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May 10 2016

Scemo set Category to category:gamecrash on T84267: Server hit high Lag.
May 10 2016, 12:01 PM · Arma 3
Adam added a comment to T84267: Server hit high Lag.

Crash is fixed on version 1.52

May 10 2016, 12:01 PM · Arma 3
Scemo set Category to category:gameplay on T84266: Game crashed upon startup.
May 10 2016, 12:01 PM · Arma 3
Koala added a comment to T84265: Please link Eden editor with the Virtual Arsenal :).

Duplicate of #0015268

May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84266: Game crashed upon startup: Arma 3.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84265: Please link Eden editor with the Virtual Arsenal :): Arma 3.
May 10 2016, 12:01 PM · Arma 3
papyrabbit08 set Category to category:edeneditor on T84265: Please link Eden editor with the Virtual Arsenal :).
May 10 2016, 12:01 PM · Arma 3
Nerodenecro added a comment to T84264: Script - List for the Editor?.

Also great thought but no. I thought more like a list which you can open in any Editor Mission, which shows all from you put in Scripts.

Regards,

Nerodenecro

May 10 2016, 12:01 PM · Arma 3
R3vo added a comment to T84264: Script - List for the Editor?.

What exactly do you mean with script list? A list which shows all script files which are currently in the mission folder?

May 10 2016, 12:01 PM · Arma 3
Nerodenecro edited Additional Information on T84264: Script - List for the Editor?.
May 10 2016, 12:01 PM · Arma 3
Snipedhunter added a comment to T84263: Ability to change advanced fog settings in EDEN (height, density, etc).

This

May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84264: Script - List for the Editor?: Arma 3.
May 10 2016, 12:01 PM · Arma 3
tyl3r99 edited Steps To Reproduce on T84263: Ability to change advanced fog settings in EDEN (height, density, etc).
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84263: Ability to change advanced fog settings in EDEN (height, density, etc): Arma 3.
May 10 2016, 12:01 PM · Arma 3
Nerodenecro edited Additional Information on T84262: Eden Editor - Groups/Props own Camps!.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84262: Eden Editor - Groups/Props own Camps!: Arma 3.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84261: bis_fnc_establishingshot and bis_fnc_arsenal break camera functionality when rendered to texture: Arma 3.
May 10 2016, 12:01 PM · Arma 3
Adam added a comment to T84260: Cant Save/Load in 3d Editor (config : some input after EndOfFile).

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 12:01 PM · Arma 3
debug edited Steps To Reproduce on T84261: bis_fnc_establishingshot and bis_fnc_arsenal break camera functionality when rendered to texture.
May 10 2016, 12:01 PM · Arma 3
jatub48 set Category to category:edeneditor on T84260: Cant Save/Load in 3d Editor (config : some input after EndOfFile).
May 10 2016, 12:01 PM · Arma 3
Bohemia added a comment to T84259: Markers and Triggers changing rotation in Preview.

Issue has been resolved: http://feedback.arma3.com/view.php?id=25813

May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84260: Cant Save/Load in 3d Editor (config : some input after EndOfFile): Arma 3.
May 10 2016, 12:01 PM · Arma 3
Nerodenecro edited Steps To Reproduce on T84259: Markers and Triggers changing rotation in Preview.
May 10 2016, 12:01 PM · Arma 3
Moricky added a comment to T84259: Markers and Triggers changing rotation in Preview.

I'm unable to reproduce it. Could you please mention which direction and area size the marker / trigger has?

May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84259: Markers and Triggers changing rotation in Preview: Arma 3.
May 10 2016, 12:01 PM · Arma 3
SunnyTeater added a comment to T84258: Xbox One - Controller Z-Axis & Z-Rotation issue.

@Fighting Power

for Vehicles or Tanks.

May 10 2016, 12:01 PM · Arma 3
rogerx added a comment to T84258: Xbox One - Controller Z-Axis & Z-Rotation issue.

Fighting Power: I remember during Alpha or Beta, one of my playmates stated he flew better using an XBox controller.

May 10 2016, 12:01 PM · Arma 3
FightingPower added a comment to T84258: Xbox One - Controller Z-Axis & Z-Rotation issue.

You are playing arma with xbox controller!? Is it even possible?

May 10 2016, 12:01 PM · Arma 3
SunnyTeater edited Additional Information on T84258: Xbox One - Controller Z-Axis & Z-Rotation issue.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84258: Xbox One - Controller Z-Axis & Z-Rotation issue: Arma 3.
May 10 2016, 12:01 PM · Arma 3
sadovsf added a comment to T84257: Pasting/Copying a unit Causes Crash.

Duplicate

May 10 2016, 12:01 PM · Arma 3
Madnukeist edited Steps To Reproduce on T84257: Pasting/Copying a unit Causes Crash.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84257: Pasting/Copying a unit Causes Crash: Arma 3.
May 10 2016, 12:01 PM · Arma 3
CheetahKiller edited Steps To Reproduce on T84256: Unusually system crashes.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84256: Unusually system crashes: Arma 3.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a comment to T84255: Cannot start Arma 3 through any means, i get these weird error messages (00000000x1) etc and it ran fine yesterday..

Found a fix, i read that updating drivers and rolling back drivers would fix the problem and thats exacly what i did :
Updated one of the listed drivers and rolled back the other where as before they were both updated to the latest. Thanks for the help! Hope people found this helpful

May 10 2016, 12:01 PM · Arma 3
Adam added a comment to T84255: Cannot start Arma 3 through any means, i get these weird error messages (00000000x1) etc and it ran fine yesterday..

Hello, you are experiencing this issue because the game is unable to initialize a graphical subsystem. Possible solutions:

Update the graphics card drivers to a newer version.
Rollback the graphics card drivers to an older version.
Check the temperature of your GPUs and CPUs.
Disable the Steam Overlay.

May 10 2016, 12:01 PM · Arma 3
Bohemia edited Additional Information on T84255: Cannot start Arma 3 through any means, i get these weird error messages (00000000x1) etc and it ran fine yesterday..
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84255: Cannot start Arma 3 through any means, i get these weird error messages (00000000x1) etc and it ran fine yesterday.: Arma 3.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84254: System crash while loading game: Arma 3.
May 10 2016, 12:01 PM · Arma 3
dingo_t set Category to category:savegameloadgame on T84254: System crash while loading game.
May 10 2016, 12:01 PM · Arma 3
F2kSel added a comment to T84253: Eden Editor - reset of X and Y-axis (rotation) if you drag an object to a new position.

Thanks Koala, that explains another command.

May 10 2016, 12:01 PM · Arma 3
F2kSel added a comment to T84253: Eden Editor - reset of X and Y-axis (rotation) if you drag an object to a new position.

This is still an issue, in most cases you need to move the object at least in one direction after rotation so all is reset.

May 10 2016, 12:01 PM · Arma 3
Koala added a comment to T84253: Eden Editor - reset of X and Y-axis (rotation) if you drag an object to a new position.

I have found a solution for the problem:

There is a function in the Eden editor that is called "Toggle Vertical Mode".

You can find that function on the right side of the sphere symbol (it looks like an unopened letter symbol).

After you clicked on "Toggle Vertical Mode" you can rotate and move all kind of objects without losing their rotation attributes.

Not very intuitive from my point of view.

May 10 2016, 12:01 PM · Arma 3
Koala edited Steps To Reproduce on T84253: Eden Editor - reset of X and Y-axis (rotation) if you drag an object to a new position.
May 10 2016, 12:01 PM · Arma 3
Bohemia updated subscribers of T84253: Eden Editor - reset of X and Y-axis (rotation) if you drag an object to a new position.
May 10 2016, 12:01 PM · Arma 3
candergart added a comment to T84252: Mirror reflections and in vehicle monitors are flickering immensly or bugging (probably only exists for players with SLI).

Since youtube insists on lowering the quality of the video, the original recorded video is also available at http://www.candergart.se/Arma_III_bug_25885_recorded_fraps_video.rar

But be aware that the file is 3.6Gb in size

May 10 2016, 12:01 PM · Arma 3
candergart edited Steps To Reproduce on T84252: Mirror reflections and in vehicle monitors are flickering immensly or bugging (probably only exists for players with SLI).
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84253: Eden Editor - reset of X and Y-axis (rotation) if you drag an object to a new position: Arma 3.
May 10 2016, 12:01 PM · Arma 3
Koala added a comment to T84251: need more features.

Duplicate of #0025766

Please vote for that ticket.

May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84252: Mirror reflections and in vehicle monitors are flickering immensly or bugging (probably only exists for players with SLI): Arma 3.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84251: need more features: Arma 3.
May 10 2016, 12:01 PM · Arma 3
SchwarzerMeister set Category to category:edeneditor on T84251: need more features.
May 10 2016, 12:01 PM · Arma 3
Koala added a comment to T84250: Eden feedback.

It is not fun, to read your text mate ;) ...maybe use some text sections.

  1. Use your mouse wheel for an acurate and more detailed movement
  1. Duplicate of #0015268 (Inventory/ Loadout editor)
  1. Maybe that will help? https://community.bistudio.com/wiki/AIBehaviour
May 10 2016, 12:01 PM · Arma 3
Zero set Category to category:edeneditor on T84250: Eden feedback.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84250: Eden feedback: Arma 3.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84249: Deployment sound is unbalanced (First person only): Arma 3.
May 10 2016, 12:01 PM · Arma 3
danil-ch set Category to category:sound on T84249: Deployment sound is unbalanced (First person only).
May 10 2016, 12:01 PM · Arma 3
FightingPower added a comment to T84247: Version 1.50 is not compatible with the Nvidia driver version 355.98 GeForсe 840m_win10_64bit..

Can you take a screenshoot?

May 10 2016, 12:01 PM · Arma 3
danil-ch set Category to category:sound on T84248: Healing sound is not interruptible.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84248: Healing sound is not interruptible: Arma 3.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84247: Version 1.50 is not compatible with the Nvidia driver version 355.98 GeForсe 840m_win10_64bit.: Arma 3.
May 10 2016, 12:01 PM · Arma 3
Sirex2160 set Category to category:visualcharacters on T84247: Version 1.50 is not compatible with the Nvidia driver version 355.98 GeForсe 840m_win10_64bit..
May 10 2016, 12:01 PM · Arma 3
R3vo added a comment to T84246: NVIDIA GameWork fog and effects.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84246: NVIDIA GameWork fog and effects: Arma 3.
May 10 2016, 12:01 PM · Arma 3
Triada set Category to category:featurerequest on T84246: NVIDIA GameWork fog and effects.
May 10 2016, 12:01 PM · Arma 3
Unknown Object (User) set Category to category:edeneditor on T84245: Adding waypoints inbetween.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84245: Adding waypoints inbetween: Arma 3.
May 10 2016, 12:01 PM · Arma 3
Huynher edited Steps To Reproduce on T84244: Access Violation Error.
May 10 2016, 12:01 PM · Arma 3
commanderreign added a comment to T84243: Random game crash, full lock up, requires task manager to get out of full black screen..

im playing without mods and im completely reproducing the issue, what did you error say?

May 10 2016, 12:01 PM · Arma 3
3mpty added a comment to T84243: Random game crash, full lock up, requires task manager to get out of full black screen..

Played without any mods for a while, unable to reproduce the issue.

May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84244: Access Violation Error: Arma 3.
May 10 2016, 12:01 PM · Arma 3
alganthe added a comment to T84243: Random game crash, full lock up, requires task manager to get out of full black screen..

This seems to be caused by the game engine when the cpu enters a deadlock state, I have first hand experience of this issue.

May 10 2016, 12:01 PM · Arma 3
macieksoft added a comment to T84243: Random game crash, full lock up, requires task manager to get out of full black screen..

I got one crash yesterday, but i am not sure if its caused by addons or rather the game itself.

May 10 2016, 12:01 PM · Arma 3
3mpty edited Steps To Reproduce on T84243: Random game crash, full lock up, requires task manager to get out of full black screen..
May 10 2016, 12:01 PM · Arma 3
Adam added a comment to T84243: Random game crash, full lock up, requires task manager to get out of full black screen..

Could you please try reproducing the issue without any mods? Thanks!

May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84243: Random game crash, full lock up, requires task manager to get out of full black screen.: Arma 3.
May 10 2016, 12:01 PM · Arma 3
rogerx added a comment to T84242: Advanced Flight Model adds pedal input whenever user raises or lowers the collective axis.

So you're stating there's no on-board equipment within real life helicopters to achieve auto-hover? (I could have sworn manual hovering was something left over from the 1970's.)

If you noticed as well within ARMA 3, auto-hover takes effect gradually upon activation. As if to display the feature was engineered intentionally to work alongside manual control. (During Apha and Beta, auto-hover took effect instantly and abruptly with no gradual effect.)

Although always a good exercise establishing good manual hovering skills in the event the on-board auto-hover ever fails, auto-hover allows pilots to concentrate on other instruments or perform other risk assessments. (And for the occasion the pilot has a magazine handy and happened along a really good article!)

May 10 2016, 12:01 PM · Arma 3
Moach added a comment to T84242: Advanced Flight Model adds pedal input whenever user raises or lowers the collective axis.

Well no, I'm afraid you've misread my point.

Of course, real life helicopters (not all, but the more advanced ones) are equipped with autopilot systems which are often capable of maintaining a stable hover.

my point was to observe that in ArmA - the "autohover" feature is NOT in any way a means to represent those systems. In fact, it had been present in the earliest versions of this game, even in Operation Flashpoint - in the early 2000's - this was all way before AFM was introduced...

which is why I strongly advise anyone who's relying on it not to do so with AFM enabled. Since it was not built to safely fly anything more realistic than the basic model (may have been updated a bit, but still)

also, a lot of the real-life counterparts of the ArmA rotor fleet do not have any autopilot.
the MH9 or AH9, based on the RL MD500 namely, does not feature any automation, in fact it also does not feature an "auto force trim" switch (as represented by "set manual trim") - instead, it has a hat-switch that incrementally adjusts the forces on the cyclic with repeated pilot input.

as a freebie - the ArmA MH9 (by 2035, some upgrades, right?) has an auto-force-trim that works even on the pedals (whereas the MD500 has trim only for the cyclic) -- it does not however, seem to have any true autopilot installed - look around the cockpit, pretty basic stuff, eh??

so back to my point -- auto hover is not analogous to autopilot -- it's a legacy system from previous arma versions placed there for the sake of helicopter accessibility for the joystick-impaired (and the lazy) - and it was not built to correctly respond to the minutious intricacies of each and every different helicopter in the game under AFM.

AFM is based on Rotor-Lib, a Third Party rotor wing simulation platform which was built with RL pilot training and high-level flight-sims in mind. It was used on "Take on: Helicopters" and that's why it was added to ArmA 3 as well.

May 10 2016, 12:01 PM · Arma 3
Moach added a comment to T84242: Advanced Flight Model adds pedal input whenever user raises or lowers the collective axis.

rule of thumb - if you're bound on using "auto hover" - then leave advanced flight model turned off

helicopters are definitely not stable creatures -- for every control input given, it'll try to kill you in a different way in return

a stable hover is achieved by a fine balancing act, which requires a lot of constant corrections... it does become intuitive after a while with some practice - and a good joystick....

curiously - the Huron and Taru helicopters should have a lot less of such tendency to yaw from torque - this simply because the two equally sized counter-spinning rotors should cancel each other out (to some degree, it ain't perfect)

May 10 2016, 12:01 PM · Arma 3
Bohemia updated subscribers of T84242: Advanced Flight Model adds pedal input whenever user raises or lowers the collective axis.
May 10 2016, 12:01 PM · Arma 3
AnimalVader added a comment to T84242: Advanced Flight Model adds pedal input whenever user raises or lowers the collective axis.

When you add collective, you modify the angle of attack of the blades. The governor adds more fuel to the mixed gaz in the turbine, because the resistance of the air on the blades raises, and it tends to decelerate the rotor.
The action of raising the power of the rotor brings a reaction: More par effect, that has to be compensated with the antipar (pedals).

In fact, every movement of every control in the helicopter (Collective, cylic and pedals) needs some response from the rest of the controls.
Raising or lowering the collective needs an antipar compensation. It´s not a programming mistake. It´s a programming win for realism ;)

May 10 2016, 12:01 PM · Arma 3
Bohemia updated subscribers of T84241: setMousePosition effected by resolution sampling.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84242: Advanced Flight Model adds pedal input whenever user raises or lowers the collective axis: Arma 3.
May 10 2016, 12:01 PM · Arma 3
rogerx edited Steps To Reproduce on T84242: Advanced Flight Model adds pedal input whenever user raises or lowers the collective axis.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84241: setMousePosition effected by resolution sampling: Arma 3.
May 10 2016, 12:01 PM · Arma 3
harrisonprinzyahoocom edited Steps To Reproduce on T84240: Eden always loads up at nightime.
May 10 2016, 12:01 PM · Arma 3
Moricky added a comment to T84240: Eden always loads up at nightime.

Which map are you loading? Or does it happen on all terrains?

May 10 2016, 12:01 PM · Arma 3
PabstMirror edited Steps To Reproduce on T84241: setMousePosition effected by resolution sampling.
May 10 2016, 12:01 PM · Arma 3
trayanm added a comment to T84239: Error: Too many virtual memory blocks requested.

Hello,

thank you for the reply.
At this point I cannot reproduce the problem in the official missions. Mostly because the missions are much more quicker.
Also - last night the game updates itself and it seems it runs better.

Greeting!

May 10 2016, 12:01 PM · Arma 3
trayanm added a comment to T84239: Error: Too many virtual memory blocks requested.

Hello,

After SPOTREP #00048 I am no longer able to reproduce the problem.
I tested on several missions. The game runs smooth for 2-3 hours.
You can close this issue.

Thank you for the great job.

Greetings!

May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84240: Eden always loads up at nightime: Arma 3.
May 10 2016, 12:01 PM · Arma 3
debug added a comment to T84238: Eden does not recognize description.ext music config.

The original problem I was having, the option for music added to the description.ext was not being listed in triggers however, I just tested it in version 1.55.133346 and they are working now; this ticket could be closed. Thank you.

May 10 2016, 12:01 PM · Arma 3
Adam added a comment to T84239: Error: Too many virtual memory blocks requested.

is the scenario you are using custom? If so could you please try on of ours official missions? Thanks!

May 10 2016, 12:01 PM · Arma 3
trayanm edited Steps To Reproduce on T84239: Error: Too many virtual memory blocks requested.
May 10 2016, 12:01 PM · Arma 3
Bohemia added a project to T84239: Error: Too many virtual memory blocks requested: Arma 3.
May 10 2016, 12:01 PM · Arma 3
h- added a comment to T84238: Eden does not recognize description.ext music config.

After importing you have to save the mission, load it up again (as the eden verison, not import, obviously) and the description.ext stuff should work..

Actually when you import a mission and use any of the quicker previews (play from here, play as character) the desc..ext and init.sqf don't get run at all unless you do that above mentioned.

May 10 2016, 12:01 PM · Arma 3
debug added a comment to T84238: Eden does not recognize description.ext music config.

benargee, switch to dev mode and it says it prominently at the top.

May 10 2016, 12:01 PM · Arma 3
Moricky added a comment to T84238: Eden does not recognize description.ext music config.

Description.ext is currently not loaded while in Eden Workspace at all. We're planning to add it with general implementation of description.ext into the editor.

May 10 2016, 12:01 PM · Arma 3
Benargee added a comment to T84238: Eden does not recognize description.ext music config.

Who said the 2D editor is being depreciated? The 2D editor is still useful. Also, description.ext is only loaded on mission load, not before during editor stage.

May 10 2016, 12:01 PM · Arma 3