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Bug in Experimental 1.27.159223; class RepairPlanks doesn´t abort if ingredient[0] reaches 0 quantity
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Description

This bug is in the current experimental build 1.27.159223;
The new class RepairPlanks for repairing WoodenCrate and SeaChest with WoodenPlank has an issue.
It does not properly stop the repairingaction when the player runs out of WoodenPlank. The Action stops one circle to late. This enables the player to repair the WoodenCrate and SeaChest further then intended.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Category
General
Steps To Reproduce
  1. have a damaged or badlydamaged SeaChest or WoodenCrate
  2. have WoodenPlank with 2 quantity
  3. Repair Container with WoodenPlank
  4. since one repaircircle cost 2 WoodenPlank, the action should stop after one circle, but the player is able to repair 2 circles long
Additional Information

This also works with more then 2 WoodenPlank, the action will always do one circle more then it should.

Event Timeline

Eraki created this task.Sat, Jan 18, 4:51 PM