Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

Unknown Object (User) added a comment to T71997: Certain uses just 1 exhaust.

so, in real life they have 1 exhaust but in-game model uses a mirrored texture?

May 10 2016, 6:01 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T71997: Certain uses just 1 exhaust.
May 10 2016, 6:01 AM · Arma 3
Unknown Object (User) added a comment to T71997: Certain uses just 1 exhaust.

i dont use real life as refference, but the textures/model in the game, the Marshall and the IFV uses the right exhaust but they have the same texture for an exhaust in the left side

May 10 2016, 6:01 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T71991: Altis parking white lines not visible in-game.
May 10 2016, 6:01 AM · Arma 3
Unknown Object (User) added a comment to T71990: Grenades pass through bullet proof windows.

thanks for the fix

May 10 2016, 6:00 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T71990: Grenades pass through bullet proof windows.
May 10 2016, 6:00 AM · Arma 3
Unknown Object (User) added a comment to T71985: Flying into a hovering quadcopter in midair crashes littlebirds.

Thats because "instruments" is the whole front part of the chopper

May 10 2016, 6:00 AM · Arma 3
Unknown Object (User) added a comment to T71985: Flying into a hovering quadcopter in midair crashes littlebirds.

i dont see the problem here, the quad UAV its not light, or an RC toy

May 10 2016, 6:00 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T71978: Helicopters will get damage when rolling at high speeds.
May 10 2016, 6:00 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T71879: Altis causes random FPS holes.
May 10 2016, 5:58 AM · Arma 3
Unknown Object (User) added a comment to T71852: AI is alerted immediately when a unit it knowsabout is killed.

Please bear in mind a suppressed gun is not completelly silent.

But this is true, in case a squad wants to leave 70 meters between players in a low-visibility low-sound place to search for something and you take one of them down, the others have no way to see what happened, same if an unit over 400 meters away from their squad with no radio is engaged in a firefight

May 10 2016, 5:57 AM · Arma 3
Unknown Object (User) added a comment to T71742: Green Grass In Winter.

While we are on the subject, many things with the engine should change.

Sky should change with the seasons, same with the wind

May 10 2016, 5:54 AM · Arma 3
Unknown Object (User) added a comment to T71742: Green Grass In Winter.

how is it that there are so many downvotes? (unless this is actually a dupe)

this has been an issue ever since the start of the saga.

May 10 2016, 5:54 AM · Arma 3
Unknown Object (User) added a comment to T71657: When turning off the engine in the MQ4A Greyhawk pressing WASD turns it back on.

this is EVERY SINGLE vehicle in ArmA ever since OFP, no one ever complained about it, my only complain is with sea vehicles, then its annoying.

May 10 2016, 5:51 AM · Arma 3
Unknown Object (User) added a comment to T71524: CSAT Uniforms non-conforming to Geneva Convention: Add National Flags.

But north korean might aswell dont carry them because they can't buy them.

May 10 2016, 5:48 AM · Arma 3
Unknown Object (User) added a comment to T71524: CSAT Uniforms non-conforming to Geneva Convention: Add National Flags.

so..... USMC don't use patches at all? or they use Velcro?

May 10 2016, 5:48 AM · Arma 3
Unknown Object (User) added a comment to T71524: CSAT Uniforms non-conforming to Geneva Convention: Add National Flags.

Really Laqueesha? USMC dont use flag patches?

May 10 2016, 5:48 AM · Arma 3
Unknown Object (User) added a comment to T71524: CSAT Uniforms non-conforming to Geneva Convention: Add National Flags.

CSAT is a mix out of russia, china, and arabs countries, not just iran.

May 10 2016, 5:48 AM · Arma 3
Unknown Object (User) added a comment to T71524: CSAT Uniforms non-conforming to Geneva Convention: Add National Flags.

ProGamer, i know that BIS is shitting on realism so far, but this is just an minor detail to add inmersion.

May 10 2016, 5:48 AM · Arma 3
Unknown Object (User) added a comment to T71466: Alternative to steam workshop using Armaholic.

cant be done, armaholic is JUST a webpage, unless they do a Six-armaholic-steamworkshop combo its not possible

May 10 2016, 5:46 AM · Arma 3
Unknown Object (User) added a comment to T71427: SDV nose up/down controls not functional.

i confirm diz

May 10 2016, 5:45 AM · Arma 3
Unknown Object (User) added a comment to T71397: A better infantry showcase.

funny, but i never asked that, i just wanted to see some more random things that could happend, like the mission being succefully completed instead of always having to go trough the same routine.

and the US army and USMC rifles have standar issued ACOGs x4, even though Greece its not iraq or afghanistan, if a rifle max range like the MX its around 500 meters, i'd like to be able to see that far, the current ACO sights are somehow making it harder to hit, at least for me, i end up trying to remove them and using the iron sights

May 10 2016, 5:44 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T71397: A better infantry showcase.
May 10 2016, 5:44 AM · Arma 3
Unknown Object (User) added a comment to T71369: Arma 3 sandbox altitude limit is only 5 km.

same was said with Physx, so, either BIS have to make a new engine or re-modify it, besides, the engine barely got tweaked after the alpha relase.

There is no shame on making a new engine after all, this engine is 10 years old and the changes from OFP to ArmA 3 are giant, but BIS needs to make a new next-gen C++ coded engine and make it even more flexible

May 10 2016, 5:43 AM · Arma 3
Unknown Object (User) added a comment to T71369: Arma 3 sandbox altitude limit is only 5 km.

id be glad when the ArmA uses realistic Air Alttitude-Speed visual relation, like in real life, when you see 100 meters from above the ground you REALIZE you are 100 meters above the ground, in ArmA 2 this number is 1/4, so if you set up to be 2500 meters above the ground in the game you will see you are 10 000 meters above the ground, this was possible turned into 1/2 for ArmA 3, but its still unrealistic, and using a more realistic Flight simulation for the planes would help that

May 10 2016, 5:43 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T71332: Interactive main menu.
May 10 2016, 5:42 AM · Arma 3
Unknown Object (User) added a comment to T71328: Set unmanned vehicle speed.

agree, you could pick up a standar chopper and bring down an UAV wich is flying at around 150 meters from the ground

May 10 2016, 5:42 AM · Arma 3
Unknown Object (User) added a comment to T71325: Use real names for vehicles and weapons.

but the companies are american, also, i have not even heard of the agreement of EA and bell

May 10 2016, 5:42 AM · Arma 3
Unknown Object (User) added a comment to T71325: Use real names for vehicles and weapons.

Indeed, but of course, "money makes the world go around"

http://www.youtube.com/watch?v=USZkNCoIXSQ

May 10 2016, 5:42 AM · Arma 3
Unknown Object (User) added a comment to T71325: Use real names for vehicles and weapons.

Oh, and pro, sorry if this is a doublepost, but the logic that EA used works everywhere because its about where is Bell located, not about where is EA located. So yes, BIS can (if they dare to) do the same thing (and maybe succeed).

May 10 2016, 5:42 AM · Arma 3
Unknown Object (User) added a comment to T71325: Use real names for vehicles and weapons.

astaroth i though the visual enviroment would only mean things from the ArmA 3 maps

May 10 2016, 5:42 AM · Arma 3
Unknown Object (User) added a comment to T71325: Use real names for vehicles and weapons.

Woodpecker, Tholozor and General scott:

In the ArmA verse of everything before ArmA 3 every name was real, even weapons, and the vehicles now are around 80% real, besides the RAH-66 wich no one knows how close is compared to the AH-99, or the enemy fusion of a Hind and a Black shark. so its nothing more than a small namechange, they dont need to actually change the model or textures, the PO-30 Orca is pretty much the same as the real counter part (wich name i forgot)

Progamer: if the name doesn't matter then we should call the Mh-9 an "F-14 Tomcat"..... but names DOES matter, after all, they are IDs, and EA won the lawsuit, wich would affect the whole gaming industry so no one pay licence to use the name and image of vehicles and weapons, the point of the ticket is to suggest that we use the same reason to use real names.

I dont hate this close future of ArmA 3, i hate how BIS devs thinks that mean they can do whatever they want with the names, structure, and equipment.

May 10 2016, 5:42 AM · Arma 3
Unknown Object (User) added a comment to T71325: Use real names for vehicles and weapons.

"but the real question is how this would work in the other major countries unless EA has done that too."

sorry, dont understand what you mean.

And yes, i am sure mroe than half of the community wants the real names, finding out about one way to avoid paying licences for names and models, because the fake names break inmersion.

Actually, you pay licence only if the model AND the name are alike the real product, if the M9/A9 looks like a MD-500 more than a littlebird, and we name it littlebird, or if we pick up the Ghosthawk and we name it black hawk, there would be no licence to pay

May 10 2016, 5:42 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T71325: Use real names for vehicles and weapons.
May 10 2016, 5:42 AM · Arma 3
Unknown Object (User) added a comment to T71265: Camo GhostHawk has no camo.

confirm this, but isn't the cammo ver. just green by default? AFAIK it had a hex cammo design before, i think the camo is the green skin

May 10 2016, 5:40 AM · Arma 3
Unknown Object (User) added a comment to T71265: Camo GhostHawk has no camo.

so, is this a bug or its just how it should be?

May 10 2016, 5:40 AM · Arma 3
Unknown Object (User) added a comment to T71239: when workshop updates all addons will be deactivated from game.

same, i couldn't reproduce it, but for some reason it happened once.... please close this ticket, i will open a new one if this repeats

May 10 2016, 5:40 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T71239: when workshop updates all addons will be deactivated from game.
May 10 2016, 5:40 AM · Arma 3
Unknown Object (User) added a comment to T71173: AH-99 Gunner and Pilot incorrect seats..

in the comanche both the pilot and the gunner can drive it, so there is this dumb and useless fight about where should the actual pilot seat be at

May 10 2016, 5:37 AM · Arma 3
Unknown Object (User) added a comment to T71106: An option to preload terrains.

Wakrein, i am the one who insults wasteland players, and still, negative mood or not, your comments are not related to this ticker.

Even vehicle range compared to realism is in another ticket

May 10 2016, 5:35 AM · Arma 3
Unknown Object (User) added a comment to T71106: An option to preload terrains.

View distance is another thing. I downvoted this because it would just kill FPS. Id rather ask for dinamyc view distance (like VBS2)

May 10 2016, 5:35 AM · Arma 3
Unknown Object (User) added a comment to T71106: An option to preload terrains.

No, it was meant to wakrein

May 10 2016, 5:35 AM · Arma 3
Unknown Object (User) added a comment to T71106: An option to preload terrains.

mp has more fps issues, in sp everything maxed out i get 40-50 fps with 2500 distance.

Using i5, ATI Sapphire Hd 6950, 4 gb ram.

Stupid people wont notice the mp-sp fps change because they only play wasteland

May 10 2016, 5:35 AM · Arma 3
Unknown Object (User) added a comment to T71106: An option to preload terrains.

preloading the terrain would be the same as increasing the visibility, and it would make the same performance impact, you would just make the game preload terrains before time but also not looking at the same distance, something wich i find completely stupid.

/D-voted.

May 10 2016, 5:35 AM · Arma 3
Unknown Object (User) added a comment to T71106: An option to preload terrains.

"5000 meters is not a long distance especially when flying the soon to be added jets."

LOL WUT? the max render distance is 12 000 meters.......

May 10 2016, 5:35 AM · Arma 3
Unknown Object (User) added a comment to T71083: Scope Glass Dirty.

Lol, darkwanderer, that glass is more like the bad quality swimming goggle kids use after a few minutes underwanter.

Is that how BIS thinks a military optic sights work? if that's how they will work in 2035 no doubt they will use LMG with iron sights and riflemans with the red dot.

May 10 2016, 5:35 AM · Arma 3
Unknown Object (User) added a comment to T71076: Night Sky is too boring.

i think the problem is not the brightness itself but the fact that stars dont provide enough lightsource and that the sky itself is little populated. I also agree that in terms of illumination with or without NVG in clear sky or not, the illumination is fine

May 10 2016, 5:35 AM · Arma 3
Unknown Object (User) added a comment to T71076: Night Sky is too boring.

Vlad, what's your village elevation?

May 10 2016, 5:35 AM · Arma 3
Unknown Object (User) added a comment to T71076: Night Sky is too boring.

Gugla, how hard is it to make stars actually illuminate?

May 10 2016, 5:35 AM · Arma 3
Unknown Object (User) added a comment to T71076: Night Sky is too boring.

can you change skyboxes without changing maps?

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71076: Night Sky is too boring.

No. if its a simulator the company can use that as an excuse to throw all the shit away. But yes, nights are not pitch black.

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71076: Night Sky is too boring.

Not quite, stars are distant suns, remember that, even in an eclipse a clear night can provide enough light source for the NVG to work.

Talking about that, i am surprised NVG works when raining and when using optics (for rifles, not for snipers) when they shouldn't

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71076: Night Sky is too boring.

yeah, the colors of the universe are only seen in around 4 k meters from sea level or around above that, as the atomsphere is too thick below that level like to see them. I have also seen clear skies, but the light from the stars compared to real life to the ArmA 3 nightsky is an universe of difference. Besides, i think its pointless to just make up you are from greece to boost the ticket up.

The problem is that, i think that the stars shouldn't be just some white dots but also a light source, like in real life, and they should make it so that the higher up you are you can see the space better.......

But this is not KSP, BIS would have to waste some money to put that from VBS3 to ArmA 3, and we know that they dont want to spend money when talking about upgrading the Real Virtuality 4 from ArmA.

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71076: Night Sky is too boring.

if you suggest goblinbutt, i dont think he is just irrationally arguing, he is making a good point, but the statement that nobody that comments here lives on greece is just about a little bit less possible to the chance that there are people that lives on greece that commented about this ticket negatively.

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71076: Night Sky is too boring.

still my theory is logicall, BIS is known for being greedy and its something they can do.

Besides, if you think this is right just because people cant prove where they come from then you need a little bit of faith, as much as that sound stupid, you dont need proof for everything, otherwise i wouldn't be able to prove i live in southamerica when i do.

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71076: Night Sky is too boring.

because we have also people in the comments who lives in greece, and its not the first time i would see BIS using old assets, they may think that remaking a whole skybox for a game was too much so they used the same one as in arma 2 (lets be honest, i think its the same skybox)

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71076: Night Sky is too boring.

the sky should be even darker, but with a brighter sky

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71076: Night Sky is too boring.

i think so, it increases the NVG light and it makes nightsky FAR more realistic, night time its a flaw in ArmA graphic realism

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71076: Night Sky is too boring.

sorry, nod. mistoke the first and the second image between themselves

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71076: Night Sky is too boring.

what?.....

Nod, the sky doesn't turn black just because there is a light that comes from a flashlight and smoke from your car, the sky needs a shit ton of smoke and light from a city to be unable to see the stars, if like i said, you live in an island, surrounded by sea, where the only present things are an barely used airport and a small town, you are 99% likely to see the sky just like the first image you posted.

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71076: Night Sky is too boring.

Nod, i know startis its not the middle of nowhere.......... but stratis its not LA or NY.... its a small island with a small village, an military airport, and its surrounded by water, do you really think it will have the empty sky of a city?

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71076: Night Sky is too boring.

i have seen clear skies on empty places (no city shit) and i can tell you ArmA 3 night sky looks like if you were in detroit or something, because you should be able to see more than white dots

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71074: [FEATURE REQUEST] Vehicles on "rails".

i remember operation flashpoint had it, or at least had support for that since a mod had it

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71074: [FEATURE REQUEST] Vehicles on "rails".

there is easily a towing feature with addons in arma, with Physx, i am sure people can do actual towing instead of just sticking a car in the behind of the truck

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71074: [FEATURE REQUEST] Vehicles on "rails".

the OFP addon worked flawlessly as i remember, if you setted up a train, it would automatically spawn in the rail, there were special maps compatibles with the addon, and AFAIK the only bug was when throwing the train off tracks or mounting another car with it.

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71074: [FEATURE REQUEST] Vehicles on "rails".

"Unfortunately this is not possible, it will be looked into for the next game."

BALLS, THERE WERE OFP ADDONS THAT DID THIS. I KNEW BIS WAS GETTING LAZY, BUT NOT THIS MUCH

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71064: AI Flinch after being shot.

my complaints with BIS are not limited to a few issues, if that's what you mean, and if we are talking about non-constructive discussion, you are suming up to it.

Now, about the ticket, supposedly BIS said that the armor vests are balanced in this way:

-carrying capacity
-protection
-weight

supposedly, the NATO vests have the best protection, the Greenfor have the most balanced one, the OPfor are specialized in weight, but their carrying capacity is big (and holy hell, check their basic armor vest, its like a friking backpack).

I dont know what's the FIA armor vest in any special way.

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71064: AI Flinch after being shot.

"bis don't know how to change this, if they did they would have done it already"

implying BIS would be hardworking to make the game better.

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71064: AI Flinch after being shot.

many people made tickets about this, even me, people complain that the AI takes several shots to kill, i complain that until they die they will act like if nothing happened

May 10 2016, 5:34 AM · Arma 3
Unknown Object (User) added a comment to T71041: AI should take helicopter control after pilot died.

duplicated

May 10 2016, 5:33 AM · Arma 3
Unknown Object (User) added a comment to T70994: Give pilots and crew SMGs instead of assault rifles.

they have MXC, wich are carbines, SMG are not needed

May 10 2016, 5:31 AM · Arma 3
Unknown Object (User) added a comment to T70961: Several improvement suggestions.

1- you could just go to sound options, lower everything but effects, increase the headphones volume and problem fixed.

2- agree

3- it was said it was gonna come back, they were just remaking it because it looked like crap

May 10 2016, 5:30 AM · Arma 3
Unknown Object (User) added a comment to T70949: MX rifles taken from ammobox can not have their iron sight zero adjusted.

its "voalá"

/upvoted

May 10 2016, 5:30 AM · Arma 3
Unknown Object (User) added a comment to T70862: 6.5 mm damage too low.

6.5 damage its not too low, maybe is that the enemy is using a strong vest, because in real life a 5.56 won't kill somebody in 1 hit in the torso

May 10 2016, 5:27 AM · Arma 3
Unknown Object (User) added a comment to T70851: Pilot con not eject out of crashing helicopter.

people will stop complaining about ejecting as an CH-47 pilot when the damage model for the choppers means anything but that 1 hit with anything will make it blow up in the middle of the air

May 10 2016, 5:27 AM · Arma 3
Unknown Object (User) added a comment to T70824: PLEASE ADD: "Walk to run toggle" and "Combat pace toggle" to Game Options.

i dont reach you, you can already go from walk to run in an instant with a key

May 10 2016, 5:26 AM · Arma 3
Unknown Object (User) added a comment to T70821: AI die when opening parachutes.

you need to upload .rar

May 10 2016, 5:26 AM · Arma 3
Unknown Object (User) added a comment to T70821: AI die when opening parachutes.

not happening to me, instead, they open their parachutes, they hit the ground, but the parachutes cant be closed, so they end up drifting in ground with their parachutes in the closing animations for ever

May 10 2016, 5:26 AM · Arma 3
Unknown Object (User) added a comment to T70805: Weapons do too little damage.

do you think you can shot in real life someone in the stomach and he will die? it takes 2-3 htis (min) with an assault rifle to kill someone in the torso

May 10 2016, 5:25 AM · Arma 3
Unknown Object (User) added a comment to T70785: Laggy Game.

your description sounds like if it was made by a kid.

try researching it a little bit more

May 10 2016, 5:24 AM · Arma 3
Unknown Object (User) added a comment to T70712: Improved jet damage model.

the arma 2 jet damage model was pretty much the same as in ArmA 1

May 10 2016, 5:22 AM · Arma 3
Unknown Object (User) added a comment to T70708: pistols do as much damage as a BB Gun.

but he ran the test with civilians

May 10 2016, 5:22 AM · Arma 3
Unknown Object (User) added a comment to T70649: (An Automatic Kalashnikov Series).

yu kno wat shoul we hav tooo? A-10!!! bcause evry game had one, and we shold have black hawks with fastroping and ships and tanks and carriers and USMC bikes, btu it haz to ve for tomorrou.

May 10 2016, 5:20 AM · Arma 3
Unknown Object (User) added a comment to T70645: Top left GUI Should show damage separately for HitAvionics, HitEngine1 and Hit Engine2 in aircraft..

but you also want a better simulation of damage physics, everybody wants them, i want better ones for planes, because in the planes either they explode or they work perfectly fine smoking out.

Hate that

May 10 2016, 5:20 AM · Arma 3
Unknown Object (User) added a comment to T70645: Top left GUI Should show damage separately for HitAvionics, HitEngine1 and Hit Engine2 in aircraft..

so.... you dont want a more realistic damage model?

May 10 2016, 5:20 AM · Arma 3
Unknown Object (User) added a comment to T70645: Top left GUI Should show damage separately for HitAvionics, HitEngine1 and Hit Engine2 in aircraft..

AKA:

you want better realistic simulation on damage physics

May 10 2016, 5:20 AM · Arma 3
Unknown Object (User) added a comment to T70600: Inverse scrolling for the map editor.

we are asking for an option to toggle this, not to completely reverse it

May 10 2016, 5:18 AM · Arma 3
Unknown Object (User) added a comment to T70600: Inverse scrolling for the map editor.

just make it an option and fixed

May 10 2016, 5:18 AM · Arma 3
Unknown Object (User) added a comment to T70566: PC Hang with FSAA activated.

HA! 6950 weak? maybe comparing to modern cards, but still it renders ArmA 3 maxed out, crysis 3, FSX, BF3 and LA noire maxed out with 40 or more FPS, not being the best in the market doesn't mean its weak for games, mdoern hardware companies try to make expensive and powerful graphic cards even if games won't need it for 4 years just so people who can waste money buy them for no reason at all.

And yes, ATI is known for having shitty filter/AA compatibility

May 10 2016, 5:17 AM · Arma 3
Unknown Object (User) added a comment to T70566: PC Hang with FSAA activated.

daw, dont be so sad, its personal opinion, but i HATE AA and all the filters, besides, in my 6950 i have problems with it in many other games too, so its not so much about having max settings but activating a resource-hog that breaks ATI cards that make objects far away look blurry so you dont see the pixels, wich, literally, does the same as lowering the textures far away, they did the same in the console ver. of Sleeping Dogs, barely anyone realized they were low Q textures.

Seriously? NO OTHER GAME? with AA on ArmA 1 would half my FPS by just looking at vegetation and GTA IV would start making my screen flicker and the sky red

May 10 2016, 5:17 AM · Arma 3
Unknown Object (User) added a comment to T70566: PC Hang with FSAA activated.

using ATI and ANY KIND of AA or any filter its a REALLY REALLY REALLY bad idea, trust me, i am talking 'bout experience

May 10 2016, 5:17 AM · Arma 3
Unknown Object (User) added a comment to T70564: Manual gun cocking.

i would love to see a more realistic reloading and movement like receiver did, want to go fast? instead of holding Shift you would have to move your finger and do something, wanted to reload? you had to remove the cartridge and insert a new one and then cook the gun.

May 10 2016, 5:17 AM · Arma 3
Unknown Object (User) added a comment to T70559: Arma 2 maps in Arma 3.

this is not about buying DLC, but about just them existing, i didn't bought no Sleeping Dogs DLC, that doesn't mean i wont comply about most of them being shit, same thing here, if you ask me, ACR was a below average DLC, but i would hate, even if no one buys it, that BIS sells a DLC making the exact same thing they did before for a new price, EVEN if its remade, if its not remade, then i would see a shit storm coming into BIS offices.

Its just that people have to start to analize companies for their actions, not just for "wich game is good and wich one isn't"

May 10 2016, 5:17 AM · Arma 3
Unknown Object (User) added a comment to T70559: Arma 2 maps in Arma 3.

"I also would pay for an official DLC even if it's "just" the way ak47mm mentioned. (no new textures, etc)
I always would prefer official content than a Community-mod, just because:
The more people are "forced" to have it the more will use it (Server)."

Corvus, what the fuck is that?

would you pay just for an DLC that makes the 3D clouds and the ArmA 3 weather inside ArmA 2 maps when besides that you can just port it to ArmA 3?

And why do you want more people to be forced to use them? why dont we just make everyone use every addon in existence then?

or better, let BIS disable every Addon content for ArmA, you know, JUST LIKE EA

May 10 2016, 5:17 AM · Arma 3
Unknown Object (User) added a comment to T70559: Arma 2 maps in Arma 3.

HA, i dont know, BIS even if i think its a great dev company its known for making greedy choices

May 10 2016, 5:17 AM · Arma 3
Unknown Object (User) added a comment to T70559: Arma 2 maps in Arma 3.

sort of having to monthly pay to keep servers running to the devs too? or a monthly payment in general

May 10 2016, 5:17 AM · Arma 3
Unknown Object (User) added a comment to T70559: Arma 2 maps in Arma 3.

there was a good one in ArmA 3 alpha at i think...... nah, i dont remember what build, it was too old, before the sniper pack, i do remember it was a resource hog

May 10 2016, 5:17 AM · Arma 3
Unknown Object (User) added a comment to T70559: Arma 2 maps in Arma 3.

nice story, perhaps Game 2 was just a try to port VBS 2 assets to Arma, wich proved unsuccefull

May 10 2016, 5:17 AM · Arma 3
Unknown Object (User) added a comment to T70559: Arma 2 maps in Arma 3.

oh, and i'd fucking pay with my kidney to see an offitial OFP in the 'nam era, but i suspect it was most likely a game that follow up the campaign using the thing like in wargame, in wich the WWIII DID started

May 10 2016, 5:17 AM · Arma 3
Unknown Object (User) added a comment to T70559: Arma 2 maps in Arma 3.

read it a long time ago, i think that proyect was called "The game", not joking, that WAS the name, shitty one, i know, but there was just small info, most of their assets were reused on ArmA 1

May 10 2016, 5:17 AM · Arma 3