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Damage zones disable when inventory slots are occupied (bone link issue)
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Description

I brought back the vanilla internal organs and added some new ones, but I ran into a strange issue. If any inventory slot linked to a damage zone is occupied, it disables other damage zones connected to the same bone.


In my case, the Torso damage zone caused all internal organs linked to the spine bones to be disabled whenever one of these slots was filled: inventorySlots[] = { "Vest", "Body", "Back", "Hips" };
What I Tried:

  • Renaming Internal Organs: I gave the internal organs random names, thinking it was old code for organs. This didn’t help.
  • Changing Bone Attachments: I moved some internal organs to a different bone (the foot) to see what would happen.

Result: The organs connected to the foot worked fine, but the ones linked to the spine were still disabled when I equipped something in the Torso slots.
It seems like if a damage zone has inventory slots and any of those slots are occupied, all other zones linked to the same bone get disabled.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
10.0.26100
Category
General
Steps To Reproduce

Use my model or define vanilla model organs as damagezones

Additional Information

Some tests (shooting in the same place):

Event Timeline

Genriet1 created this task.Wed, Feb 19, 5:12 PM
Genriet1 renamed this task from Damage Zones Disable When Inventory Slots Are Occupied (Bone Link Issue) to Damage zones disable when inventory slots are occupied (bone link issue).
Genriet1 edited Additional Information. (Show Details)Wed, Feb 19, 5:31 PM
Genriet1 edited Additional Information. (Show Details)
Geez changed the task status from New to Assigned.Thu, Feb 20, 11:02 AM