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Jun 16 2018

PR9INICHEK added a comment to T81567: Beret skins are all black.

It's ticket duplicate of T72363

Jun 16 2018, 7:06 PM · Arma 3
PR9INICHEK added a comment to T127711: H_Beret_grn and H_Beret_red.

It's ticket duplicate of T72363

Jun 16 2018, 7:06 PM · Arma 3
PR9INICHEK updated the task description for T77472: H_Beret_Colonel HAVE STRANGE PICTURE for Inventory.
Jun 16 2018, 7:06 PM · Arma 3
PR9INICHEK updated subscribers of T77471: H_HelmetB_paint & H_HelmetB_snakeskin HAVE SAME TEXTURE.

H_HelmetB_paint not used in Virtual arsenal, we have H_HelmetB_snakeskin

Jun 16 2018, 7:06 PM · Arma 3
Madin added a comment to T130564: Arma 3 low fps and degrade over time because of sound error, found what it cause (ssAdv).

i forgot to upload photos:

Jun 16 2018, 6:58 PM · Arma 3
Madin created T130564: Arma 3 low fps and degrade over time because of sound error, found what it cause (ssAdv).
Jun 16 2018, 6:57 PM · Arma 3
Rogue_Shadow created T130561: Adding the feature to open hatches and doors like hunter, ifirit and possibly orcas .
Jun 16 2018, 6:57 PM · Arma 3
Rogue_Shadow created T130560: arma 3 driving after tanks update.
Jun 16 2018, 6:57 PM · Arma 3
Wulf closed T128743: Data Link "Target" not working for players as Resolved.
Jun 16 2018, 6:50 PM · Arma 3
Wulf closed T127704: Survive - Blackfoot Down - Teamleader can take damage as Resolved.

After talking with the designers they told me it has to be done this way - otherwise the team-leader would have to be immortal, and as he participates in combat, it would look really odd.

Jun 16 2018, 6:49 PM · Arma 3
Wulf closed T129492: You were kicked off the game (Battleeye: game restart required) SOLVED as Resolved.
Jun 16 2018, 6:49 PM · Arma 3
ArmAGamer edited Additional Information on T127340: Spectator First Person Perspective Bug.
Jun 16 2018, 6:41 PM · Arma 3
pokefan548 added a comment to T125407: Suggestion: Add Anti-Radiation Missiles (ARMs).

Since ARMs are being added with Encore, recommend this thread be closed.

Jun 16 2018, 6:40 PM · Arma 3
Yoshi_E added a comment to T128743: Data Link "Target" not working for players.

Resolved in dev build Version: 1.83.144859

Jun 16 2018, 6:35 PM · Arma 3
ArmAGamer edited Additional Information on T127340: Spectator First Person Perspective Bug.
Jun 16 2018, 6:35 PM · Arma 3
ArmAGamer edited Additional Information on T127340: Spectator First Person Perspective Bug.
Jun 16 2018, 6:35 PM · Arma 3
ArmAGamer edited Additional Information on T127340: Spectator First Person Perspective Bug.
Jun 16 2018, 6:35 PM · Arma 3
ArmAGamer edited Additional Information on T127340: Spectator First Person Perspective Bug.
Jun 16 2018, 6:34 PM · Arma 3
PR9INICHEK updated subscribers of T117318: Sniper Specialization Image.

@Wulf Hi, please check this ticket ;)

Jun 16 2018, 6:34 PM · Arma 3
VenomSnake renamed T129492: You were kicked off the game (Battleeye: game restart required) SOLVED from You were kicked off the game (Battleeye: game restart required) to You were kicked off the game (Battleeye: game restart required) SOLVED.
Jun 16 2018, 6:34 PM · Arma 3
VenomSnake added a comment to T129492: You were kicked off the game (Battleeye: game restart required) SOLVED.

It's because of Windows Activator, you have to change it and that's all

Jun 16 2018, 6:34 PM · Arma 3
Henrik.Wagner added a comment to T129847: Missing License Plates for Hemmt, Tempest and Zamak Trucks.

Hello Wulf,

Jun 16 2018, 6:31 PM · Arma 3
Wulf added a comment to T130438: [Medical System] When a Player in a Command Position in a Vehicle is knocked out, the Vehicle is marked as Civilian..

Could you please create a test mission and upload it here?

Jun 16 2018, 6:29 PM · Arma 3
Wulf added a comment to T130158: Zeus losing interface.

Does this occur in default Zeus missions as well or just your custom missions?

Jun 16 2018, 6:29 PM · Arma 3
E.Derp added a comment to T130421: Game Crash when Alt Tabbing.

Yeap the crash happens with or without the mods.

Jun 16 2018, 6:29 PM · Arma 3
Wulf added a comment to T130420: AttachTo breaking vehicle engine.

Are you by any chance using mods? Also could you please create a video and either upload or post the link to the video here?

Jun 16 2018, 6:27 PM · Arma 3
Wulf added a comment to T130421: Game Crash when Alt Tabbing.

Thank you for the dumps, we will have a look at it. Could you please confirm that the game also crashes without mods enabled?

Jun 16 2018, 6:27 PM · Arma 3
Wulf added a comment to T130023: Vehicle parachute rotate after unload/paradrop .

Could you please upload your test mission here?

Jun 16 2018, 6:27 PM · Arma 3
Wulf added a comment to T129036: A-143 Buzzard Cockpit Model missing parts behind Cockpit.

The issue should be fixed in our current Dev version.

Jun 16 2018, 6:27 PM · Arma 3
DLEGION added a comment to T128085: session lost randomly happens .

i send you everything you want, but crash dump is not present, because nothing actually "crash", its BE that "kicks" players!

Jun 16 2018, 6:26 PM · Arma 3
JAKKAT created T130438: [Medical System] When a Player in a Command Position in a Vehicle is knocked out, the Vehicle is marked as Civilian..
Jun 16 2018, 6:26 PM · Arma 3
Wulf added a comment to T128085: session lost randomly happens .

Can you please send us your Arma 3 report with dumps? Here is how to do that.

Jun 16 2018, 6:25 PM · Arma 3
Wulf changed the status of T129849: The AoA Indexer is inverted from New to Acknowledged.
Jun 16 2018, 6:25 PM · Arma 3
Wulf added a comment to T129849: The AoA Indexer is inverted.

Thank you for the report. We will have a look at it and see what can be done.

Jun 16 2018, 6:25 PM · Arma 3
rhyder_morra created T130423: Unlock locked content.
Jun 16 2018, 6:25 PM · Arma 3
Wulf changed the status of T129847: Missing License Plates for Hemmt, Tempest and Zamak Trucks from New to Acknowledged.

Thank you for the report, we will see what can be done.

Jun 16 2018, 6:25 PM · Arma 3
rhyder_morra updated the task description for T130423: Unlock locked content.
Jun 16 2018, 6:24 PM · Arma 3
Wulf added a comment to T130418: PMCL Sights are not working properly.

Direct mode is meant for softer targets and for close encounters. While top down mode is for more armored vehicles and long range targets.

Jun 16 2018, 6:24 PM · Arma 3
Wulf added a comment to T130378: Rocket launchers.

Talked with the design guys if you have the top down mode enabled then the missile is going as it should. You can see that here in this video.

Jun 16 2018, 6:24 PM · Arma 3
Wulf added a comment to T130418: PMCL Sights are not working properly.

Same as https://feedback.bistudio.com/T130378 this sounds like either a trajectory problem or you aren't using the right mode for the vehicle. Since there is a new fire mode for PCML and Titan.

Jun 16 2018, 6:24 PM · Arma 3
Wulf added a comment to T130378: Rocket launchers.

"What have u done to the rocket launchers?"

Jun 16 2018, 6:24 PM · Arma 3
Wulf added a comment to T130331: Arma 3 Crashes on clicking "Play" from Launcher (0xC0000005 STATUS_ACCESS_VIOLATION).

This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Please try these possible solutions and let us know if it helped.

Jun 16 2018, 6:24 PM · Arma 3
Wulf added a comment to T129965: 64 bit not launching.

If you received the error 0xC000012F - STATUS_INVALID_IMAGE_NOT_MZ.

Jun 16 2018, 6:24 PM · Arma 3
Wulf added a comment to T130093: Resistensia a inpacto que nodeverian haser mas que dolor y un moreton.

Could you please write in english what the problem is?

Jun 16 2018, 6:24 PM · Arma 3
Wulf added a comment to T129837: Tanks Campaign Crash on open map.

Interesting I was not able to recreate this issue on our stable build. Looked at your dumps and found this error

Jun 16 2018, 6:24 PM · Arma 3
Wulf changed the status of T129489: Vehicle Repair Animation Bug from New to Acknowledged.

Thank you for the report, we are aware of this issue.

Jun 16 2018, 6:23 PM · Arma 3
devastator_cm created T130420: AttachTo breaking vehicle engine.
Jun 16 2018, 6:23 PM · Arma 3
E.Derp created T130421: Game Crash when Alt Tabbing.
Jun 16 2018, 6:23 PM · Arma 3
Lex added a comment to T130418: PMCL Sights are not working properly.

Rockets PCML

  • capturing a goal
  • choice of the trajectory of attack
  • rocket launching

Further everything in this ticket
T130378

Jun 16 2018, 6:23 PM · Arma 3
kagenekosama created T130418: PMCL Sights are not working properly.
Jun 16 2018, 6:23 PM · Arma 3
kagenekosama added a watcher for Arma 3: kagenekosama.
Jun 16 2018, 6:23 PM
Lex added a comment to T129965: 64 bit not launching.

In the launcher Arma3 (arma3launcher.exe), under the options, select the platform - 64bit. Tried it?

Jun 16 2018, 6:17 PM · Arma 3
Lex added a comment to T130378: Rocket launchers.

Now the PCML and Titan missiles have two flight trajectories. Depending on the application of the rocket, select the desired trajectory. The trajectory of the attack from the top down causes great damage. For machines, one missile is enough. Check the game settings, there are keys to change the trajectory of the rocket for the launcher.

Jun 16 2018, 6:17 PM · Arma 3
chinahyrw removed a watcher for Arma 3: chinahyrw.
Jun 16 2018, 6:11 PM

Jun 9 2018

dasminimiiii added a comment to T77680: Model of C_Nikos has no hidden selections.

Is a bugfix finally in sight for this?

Jun 9 2018, 9:32 PM · Arma 3
ryedralisk created T130331: Arma 3 Crashes on clicking "Play" from Launcher (0xC0000005 STATUS_ACCESS_VIOLATION).
Jun 9 2018, 9:45 AM · Arma 3

Jun 8 2018

Krycek added a comment to T124664: Macers can't lock on to laser designated targets..

Yup, Oukej said it wasn't intended to use laser designator with this missile. Still would be a good feature considering the wonky target acquiring with this missile. Not to mention for targets in cities.

Jun 8 2018, 9:53 PM · Arma 3
SuicideKing added a comment to T124664: Macers can't lock on to laser designated targets..

So it seems this was assigned since May 2017 but I don't see any fix for this. Still won't lock on with laser designator to this date.

Jun 8 2018, 8:30 PM · Arma 3
SuicideKing renamed T124664: Macers can't lock on to laser designated targets. from [DEV] Macers can't lock on to laser designated targets. to Macers can't lock on to laser designated targets..
Jun 8 2018, 8:29 PM · Arma 3
Tallion added a comment to T124836: setVestTextureGlobal and setHelmetTextureGlobal .

Do you have any Information for when this will be done?

Jun 8 2018, 3:20 PM · Arma 3

Jun 7 2018

WastedMIke created T130158: Zeus losing interface.
Jun 7 2018, 6:25 PM · Arma 3
VenomSnake added a comment to T129492: You were kicked off the game (Battleeye: game restart required) SOLVED.

Hello.

Have you tried contacting the Battleye devs? You can do that here.

Jun 7 2018, 11:51 AM · Arma 3
grado.hades.dz created T130093: Resistensia a inpacto que nodeverian haser mas que dolor y un moreton.
Jun 7 2018, 2:38 AM · Arma 3

Jun 6 2018

mickeymen updated the task description for T128475: After 1.82 the AI-subordinates do not enter the cargo hold of vehicle [video + repro].
Jun 6 2018, 9:13 PM · Arma 3
mickeymen updated subscribers of T128475: After 1.82 the AI-subordinates do not enter the cargo hold of vehicle [video + repro].

I found a feature of this bug. The AI-subordinate will enter the cargo hold only if player vehicle are in the formation status. If the AI does not go inside your vehicle, order your vehicle-driver the command 1/1 (Return to formation) - only after this the subordinates will enter the cargo hold.

Jun 6 2018, 9:08 PM · Arma 3
A_killer_Wombat created T130023: Vehicle parachute rotate after unload/paradrop .
Jun 6 2018, 5:30 PM · Arma 3
pattyf12 created T129966: T129964: Caracter Locked in database.
Jun 6 2018, 4:42 AM · DayZ
bovinediozzi added a comment to T129965: 64 bit not launching.

0xC000012F - STATUS_INVALID_IMAGE_NOT_MZ

Jun 6 2018, 4:15 AM · Arma 3
bovinediozzi added a comment to T129965: 64 bit not launching.
Jun 6 2018, 4:12 AM · Arma 3
bovinediozzi created T129965: 64 bit not launching.
Jun 6 2018, 4:07 AM · Arma 3

Jun 5 2018

mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from The "Completion Radius" settings works only for human player, for AI-units it does not will work! to The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Jun 5 2018, 9:50 PM · Arma 3
mickeymen added a comment to T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.

Hey developers, I'm waiting 10 months until you correct this error, but it seems that you do not take this problem seriously.
Your completion settings inside of waypoint does not work only for AI-units, while for the player character it works!, are not you going to fix this bug finally?
 
Please fix, this complicates the setting of all singleplayer missions :/

Jun 5 2018, 9:49 PM · Arma 3
darth_injecteer added a comment to T129492: You were kicked off the game (Battleeye: game restart required) SOLVED.

I submitted a request to BE devs. see how it turns out.

Jun 5 2018, 8:58 PM · Arma 3
Wulf changed the status of T129659: Tac-Ops DLC: "Infantry" part of "Fait Accompli" is broken: no sound, pitch-black darkness and possibly wrong time from New to Acknowledged.

Besides the "bug" with the time all of the other bugs I was not able to reproduce, it seems that they were a one time occurence.

Jun 5 2018, 6:24 PM · Arma 3
oukej added a comment to T127171: Problem with MACER AG missiles.

AI can sometimes be a different issue.

  • AI will rarely engage on the first pass - sensors don't provide any information about target allegiance, so most of the time AI has to first confirm its target via eyes or ears. You can try https://community.bistudio.com/wiki/reveal to give the AI a head start :) Or there's also https://community.bistudio.com/wiki/confirmSensorTarget. Slow detection of targets by AI in vehicles is still listed as a bug on our side. I can't however promise we'll be able to fix it :/
  • AI should be able to engage targets up to the weapon's lock range, even outside of vehicle sensors' range.
  • We acknowledge that the diving into attacks is a bad behavior, sadly we won't be able to change that for Arma 3. We're sorry about that.
  • We can restrict the diving behavior for orbiting vehicles (helicopters, drones, Blackfish). But since we've got no other attack behavior for aerial units, it may increase their survivability but also limit their ability to engage targets (get into position for a missile launch)
Jun 5 2018, 1:51 PM · Arma 3
Wulf added a comment to T129492: You were kicked off the game (Battleeye: game restart required) SOLVED.

Have you tried contacting the Battleye devs? You can do that here.

Jun 5 2018, 12:19 PM · Arma 3
Wulf added a comment to T129658: Character Locked in Session.

Regarding locked characters please contact the servers administrators.

Jun 5 2018, 12:16 PM · Arma 3
Wulf added a comment to T129619: Player locked in Database.

Regarding locked characters please contact the administrators of the specific server.

Jun 5 2018, 12:13 PM · Arma 3
SoloWingPIxy changed Severity from severity:trivial to severity:none on T129849: The AoA Indexer is inverted.
Jun 5 2018, 10:19 AM · Arma 3
SoloWingPIxy edited Additional Information on T129849: The AoA Indexer is inverted.
Jun 5 2018, 10:18 AM · Arma 3
SoloWingPIxy edited Additional Information on T129849: The AoA Indexer is inverted.
Jun 5 2018, 10:16 AM · Arma 3
SoloWingPIxy created T129849: The AoA Indexer is inverted.
Jun 5 2018, 10:15 AM · Arma 3

Jun 4 2018

Krycek added a comment to T127171: Problem with MACER AG missiles.

Oukej, I posted&made two vids here:
https://forums.bohemia.net/forums/topic/200468-jets-custom-panels-gps-camera-feeds/?do=findComment&comment=3295067

Jun 4 2018, 10:30 PM · Arma 3
Ema_90 added a comment to T128190: Crash on bad_module_error.

This time I was in Sa-Matra King of the Hill, in the AO with OK frames per second, just locked up and crashed with a STATUS_ACCESS_VIOLATION like the other instances. This time, windows didn't warn me of the bad_module_error. I just verified the game cache and it literally downloaded a file 735,2 MB big.

Jun 4 2018, 9:33 PM · Arma 3
Henrik.Wagner edited Steps To Reproduce on T129847: Missing License Plates for Hemmt, Tempest and Zamak Trucks.
Jun 4 2018, 7:20 PM · Arma 3
Henrik.Wagner edited Additional Information on T129847: Missing License Plates for Hemmt, Tempest and Zamak Trucks.
Jun 4 2018, 5:47 PM · Arma 3
Henrik.Wagner edited Steps To Reproduce on T129847: Missing License Plates for Hemmt, Tempest and Zamak Trucks.
Jun 4 2018, 5:46 PM · Arma 3
Henrik.Wagner created T129847: Missing License Plates for Hemmt, Tempest and Zamak Trucks.
Jun 4 2018, 5:46 PM · Arma 3
oukej added a comment to T127171: Problem with MACER AG missiles.
  • Current Macer's range is up to 6000 m (there's a plan to increase it to 8 km). That is against standard - MRAP sized - targets. Smaller targets will have a shorter detection range.
  • Minimum locking range is 350 m.
  • Maximum target speed is 200 km/h.
  • The missile has an IR guidance. This means it's limited by object view distance. The range can be affected by weather conditions like fog. Also, primarily, the target has to be heated.
  • Macer has never been able to lock onto laser targets.
  • You have to use "T" and point the cursor (center of the screen, TGP crosshair....) in the target's direction to designate it. (Cycling targets via "R" is limited to only targets known to the vehicle sensors and their ranges)
Jun 4 2018, 4:47 PM · Arma 3
Krycek added a comment to T127171: Problem with MACER AG missiles.

This missile is pure junk, I get even shorter lock-on distances than wiki, 1km-500m. Either extend it's lock-on range or scrap it, it's junk in player hands,it's even more junk in AI hands be it UCAV or F\A-181 and so on. Do you know what happens with an AI drone or plane that gets so close to an enemy? It gets blasted to pieces before it manages to lock-on with Macers.
Not to mention it can't lock-on even now on laser designated targets.

Jun 4 2018, 3:39 PM · Arma 3
Krycek added a comment to T124664: Macers can't lock on to laser designated targets..

So it seems this was assigned since May 2017 but I don't see any fix for this. Still won't lock on with laser designator to this date.

Jun 4 2018, 3:25 PM · Arma 3
Riettler changed Category from category:ingameui to category:visualvehicles on T128025: Blackfish HUD Attitude/Pitch Ladder Mismatch.
Jun 4 2018, 9:23 AM · Arma 3
gen_henry_arnold added a comment to T128512: Group Icon Hexagons Custom Color Setting Removed.

Does setGroupIconParams change the hexagon color, and is it customizable per client or affect the whole group?

Jun 4 2018, 12:46 AM · Arma 3

Jun 3 2018

lanejaykennedy2 created T129837: Tanks Campaign Crash on open map.
Jun 3 2018, 11:19 PM · Arma 3
DLEGION added a comment to T128085: session lost randomly happens .

2 months have passed, noone even considered this problem, thats quite sad.
in this two months i run all tests i could, here is a quick list of all useful infos i gathered until now:

Jun 3 2018, 4:47 PM · Arma 3
Ema_90 added a comment to T126058: 0xC0000096 - STATUS_PRIVILEGED_INSTRUCTION.

Same issue happened to me in MP. After that, I could not remain connected to any server because of "Battleye not responding" kicks.

Jun 3 2018, 2:30 PM · Arma 3

Jun 2 2018

wyattwic updated subscribers of T124140: [Feature Request] Locally Mute Player Script Command.

@Wulf

Jun 2 2018, 11:19 PM · Arma 3
wyattwic added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

Just a bump. Devs - The community can't find a way to achieve this via a work around. Surely this isn't hard to do?

Jun 2 2018, 11:08 PM · Arma 3
VenomSnake added a comment to T129492: You were kicked off the game (Battleeye: game restart required) SOLVED.

Oh im on Win7 too

Jun 2 2018, 7:52 PM · Arma 3
chrisplayer.it added a watcher for Arma 3: chrisplayer.it.
Jun 2 2018, 5:27 PM