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May 10 2016

rggdafreak edited Steps To Reproduce on T79628: NV brightness adjust!.
May 10 2016, 9:28 AM · Arma 3
Chairborne added a comment to T79628: NV brightness adjust!.

+1
Moving into a town with continuous light changes is very annoying.

May 10 2016, 9:28 AM · Arma 3
Bohemia updated subscribers of T79627: Please add the possibility to exchange the Taru's modules ingame.
May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79627: Please add the possibility to exchange the Taru's modules ingame.

As far as I know, all the modules are exchangeable (in use with the Loadmaster). Look under unit->empty->support there you will find all Taru modules. But the Loadmaster isn't functional yet (and his view heads the wrong way).

May 10 2016, 9:28 AM · Arma 3
Goblinbutt added a comment to T79627: Please add the possibility to exchange the Taru's modules ingame.

Blufor stinks, CSAT gets all the cool stuff, yet people insist on playing blufor more often than not on pub servers xD

Anyway I think this is coming, but you'll get an upvote anyway.

May 10 2016, 9:28 AM · Arma 3
MulleDK19 added a comment to T79627: Please add the possibility to exchange the Taru's modules ingame.

I was thinking the same. Wish there were more variants for BLUFOR as well.
BLUFOR has 2, OPFOR has 8.

May 10 2016, 9:28 AM · Arma 3
Iceman added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Don't worry, we are merging the fix also to 1.46. Closing as fixed.

May 10 2016, 9:28 AM · Arma 3
Bohemia added a project to T79627: Please add the possibility to exchange the Taru's modules ingame: Arma 3.
May 10 2016, 9:28 AM · Arma 3
Laxemann edited Steps To Reproduce on T79627: Please add the possibility to exchange the Taru's modules ingame.
May 10 2016, 9:28 AM · Arma 3
TrueCruel added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Oh you menat dev...

I also tested it now in dev branch, yep now it's fixed.

May 10 2016, 9:28 AM · Arma 3
StJimmy added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Yes I meant fixed in dev-branch and likely in newest RC if that has came.

May 10 2016, 9:28 AM · Arma 3
themaster303 added a comment to T79626: Surround audio glitch with the CH-67 Huron.

i checked it, and it is fixed for me in the RC. have the logitech g-35.

May 10 2016, 9:28 AM · Arma 3
Fireball added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Yeah, Jimmy meant dev branch, pretty sure. With some luck this still goes into 1.46.

May 10 2016, 9:28 AM · Arma 3
Stilton added a comment to T79626: Surround audio glitch with the CH-67 Huron.

It is also fixed for me, on the Dev branch!

Good job

May 10 2016, 9:28 AM · Arma 3
TrueCruel added a comment to T79626: Surround audio glitch with the CH-67 Huron.

No it's not fixed, still there.

Asus Xonar DGX (with Uni Xonar Driver)
Superlux HD 685

May 10 2016, 9:28 AM · Arma 3
FarmerSam added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Vote:
https://youtu.be/yQh0a9cNhrw
Logitech G930 (but dont seems like it matters)

May 10 2016, 9:28 AM · Arma 3
StJimmy added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Yep fixed now. Seems like it needed to spread more to convince you guys to fix it :P

May 10 2016, 9:28 AM · Arma 3
Fireball added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Re-assigned. I already conveyed the issue (again) to Iceman.

It shouldn't be that hard to reproduce now, given all the videos and instructions here.

May 10 2016, 9:28 AM · Arma 3
Stilton added a comment to T79626: Surround audio glitch with the CH-67 Huron.

up-Voted, i'm using 'Roccat Kaves' 5.1 surround and a realtek onboard soundcard...

Only happens in arma, only happens in first person, only happens with this specific DLC helicopter.

Call me an asshole but I'm going to speculate its not a hardware issue :)

May 10 2016, 9:28 AM · Arma 3
AirOuAir added a comment to T79626: Surround audio glitch with the CH-67 Huron.

I am also getting this, as it my friend. We both have 5.1 or 7.1 systems. On mine when opening the pilot/co-pilot doors there is VERY loud static type noise that on my setup seems to come from the rear left speaker. Can supply full details if need be. Thanks.

EDIT:

Here's what I recorded. Used my webcam microphone to record so it picks up the noise rather than tries to record it into the video. ONLY comes out of the rear left speaker, that I can tell.

https://www.youtube.com/watch?v=sRwNInT0Tbs

May 10 2016, 9:28 AM · Arma 3
KarmaMuscle added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Just switched from an old Sennheiser PC350 headset, that used 3.5 mm. jack, to a Corsair Vengeance 1500 v2 gaming USB headset.

Now I have this very same audio problem in the Huron.

I have tried various audio settings in the game and switching between stereo, 5.1 and 7.1.

No noticable improvements.

May 10 2016, 9:28 AM · Arma 3
Echo added a comment to T79626: Surround audio glitch with the CH-67 Huron.

I have the same problem, also G35 headset.

May 10 2016, 9:28 AM · Arma 3
Slothman added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Suffering from the same problem, using Gamecom 780's in 7.1

May 10 2016, 9:28 AM · Arma 3
StJimmy added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Still there. Makes Huron pretty annoying to use.

May 10 2016, 9:28 AM · Arma 3
themaster303 added a comment to T79626: Surround audio glitch with the CH-67 Huron.

i also find out that the glitch is in first person. in 3rd person sound plays normal.
i useally do not play in 3rd person so i did not knew that before.

could it be a glitch in the "inside vehicle" surround ?

May 10 2016, 9:28 AM · Arma 3
TrueCruel added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Exactly, can also approve that:
https://www.youtube.com/watch?v=dwbzrFWcWQ8&feature=youtu.be

The crackling is only when the chopper is in 1st person and the engines are not touring up. When they are on max touring then the crackling is also gone.

My Audio:
Asus Xonar DGX (GX mode disabled)
some cheap Phillips Headphones

Edit:
It's not only on my headphones, the same is with the integrated speakers of my monitor (Asus VE228HR)

May 10 2016, 9:28 AM · Arma 3
SOPHOMORESeann added a comment to T79626: Surround audio glitch with the CH-67 Huron.

I have a similar issue using my Plantronics Gamescom 780, the problem doesn't occur when using speakers, only the headset.
I've included a video example here - https://www.youtube.com/watch?v=nf3_-WHDWcM

May 10 2016, 9:28 AM · Arma 3
cpt_keys added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Im having the same issues with a Razer Tiamat, and i used to have it with my Logitech G930. my sound glitch happens when i enter the vehicle for about 5 seconds. the glitch doesnt happen in third person.

Also Alex, reduce your audio sources by one level untill you no longer lag. only fix i have found for this so far

May 10 2016, 9:28 AM · Arma 3
Alex72 added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Im having audio issues as well. Havent seen this yet, but firing a helis HE gun continuosly will lag the game and audio will start crackling/popping.

May 10 2016, 9:28 AM · Arma 3
themaster303 added a comment to T79626: Surround audio glitch with the CH-67 Huron.

as i said, i can´t remember the last stable build where these problems didn´t occure, but it happens since some changes in the audioengine.

maybe its something with the 7.1 surround, or its that the samples they where used have a wrong samplerate or made with an audiosoftware that puts information of the creator in the header and do it wrong.

a friend of mine confirmed it with the creative alpha taktic 3D headset.

May 10 2016, 9:28 AM · Arma 3
StJimmy added a comment to T79626: Surround audio glitch with the CH-67 Huron.

I just observed that same kind of audio issue also happens when someone gets inside the Huron but it's not as audible.

May 10 2016, 9:28 AM · Arma 3
StJimmy added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Updated the game version. Also more confirmations.

I asked again from another friend who's using G930. Same issue. That's two friends and me with same headsets plus some other people also with G35. I've tried multiple driver versions of Logitech Gaming Software and every one of them had the same issue. Even when I shut off LGS it still happens though.

Huron inside sounds must have something wrong or at least they're not good for Logitech which is pretty widely used brand (though not the best in all cases...).

May 10 2016, 9:28 AM · Arma 3
StJimmy added a comment to T79626: Surround audio glitch with the CH-67 Huron.

I just made my friend to test this same thing because he also has G930. He also got audio issues in the same case.

May 10 2016, 9:28 AM · Arma 3
Ramloy added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Logitech G35 user here, experiencing this issue after today's update and glad I found this post because I hear the exact same thing. Never heard anything like this until today. Clearly a conflict with Logitech hardware, my keyboard (Logitech G15) would make a popping noise as well alternating between third and first person.

May 10 2016, 9:28 AM · Arma 3
StJimmy added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Could be. I've Logitech G930 headsets. I've tried all kind of drivers to see if this gets solved but it's the same no matter what LGS driver I've.

May 10 2016, 9:28 AM · Arma 3
StJimmy added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Good to know I'm not the only one with this issue. I got to wonder how many different USB-Headsets have this problem. With you, Logitech is at least confirmed.

May 10 2016, 9:28 AM · Arma 3
Iceman added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Thanks for the info. Could you please try to state when this happened? Also, if anyone else with different headset than already mentioned is affected, please add a comment here so we know for which ones we should look. Thanks a lot!

May 10 2016, 9:28 AM · Arma 3
themaster303 added a comment to T79626: Surround audio glitch with the CH-67 Huron.

this problem with the sound-drops came after a gameversion i don´t remember really. since the new audiochanges in the new patch (stable/dev) the sound-drops in the mh-6 are gone. look at this video: https://www.youtube.com/watch?v=RO0TqvBge8g it was before like this.

this addon for example has still the soundbug by lowering gear or flaps: https://www.youtube.com/watch?v=lnAAtF914DM&feature=youtu.be

but also this addon had no soundbug in the patchversion i dont remeber sadly.

info: not just the gamesound is gone, all sounds from the whole system are gone, and coming back with a big rrrg rrrrg.

also a friend of mine with an creative usb-headset had this sound/drops. i do have a logitech g-35.

and that didn´t happen in older gameversions !!

May 10 2016, 9:28 AM · Arma 3
Iceman added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Do I understand right that it may be caused by Logitech device connected to your PC?

May 10 2016, 9:28 AM · Arma 3
Iceman added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Hello,
I cannot reproduce the problem, the sound is clear for me. Are you using any other mods? It doesn't seem to be connected to the sample of disembarking.

May 10 2016, 9:28 AM · Arma 3
StJimmy added a comment to T79626: Surround audio glitch with the CH-67 Huron.

Video was made without mods.
You can hear first pop when the disembark starts, not a bad pop though, and at the end of the sound the two weird "prr prr" pops happen. It's must be related to the Huron's disembark sound sample because it's different than in other vehicles and I don't get that in any other vehicle.

I can stand small pops because it's very likely the Logitech's problem that I haven't yet found a solution for me but those two prr voices are too much :D
For example using my TV I don't hear those.

May 10 2016, 9:28 AM · Arma 3
Bohemia updated subscribers of T79626: Surround audio glitch with the CH-67 Huron.
May 10 2016, 9:28 AM · Arma 3
themaster303 added a comment to T79626: Surround audio glitch with the CH-67 Huron.

have the same glitches, but also in othere vehicles, also in mod-addons. sounds for me like the audio-samples are in a wrong format ? or made with the wrong programm, kind of header is wrong.

May 10 2016, 9:28 AM · Arma 3
StJimmy edited Steps To Reproduce on T79626: Surround audio glitch with the CH-67 Huron.
May 10 2016, 9:28 AM · Arma 3
Bohemia added a project to T79626: Surround audio glitch with the CH-67 Huron: Arma 3.
May 10 2016, 9:28 AM · Arma 3
Bohemia added a project to T79625: sample chopper Rotorlib .xml file doesn't work.: Arma 3.
May 10 2016, 9:28 AM · Arma 3
Varanon edited Steps To Reproduce on T79625: sample chopper Rotorlib .xml file doesn't work..
May 10 2016, 9:28 AM · Arma 3
Bohemia added a project to T79624: Zeus Units Empty expanded into factions sections already.: Arma 3.
May 10 2016, 9:28 AM · Arma 3
john681611 edited Steps To Reproduce on T79624: Zeus Units Empty expanded into factions sections already..
May 10 2016, 9:28 AM · Arma 3
Iceman added a comment to T79623: Arma 3 D3D Error - DXGI_ERROR_DEVICE_REMOVED.

Hello,

thank you for your report and files. It seems that your problem is that DirectX crashes. This may be from various reasons, such as outdated DirectX, outdated drivers, overclocked CPU or GPU [by manufacturer or user] and many more.

Sadly, there is nothing that can be done from our side. I linked this problem to bug number #0000579, where you can read useful tips in comments. Also, please check out the forums page for another useful tips:
http://forums.bistudio.com/showthread.php?147598-Endless-DXGI_ERROR_DEVICE_REMOVED-Crashes

Sorry for the inconvenience, have a nice day.

May 10 2016, 9:28 AM · Arma 3
danczer added a comment to T79622: Shadows generate much lag.

Try it with higher shadow settings. Lower settings uses CPU while higher settings GPU.

May 10 2016, 9:28 AM · Arma 3
BUCHELA edited Steps To Reproduce on T79623: Arma 3 D3D Error - DXGI_ERROR_DEVICE_REMOVED.
May 10 2016, 9:28 AM · Arma 3
Bohemia added a project to T79623: Arma 3 D3D Error - DXGI_ERROR_DEVICE_REMOVED: Arma 3.
May 10 2016, 9:28 AM · Arma 3
BUCHELA edited Steps To Reproduce on T79622: Shadows generate much lag.
May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79622: Shadows generate much lag.

Duplicate of http://feedback.arma3.com/view.php?id=8233

May 10 2016, 9:28 AM · Arma 3
Bohemia added a project to T79622: Shadows generate much lag: Arma 3.
May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

Seems to be resolved. Please close

May 10 2016, 9:28 AM · Arma 3
Fireball added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

Resolved: Now you can use all the seats in the new choppers.

May 10 2016, 9:28 AM · Arma 3
Adam added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

Hello, have you encountered this issue again?

May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

related to http://feedback.arma3.com/view.php?id=21271

May 10 2016, 9:28 AM · Arma 3
Koala added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

The M-900 is accessible since the dev branch (1.35.127913)

May 10 2016, 9:28 AM · Arma 3
Iceman added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

Hello,
this is known issue for now, it will be resolved soon. Ownership of the DLC bundle is not transferred correctly, the issue is under investigation.

May 10 2016, 9:28 AM · Arma 3
SilverDude added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

Same here.
Although you can set one of the helicopters as "Player", then you can fly around until you get out. I hope this gets fixed soon though.

Btw I own the DLC Bundle, so normally it should work.

May 10 2016, 9:28 AM · Arma 3
MulleDK19 added a comment to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).

Same. I own the DLC Bundle.

The only way right now is to script yourself in (Or spawn as player in the editor).

In chopper init field:
Pilot: player moveInDriver this;
Co-pilot: player moveInTurret [this, [0]];
Loadmaster: player moveInTurret [this, [1]];
Cargo: player moveInCargo this;

May 10 2016, 9:28 AM · Arma 3
Koala edited Steps To Reproduce on T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900).
May 10 2016, 9:28 AM · Arma 3
Bohemia added a project to T79621: Dev Branch - Can't get access as a pilot, a co-pilot or a loadmaster in the new choppers (CH-67 Huron, Mi-290 Taru and M-900): Arma 3.
May 10 2016, 9:28 AM · Arma 3
Bohemia added a comment to T79620: Vehicle respawn module spawns aircraft as "flying" when spawnpoint elevation is higher than 1..

I'm having the exact same problem, if anyone has a solution please let me know.

May 10 2016, 9:28 AM · Arma 3
irx000 edited Steps To Reproduce on T79620: Vehicle respawn module spawns aircraft as "flying" when spawnpoint elevation is higher than 1..
May 10 2016, 9:28 AM · Arma 3
Bohemia added a project to T79620: Vehicle respawn module spawns aircraft as "flying" when spawnpoint elevation is higher than 1.: Arma 3.
May 10 2016, 9:28 AM · Arma 3
Bohemia added a project to T79619: ACCESS_VIOLATION at 00A1567E: Arma 3.
May 10 2016, 9:28 AM · Arma 3
Fireball added a comment to T79618: eventhandler "fired" and "firednear" don´t return muzzle.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:28 AM · Arma 3
Killzone_Kid added a comment to T79618: eventhandler "fired" and "firednear" don´t return muzzle.

Ok, will resolve it than unless there is something else

May 10 2016, 9:28 AM · Arma 3
danczer edited Steps To Reproduce on T79619: ACCESS_VIOLATION at 00A1567E.
May 10 2016, 9:28 AM · Arma 3
Killzone_Kid added a comment to T79618: eventhandler "fired" and "firednear" don´t return muzzle.

You can use weaponAccessories command for it

_silencer = player weaponAccessories currentMuzzle player select 0;
hasSilencer = !isNil "_silencer" && {_silencer != ""};

Is this satisfactory?

May 10 2016, 9:28 AM · Arma 3
rickb added a comment to T79618: eventhandler "fired" and "firednear" don´t return muzzle.

yep..exactly what i wanted..thanks kid

May 10 2016, 9:28 AM · Arma 3
rickb edited Steps To Reproduce on T79618: eventhandler "fired" and "firednear" don´t return muzzle.
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79618: eventhandler "fired" and "firednear" don´t return muzzle: Arma 3.
May 10 2016, 9:27 AM · Arma 3
dragonlife284 edited Steps To Reproduce on T79616: Game crashing from using 100% CPU.
May 10 2016, 9:27 AM · Arma 3
Iceman added a comment to T79616: Game crashing from using 100% CPU.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:27 AM · Arma 3
BISWizard added a comment to T79615: Arma 3 Launcher [DEV] 1.0.127822 ignores auto update option.

Hello,

I'm closing this issue, because it's been without a reply for a few months now and check-box in question doesn't even exist anymore.
Please feel free to create a new issue or reopen this one when you feel it's necessary.

May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79616: Game crashing from using 100% CPU: Arma 3.
May 10 2016, 9:27 AM · Arma 3
Gekon added a comment to T79615: Arma 3 Launcher [DEV] 1.0.127822 ignores auto update option.

Hi Benargee,

this is not a bug, this is a design issue:
The disable update feature is meant to give you control over updates for critical addons. We don't consider a non-existing file to be a state worth preserving - this misses a point of an update breaking anything because when the file is not there, there is nothing to break.

What are you trying to accomplish?
(If you want to just postpone all downloads, you can pause the download manually in the Steam Client.)

May 10 2016, 9:27 AM · Arma 3
Benargee edited Steps To Reproduce on T79615: Arma 3 Launcher [DEV] 1.0.127822 ignores auto update option.
May 10 2016, 9:27 AM · Arma 3
Bohemia updated subscribers of T79615: Arma 3 Launcher [DEV] 1.0.127822 ignores auto update option.
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79615: Arma 3 Launcher [DEV] 1.0.127822 ignores auto update option: Arma 3.
May 10 2016, 9:27 AM · Arma 3
Iceman added a comment to T79614: setTimeMultiplier 0; crashes the game.

Fixed in Steam Dev rev. 127861 and higher.

May 10 2016, 9:27 AM · Arma 3
Fireball added a comment to T79614: setTimeMultiplier 0; crashes the game.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:27 AM · Arma 3
Bohemia updated subscribers of T79614: setTimeMultiplier 0; crashes the game.
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79614: setTimeMultiplier 0; crashes the game: Arma 3.
May 10 2016, 9:27 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79614: setTimeMultiplier 0; crashes the game.
May 10 2016, 9:27 AM · Arma 3
rggdafreak edited Steps To Reproduce on T79613: Separate sounds.
May 10 2016, 9:27 AM · Arma 3
rggdafreak edited Steps To Reproduce on T79612: Scopes and firemodes save.
May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79613: Separate sounds: Arma 3.
May 10 2016, 9:27 AM · Arma 3
Koala added a comment to T79611: FPS KILLER VEHICLES.

maybe related to http://feedback.arma3.com/view.php?id=21246

May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79612: Scopes and firemodes save: Arma 3.
May 10 2016, 9:27 AM · Arma 3
Vaas edited Steps To Reproduce on T79611: FPS KILLER VEHICLES.
May 10 2016, 9:27 AM · Arma 3
austin_medic added a comment to T79611: FPS KILLER VEHICLES.

This problem has been here since they put in AA vehicles, and jets for that matter too. Anything that fires lots of bullets really fast (with the exception of the minigun on HELICOPTERS, probably because the rounds on them don't explode on impact) has this issue. The sound dupes way too fast and for some reason that bogs down everything else, causing FPS to drop to 0 while the game waits for the spamning of sounds and commands to stop.

It's very easy to dupe it every single time.

This problem also happens in SP and MP, it doesn't matter where you do it. It happens regardless of what environment you do it in, though in MP it does swamp every client to my knowledge, not just one thats firing.

May 10 2016, 9:27 AM · Arma 3
Bohemia added a project to T79611: FPS KILLER VEHICLES: Arma 3.
May 10 2016, 9:27 AM · Arma 3
Vaas added a comment to T79611: FPS KILLER VEHICLES.

I don't get it when I am in the one in the vehicle for some funny reason. I can spam the jet while nothing happens... Not exactly true, I still get it if I am in an AA tank though..

May 10 2016, 9:27 AM · Arma 3