Thank you for the report.
The types are not case sensitive so it will spawn as usual. We will fix it though.
Regards,
Geez
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Mar 13 2025
Hello booker241.
Do you still experience this problem?
Hello Vliek.
Since you mention using DZSA launcher.
Have you reproduced this with our official launcher as well?
Lol this was reported 4 years ago?
DAYZ doesn't work
Well done! 🔥🔥🔥
Resolved for one of the upcoming updates.
Regards,
Geez
Hello everyone. A Fix is planned for the upcoming hotfix :)
Does this with my Arc a770 as well
@Geez Can this be patched for 1.28....
Also don't need a dot after the words "Воскресенье"
P.s. Microchipping of animals in Russia will become mandatory only in the middle of this year, before that from 2023+- it was mandatory only in a few regions. I don't know what year is in have, but animal chipping for Russia is not particularly popular and still new. Better change "Микрочипирование" to "Ветаптека", "Стационар" or "Зоомагазин"(Veterinary pharmacy, Patient hospital or Pet store). it's only my opinion
OH WOW, I'm testing on my map and just noticed the insta off monsoon.
That's new with 1.27 That is BAD!
Mar 12 2025
Now it works,
Obviously the biggest mistake of the developers was that they announced the update date a month before the tests were finished and instead of saying "oh we won't make it, the update will be later" they said "it doesn't matter that many bug reports are not closed, we're updating"
Moreover, judging by 0xffffffffffffffffff there are no checks for emptiness in the memory block, this is a very obvious error in c++
March 13, 2025. Query timeout error is still displayed. it can disappear for a couple of days or appear every 15 minutes for a whole day (like today). the computer meets the minimum system requirements, and I play on low graphics settings. But that's not the point. I used to be able to play for hours and there were no errors, it all started with update 1.25. Update 1.27 has already been released, but the error has not been fixed. Dayz is the main game I play. What do you want me to do? I can't play properly. when will this annoying bug be fixed? is work underway to eliminate it? The cost of the game is 37 dollars, where the appearance of such errors in the game is simply unacceptable.
Im new to this im jus reporting this so idk if i did this right
In T189763#2767242, @M4ketech wrote:In T189763#2767183, @Nate_LapT wrote:I really hope this is part of the big improvements of gunplay we can expect
At this point when its been 7 years after community did ask ear plugs built in the game... We should not expect anything, we get maybe some new bullets and bullet drop dynamics 😆
Related: T189133
It would be nice for the voip mechanic to be improved.
In T189290#2770134, @bzed wrote:@RPowerSpeed @Geez Indeed, completely support that. Loosing players might not be such an issue for those servers that have a long queue usually - but I have lost 90% of the usual players. Regular crashes, necessary wipes (especially due to CF being also broken, with the fix for it needing a wipe), module creators having to work around bugs in DayZ / the server - thats just super annoying. And a big waste of time for those who run the servers. I would rather create something nice for players instead of having to move players or even delete them because they can't login anymore - or with crashing servers its affecting everybody. There are too many open bugs in the client and the server, and its getting more and more frustrating.
Краши всё ещё продолжаются, есть информация когда починят. Что теперь ждать 1.28 через пол года что-ли? Проще бросить это все с такими разработчиками игра всё равно скоро умрёт.
Yeah it feels like any time the game's inherent lag kicks in (such as the client being flooded by the vicinity), it now causes the rubber-banding since the lag-switch mitigation is holding players in place.
15:43:47.276 SCRIPT (E): NULL pointer to instance
Class: 'WeaponFSM'
Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weaponfsm.c:406
scripts/4_World/entities\firearms\weapon_base.c:566
A M E N
It's funny, how they don't care about their own game. Community servers are literally the reason why Dayz is still "alive".
But yes. This thing is actually happening when pop is 100+.
I tested it today without the Expansion-bundle, but the same error. Things like ammo and magazines in the inventory are duplicated after a server restart. The problem is also with water and energy, they always reset to the value 599.709 I don't understand.
@Geez this still happens HOWEVER what I have noticed, this happens only once for a game instance. (given that you save some settings)
If you save some settings, continue playing and then want to change something it will not happen, however if you restart your game the problem will occur again.
I can say with confidence it's the same problem, the examples I posted were more extreme because they're the ones that get sent to me/posted in discord to complain. In my experience it tends to be more similar to what you showcased which isn't as clip worthy.
I removed mine as I'm not sure if it shows completely the same lag as your videos.
Mine didn't keep me in place all the time but teleport me back when running through door/near objects, while yours look like it completely traps players (hard to tell).
Big thank you for further proving exactly the cause @murphey Can I ask what tool that is to test also?
@RPowerSpeed @Geez Indeed, completely support that. Loosing players might not be such an issue for those servers that have a long queue usually - but I have lost 90% of the usual players. Regular crashes, necessary wipes (especially due to CF being also broken, with the fix for it needing a wipe), module creators having to work around bugs in DayZ / the server - thats just super annoying. And a big waste of time for those who run the servers. I would rather create something nice for players instead of having to move players or even delete them because they can't login anymore - or with crashing servers its affecting everybody. There are too many open bugs in the client and the server, and its getting more and more frustrating.
@Geez Many admins of the community servers have already lost many regular players with 1.26 and unfortunately this continues with 1.27 :-( . I would also suggest another way of DayZ, let the server admins run the versions they want and let them run stable, with many other online games this is also possible. Due to the update obligation and the constant problems, we are losing more and more DayZ players in the community and the admins are slowly getting bored, every update brings so many problems for the DayZ server operators that they often don't feel like it anymore. And I can fully understand that.
I agree, it's really a shame very few use such awesome features in the game. And because most people don't use them I have also stopped picking them up.
several minutes of this new lag
https://youtu.be/AhfGeK3BdzU?si=mpHj0oLIOnXWmeqE&t=59
REARMED BEING REARMED BY THE WAY (TITLE OF THE VIDEO)
https://streamable.com/chpxgc
another example of the new lag
https://streamable.com/jy9q04
Falling through a window despite not moving due to the new rubber band lag.
I don't think that their players didn't use any hacks because it keeps happening in the same spot with the same teammates during base raids. One kill occurs through the wall, another from +400 m in bushes, and so on. Strange white smoke and bugged trees are all quite similar. Come on, folks. It's obvious that it was not an honest murder several times in a row.
Nickname\ID Steam bohdan86 https://steamcommunity.com/profiles/76561199467030286/ - teammate`s account
Nickname\ID Steam Горишко https://steamcommunity.com/profiles/76561199692306066/ Block Blast - teammate`s account
DayZ Launcher has encountered an unexpected error described below.
Sorry for the inconvenience.
Please report this on DayZ Feedback Tracker (http://feedback.dayz.com geometry dash lite). Thanks to you we may fix the issue faster!
no way 0xGreeny im having the same issues too. the seeds and fertilizer are just being dumped at this point for no gain, what a coincidence.
No, experimental crashes exactly the same way.
Tried my Arma3 and this also crashes with the same error when attempting to log in to server.
Seems to be a common fault.
Mar 11 2025
I am having the same issues as sileed. Garden plots are mostly eating seeds and fertilizer about 2/3 of the time.
I have the same issue.
My server doesn't have any modified weapon at all, but it crashes anyway.
All of the crashes have the same stack trace to the "SaveCurrentFSMState" function.
Hey, any insights/updates on this one? Much love <3
Hi, Geez. Thanks a lot, for answer.
Early, I updated driver for my GPU (GeForce GTX 1060 TI 6 GB), now I have latest driver version, but DAYZ doesn't work ((, also I remove all folders and reinstall 3 times DAYZ and it's the same.
Help, please may be it have some other problems??
Thank you for your help.
This is a live server, we're not in a position to remove mods. We've provided dump files for analysis in the hopes of narrowing down the issue, any information you can provide to this end would be appreciated, as we don't have access to the debugging symbols that you do.
Unfortunately there is no relevant info in the crash dumps.
I'm still experiencing this problem and want to share any information that I can that will help lead to a fix.
Do you run any other mods? Can you try to rever the server to completely vanilla setup?
In T189876#2769256, @Geez wrote:Hello CrazyC4rl.
This looks very similar to https://feedback.bistudio.com/T189830, in which the reporter mentions its possibly caused by the expansion mod. Please check if you run the mod and try to disable it. If the crashes no longer occur then the issue is in the mod and there is nothing we can do on our end.
Regards,
Geez
The server is not running expansion.
Resolved for the upcoming hotfix.
Hello CrazyC4rl.
This looks very similar to https://feedback.bistudio.com/T189830, in which the reporter mentions its possibly caused by the expansion mod. Please check if you run the mod and try to disable it. If the crashes no longer occur then the issue is in the mod and there is nothing we can do on our end.
Regards,
Geez
You will also note that the Clouds stayed at 100 until almost the last screenshot when I noticed the value dropping, even though the transition timer had reset at least once.
Our server has been plagued with long periods of constant rain like this where the clouds seem stuck at 70+ so all it does it rain, with brief periods where you see the rain value jump from 100 to almost nothing (which makes so sense. If it's going to move it should be gradual like the clouds). We haven't used cfgweather.xml since our last wipe (feb 11), so when I did enable it the other day I set Reset = 1, then changed it back to 0 before the next restart (we have a script that re-copies our custom xml each time the server shuts down before the .exe starts again.
copy of our cfgweather.xml attached, I did change the max windmagnitude to 5.0 from 20.0 to try to prevent the large changes in wind that again also occur all at once.
I made a clean new server with only @CF and @VPP and everything works as it should. I assume that the problem mentioned is from the Expansion mod. The expansion guys will have to update it.
Hello CooleMarty.
Does the game work on experimental?
I have done so months ago, and 4 of them using cheats are the same 4 from months ago since 1.26 and even before. So that means to me, nothing was done or investigated as they would see that for the last few months they are doing what I described above. It’s not just a me problem, they are ruining the game for everyone playing official, it’s impossible to have a team and have a base. Before 1.26 I fell in love
With dayz and official servers. Now we are forced to play modded community servers that we don’t enjoy as much as many of my team have stopped playing