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No Forced Weapon Raise
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Description

Hello,

I dont understand what is idea behind forced weapon raise.

It makes close combat and combat inside of buildings very hard, specially the corner peeking what is realistic.

Game system triggers this from fences, walls and most of the times even from windows.

There is mod to disable this which has 217k subs and this does not include how many servers are running own mods what disables this.

https://steamcommunity.com/sharedfiles/filedetails/?id=2098390861

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
Feature Request

Event Timeline

M4ketech created this task.Mar 8 2025, 3:41 PM

I really hope this is part of the big improvements of gunplay we can expect

I really hope this is part of the big improvements of gunplay we can expect

At this point when its been 7 years after community did ask ear plugs built in the game... We should not expect anything, we get maybe some new bullets and bullet drop dynamics 😆

Geez changed the task status from New to Feedback.Mar 10 2025, 4:39 PM

I really hope this is part of the big improvements of gunplay we can expect

At this point when its been 7 years after community did ask ear plugs built in the game... We should not expect anything, we get maybe some new bullets and bullet drop dynamics 😆

yeah I know.

I've been requesting basic push mechanics for at least a year.

Rly...Bohemia.... We asked to disable forced weapons rise and your solution is "a gradual pullback".

If this is solution for this problem...PLEASE test your pullback system with windows, fences and so on.

You did show only small animation happening in corner combat, but fences and windows are main problem.

If game thinks you are too close (and you have clear view over the fence), game says "NOPE SORRY, i will raise your weapon". This happens in combat = you are pretty sure dead.