The system is as simple as it can get. If you are wanting to search items because you have multiple weapon addons installed, Bohemia cannot change the UI for just that, as there are unlimited items that can be present. This should be a feature request.
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May 10 2016
How about checking the most voted tickets first?
http://feedback.arma3.com/view.php?id=2510
http://feedback.arma3.com/view.php?id=432
No need to make duplicates.
There are actually some addons that enabling bipods and weapon resting.
PIP rendered 3D scopes would be nice, but i guess it could cause FPS drops.
The 3D scope sounds great and i have seen it in other games, but it would be great if you could disable it too. It really takes up alot of performance.
But bipods are really, really, really needed and hopefully will come with the marksman DLC.
maybe related to http://feedback.arma3.com/view.php?id=21246
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
This should no longer be possible on Steam Dev rev. 127815 and higher.
This for real? In that case i'll upvote.
Not sure if the ghosting bug was fixed or not.
Some time ago Darter UAV was capable of killing soldiers by ghosting trough them.
Single UAV could kill unlimited number of guys without any damages (if those guys was unarmed).
For me closing and opening doors giving UAV a big tactical advantage. Now UAV piloted by a skilled operator can check inside of the building for enemy even when doors are closed.
Sounds like a pretty bad*ss UAV to me.
Does not bother too much though if it can open doors, but dissasembling stuff sounds odd. It is not a gamebreaking bug though.^^
I think we need more bugs, this game is a parody of a game.
Just joking.
But UAV can open doors, you can try it if you want. Not sure about other things.
EDIT:
I just checking other things and i found following:
-UAV can disassemble a stationary guns and grenade launchers!!!
-UAV can push animals (even bigger ones) and players just like in BF3 ;-) This small thing behaves like a huge helicopter.
Whats next?
I wan my UAV to be able to get in vehicles, drive a car, wear a helmet (for increased protection, but it would probably make problems with lift force) inject morphine (to make enemies overdosing morphine) and drink a beer (operating drunk UAV would be more challenging and fun) ;-)
Snakes was funny, UAV can be even more.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
which addon ? Shaddaa or A3C ? I will let you know as soon as everything is ready ( crashdumps from offficial data )
Thanks
It is most probably caused by some malfunction in the community addons. I could not tell what was wrong from the crashdumps, but since it does not happen in official data, there is also no way for us to fix it.
Hello,
does it crash for you also when you have no mods installed? If so, could you please try to upload new crashdumps with official data only? Thank you very much.
at first sight, with no mods its looks fine.... I changed my driver too the latest nvidia was bad imo...
Have you an idea about this bug ?
This ticket was created exactly a 1 year ago! during this year no any progress. Apparently a fantastically difficult task/
hmmm! how difficult it is! Finally add such option in the game settings, the player should be able to do this without an explosion of brains!
How I can disable autosave usung mission maker? Or other any variants.
I want to disable this in Singleplayer or in the Demonstration missions simultaneously
You can add a saving=0 entry to description.ext in the mission folder or you can use the scripting command provided by Killzone Kid
It is up to mission maker https://community.bistudio.com/wiki/enableSaving
You can turn it off in settings too I believe under your Profile.
First of all, you can go and grab some high powered binoculars or if you have an access to the real scopes, get one of those. You will notice that you can't hold it perfectly without any "jumping", even if you are resting it on something. That is natural thing, and you can't avoid it unless tripod is available.
I don't say that jumping should be very "jumpy", but it should be noticeable and natural.
Arcade means that
a) it is similar to other more casual games, such as Call of Duty
b) Current reticle swing is the same in every stance position (no problems with standing or kneeled positions, really, because swinging motion is okay when you are actually holding a gun, but , but when proned, we still have the typical swinging, even though gun should be more stable). This means that reticle swing pattern is not affected by the stance, which is not natural at all.
no
Do you have any arguments against it?
Yes, you don't experience twitching like you did in arma 2 unless you're drugged and your central nervous system is fooked.
And you use the word arcade to describe the new system. I don't get it, what's "arcade" about it and why is it a bad thing?
after another 2 months, I still can't play the game
hello?
Still can't after three more months :(
weird, after last nights windows update(or maybe arma's update, I don't notice updates on steam that much) it now displays a crash error
Problem signature:
Problem Event Name: APPCRASH Application Name: arma3.exe Application Version: 1.32.127.785 Application Timestamp: 543e7ada Fault Module Name: eamapps\common\Arma 3\arma3.exe!CreateFX Fault Module Version: 6.3.9600.17278 Fault Module Timestamp: 53eeb4a3 Exception Code: c0000139 Exception Offset: 00098f05 OS Version: 6.3.9600.2.0.0.256.4 Locale ID: 1033 Additional Information 1: 1abe Additional Information 2: 1abee00edb3fc1158f9ad6f44f0f6be8 Additional Information 3: 1abe Additional Information 4: 1abee00edb3fc1158f9ad6f44f0f6be8
Hello, I've included a screenshot of what came up on my 'xapo*' search, and it included mostly the files you've mentioned. both set of files appear in both the system32 and the sysWOW64 folders
I tried running with the -nosound parameter and it still displays the same error message.
Thanks for the reply!
Still can't fix it, please help
i still can't play the game
Hi, pls try running the game with '-nosound' command line parameter. Also, try searching the windows directory for 'xapo*' and post the results here, you should probably see something like:
c:\Windows\System32\XAPOFX1_0.dll
c:\Windows\System32\XAPOFX1_1.dll
c:\Windows\System32\XAPOFX1_2.dll
c:\Windows\System32\XAPOFX1_3.dll
c:\Windows\System32\XAPOFX1_4.dll
c:\Windows\System32\XAPOFX1_5.dll
anyone?
Changed, thank you.
In all my attempts to find seat locations, the only known way is to work with global units with moveindriver.. ect. But its incredibly brute force, takes up network usage in MP, takes up needless amounts of resources, and made me cringe when I coded it. Basically, the brute force method does not work locally. The only real way of resolving this is by giving out the commands as doctorsheep said, or forcing BIS and the community to add the selection position names in config.
It seems to me like requesting it as a config issue would result in more work having to be done to add the memory points AND any models created by the community not having those points would be useless to me AND memory points added to the config are optional.
The "proxy:" locations are exactly what I'm looking for, they are guaranteed to exist, I just need a way to access them. Whether it be through selectionPosition or a command that just pulls all of the locations into an array like this ticket.
https://dl.dropboxusercontent.com/u/1132210/Screenshot%202014-10-23%2009.24.18.png
Ok, as you wish, I am unresolving this.
I think this is more of a config issue, as we do have the means to retreve this informatin whenever alvailable. Would you like to make another ticket regarding config problem?
Killzone Kid, the only vehicles with memory points corresponding roughly to actual seat locations are the FFV enabled ones (added only after the FFV stage). All other vehicles lack per seat memory points and use general memory points like a single "pos cargo" for cargo seats.
The command is selectionPosition, the problem is the absense of actual selections for the seats.
On further testing, selectionPosition can be used to retrieve memory point positions just fine. Those could be found in config
MH-9
heli selectionPosition "pos driver";
heli selectionPosition "pos codriver";
heli selectionPosition "pos cargo lf";
heli selectionPosition "pos cargo l";
heli selectionPosition "pos cargo lr";
heli selectionPosition "pos cargo rf";
heli selectionPosition "pos cargo r";
heli selectionPosition "pos cargo rr";
Going to resolve this.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
It seems you are either running a smaller resolution than the minimum launcher size (891x690px) or you have your DPI set above the recommended 96dpi, making the launcher bigger (and all other elements as well).
Temporary fix: move your taskbar to a side.
Future fix: we have redesigned the launcher, making it a bit more flat, resizeable and also removed those buttons. These should solve your issue. Check the dev-branch.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Thanks for the feedback! Marking as resolved.
It has been confirmed that the reason for this is a 200MB limit on Steam Workshop - please close thread as 'no bug', thanks!
@DarkDruid ,problem is fixed,i didnt verify the game integrity,sorry for inconvenience
I only experienced the same issue with the development build hence why i asked.