Page MenuHomeFeedback Tracker

bis_fnc_establishingshot and bis_fnc_arsenal break camera functionality when rendered to texture
New, WishlistPublic

Description

r2t or render to texture only works if it is the only thing loaded as a camera (any number of them can be created) however, the establishingshot and arsenal functions freeze/stop the cameras from rendering and then do not re-enable them.

Details

Legacy ID
723501950
Severity
None
Resolution
Open
Reproducibility
Always
Category
Other
Steps To Reproduce

place gamelogic(with init):
cam1="camera" camCreate getposatl player;cam1 attachto [player,[0,0,.15],"head"];cam1 camsetfov .5;cam1 camcommit 1;cam1 cameraeffect ["internal","back","tv1"];
place an object with flat surface (billboard will do):
this setObjectTextureGlobal [0,"#(argb,256,256,1)r2t(tv1,1.0)"];
add trigger(condition:true and no delay):
_nil=[getpos player,"Welcome Home",150,100] spawn BIS_fnc_establishingShot;

Additional Information

if one removes the establishingshot, the texture will render what the camera is showing, otherwise it will show blank (black).

Event Timeline

debug edited Steps To Reproduce. (Show Details)Sep 27 2015, 9:12 PM
debug edited Additional Information. (Show Details)
debug set Category to Other.
debug set Reproducibility to Always.
debug set Severity to None.
debug set Resolution to Open.
debug set Legacy ID to 723501950.May 8 2016, 12:49 PM