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Feb 23 2025

Topotun added a comment to T183828: Limit override bug RegisterActions & RegisterRecipies.

This is actually a serious problem for modding

Feb 23 2025, 8:39 PM · DayZ
pngu added a comment to T189198: Suggestion: Bone Knife should be attachable to Rope Belt, Sheath and Assault Boots.

Agreed. Without wanting to derail this, I also feel like slightly larger bladed tools (Kukri, Machetes, Hatchet) should be attachable to the Rope Belt, but not the Sheath or Assault Boots. Maybe that's possible with the new backpack slot mechanic introduced in 1.27?

Feb 23 2025, 4:59 PM · DayZ
Sweetchilli added a comment to T189258: [Suggestion] New HUD visibility option "interactive only" between "on" and "off".

common sense idea to be honest having 3 options for all levels of immersion. i like this

Feb 23 2025, 4:55 PM · DayZ
pngu created T189258: [Suggestion] New HUD visibility option "interactive only" between "on" and "off".
Feb 23 2025, 4:47 PM · DayZ
EasyWhite added a comment to T142750: DayZ Crash.

You can close this one now)

Feb 23 2025, 10:48 AM · DayZ
EasyWhite updated the task description for T142750: DayZ Crash.
Feb 23 2025, 10:38 AM · DayZ
EasyWhite created T189255: New balaclava/ski mask model in 1.27.
Feb 23 2025, 10:33 AM · DayZ
intenso2891 added a comment to T188989: Need help with DayZ server crash (please).

@Geez any news? please help me

Feb 23 2025, 10:05 AM · DayZ Modding, DayZ
5Hawkstu added a comment to T186476: Nvidia APP Crashing DayZ.

So I was running the Nvidia app beta versions fine with DayZ all the way up until Frostline and Sakhal came out. After that 1.26 patch is the only time I started having the issues with Nvidia App & filters. Yes, disabling them fixes the issue, but I need to crisp up this dull looking game a little. Any ETA on a fix? To fix my problem initially uninstalled Nvidia App and reinstalled GeForce Experience. Now I do the recommended and turn off filters.

Feb 23 2025, 3:21 AM · DayZ
DJGRIM added a comment to T189213: DayZ launcher issue.

we already had that added prior to the issue

Feb 23 2025, 1:16 AM · DayZ

Feb 22 2025

OfficialWardog added a comment to T189202: Number of dice in version 1.17.

1.27 went onto experimental on 13 January, 40 days ago, waiting until a week before it goes live to test and requesting a niche issue to be fixed immediately; isn't good testing. Bohemia gives us plenty of time to test our mods and report issues between versions.

Feb 22 2025, 11:49 PM · DayZ
OldManvape added a comment to T189202: Number of dice in version 1.17.

Dayz fix something 127 so broken but hey push it out. Right typical dayz and wait they'll blame p3d not them

Feb 22 2025, 11:39 PM · DayZ
Nate_LapT added a comment to T189213: DayZ launcher issue.

You need to add in your serverdz file. steamProtocolMaxDataSize = 4000;

Feb 22 2025, 4:57 PM · DayZ
Nate_LapT created T189244: Weapon raise and Fire tick delay..
Feb 22 2025, 3:53 PM · DayZ
YouCanCallMeAlex added a comment to T188463: No stamina cost for prone and less problematic q-e spam.

Agreed!

Feb 22 2025, 10:54 AM · DayZ
OldManvape added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).
Feb 22 2025, 2:40 AM · DayZ

Feb 21 2025

NeoGame added a comment to T189202: Number of dice in version 1.17.

The servers are crashing, the problem is similar, I would like you to solve it before the patch

Feb 21 2025, 10:47 PM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.

Sorry i forgot to override something! Should work now when you update the mod and the key is also there now.

Feb 21 2025, 10:05 PM · DayZ
iceblade122 updated subscribers of T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.

Hey @Geez. Hope you're doing well. I was just wondering if this being "Reviewed" means it is scheduled to get added to the game?

Feb 21 2025, 9:27 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Btw, if i close the script editor after pressing F7 and start the script editor from workbench again, then all is good. But the error happens again after multiple time pressing F7.

Feb 21 2025, 2:57 PM · DayZ Modding, DayZ
Geez reopened T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time as "Assigned".
Feb 21 2025, 2:56 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Feb 21 2025, 2:55 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Feb 21 2025, 2:53 PM · DayZ Modding, DayZ
lobbysurfer added a comment to T188463: No stamina cost for prone and less problematic q-e spam.

Additional suggestion, it might be better to limit leaning to when the player is stationary or walking. Currently you can jog and lean. Though, with staminacost it would be still possible to retain the current gameplay on those servers where aim and movement are main focuses, as these servers have unlimited stamina

Feb 21 2025, 2:25 PM · DayZ
Sap3r added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

My own crate crashed out on spawn and on craft until i commented out healthLevels[]= from config.cpp

Feb 21 2025, 1:49 PM · DayZ
Geez added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Please upload the mdmp file

Minidump has been generated into the file C:\Users\RalfG\AppData\Local\DayZ Exp\workbenchApp_2025-02-21_10-56-34.mdmp

Feb 21 2025, 1:43 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

I have tried to clear the cache of the Workbench. Has not worked. C:\Users\%user%\AppData\Local\DayZ Exp

Feb 21 2025, 1:15 PM · DayZ Modding, DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Awesome, thanks. Will give it another go tonight.

Feb 21 2025, 1:13 PM · DayZ
Geez changed the status of T189220: picking up weapon sound from New to Awaiting internal Testing.
Feb 21 2025, 11:23 AM · DayZ
Geez changed the status of T189227: A question from New to Feedback.

Hello MilesDownshur.
Unfortunately this is not something I could answer.
Regards,
Geez

Feb 21 2025, 11:23 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

If things were properly networked based on the distance away from you, rather than just complete random is what it seems to be, then the slower networking wont actually be as visible to the average player. Instead though, you can be loading a base 900m away, while there is loot on the ground in front of you not rendered.

Feb 21 2025, 11:20 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

I am aware that lowering networkObjectBatchBandwidthLimit will introduce delayed networking, however it is currently the ONLY solution available to us to mitigate against constant network dsync (players rubber banding), along with manipulating the network bubble ranges.

Feb 21 2025, 11:15 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

@Geez

networkRangeClose = 15; //I lower this to stop the contents of storage from lagging players + its unnecessary to see contents beyond lootable range
networkRangeNear = 35; //I lower this because its pointless to have stashes, loose loot, visible to cheaters 150m away
networkRangeDistantEffect = 4000; //default
networkObjectBatchSendCreate = 10; //default
networkObjectBatchSendDelete = 500; //increased because deletions seemingly don't cause any dsync
networkObjectBatchCompute = 1000; //default
networkObjectBatchBandwidthLimit = 0.3; //lowered because there's SO many different networking problems that will randomly cause lag - Example: https://feedback.bistudio.com/T177400
//rest is default
networkObjectBatchEnforceBandwidthLimits = 1;
networkObjectBatchUseEstimatedBandwidth = 0;
networkObjectBatchUseDynamicMaximumBandwidth = 1;
networkObjectBatchLogSlow = 5;
Feb 21 2025, 11:11 AM · DayZ
TheBuster changed Severity from severity:none to severity:crash on T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.
Feb 21 2025, 11:08 AM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Problem was at the end not solved. This issue came back and i hope it will be resolved with new version.

Feb 21 2025, 11:07 AM · DayZ Modding, DayZ
Geez added a comment to T189210: Network Lag Changes.

Hello designful.
Can you please send us the server config with which you experience this problem?

Feb 21 2025, 10:57 AM · DayZ
Geez closed T170505: Remove the ability to check pulse if player is inside car as Resolved.
Feb 21 2025, 10:40 AM · DayZ
Geez changed the status of T189151: [DayZ EXP 1.27] No 'Get off' message on ladder from Feedback to Confirmed Internally.
Feb 21 2025, 10:38 AM · DayZ
Salutesh added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.

Feb 21 2025, 8:44 AM · DayZ
Nate_LapT added a comment to T185113: Mil FireDepartment windows can not be shot through.

Will this be fixed for 1.27?

Feb 21 2025, 2:48 AM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Feb 21 2025, 1:30 AM · DayZ

Feb 20 2025

DJGRIM added a comment to T189213: DayZ launcher issue.

Ive had this many mods and more on my servers for the past 3 years and its never created this issue until now so what has changed recently that would cause this?

Feb 20 2025, 11:49 PM · DayZ
MilesDownshur updated subscribers of T186547: SV98 Faulty Animation.

@Geez any update on this one?

Feb 20 2025, 9:28 PM · DayZ
MilesDownshur added a comment to T189220: picking up weapon sound .
Feb 20 2025, 9:23 PM · DayZ
MilesDownshur created T189227: A question.
Feb 20 2025, 9:15 PM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

The workshop mod appears to be missing the keys folder.

Feb 20 2025, 9:03 PM · DayZ
Kramtsov added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

Same

Feb 20 2025, 8:53 PM · DayZ
SloJnee added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

I also have a problem starting the server, it crashes

Feb 20 2025, 7:56 PM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

That’s great news. Thanks very much for that 👍

Feb 20 2025, 7:48 PM · DayZ
Salutesh added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Feb 20 2025, 7:28 PM · DayZ
Sweetchilli created T189220: picking up weapon sound .
Feb 20 2025, 7:01 PM · DayZ
Geez changed the status of T189213: DayZ launcher issue from New to Reviewed.

Thank you, this is a known problem. Having over 36 mods will produce this issue.
We are looking for ways to improve this.

Feb 20 2025, 3:46 PM · DayZ
DJGRIM added a comment to T189213: DayZ launcher issue.

We're running 54 mods plus a mod pack

Feb 20 2025, 3:44 PM · DayZ
Sap3r added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

Same problem

Feb 20 2025, 2:19 PM · DayZ
Geez added a comment to T189213: DayZ launcher issue.

Hello DJGRIM.
Do you run more than 36 mods at a time?

Feb 20 2025, 1:57 PM · DayZ
Geez changed the status of T189133: cfgweather.xml Provided has incorrect settings. from Assigned to Confirmed Internally.
Feb 20 2025, 1:51 PM · DayZ
DJGRIM created T189213: DayZ launcher issue.
Feb 20 2025, 12:31 PM · DayZ
BGZ added a comment to T189202: Number of dice in version 1.17.

+1, same issue here with some mods exceeding this limit

Feb 20 2025, 12:17 PM · DayZ
eas1ly added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

I have the same problem.

Feb 20 2025, 11:58 AM · DayZ
Topotun added a comment to T189202: Number of dice in version 1.17.

Same problem

Feb 20 2025, 11:52 AM · DayZ
Topotun added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

Server crashed, i have the same problem

Feb 20 2025, 11:49 AM · DayZ
Geez changed the status of T189208: Freezes from New to Assigned.
Feb 20 2025, 11:42 AM · DayZ
vkantik added a comment to T189202: Number of dice in version 1.17.

Hello Bohemia. Have same problem with my buildings. We have only 5 days to resolve this situation. Help us!

Feb 20 2025, 11:36 AM · DayZ
dosspektor added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

I have the same problems, and the server crashes. The only way out is to wipe the server

Feb 20 2025, 11:35 AM · DayZ
Sap3r added a comment to T189202: Number of dice in version 1.17.

Same problem, needs to be fixed

Feb 20 2025, 11:19 AM · DayZ
Geez closed T188467: [1.27 Experimental] Continuous repair animation circle indicator plays one (1) more time than needed/accurate as Resolved.

Resolved in 1.27 stable

Feb 20 2025, 11:17 AM · DayZ
Geez closed T188441: New Ducktape Repair animation as Resolved.

Resolved for stable 1.27

Feb 20 2025, 11:16 AM · DayZ
Geez closed T188552: Unlimited swim stamina when holding down shift. as Resolved.

Resolved for 1.27 stable.

Feb 20 2025, 11:16 AM · DayZ
Geez changed the status of T188688: M79 - Wrong shot trajectory from Awaiting internal Testing to Feedback.
Feb 20 2025, 11:15 AM · DayZ
Geez closed T188867: Land_Prison_Side Incorrect loot point positions as Resolved.

Resolved for 1.27 stable.

Feb 20 2025, 11:14 AM · DayZ
Sap3r renamed T122396: outdated from Breaking Host rules & Selling stuff to outdated.
Feb 20 2025, 11:14 AM · DayZ
Geez changed the status of T189189: Certain lootpoint in Land_Ship_Big_Castle are inaccessible from Awaiting internal Testing to Reviewed.

Hello Traqu.
We have tested this but we were unable to find any issues.
Regards,
Geez

Feb 20 2025, 11:06 AM · DayZ
Geez changed the status of T189206: Damage zones disable when inventory slots are occupied (bone link issue) from New to Assigned.
Feb 20 2025, 11:02 AM · DayZ Modding, DayZ
Geez changed the status of T189203: Attaching magazine ignores CanLoadBullet() in WeaponManager from New to Assigned.
Feb 20 2025, 11:01 AM · DayZ Modding, DayZ
Geez changed the status of T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly. from New to Awaiting internal Testing.
Feb 20 2025, 10:59 AM · DayZ
Geez changed the status of T189211: 1.27 EXP - Pipe with valve has wood fire collision sounds from New to Awaiting internal Testing.
Feb 20 2025, 10:58 AM · DayZ
Geez changed the status of T189210: Network Lag Changes from New to Feedback.
Feb 20 2025, 10:50 AM · DayZ
Geez added a comment to T189196: Small Train Station: Both inside doors' sounds are panned wrong.

Thank you!

Feb 20 2025, 10:37 AM · DayZ
Geez changed the status of T186338: Construction lights "click" every time i log in next to one from Awaiting internal Testing to Confirmed Internally.
Feb 20 2025, 10:34 AM · DayZ
Myrtan added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

I have the same issue.
Everything works fine in 1.26, but in 1.27 it doesn't. When I try to install the locker server goes down.

Feb 20 2025, 10:22 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

Something you can also add is a boolean that allows/disallows a containers contents to be networked. A good example of something you can apply this to would be a barrel. Opening the barrel would begin the networking the contents to networkRangeNear like it already does, and closing it would clear it up. This would make it so inactive storage doesn't waste server/client resources.

Feb 20 2025, 9:35 AM · DayZ
Nate_LapT renamed T189211: 1.27 EXP - Pipe with valve has wood fire collision sounds from Pipe with valve has wood fire collision sounds to 1.27 EXP - Pipe with valve has wood fire collision sounds.
Feb 20 2025, 9:04 AM · DayZ
Nate_LapT created T189211: 1.27 EXP - Pipe with valve has wood fire collision sounds.
Feb 20 2025, 9:04 AM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

The exact same happens also on 1.26
Happened to me for weeks with the the tool slot (eg Hatchet) on the one backpack on KarmaKrew where you can attach buttons, a plastic bottle and a small tool.

Feb 20 2025, 8:16 AM · DayZ
LBmaster added a comment to T189142: All remaining DayZ Compiler undetected syntax errors.

https://feedback.bistudio.com/T162283 this is also still a thing. I reported it more than 3 years ago and it's super simple to reproduce and probably also to fix

Feb 20 2025, 7:51 AM · DayZ Modding, DayZ
FR0STY5STAR added a comment to T189200: Filter bottle does not remove disease agents from water when transfering to another container.

I can confirm, gathered snow with filtering bottle and poured it to water bottle, got cholera after drinking water bottle.

Feb 20 2025, 7:33 AM · DayZ
YouCanCallMeAlex added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

The exact same happens also on 1.26
Happened to me for weeks with the the tool slot (eg Hatchet) on the one backpack on KarmaKrew where you can attach buttons, a plastic bottle and a small tool.

Feb 20 2025, 3:55 AM · DayZ
YouCanCallMeAlex added a comment to T189196: Small Train Station: Both inside doors' sounds are panned wrong.

Re checked, still could not reproduce the issue unfortunately.
Can you please check on experimental as well?

Feb 20 2025, 3:46 AM · DayZ
designful created T189210: Network Lag Changes.
Feb 20 2025, 3:24 AM · DayZ
ArtemDozhd added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

I confirm the problem

Feb 20 2025, 3:23 AM · DayZ

Feb 19 2025

h4rdpr0 added a comment to T189202: Number of dice in version 1.17.

I have the same problem with my Base Building mod if the number of SkeletonBones[] in model.cfg exceeds 138

Feb 19 2025, 11:55 PM · DayZ
BaconBuns added a comment to T189208: Freezes .

reinstalled Steam and Dayz still same result game playes 2 min then freezes I give up

Feb 19 2025, 11:11 PM · DayZ
BaconBuns added a comment to T189208: Freezes .

2 min before crash now, this is from stable 1.27 official server de.

Feb 19 2025, 8:09 PM · DayZ
BaconBuns created T189208: Freezes .
Feb 19 2025, 6:36 PM · DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Feb 19 2025, 6:28 PM · DayZ Modding, DayZ
Bloodshot_vp renamed T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly. from Experimental 1.27 - Equipment bar no longer support extra player slots correctly. to Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..
Feb 19 2025, 5:37 PM · DayZ
Bloodshot_vp created T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..
Feb 19 2025, 5:34 PM · DayZ
Genriet1 edited Additional Information on T189206: Damage zones disable when inventory slots are occupied (bone link issue).
Feb 19 2025, 5:32 PM · DayZ Modding, DayZ
Genriet1 edited Additional Information on T189206: Damage zones disable when inventory slots are occupied (bone link issue).
Feb 19 2025, 5:31 PM · DayZ Modding, DayZ
Genriet1 renamed T189206: Damage zones disable when inventory slots are occupied (bone link issue) from Damage Zones Disable When Inventory Slots Are Occupied (Bone Link Issue) to Damage zones disable when inventory slots are occupied (bone link issue).
Feb 19 2025, 5:15 PM · DayZ Modding, DayZ