+1
Moving into a town with continuous light changes is very annoying.
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May 10 2016
As far as I know, all the modules are exchangeable (in use with the Loadmaster). Look under unit->empty->support there you will find all Taru modules. But the Loadmaster isn't functional yet (and his view heads the wrong way).
Blufor stinks, CSAT gets all the cool stuff, yet people insist on playing blufor more often than not on pub servers xD
Anyway I think this is coming, but you'll get an upvote anyway.
I was thinking the same. Wish there were more variants for BLUFOR as well.
BLUFOR has 2, OPFOR has 8.
Don't worry, we are merging the fix also to 1.46. Closing as fixed.
Oh you menat dev...
I also tested it now in dev branch, yep now it's fixed.
Yes I meant fixed in dev-branch and likely in newest RC if that has came.
i checked it, and it is fixed for me in the RC. have the logitech g-35.
Yeah, Jimmy meant dev branch, pretty sure. With some luck this still goes into 1.46.
It is also fixed for me, on the Dev branch!
Good job
No it's not fixed, still there.
Asus Xonar DGX (with Uni Xonar Driver)
Superlux HD 685
Vote:
https://youtu.be/yQh0a9cNhrw
Logitech G930 (but dont seems like it matters)
Yep fixed now. Seems like it needed to spread more to convince you guys to fix it :P
Re-assigned. I already conveyed the issue (again) to Iceman.
It shouldn't be that hard to reproduce now, given all the videos and instructions here.
up-Voted, i'm using 'Roccat Kaves' 5.1 surround and a realtek onboard soundcard...
Only happens in arma, only happens in first person, only happens with this specific DLC helicopter.
Call me an asshole but I'm going to speculate its not a hardware issue :)
I am also getting this, as it my friend. We both have 5.1 or 7.1 systems. On mine when opening the pilot/co-pilot doors there is VERY loud static type noise that on my setup seems to come from the rear left speaker. Can supply full details if need be. Thanks.
EDIT:
Here's what I recorded. Used my webcam microphone to record so it picks up the noise rather than tries to record it into the video. ONLY comes out of the rear left speaker, that I can tell.
Just switched from an old Sennheiser PC350 headset, that used 3.5 mm. jack, to a Corsair Vengeance 1500 v2 gaming USB headset.
Now I have this very same audio problem in the Huron.
I have tried various audio settings in the game and switching between stereo, 5.1 and 7.1.
No noticable improvements.
I have the same problem, also G35 headset.
Suffering from the same problem, using Gamecom 780's in 7.1
Still there. Makes Huron pretty annoying to use.
i also find out that the glitch is in first person. in 3rd person sound plays normal.
i useally do not play in 3rd person so i did not knew that before.
could it be a glitch in the "inside vehicle" surround ?
Exactly, can also approve that:
https://www.youtube.com/watch?v=dwbzrFWcWQ8&feature=youtu.be
The crackling is only when the chopper is in 1st person and the engines are not touring up. When they are on max touring then the crackling is also gone.
My Audio:
Asus Xonar DGX (GX mode disabled)
some cheap Phillips Headphones
Edit:
It's not only on my headphones, the same is with the integrated speakers of my monitor (Asus VE228HR)
I have a similar issue using my Plantronics Gamescom 780, the problem doesn't occur when using speakers, only the headset.
I've included a video example here - https://www.youtube.com/watch?v=nf3_-WHDWcM
Im having the same issues with a Razer Tiamat, and i used to have it with my Logitech G930. my sound glitch happens when i enter the vehicle for about 5 seconds. the glitch doesnt happen in third person.
Also Alex, reduce your audio sources by one level untill you no longer lag. only fix i have found for this so far
Im having audio issues as well. Havent seen this yet, but firing a helis HE gun continuosly will lag the game and audio will start crackling/popping.
as i said, i can´t remember the last stable build where these problems didn´t occure, but it happens since some changes in the audioengine.
maybe its something with the 7.1 surround, or its that the samples they where used have a wrong samplerate or made with an audiosoftware that puts information of the creator in the header and do it wrong.
a friend of mine confirmed it with the creative alpha taktic 3D headset.
I just observed that same kind of audio issue also happens when someone gets inside the Huron but it's not as audible.
Updated the game version. Also more confirmations.
I asked again from another friend who's using G930. Same issue. That's two friends and me with same headsets plus some other people also with G35. I've tried multiple driver versions of Logitech Gaming Software and every one of them had the same issue. Even when I shut off LGS it still happens though.
Huron inside sounds must have something wrong or at least they're not good for Logitech which is pretty widely used brand (though not the best in all cases...).
I just made my friend to test this same thing because he also has G930. He also got audio issues in the same case.
Logitech G35 user here, experiencing this issue after today's update and glad I found this post because I hear the exact same thing. Never heard anything like this until today. Clearly a conflict with Logitech hardware, my keyboard (Logitech G15) would make a popping noise as well alternating between third and first person.
Could be. I've Logitech G930 headsets. I've tried all kind of drivers to see if this gets solved but it's the same no matter what LGS driver I've.
Good to know I'm not the only one with this issue. I got to wonder how many different USB-Headsets have this problem. With you, Logitech is at least confirmed.
Thanks for the info. Could you please try to state when this happened? Also, if anyone else with different headset than already mentioned is affected, please add a comment here so we know for which ones we should look. Thanks a lot!
this problem with the sound-drops came after a gameversion i don´t remember really. since the new audiochanges in the new patch (stable/dev) the sound-drops in the mh-6 are gone. look at this video: https://www.youtube.com/watch?v=RO0TqvBge8g it was before like this.
this addon for example has still the soundbug by lowering gear or flaps: https://www.youtube.com/watch?v=lnAAtF914DM&feature=youtu.be
but also this addon had no soundbug in the patchversion i dont remeber sadly.
info: not just the gamesound is gone, all sounds from the whole system are gone, and coming back with a big rrrg rrrrg.
also a friend of mine with an creative usb-headset had this sound/drops. i do have a logitech g-35.
and that didn´t happen in older gameversions !!
Do I understand right that it may be caused by Logitech device connected to your PC?
Hello,
I cannot reproduce the problem, the sound is clear for me. Are you using any other mods? It doesn't seem to be connected to the sample of disembarking.
Video was made without mods.
You can hear first pop when the disembark starts, not a bad pop though, and at the end of the sound the two weird "prr prr" pops happen. It's must be related to the Huron's disembark sound sample because it's different than in other vehicles and I don't get that in any other vehicle.
I can stand small pops because it's very likely the Logitech's problem that I haven't yet found a solution for me but those two prr voices are too much :D
For example using my TV I don't hear those.
have the same glitches, but also in othere vehicles, also in mod-addons. sounds for me like the audio-samples are in a wrong format ? or made with the wrong programm, kind of header is wrong.
Hello,
thank you for your report and files. It seems that your problem is that DirectX crashes. This may be from various reasons, such as outdated DirectX, outdated drivers, overclocked CPU or GPU [by manufacturer or user] and many more.
Sadly, there is nothing that can be done from our side. I linked this problem to bug number #0000579, where you can read useful tips in comments. Also, please check out the forums page for another useful tips:
http://forums.bistudio.com/showthread.php?147598-Endless-DXGI_ERROR_DEVICE_REMOVED-Crashes
Sorry for the inconvenience, have a nice day.
Try it with higher shadow settings. Lower settings uses CPU while higher settings GPU.
Duplicate of http://feedback.arma3.com/view.php?id=8233
Seems to be resolved. Please close
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Resolved: Now you can use all the seats in the new choppers.
Hello, have you encountered this issue again?
related to http://feedback.arma3.com/view.php?id=21271
The M-900 is accessible since the dev branch (1.35.127913)
Hello,
this is known issue for now, it will be resolved soon. Ownership of the DLC bundle is not transferred correctly, the issue is under investigation.
Same here.
Although you can set one of the helicopters as "Player", then you can fly around until you get out. I hope this gets fixed soon though.
Btw I own the DLC Bundle, so normally it should work.
Same. I own the DLC Bundle.
The only way right now is to script yourself in (Or spawn as player in the editor).
In chopper init field:
Pilot: player moveInDriver this;
Co-pilot: player moveInTurret [this, [0]];
Loadmaster: player moveInTurret [this, [1]];
Cargo: player moveInCargo this;
I'm having the exact same problem, if anyone has a solution please let me know.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Ok, will resolve it than unless there is something else
You can use weaponAccessories command for it
_silencer = player weaponAccessories currentMuzzle player select 0;
hasSilencer = !isNil "_silencer" && {_silencer != ""};
Is this satisfactory?
yep..exactly what i wanted..thanks kid
Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.
Thank you.
Hello,
I'm closing this issue, because it's been without a reply for a few months now and check-box in question doesn't even exist anymore.
Please feel free to create a new issue or reopen this one when you feel it's necessary.
Hi Benargee,
this is not a bug, this is a design issue:
The disable update feature is meant to give you control over updates for critical addons. We don't consider a non-existing file to be a state worth preserving - this misses a point of an update breaking anything because when the file is not there, there is nothing to break.
What are you trying to accomplish?
(If you want to just postpone all downloads, you can pause the download manually in the Steam Client.)
Fixed in Steam Dev rev. 127861 and higher.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
maybe related to http://feedback.arma3.com/view.php?id=21246
This problem has been here since they put in AA vehicles, and jets for that matter too. Anything that fires lots of bullets really fast (with the exception of the minigun on HELICOPTERS, probably because the rounds on them don't explode on impact) has this issue. The sound dupes way too fast and for some reason that bogs down everything else, causing FPS to drop to 0 while the game waits for the spamning of sounds and commands to stop.
It's very easy to dupe it every single time.
This problem also happens in SP and MP, it doesn't matter where you do it. It happens regardless of what environment you do it in, though in MP it does swamp every client to my knowledge, not just one thats firing.
I don't get it when I am in the one in the vehicle for some funny reason. I can spam the jet while nothing happens... Not exactly true, I still get it if I am in an AA tank though..