- User Since
- Mar 10 2013, 3:55 AM (438 w, 19 h)
May 10 2016
could have to do something with the errors. other pll in other games have the same problem.
i dont have any problems , so i can play missions for hours, i did just read that, and maybe it helps.
i checked it, and it is fixed for me in the RC. have the logitech g-35.
i also find out that the glitch is in first person. in 3rd person sound plays normal.
i useally do not play in 3rd person so i did not knew that before.
could it be a glitch in the "inside vehicle" surround ?
as i said, i can´t remember the last stable build where these problems didn´t occure, but it happens since some changes in the audioengine.
maybe its something with the 7.1 surround, or its that the samples they where used have a wrong samplerate or made with an audiosoftware that puts information of the creator in the header and do it wrong.
a friend of mine confirmed it with the creative alpha taktic 3D headset.
this problem with the sound-drops came after a gameversion i don´t remember really. since the new audiochanges in the new patch (stable/dev) the sound-drops in the mh-6 are gone. look at this video: https://www.youtube.com/watch?v=RO0TqvBge8g it was before like this.
this addon for example has still the soundbug by lowering gear or flaps: https://www.youtube.com/watch?v=lnAAtF914DM&feature=youtu.be
but also this addon had no soundbug in the patchversion i dont remeber sadly.
info: not just the gamesound is gone, all sounds from the whole system are gone, and coming back with a big rrrg rrrrg.
also a friend of mine with an creative usb-headset had this sound/drops. i do have a logitech g-35.
and that didn´t happen in older gameversions !!
have the same glitches, but also in othere vehicles, also in mod-addons. sounds for me like the audio-samples are in a wrong format ? or made with the wrong programm, kind of header is wrong.
if you walk in reallife, and turn your head around, the footsteps dont pan from left to right. also if you raise your weapon you dont hear your footsteps to the left. it sounds like someone is walking next to you on the left side.
also if you are in a car and you break with skidmarks, they dont move in the stereo field and than back to teh middle. listen exacly.
and yes, the engine in the planes ist just warping around ;) thats the most weird.
so i say its a bug in the audioengine, because all is acting a bit wired, and should be hotfixed!
it would be better to have this as an manual option, so if people want that wide field of view thes can do it with the zoom-key, otherwise people can look at the dashbord, or mfd without zooming in.
also for the trackir users its mor natural when you dont have such a high FOV.
not only that, the brigde also has an old lighting surface, you see the triangles.
plus it kicks dust up!
sorry mate, that was true, didn´t look at the build.
its not solved, just checkt it, please change it back to assigned !!!
in multiplayer its even more visible:
multiplayer with dedi-server.
had two more crashes:
number 3 is defenitly a physx crash, 4 could be.
like in the video before. just land on that surface that are reported and you see bouncing choppers. it was mp, but server is on my dedi-maschine, so there is no lag.
just saw, after a while the really jumping around and get damaged.
no and no.
i try to repro, but i didn´t get a crash.
sadly , due to the crash there was no rpt /bidmp / mdmp written.
as writton above in additional info.
May 9 2016
a vehicle should behave like in reallife, and with physx under the hood, it should be possible. the auto-flip back on
wheels is pretty anoying.