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May 21 2019

Ted1590 created T139603: Wood planks stacking problem.
May 21 2019, 2:39 AM · DayZ
archamedes added a comment to T139581: character hair hiding system not applied upon relog.

take it off and put it back on usually fixes it

May 21 2019, 2:31 AM · DayZ
Ted1590 created T139601: Cutting planks is glitchy.
May 21 2019, 2:17 AM · DayZ
Ted1590 created T139598: Car doors cannot be put into hands or dropped without manually dragging it from the inventory ui.
May 21 2019, 1:42 AM · DayZ
Ted1590 added a comment to T139592: Wearing the NBC hood prevents NVGs from turning on.

Update: This bug appears to effect all helmets, upon further inspection.

May 21 2019, 1:27 AM · DayZ
Ted1590 created T139597: Combat Gas Mask clips with certain optics.
May 21 2019, 1:10 AM · DayZ
iKintas created T139596: Building Bugs.
May 21 2019, 1:05 AM · DayZ
Ted1590 created T139595: Radiators do not store water.
May 21 2019, 1:01 AM · DayZ
Ted1590 created T139594: Gun suppressors don't appear to be working vs zombies.
May 21 2019, 12:55 AM · DayZ
Ted1590 created T139593: Protector case prevents aiming down sights.
May 21 2019, 12:49 AM · DayZ
Ted1590 created T139592: Wearing the NBC hood prevents NVGs from turning on.
May 21 2019, 12:45 AM · DayZ
Ted1590 created T139591: Swapping equipment turns off NVGs.
May 21 2019, 12:43 AM · DayZ
Caldred_X added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

I'm seeing this also, I have a private server just to try out new features, and the car positions seem to be messed up. I had a couple spawns where the car was sitting on its roof upside down, and some where the car was sitting about half on a pile of debris or on another static car, and many of the parts were ruined (even though untouched by other players). And the cars I've got running there is no longer an option to turn on headlights. Also you cannot remove parts like battery, radiator, sparkplug, headlight bulbs properly, you have to walk around the car at random spots and hope that you get the option to remove the part, it does not seem to have anything to do with being in proximity of the part you're trying to remove.

May 21 2019, 12:14 AM · DayZ

May 20 2019

Remoz created T139590: Open gates are impassable and Combination Locks stucks on the gate when unlocked.
May 20 2019, 11:27 PM · DayZ
DrDeSync created T139589: Wearing NBC Hood with NVGs disables Night Vision.
May 20 2019, 9:56 PM · DayZ
Sylvester_Stalin created T139587: PSO 1-1 bug.
May 20 2019, 9:06 PM · DayZ
Zombie_Fodder created T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.
May 20 2019, 9:01 PM · DayZ
Zombie_Fodder added a comment to T139503: Gates become invisible Walls after Server restart.

Still assigned to: none

May 20 2019, 8:53 PM · DayZ
Unknown Object (User) updated subscribers of T139584: Can't toggle headlights.

@Geez just found out it's now can be enabled using L key, please close the ticket!

May 20 2019, 8:23 PM · DayZ
Unknown Object (User) updated the task description for T139584: Can't toggle headlights.
May 20 2019, 8:22 PM · DayZ
Unknown Object (User) created T139584: Can't toggle headlights.
May 20 2019, 8:14 PM · DayZ
nelis1846 created T139583: transferring turned items from character inventory to remote storage is glitchy.
May 20 2019, 8:02 PM · DayZ
nelis1846 created T139582: can not turn more than 180 degrees whilst looking through night vision goggles.
May 20 2019, 7:53 PM · DayZ
nelis1846 created T139581: character hair hiding system not applied upon relog.
May 20 2019, 7:49 PM · DayZ
nelis1846 added a comment to T139245: game closes and restarts itself after attempting to join local LAN server.

i can confirm that using DayZ_BE.exe fixes the problem. i thank you for your time and help.

May 20 2019, 7:44 PM · DayZ
AXEL7 renamed T139576: MakeDirectory don't worked from Meka directory don't worked to MakeDirectory don't worked.
May 20 2019, 7:26 PM · DayZ Modding, DayZ
ranndale added a comment to T139480: DayZ won't launch after stable 1.03.

Hello Geez,

May 20 2019, 6:29 PM · DayZ
AXEL7 created T139576: MakeDirectory don't worked.
May 20 2019, 5:16 PM · DayZ Modding, DayZ
AXEL7 added a comment to T139528: Crash game in start when launched program FRAPS.

Hello AXEL7.
Fraps is not supported any more and should be used only at own risk. Unfortunately there is nothing we can do about the crashes related to use of FRAPS with the game.
Regards,
Geez

May 20 2019, 5:13 PM · DayZ
Geez changed the status of T139477: Statistics seem bugged or for wrong player from Assigned to Acknowledged.

Hello Gremmie and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

May 20 2019, 4:48 PM · DayZ
Geez changed the status of T139477: Statistics seem bugged or for wrong player from New to Assigned.
May 20 2019, 4:47 PM · DayZ
Same_guy created T139575: Shotgun .
May 20 2019, 4:46 PM · DayZ
Geez closed T139528: Crash game in start when launched program FRAPS as Resolved.

Hello AXEL7.
Fraps is not supported any more and should be used only at own risk. Unfortunately there is nothing we can do about the crashes related to use of FRAPS with the game.
Regards,
Geez

May 20 2019, 4:09 PM · DayZ
Geez changed the status of T139559: Enabling NVG disables personal light -For other player(s)! from New to Acknowledged.

Hello everyone.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

May 20 2019, 3:41 PM · DayZ
Geez added a comment to T139563: launcher crash.

Hello stretchmatthew.
We are going to analyse the crash dump files you have provided and will let you know once we have more information regarding to the issue.
As for the other reports you mention - we have checked the previously posted tickets by you, all of the tickets have been responded to and we required additional information from you, which you did not provide.

May 20 2019, 3:38 PM · DayZ
Geez changed the status of T139563: launcher crash from New to Assigned.
May 20 2019, 3:36 PM · DayZ
Geez closed T139566: problem as Resolved.
May 20 2019, 3:34 PM · DayZ
malau created T139574: Insufficient system resources.
May 20 2019, 3:27 PM · DayZ
Geez added a comment to T139245: game closes and restarts itself after attempting to join local LAN server.

hello nelis1846.
If you use the DayZ_BE.exe executable instead of the DayZ_x64.exe, do you experience the issue as well? As the DayZ_x64.exe launches the game without BattlEye client, and when you would attempt to connect to a server with BattlEye enabled, this would result in the game restarting with the client running.
Also, you can switch off BattlEye on the server with the following parameter in the server configuration file

May 20 2019, 3:26 PM · DayZ
Geez closed T137577: Scope Zoom as Resolved.
May 20 2019, 3:23 PM · DayZ
Geez closed T137482: The position of the weapon - raised, the way to control the action. as Resolved.
May 20 2019, 3:23 PM · DayZ
Geez closed T137447: Invisible walls blocking passage as Resolved.
May 20 2019, 3:23 PM · DayZ
Geez closed T136473: Attach headlamp or universal flashlight to tactical helmet as Resolved.
May 20 2019, 3:12 PM · DayZ
V3 added a comment to T138340: 1.02 Stable - Can't refuel OLGA (video).

Now we have another issue with the Olga 24. I posted a thread here but it seems to be ignored. This bug will always persist :/

May 20 2019, 2:06 PM · DayZ
Xendance added a comment to T139559: Enabling NVG disables personal light -For other player(s)!.

I have the same issue. The personal proximity light keeps getting enabled while in NVG view and I in turn keep toggling NVGs in order to disable the light. This should be a high priority fix imo.

May 20 2019, 2:03 PM · DayZ
Dimas008 added a comment to T138340: 1.02 Stable - Can't refuel OLGA (video).

Yes, it works properly in the latest stable and experimental patches. But oil is still useless and power supply doesn't have any model while attached to olga 24.

May 20 2019, 2:03 PM · DayZ
chainsawsquirrel added a comment to T139559: Enabling NVG disables personal light -For other player(s)!.

Enable nvg and listen for swearwords from temmate about being blind RFLOL

May 20 2019, 1:59 PM · DayZ
M0t0rist renamed T139562: interface bug when dragging chemical lights (1.03 EXP) from interface bug when dragging chemical lights to interface bug when dragging chemical lights (1.03 EXP).
May 20 2019, 1:21 PM · DayZ
M0t0rist edited Additional Information on T139562: interface bug when dragging chemical lights (1.03 EXP).
May 20 2019, 1:18 PM · DayZ
BarelyInfected added a comment to T138340: 1.02 Stable - Can't refuel OLGA (video).

Hello Geez,

May 20 2019, 11:43 AM · DayZ
Geez added a comment to T138340: 1.02 Stable - Can't refuel OLGA (video).

Hello everyone, is this still an issue on the latest stable / experimental version?
Regards,
Geez

May 20 2019, 11:39 AM · DayZ
rVn removed a project from T139563: launcher crash: DayZ Modding.
May 20 2019, 11:38 AM · DayZ
Geez changed the status of T139480: DayZ won't launch after stable 1.03 from Assigned to Need More Info.

Hello anonymous.gr and Deranged.
If you switch to the experimental version now, does the issue still occur?
Regards,
Geez

May 20 2019, 10:43 AM · DayZ
Geez added a project to T139548: Maximum files per directory exceeded: DayZ Modding.
May 20 2019, 10:34 AM · DayZ Modding, DayZ
PR9INICHEK updated subscribers of T136473: Attach headlamp or universal flashlight to tactical helmet.

@Geez hi.
Maybe close this ticket?

May 20 2019, 6:57 AM · DayZ
Lex added a comment to T136365: 9V batteries don't have an inventory icon.

I think the nature of this problem applies not only to the battery. I do not know what to associate with this problem, but today I had the same case with the keys to handcuffs. I entered the game and when I first opened my inventory, the image of the keys was correct. At some point, I received the same result as in the ticket - there was no picture of the keys to the handcuffs. I suppose that this can happen with any object in a slot for one cell.

May 20 2019, 2:06 AM · DayZ
qc_since_91 created T139566: problem.
May 20 2019, 12:56 AM · DayZ
M0t0rist edited Additional Information on T139562: interface bug when dragging chemical lights (1.03 EXP).
May 20 2019, 12:02 AM · DayZ
M0t0rist edited Additional Information on T139562: interface bug when dragging chemical lights (1.03 EXP).
May 20 2019, 12:00 AM · DayZ

May 19 2019

stretchmatthew created T139563: launcher crash.
May 19 2019, 10:18 PM · DayZ
M0t0rist created T139562: interface bug when dragging chemical lights (1.03 EXP).
May 19 2019, 10:03 PM · DayZ
dekote31 created T139561: Cant take dead body out of the car....
May 19 2019, 8:30 PM · DayZ
tyglappen edited Additional Information on T139559: Enabling NVG disables personal light -For other player(s)!.
May 19 2019, 8:14 PM · DayZ
tyglappen created T139559: Enabling NVG disables personal light -For other player(s)!.
May 19 2019, 8:12 PM · DayZ
theterk added a comment to T139558: Vehicles Acting Erratically After 1.03 Update.

Server Specs:
Dell R710 with 2x X5660
6 cores allocated for this instance
12GB Allocated for this instance
Running off an SSD

May 19 2019, 7:59 PM · DayZ
theterk created T139558: Vehicles Acting Erratically After 1.03 Update.
May 19 2019, 7:52 PM · DayZ
Pampy created T139557: Magazine glitch.
May 19 2019, 7:29 PM · DayZ
Eadgar added a comment to T136365: 9V batteries don't have an inventory icon.

Looks like it's fixed.

May 19 2019, 7:06 PM · DayZ
Eadgar added a comment to T136473: Attach headlamp or universal flashlight to tactical helmet.

Looks like this has been implemented in 1.03, cool.

May 19 2019, 7:05 PM · DayZ
Warburgg created T139555: Inspect BUG.
May 19 2019, 6:53 PM · DayZ
Silent added a comment to T139503: Gates become invisible Walls after Server restart.

This needs to be fixed ASAP!

May 19 2019, 5:24 PM · DayZ
romancemurders created T139553: can't consume pumpkin (1.03 stable).
May 19 2019, 4:59 PM · DayZ
AXEL7 created T139548: Maximum files per directory exceeded.
May 19 2019, 1:17 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T139207: Double clicking a *.gproj file should launch workbench..

Fixed in 1.03.

May 19 2019, 8:57 AM · DayZ Modding, DayZ
hly added a comment to T139503: Gates become invisible Walls after Server restart.

Confirm the but bug but have not observed the difference between un-planned and planned reboots.

May 19 2019, 8:44 AM · DayZ
sufrido created T139544: Error al iniciar day z.
May 19 2019, 4:31 AM · DayZ
Alamo57 added a comment to T139530: Gate after restart is not working.

Gates have gotten worse. After reboot you still have to cut off your lock and rebuild the gate to put on a new lock....but now in addition to these existing issues as mentioned you are blocked after opening the gate and can't walk through. My work around is to open the gate and then close it on my self so I'm facing the inside of gate, dismantle the upper or lower boards and then run forward. This pushes me through the gate to the outside. After this I can open the gate a walk through just fine. Have to reassemble the gate afterwards...running through tools.

May 19 2019, 2:12 AM · DayZ
kidik9328 added a comment to T139503: Gates become invisible Walls after Server restart.

I will support the problem, I noticed that the problem will appear with random reboots, but not with the planned ones, after the planned reboot it works stably, there is no possibility to pass through the gate until it interacts, namely add / remove building materials.
as well as there is a problem with the locks after the reboot, the password becomes random.

May 19 2019, 12:46 AM · DayZ

May 18 2019

Cylight created T139537: NVGs & mask problem.
May 18 2019, 11:22 PM · DayZ
AXEL7 added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

it is posted Feb 14 2019, 8:34 PM
Devs, why this don't fixed?

May 18 2019, 11:11 PM · DayZ Modding, DayZ
alphapapa edited Steps To Reproduce on T139536: Configure Keybindings: Almost completely broken UI requiring extensive workarounds to bind keys (1.02, 1.03).
May 18 2019, 10:23 PM · DayZ
alphapapa created T139536: Configure Keybindings: Almost completely broken UI requiring extensive workarounds to bind keys (1.02, 1.03).
May 18 2019, 10:18 PM · DayZ
Varanon created T139535: Game is confused by Windows Display scaling on non-native resolutions.
May 18 2019, 10:17 PM · DayZ
waterazu created T139532: Double hair glitch.
May 18 2019, 6:43 PM · DayZ
Lex added a comment to T139299: Broken ATOG.

@strelok12 I see on your video that when a black screen appears, a low FPS appears at the same time and the sound disappears. As soon as the sight is lowered, the screen, FPS and sound are restored. I do not know if this is connected with the server or your PC, but I would start by checking the game files and defragmenting them. How often does this happen? And how at this moment your RAM is loaded, how many percent is free / not used?

May 18 2019, 6:09 PM · DayZ
Egobyte83 added a comment to T139471: Base gates impassable.

Correction, apparently it doesn't have to pertain to attachments. Restarted the server now and the bug remained even though all attachments were removed.

May 18 2019, 6:01 PM · DayZ
Egobyte83 added a comment to T139503: Gates become invisible Walls after Server restart.

Correction, apparently it doesn't necessarily pertain to attachments. Restarted the server now and the bug remained even though all attachments were removed.

May 18 2019, 6:00 PM · DayZ
kamikazekoe96 created T139530: Gate after restart is not working.
May 18 2019, 5:54 PM · DayZ
Dumpgrah created T139529: Rotating Items inventory glitch 1.03 stable.
May 18 2019, 5:54 PM · DayZ
Egobyte83 added a comment to T139503: Gates become invisible Walls after Server restart.

After some experimenting, I can confirm that this bug seems to pertain to various attachments to the gate. If you leave any construction materials attached to the gate, you will get the impasse bug; remove all nails, planks, sheet metal, etc, and you should be able to use the gate normally. However, this still needs a hotfix, because this has also made things like barbed wire unusable as it also counts as attatchments.

May 18 2019, 5:33 PM · DayZ
V3 added a comment to T135981: Right click to scope occasionally fires weapon.

Just happened to me too... (Worse on 1.02).
Devs should look at it seriously.

May 18 2019, 5:14 PM · DayZ
AXEL7 created T139528: Crash game in start when launched program FRAPS.
May 18 2019, 4:17 PM · DayZ
Lex added a comment to T138280: Unable to see items in vicinity menu.

@Geez The problem was partially solved. But there are still frequent problems when we get visual contact with the object and its state, but we don’t see it in the vicinity menu.
https://youtu.be/vlVe0WsEUsU

May 18 2019, 3:54 PM · DayZ
Zombie_Fodder added a comment to T139471: Base gates impassable.

I tested it even on an exp server, same problem: https://feedback.bistudio.com/T139503

May 18 2019, 3:44 PM · DayZ
Egobyte83 added a comment to T139471: Base gates impassable.

After some experimenting, I can confirm that this bug pertains to various attachments to the gate. If you leave any construction materials attached to the gate, you will get the impasse bug; remove all nails, planks, sheet metal, etc, and you should be able to use the gate normally. However, this still needs a hotfix, because this has also made things like barbed wire unusable as it also counts as attatchments.

May 18 2019, 3:42 PM · DayZ
Lex added a comment to T138735: Magazine Bug.

I'm also getting this issue when I emptied my found Mag_FNX45_15Rnd with 5 rounds. The problem is, unlike for you, my rounds didn't end up in any medical kits or other containers nor on the ground... I noted that at the same time, other items on the ground in the vicinity didn't show up on the Inventory screen, but further away other items did.
Experimental Version 1.03.151529

May 18 2019, 3:33 PM · DayZ
LeviathanMCMXCVII created T139524: Pres 1,2,3,4 etc while hovering the mouse over an item to assign that item to the hotbar.
May 18 2019, 1:46 PM · DayZ
Lex added a comment to T139444: [1.03.151511] Swapping items with hot bar is sometimes broken.

@wriley I agree, this happens often, because everyone calls his problem differently and we do not have a separation of problems by content category. I usually do not try to search for the name of the problem, I search by the name of the content with which the problem occurs. This reduces the chance of getting past the existing tickets. In your ticket name, the keyword is "hot bar", and in the problem description the key element is "in the slot \ or slots". If you search for tickets by "slots", you are closer to a successful search. I also had duplicates. You can close the ticket yourself through - Edit Related Tasks ... Close As Duplicate.

May 18 2019, 1:35 PM · DayZ
IRN_WIL added a comment to T139503: Gates become invisible Walls after Server restart.

Bah, still bugged.

May 18 2019, 1:22 PM · DayZ
Amadieus added a comment to T135981: Right click to scope occasionally fires weapon.

Happened to me many times. I even had the impression it became worse with 1.02. I always had the feeling that it randomly happened when I logged in with my weapon already in the hand, instead of inventory. However, on one moment this bug appeared as well when I logged it while my weapon was initially in the inventory.

May 18 2019, 12:44 PM · DayZ