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[1.27 Experimental] Continuous repair animation circle indicator plays one (1) more time than needed/accurate
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Description

When repairing items, the circular indicator thingy in the center of the UI plays an additional time after maximum repair state has already been reached (e.g. repairing your shoes from "damaged" to "worn" makes the circle spin twice).

This appears to happen with all clothing items except for the "improvised" ones crafted using rags.

The item used for repair does not seem to lose some of its "percentage left" due to this, e.g. you can have a sewing kit with two repairs left in it (50%), using it to repair a shirt from "damaged" to "worn" will yield two full revolutions of the circle but still leave 25% remaining in the sewing kit.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Linux x64
Operating System Version
n/a
Category
Visual-GUI
Steps To Reproduce
  1. Get a damaged piece of clothing
  2. Repair it using the appropriate item
  3. The circular progress bar in the center of the UI will spin twice when the item was repaired from "damaged" to "worn", three times when repaired from "badly damaged" to "worn"

Event Timeline

pngu created this task.Sun, Jan 19, 12:52 PM