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Actions ending with a lambda are crashing the server
Closed, ResolvedPublic

Description

The crash is not consistent, but the I'm getting the same call stack across multiple actions with the same concept.

Example:

Crash Call Stack:

MDMP Logset if needed:

Details

Severity
Crash
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 7
Category
General

Event Timeline

Put ClearInventoryReservationEx(action_data); before the Lambda and still crashes. Will try removing the ExtendActionJuncture next to see if that fixes it. If you have another potential solution I'd appreciate it.

Geez changed the task status from New to Assigned.Thu, Feb 27, 12:48 PM
Geez changed the task status from Assigned to Confirmed Internally.Mon, Mar 3, 11:46 AM
Funatic added a subscriber: Funatic.Mon, Mar 3, 9:45 PM

Copy and paste from other ticket

What i can confirm so far regarding CLIENT crashes, its related to attitional spawned in items (for our server with Dayz Editor loader), reducing spawned in items will lower the risk of client crashes, so it think it has to do something regarding network and network bubbles, most related to networkRangeFar

I'm new to this so not sure what this means at heart. Is there a solution or direction coming?

I admit I'm a little concerned that there's client crashing listed above, I've had none of that with my crash, just server crashes almost every hour on the hour. That just leaves me wondering if we have the same crash.

Again though I'm new here, if I need to provide more details and/or logs just let me know and I will be glad to!

Hi There.

After extensive testing, I discovered that custom map edits, loaded as .dze file, cause players to crash to desktop.

I was able to replicate back to back client crashes for myself, they happened during each and every test I did.

After I changed my modded locations from .dze to .c, the crashes stopped.

Also, i think ticket name is sort of wrong "Actions ending with a lambda are crashing the server" just change it to Client crashes :P
"

modded class YourActionName
{
	//your normal code up here or just nothing if you're overriding it

	override void RefreshActionJuncture(ActionData action_data)
	{
		//do nothing
	}
}

Here's the temporary solution which seemingly has no drawbacks that I've encountered.

Also no, @Funatic it's crashing servers as well. In my cases it was server crash.

i still feel like i got dragged into the wrong thread, you guys' crashes seem different than mine, and i'm not sure i even have that action listed anywhere that i've been able to find

Geez added a comment.Wed, Mar 5, 12:27 PM

@Geez
This issue is not a duplicate https://feedback.bistudio.com/T189561

According to the crash dumps provided it is related to this crash.

Ok, thank you for confirming that @Geez , please let us know if there is any more news on the issue or if additional information is needed.

_Reven_ added a subscriber: _Reven_.Thu, Mar 6, 2:32 AM
Geez closed this task as Resolved.Tue, Mar 11, 2:18 PM
Geez claimed this task.

Resolved for the upcoming hotfix.