Hi, repro is with BIS_iceman
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May 10 2016
Can you please provide the repro mission and exact steps? Seems like some of the models aren't loaded properly
Hello,
thank you for submitting the issue, it has been assigned internally.
Wow I just had a quick look on Virtual Studio and it looks like exactly what you said.
Not sure how I managed to 'achieve' that!
the client tried to write in a read-only memory section.. how the f*** did you get your arma 3 to do that Oo
if this actually happened its kind of a big security issue
This appears to be fixed. Thanks
Just faced this problem while making a script. What a bad surprise to get this bug right when I'm trying to use setvehiclelock "lockedplayer" or lock 3
Yes, that's my point.
Actually, all of the helo's with the exception of the orca and hellcat have door animations. They're just not active.
Ok, so what's funny is that you can take off the doors of the M-900, but you can't add them to the xH-9's.
if you were not already aware, usually this would be added on vehicles with commands such as
this animate ["addDoors",1]; this animate ["addBenches",0];
and they have opening animations, but at the moment, doors on the littlebird seem broken (they used to work, so i'd expect this to be fixed eventually - the animations are still listed in the configs)
I said get-in animations. Like the soldier doesnt reach for a handle to open and close the door. I am aware that most doors are animated via animate and animateDoor. I would only expect new doors to be handled the same way they are now. The only question is if they are on or off by default.
All vehicles with doors have not door specific get-in animation. ah-9 would be no different.
The way I see it, all three choppers should be based on the same model, or the MH-9 and AH-9 should also be based on the new model (Variant AH-9b/MH-9b or something with FLIR as well), and only accessible to DLC owners. Even if they make the M-900 the base model and then add benches or weapons to it. As a DLC owner I would like to see the best of both worlds without having to choose between between the two.
BTW I found this duplicate (Sorry) http://feedback.arma3.com/view.php?id=20912
At least I am adding a little detail to the request I suppose.
I think that the doors should be available via scripting and their animations brought back. Otherwise you have "Quick, let me warp through this door to fly this helicopter that already had working animations before, but got taken out for who knows why..."
On the one side, yes.
On another side, no.
The MH-9/AH-9 should have doors, it just looks better and you can see alot through the doors too. It does not look very futuristic flying around with an open aircraft. The modern attack-Littlebirds almost always have doors on them. (Maybe even for protection?)
http://www.aircraftcompare.com/aircraft_images/2064.jpg
http://www.thaitechnics.com/aircraft/tg2/md500.jpg
On the other hand, people would put them on a Hummingbird, remove benches and put a civilian skin on it with scripts. It then looks almost the same as the M900 in the DLC, which makes the M900 not so unique. (Besides of the shiny paint, marked rotors and civilian interior)
But I support more content and that's why I say yes.
this error has since long been resolved. needs to be closed.
Hi, could you please look into "How to guide" (link in the right upper corner) and attach all necessary files mentioned in the part "How to report a crash"? Thank you
Hello,
there was a problem and we applied a fix in rev. 127924 and higher. Thank you!
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
The fired shots inside the chopper should be much louder than fired shots outside.
I don't think, the developers try to simulate ear plugs or a headset, that suppresses external sounds.
Should be fixed in current dev branch version of the game.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Helicopters all together in Arma 3 are way too explosive. You cannot even tip over without nuking yourself. I cannot even do a safe autorotation without tipping over in the Taru once I slide over the ground.
Helicopters are actually very fragile in real life, but they just do not explode like in a michael bay movie. <- and this is just one huge issue.
Also the blades cannot be shot out that easily like mentioned in this issue.
Same here a few riffle shots will bring them down. I did mention it yesterday in the forum thread but there was no response.
I softly touched an outpost while landing and the Huron transformed to a massive fire ball.
Issue resolved.
if there are any other problems I shall raise a ticket again.
Marking as resolved based on the reporter's comment. Thanks for the feedback and cooperation!
I am verifying my game now with steam dev.
New crashdumps were avalibale so they have been uploaded *Crash_report2.rar*
Jordan.
The crashdumps you sent are from Stable version. Can you please verify your data?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
Thanks.
Hi,
I already am running with steam Dev : http://i.imgur.com/MfXSz4I.jpg
Could you please try to switch to Steam Dev first? Thank you.
You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client
Tried launching with dev build with "-nosound" and without "-nosound"
Also uploaded new crashdumps.
Cheers
Could you please try it on Steam Dev revision 127941 or higher? If it crashes again, could you please attach new crashdumps? We added some diagnostics to help us determine the cause of the issue.
Thank you.
Hi,
I just tried that with "-nosound" and it crashes loading up now it doesn't get to the main menu.
Hello,
there seems to be a problem with your sound device. Could you please try to run your Arma with -nosound parameter? If the game does not crash, we know where the problem is. Thank you very much.
https://community.bistudio.com/wiki/Arma_3_Startup_Parameters
My findings on the past few days:
- Arma 2 + OA doesnt launch at all now.
Maybe im missing a Microsoft file or something? I really dont know.
Cheers
confirmed
Closing as duplicate, but this issue should be already solved. In case you experience any similar issues, please report them in http://feedback.arma3.com/view.php?id=21263. Thanks!
duplicate of http://feedback.arma3.com/view.php?id=21263
Me neither. It also lists the Helicopter DLC as a vailable in the main menu, but when I click it, it's not available on the steam store page. MAtbe a pre-purchase option would fix this somehow?
Yeap. I think the same. Upvoted.
Anyone nows something about fast roping?
@Koala That is TBD. As of right now they are not exchangeable outside of scripting, but thats a pretty sloppy implementation. they can only be slung right now.