H_Beret_02:
picture = "\A3\characters_f_EPB\BLUFOR\Data\UI\icon_H_beret02_ca.paa";
hiddenSelectionsTextures[] = {"\A3\Characters_F_EPC\BLUFOR\Data\headgear_beret02_colonel_co.paa"};
On second image it is first texture.
class H_Beret_Colonel : H_Beret_02 {
displayName = "$STR_A3_H_Beret_Colonel0"; hiddenSelectionsTextures[] = {"\A3\Characters_F_EPC\BLUFOR\Data\headgear_beret02_colonel_co.paa"}; hiddenSelectionsMaterials[] = {"\A3\Characters_F_EPC\BLUFOR\Data\headgear_beret02_colonel.rvmat"};
};
class H_Beret_02 : H_Beret_blk {
displayName = "$STR_A3_H_Beret_020"; picture = "\A3\characters_f_EPB\BLUFOR\Data\UI\icon_H_beret02_ca.paa"; model = "\A3\Characters_F_EPB\BLUFOR\headgear_beret02"; hiddenSelectionsTextures[] = {"\A3\Characters_F_EPB\BLUFOR\Data\headgear_beret02_co.paa"}; class ItemInfo : ItemInfo { mass = 6; allowedSlots[] = {801, 901, 701, 605}; uniformModel = "\A3\Characters_F_EPB\BLUFOR\headgear_beret02"; modelSides[] = {6}; armor = 0; passThrough = true; };
};
Addons\characters_f_epc\BLUFOR\Data\headgear_beret02_colonel_eagle_co.paa not used