Page MenuHomeFeedback Tracker

Kilian
User

Projects

User does not belong to any projects.

User Details

User Since
Nov 16 2013, 1:19 PM (576 w, 1 d)

Recent Activity

Jul 23 2016

Kilian added a comment to T76756: Flares are useless (launcher).

Mind sharing your game version (Dev or main branch)? Because as of today, flares are still useless, just checked in the editor with grenade launched flares, mortars, Zeus ones. You might be talking about the flares in the coop mission 04 Heart of Darkness, if that's the case, I suspect that the config of the flares were modified for that very specific mission.

Jul 23 2016, 11:49 AM · Arma 3

Jun 12 2016

Kilian created T117681: Camera error message when using a joystick.
Jun 12 2016, 12:22 AM · Arma 3
Kilian created T117678: Crane slightly in the ground (Tanoa).
Jun 12 2016, 12:17 AM · Arma 3

May 10 2016

Kilian edited Steps To Reproduce on T86211: [DEV] New weapon uses previous weapon's sound.
May 10 2016, 1:00 PM · Arma 3
Kilian set Category to category:zeusmissions on T86177: [DEV] ZSC - Deleting dead units gives resources back.
May 10 2016, 12:59 PM · Arma 3
Kilian edited Steps To Reproduce on T86176: [DEV] ZSC 32 + 2 Control Edessa - Invisible AI.
May 10 2016, 12:59 PM · Arma 3
Kilian added a comment to T86175: [DEV] AH-9 Minigun sound is too long.

Same goes for the Hellcat actually.

May 10 2016, 12:59 PM · Arma 3
Kilian edited Steps To Reproduce on T86175: [DEV] AH-9 Minigun sound is too long.
May 10 2016, 12:59 PM · Arma 3
Kilian set Category to category:visualgui on T85790: Change of font?.
May 10 2016, 12:48 PM · Arma 3
Kilian added a comment to T85504: Revive glitch allowing to move and shoot normally.

Hi, this issue is fixed in dev-branch, as of RC, haven't tried yet.
Thanks!

May 10 2016, 12:39 PM · Arma 3
Kilian set Category to category:endgamerevive on T85504: Revive glitch allowing to move and shoot normally.
May 10 2016, 12:39 PM · Arma 3
Kilian set Category to category:featurerequest on T85280: Implement some kind of jukebox.
May 10 2016, 12:33 PM · Arma 3
Kilian set Category to category:multiplayer on T85275: Getting kicked minutes after joining a server.
May 10 2016, 12:33 PM · Arma 3
Kilian added a comment to T85263: Explosion sounds are extremely irritating.

Sorry, I personally find them quite better now. It really is subjective anyway. Plus, as Koala said, one topic per ticket.
No offense, but you really sound like you just bought Arma, and would like to have a game designed just for you.

May 10 2016, 12:33 PM · Arma 3
Kilian added a comment to T85009: [REQUEST] Change how triggers are displayed.

Glad to see that this issue has been acknowledged. No worries TCVM.

May 10 2016, 12:23 PM · Arma 3
Kilian set Category to category:edeneditor on T85009: [REQUEST] Change how triggers are displayed.
May 10 2016, 12:23 PM · Arma 3
Kilian added a comment to T85009: [REQUEST] Change how triggers are displayed.

I somehow agree, as long as they do the job, I wouldn't complain. But the fact is, it really isn't practical, not only in an aesthetic way, but also because seeing the borders of the triggers is pretty hard to see. The trigger doesn't really stand out from the terrain. Right, I could use the map then. But what would be the point of having a 3D Editor if, in the end, we still have to use the 2D map?
Thanks for being so rude by the way. Bet you didn't even bother to check the screenshots.

May 10 2016, 12:23 PM · Arma 3
Kilian added a comment to T84780: Lamps/Lights not available in EDEN editor.

Just press L when editing, and a massive light will be casted on the part of the terrain you're looking at.
But that's a good point, it would be cool if we could have as many objects in Eden as there is in Zeus. Because right now, we have the same objects available as in the 2D Editor, and the list was pretty incomplete. Especially the lights, and the projectors.
Btw, if you want to add a light spot, there is one by default in one of the empty groups, must be Camp Endurance I believe. Only workaround I found so far.

May 10 2016, 12:16 PM · Arma 3
Kilian added a comment to T84751: Arma 3 won't launch.

Alright. Well. Here is the report, but the game is working correctly again. I have not done anything, and no updates were released. It was the first time I really couldn't play at The Game since Alpha, so I guess two days out of 2 years isn't much of a big deal.

Anyways, hope this report will help, and a massive Thank you for the work you guys are providing.

May 10 2016, 12:16 PM · Arma 3
Kilian edited Additional Information on T84751: Arma 3 won't launch.
May 10 2016, 12:16 PM · Arma 3
Kilian edited Steps To Reproduce on T84590: RPG in the new FFV offroad position randomly blows up.
May 10 2016, 12:11 PM · Arma 3
Kilian edited Steps To Reproduce on T83754: Shooting sounds on the hospital.
May 10 2016, 11:47 AM · Arma 3
Kilian set Category to category:featurerequest on T82978: Decrypt End Game files.
May 10 2016, 11:22 AM · Arma 3
Kilian added a comment to T82978: Decrypt End Game files.

I am well aware of that, not asking for the very End Game mission modules, but for its content, the RSC in particular (for example : the timer, the stages that appear on the left of the screen, etc). Those are extremely well made, and it would be great if we could use them.

May 10 2016, 11:22 AM · Arma 3
Kilian added a comment to T80855: stances issue.

I thought it was an Easter Egg to get your character to shake hands :D
But it isn't a critical issue, I mean, just don't open your inventory while leaning/adjusting your stance and you will be fine.

May 10 2016, 10:12 AM · Arma 3
Kilian edited Steps To Reproduce on T79636: Shooting from the Mi-290 Taru / CH-67 Huron.
May 10 2016, 9:28 AM · Arma 3
Kilian edited Steps To Reproduce on T79635: Firing from / to the CH-67 Huron.
May 10 2016, 9:28 AM · Arma 3
Kilian edited Steps To Reproduce on T79634: CH-67 Huron - Mi-290 Taru are too fragile.
May 10 2016, 9:28 AM · Arma 3
Kilian edited Steps To Reproduce on T78142: TRGs - Wrong name (according to its cartridge).
May 10 2016, 8:44 AM · Arma 3
Kilian added a comment to T78125: Lynx & M320 too weak penetration - body.

I've tested the Lynx APDS rounds and I can assure you that its penetration power seems to be correct, except with bodies. Vote up!

May 10 2016, 8:44 AM · Arma 3
Kilian edited Steps To Reproduce on T76797: Doors of containers won't open using the "Open/Close Doors" module.
May 10 2016, 8:09 AM · Arma 3
Kilian added a comment to T76794: Zeus Artillery.

Hello, this issue has been reported recently : http://feedback.arma3.com/view.php?id=18411

It will be fixed in the next update I guess.

May 10 2016, 8:09 AM · Arma 3
Kilian edited Steps To Reproduce on T76776: Briefing module disappears when clicking on "OK".
May 10 2016, 8:09 AM · Arma 3
Kilian added a comment to T76770: Zeus remote control artillery computer not working as intended (Artillery computer option still shows up).

Just checked, it is indeed an issue. I made a video (not sure if that's really going to help, but it took me 10 minutes so, yeah : https://www.youtube.com/watch?v=MMWntzcOYJE&feature=youtu.be )

May 10 2016, 8:09 AM · Arma 3
Kilian added a comment to T76769: FEATURE REQUEST: Attitude meter for off road vehicles....

Okay, even though I don't understand why you would need to know the pitch of your offroad, what you are looking for is calling "augmented reality on windshield". I added a picture.

May 10 2016, 8:09 AM · Arma 3
Kilian added a comment to T76762: Orca Pilot death bug.

Hello, you don't even need to bother exploding the orca in air, just kill the pilot. I used a GM6 Lynx, the orca was on the ground.

May 10 2016, 8:08 AM · Arma 3
Kilian added a comment to T76756: Flares are useless (launcher).

Thanks a lot Terox, trying that right now !

May 10 2016, 8:08 AM · Arma 3
Kilian added a comment to T76756: Flares are useless (launcher).

Yes, I completely agree with you Naizarak.
Actually, t shouldn't be difficult to fix, because Blastcore flares work fine. I even suspect them of using the Alpha flares. If they managed to fix it, it shouldn't be a problem for BIS. Again, as the status of this ticket is "reviewed", I doubt that BIS will ever fix it.

May 10 2016, 8:08 AM · Arma 3
Kilian added a comment to T76756: Flares are useless (launcher).

I'm not quite sure about that statement galzohar, we've had Arma 3 updates that added totally new features but messed ones not concerned at all about the update. Arma 3 is (well it seems to be at the very least) extremely difficult. (comment (0083889))

May 10 2016, 8:08 AM · Arma 3
Kilian added a comment to T76756: Flares are useless (launcher).

Well, what about FIA fighters? What about people who despise NVGs (me included)? Our only options are to either increase the gamma or to use flashlights. Both of them are workarounds (you can't really do anything with a flashlight, except perhaps CQB = You can't rely on only flashlights for night fights, you need something else : flares).

May 10 2016, 8:08 AM · Arma 3
Kilian added a comment to T76756: Flares are useless (launcher).

Well, again, this issue is considered to be "reviewed", which basically means that BIS does not consider this thread as an issue. Well, that's what I understand when I see "reviewed".

May 10 2016, 8:08 AM · Arma 3
Kilian added a comment to T76756: Flares are useless (launcher).

Could we get at the very least an explanation of why the amount of light provided by flares was reduced (from Alpha to current build)? And why this issue is set as reviewed?

May 10 2016, 8:08 AM · Arma 3
Kilian added a comment to T76756: Flares are useless (launcher).

Well, unfortunately Rogerx, there's "need more info", "assigned", "resolved", "acknowledged", "feedback" and "reviewed"... Guess the one that interested us was "acknowledged", "assigned" or "resolved"...

Kazanzakis, it is indeed an issue but it would be easier / clearer for everyone if you created a thread about this issue ;-)

May 10 2016, 8:08 AM · Arma 3
Kilian added a comment to T76756: Flares are useless (launcher).

Thanks for all the comments guys, but this issue is "reviewed", so I guess the devs like the way the flares are. I still remember the showcase "Night", where a flare would be fired when the player was detected... Hard times finding a cover in an open field :D Now it's just a hint for the player that he has been detected... Not helping the AI at all :/

May 10 2016, 8:08 AM · Arma 3
Kilian added a comment to T76756: Flares are useless (launcher).

Found this video, give it a look : https://www.youtube.com/watch?v=oOmicMxeH8g
(MILITARY PARACHUTE FLARE, shot from a FLARE GUN) - According to the dude speaking, this flare lights up 15 acres of land (60K m²)

May 10 2016, 8:08 AM · Arma 3
Kilian added a comment to T76756: Flares are useless (launcher).

+1 Grumpy Old Man. At least you got he time to fire those mk6 rounds, because the grenade launcher bolts disappears before you can fire a second one (depends of the distance, but this statement is generally true)

May 10 2016, 8:08 AM · Arma 3
Kilian edited Steps To Reproduce on T76756: Flares are useless (launcher).
May 10 2016, 8:08 AM · Arma 3
Kilian added a comment to T76244: A-10 to be replaced by F-35: US.

Hmm, I think it's too late to ask them to change it now. Consider the amount of work needed in order to create the A-164. You can't just throw it away. And ADDING instead of REPLACING would be unfair to CSAT.

May 10 2016, 7:55 AM · Arma 3
Kilian edited Steps To Reproduce on T76202: [SPOILER] Crossroad's name - Radio Protocol.
May 10 2016, 7:54 AM · Arma 3
Kilian edited Steps To Reproduce on T76201: Death of PO30's pilot.
May 10 2016, 7:54 AM · Arma 3
Kilian added a comment to T76142: Zeroing with the MBTs.

I just uploaded a screenshot, where you can see that my zeroing is 2000m. Range is 2094m. Yet, the bullets are hitting way too low.

May 10 2016, 7:52 AM · Arma 3
Kilian added a comment to T76142: Zeroing with the MBTs.

Remember to fire each time you try a new value while zeroing.

May 10 2016, 7:52 AM · Arma 3
Kilian edited Steps To Reproduce on T76142: Zeroing with the MBTs.
May 10 2016, 7:52 AM · Arma 3
Kilian edited Steps To Reproduce on T75946: Not possible to aim / look in optics with the Remote control.
May 10 2016, 7:48 AM · Arma 3
Kilian edited Steps To Reproduce on T75846: Special waypoints / MOVE.
May 10 2016, 7:46 AM · Arma 3
Kilian edited Steps To Reproduce on T75707: Smoke goes through walls.
May 10 2016, 7:42 AM · Arma 3
Kilian added a comment to T74995: Shadow of the green hellcat.

Neither did I, until that issue!

May 10 2016, 7:25 AM · Arma 3
Kilian edited Steps To Reproduce on T74995: Shadow of the green hellcat.
May 10 2016, 7:25 AM · Arma 3
Kilian edited Steps To Reproduce on T74989: Blood on weapons?.
May 10 2016, 7:25 AM · Arma 3
Kilian edited Steps To Reproduce on T74857: Aircrafts' pilot health.
May 10 2016, 7:21 AM · Arma 3
Kilian added a comment to T74855: all servers say bad version?.

Indeed, it either means that the server is not up to date or that you are the one not up to date. Just quit ArmA and Steam, check for updates and be patient!

May 10 2016, 7:21 AM · Arma 3
Kilian edited Steps To Reproduce on T74818: You can use helicopters while still entering it.
May 10 2016, 7:20 AM · Arma 3
Kilian edited Steps To Reproduce on T74817: Search function in the editor?.
May 10 2016, 7:20 AM · Arma 3
Kilian edited Steps To Reproduce on T74816: Zamak's scale.
May 10 2016, 7:20 AM · Arma 3
Kilian added a comment to T74815: Landing with the WY-55 will make the MROT to be destroyed.

It seems like only player's helicopters will come accross this issue, IAs' are fine.

May 10 2016, 7:20 AM · Arma 3
Kilian edited Steps To Reproduce on T74815: Landing with the WY-55 will make the MROT to be destroyed.
May 10 2016, 7:20 AM · Arma 3