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Aug 12 2024

ModernistTT created T183643: Add unused coyote brown and khaki carrier rig textures..
Aug 12 2024, 9:55 PM · Arma 3
dedmen changed the status of T180975: setUnitLoadout recreates backpack if nil is provided from New to Feedback.
Aug 12 2024, 5:17 PM · Arma 3
johnb43 added a comment to T182949: vehicleCargoEnabled returns true on "B_MBT_01_TUSK_F".

Thanks for clarifying.
Is there any chance that it could be updated to return false when it's not capable, despite not being part of the original intent/design?

Aug 12 2024, 1:53 PM · Arma 3
denoreing created T183631: Matcha Slim | Matcha Slim Avis | Matcha Slim Site Officiel 2024.
Aug 12 2024, 1:53 PM · Arma 3 Creator DLC - CSLA Iron Curtain
dedmen added a comment to T182730: Crashes on the briefing screen for supply ambush after bomos.

I know this bug. But I don't know why it happens. We've had reports for over 2 years and I cannot reproduce it. It doesn't happen to me.

Aug 12 2024, 1:34 PM · Arma 3
dedmen closed T182783: 0xC0000409 STACK_STATUS_BUFFER_OVERRUN on profiling build as Resolved.

Was caused by invalid start parameters. Something like -mod= that should have an argument, but doesn't.

Aug 12 2024, 1:18 PM · Arma 3
dedmen changed the status of T182839: Arma 3 crash - 0xC0000005 - STATUS_ACCESS_VIOLATION from New to Need More Info.

First one
"Include file x\cba\addons\main\script_macros_common.hpp not found."
Missing mod.

Aug 12 2024, 1:14 PM · Arma 3
helmi77 created T183629: Crash during briefing of "Blackfoot down".
Aug 12 2024, 1:13 PM · Arma 3
dedmen closed T73471: IN-GAME marker needs whole refurbishment as Resolved.

ACE Mod implements rotating and moving and easier type selection.

Aug 12 2024, 12:53 PM · Arma 3
dedmen closed T126667: Marker Text Misaligned as Resolved.
Aug 12 2024, 12:52 PM · Arma 3
dedmen changed the status of T182946: getLoadedModsInfo reports CDLC as non-official when loaded using ModLauncherList in Arma3.cfg from New to Feedback.

Should be fixed next profiling branch, I have not tested it.

Aug 12 2024, 12:25 PM · Arma 3
dedmen changed the status of T182949: vehicleCargoEnabled returns true on "B_MBT_01_TUSK_F" from New to Feedback.

All that command does, is read
"vehicleTransportingDisabled" config entry or previously set via https://community.bistudio.com/wiki/enableVehicleCargo

Aug 12 2024, 12:13 PM · Arma 3
dedmen closed T182964: Arma 3 Website RSS feed malformed as Resolved.
Aug 12 2024, 12:06 PM · Arma 3
dedmen closed T183540: lost Connection then crashed as Resolved.

It is a remoteExec for BIS_fnc_setTaskLocal.
The "mini"-dump doesn't contain enough information to see why this crashes.
It could be related to one bug that was already fixed on profiling branch. I'll assume that's the case

Aug 12 2024, 12:04 PM · Arma 3
dedmen changed the status of T183544: "_thisScript" variable not available in Waypoint scripts from Need More Info to Feedback.
Aug 12 2024, 11:47 AM · Arma 3
dedmen added a comment to T183544: "_thisScript" variable not available in Waypoint scripts.

Also inconsistent, as scheduled scripts in general should have _thisScript. So you'd assume that if canSuspend, that you can access _thisScript too.
remoteExec and particle scripts and init.sqf and action scripts were also missing it.

Aug 12 2024, 11:43 AM · Arma 3
veteran29 added a comment to T183544: "_thisScript" variable not available in Waypoint scripts.

To be able to detect when a current waypoint is changed or deleted when using Per frame handler / unscheduled for waypoint logic (in most performant way, could probably be done by checking currentWaypoint).

Aug 12 2024, 11:41 AM · Arma 3
Morganhodkiewicz added a comment to T183229: Handledamage _directHit is always true if instigator is remote.
Aug 12 2024, 11:28 AM · Arma 3
dedmen closed T183567: crashing when im playing as Resolved.

First crash.
Bug in mod that adds dbo_base_Cargo
That vehicle has no model.

Aug 12 2024, 11:06 AM · Arma 3
TRAGER created T183621: Camouflage variant of RPG-42 is protected weapon for no technical reason.
Aug 12 2024, 8:19 AM · Arma 3
BIS_fnc_KK changed the status of T183544: "_thisScript" variable not available in Waypoint scripts from New to Need More Info.
Aug 12 2024, 2:24 AM · Arma 3
BIS_fnc_KK added a comment to T183544: "_thisScript" variable not available in Waypoint scripts.

Why do you need the _thisscript in here?

Aug 12 2024, 2:23 AM · Arma 3

Aug 11 2024

BIS_fnc_KK added a comment to T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.

Vehicle chat changes reverted due to alternative use cases for the channel Revision: 152113

Aug 11 2024, 3:29 PM · Arma 3
TRAGER added a comment to T180412: Weapon's bipods sounds are no audible for other players.

I would also like to note that all other weapon sounds can be heard by other players: switching range on iron sight, switching fire selector. It seems that only the sounds of the bipod cannot be heard

Aug 11 2024, 10:50 AM · Arma 3

Aug 10 2024

BIS_fnc_KK closed T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that as Resolved.
Aug 10 2024, 8:44 PM · Arma 3
BIS_fnc_KK closed T183117: HandleHeal doesn't trigger when commanding unit to heal at a vehicle as Resolved.
Aug 10 2024, 8:44 PM · Arma 3
BIS_fnc_KK closed T182892: HandleHeal ignores return value as Resolved.
Aug 10 2024, 8:44 PM · Arma 3
BIS_fnc_KK claimed T183544: "_thisScript" variable not available in Waypoint scripts.
Aug 10 2024, 8:44 PM · Arma 3
honger created T183586: Can't bind mouse buttons #4-#8 to Zeus controls.
Aug 10 2024, 8:18 PM · Arma 3
wondmen34 created T183567: crashing when im playing.
Aug 10 2024, 4:33 PM · Arma 3
SaMatra added a comment to T180975: setUnitLoadout recreates backpack if nil is provided.

I think checking if input backpack was nil as a flag to keep old backpack would be the best solution here. Best backwards compatibility-wise.

Aug 10 2024, 1:20 PM · Arma 3
demicanadian created T183558: Launcher error.
Aug 10 2024, 10:07 AM · Arma 3

Aug 9 2024

veteran29 created T183544: "_thisScript" variable not available in Waypoint scripts.
Aug 9 2024, 8:13 PM · Arma 3
Edwardsk renamed T183540: lost Connection then crashed from lost Connection the crashed to lost Connection then crashed.
Aug 9 2024, 5:44 PM · Arma 3
Edwardsk created T183540: lost Connection then crashed.
Aug 9 2024, 5:43 PM · Arma 3
Machu13 renamed T85309: deleted from Sound system crash when join game server. to deleted.
Aug 9 2024, 3:15 PM · Arma 3
sulo167 added a comment to T177861: Being unconscious makes (scripted) sounds to be played muffled even if the source of the sound is your own unit.
Aug 9 2024, 4:23 AM · Arma 3

Aug 8 2024

b.mayr.1984 updated subscribers of T175116: Zeus interface does not render markers of type POLYLINE.

@dedmen LGTM

Aug 8 2024, 4:21 PM · Arma 3

Aug 7 2024

johnb43 added a comment to T182892: HandleHeal ignores return value.

As far as I have been able to test in 2.17.152062, this now works as advertised.

Aug 7 2024, 12:56 PM · Arma 3
johnb43 added a comment to T183117: HandleHeal doesn't trigger when commanding unit to heal at a vehicle.

As far as I have been able to test in 2.17.152062, this now works as advertised.

Aug 7 2024, 12:56 PM · Arma 3
johnb43 added a comment to T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that.

As far as I have been able to test in 2.17.152062, this now works as advertised.

Aug 7 2024, 12:56 PM · Arma 3
suriepolex added a comment to T183118: Remote explosive indirectHit falloff inconsistent/reversed.
Aug 7 2024, 10:40 AM · Arma 3
Ansible2 added a comment to T175428: "Put" Eventhandler Does Not Fire For Containers.

Tested this on DEV and Profiling branches. Still reproducing the bug.

Aug 7 2024, 3:58 AM · Arma 3

Aug 6 2024

Freddo3000 added a comment to T182964: Arma 3 Website RSS feed malformed.

We've removed the use of & as a quick fix, does that work for you?

Aug 6 2024, 11:04 PM · Arma 3
LouMontana added a comment to T182964: Arma 3 Website RSS feed malformed.

(can an && escape exist?)

Aug 6 2024, 5:45 PM · Arma 3
kuzyn added a comment to T120523: Terrain Builder Right-Click Option "Select Contained Terrain Vertices" works only once.

I would like to ask again if it will be fixed?
There are already some updates for TB, more should come post 1.26 if I understand correctly. What about this one?

Aug 6 2024, 4:04 PM · Arma 3
dedmen added a comment to T174935: [Feature Request] Unloaded EventHandler.

Checked the code, it is definitely loading it like the other events.
If you can give me a example config to try it I can try, but from what I can see it should be working fine.

Aug 6 2024, 3:31 PM · Arma 3
dedmen added a comment to T180975: setUnitLoadout recreates backpack if nil is provided.

Would you expect the same to happen when doing this

l = getUnitLoadout player;
player setUnitLoadout l;

When not setting it to nil, but just leaving it unchanged. Would you also expect it to keep the game backpack?

Aug 6 2024, 2:59 PM · Arma 3
-Ben- added a comment to T183118: Remote explosive indirectHit falloff inconsistent/reversed.

My graph seems a little different to your test, but still looks appropriate.

Aug 6 2024, 2:37 PM · Arma 3
dedmen changed the status of T175428: "Put" Eventhandler Does Not Fire For Containers from Assigned to Feedback.
Aug 6 2024, 1:41 PM · Arma 3
dedmen changed the status of T175116: Zeus interface does not render markers of type POLYLINE from New to Feedback.
Aug 6 2024, 1:40 PM · Arma 3
DnA added a comment to T182964: Arma 3 Website RSS feed malformed.

We've removed the use of & as a quick fix, does that work for you?

Aug 6 2024, 11:09 AM · Arma 3
necounde created T183401: https://insulinorm.kaufen/.
Aug 6 2024, 10:51 AM · Arma 3 Creator DLC - CSLA Iron Curtain
dedmen merged T81622: Make it possible to Duck when Tank hatch is opened into T60152: [Feature request] Duck / take cover in vehicles.
Aug 6 2024, 10:15 AM · Arma 3
dedmen merged task T81622: Make it possible to Duck when Tank hatch is opened into T60152: [Feature request] Duck / take cover in vehicles.
Aug 6 2024, 10:15 AM · Arma 3
MaxP added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

Ah, yeah, seems like those are ACE markers :)
I've gotten so used to it that I forgot it wasn't standard :) No more questions, sorry for bothering.

Aug 6 2024, 12:13 AM · Arma 3

Aug 5 2024

BIS_fnc_KK added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

With standard marker tools available on the map

Aug 5 2024, 11:54 PM · Arma 3
dedmen changed the status of T183162: Game runs out of memory and crashes when zooming out or panning the map in a very large terrain from New to Feedback.

Especially your northern edge is totally messed up.
Some of the terrain heights up there are NaN.

Aug 5 2024, 5:56 PM · Arma 3
dedmen added a comment to T183162: Game runs out of memory and crashes when zooming out or panning the map in a very large terrain.

"Out of memory (requested -788108 KB).\n footprint 50066368 KB.\n pages 131072 KB.\n"

Ah yes. The good old -788MB of memory. A true classic.

Aug 5 2024, 3:29 PM · Arma 3
dedmen closed T183247: Game Crashes Sometimes In Campaign Mode as Resolved.
Aug 5 2024, 3:04 PM · Arma 3
dedmen added a comment to T183247: Game Crashes Sometimes In Campaign Mode .

Ah the good old map icon crash.
Have seen it before, don't know what causes it and cannot reproduce it.
You could try switching to profiling branch, its possible that the fixes on there might affect this crash too.

Aug 5 2024, 2:26 PM · Arma 3
MaxP added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

Aug 5 2024, 1:58 PM · Arma 3
MaxP added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

How do you create marker with an angle?

With standard marker tools available on the map (sorry, I didn't notice it before)

Aug 5 2024, 1:55 PM · Arma 3
BIS_fnc_KK added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

No, of course no :)
I specifically tested with the marker rotated.

Aug 5 2024, 1:21 PM · Arma 3
BIS_fnc_KK changed the status of T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels from New to Feedback.
Aug 5 2024, 1:18 PM · Arma 3
BIS_fnc_KK added a comment to T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.

Revision: 152084

Aug 5 2024, 1:18 PM · Arma 3
dedmen closed T183230: The game is starting but crusing. 0xC0000005 as Resolved.

Never seen that before. But google results are pretty clear its some thing that causes alot of issues.
https://www.google.com/search?q=%22EZFRD64%22

Aug 5 2024, 1:06 PM · Arma 3
dedmen closed T183165: Crash to desktop from DLC as Resolved.

A UI element was deleted while you were mousing over it.
This crash was already fixed a couple months ago and the fix is available on profiling branch.

Aug 5 2024, 12:59 PM · Arma 3
dedmen changed the status of T183037: missionProfileNamespace not automatically saved on leaving the game/server from New to Feedback.
Aug 5 2024, 12:52 PM · Arma 3
-Ben- added a comment to T183118: Remote explosive indirectHit falloff inconsistent/reversed.

Excellent. That falloff look a lot more sensible now.

Aug 5 2024, 11:52 AM · Arma 3
dedmen changed the status of T183118: Remote explosive indirectHit falloff inconsistent/reversed from New to Feedback.
Aug 5 2024, 11:37 AM · Arma 3
dedmen added a comment to T183118: Remote explosive indirectHit falloff inconsistent/reversed.

Aug 5 2024, 11:35 AM · Arma 3
dedmen added a comment to T183118: Remote explosive indirectHit falloff inconsistent/reversed.

Objects, shield other objects behind them.
The game checks, how visible the CenterOfMass of the building is, when viewing from the position of the explosion.

Aug 5 2024, 11:31 AM · Arma 3
dedmen closed T183374: A marker direction taken from MarkerCreated EH is always zero as Resolved.

Client1:

addMissionEventHandler ["MarkerCreated", { 
    params ["_marker", "_channel", "_owner", "_local"]; 
    systemChat str markerDir _marker;
}];
Aug 5 2024, 10:44 AM · Arma 3
dedmen closed T183372: Error code: 0x0000DEAD -, (0x0000016A) as Resolved.
Aug 5 2024, 10:23 AM · Arma 3
dedmen closed T183296: Cloudanbieter wird nicht ausgeführt as Resolved.

Disable one-drive.

Aug 5 2024, 10:20 AM · Arma 3
TRAGER added a comment to T124855: Sound bug with plane.

For some reason there is a delay for the sound. When jet enters in the target's hearing range, only after a few seconds (about 17 I think) sounds from its engines appear, usually during this time jet leaves and we received such sound behavior.
Make sure of this we can by attaching jet to the approaching of the target's hearing range and waiting until the target start hear engines, then continue the approach to the target; in this case, all sounds will work
see https://www.youtube.com/watch?v=LfF4gJQz6m0

Aug 5 2024, 10:04 AM · Arma 3
TRAGER added a comment to T124855: Sound bug with plane.

Neophron, Xi'An, Buzzard, Blackfish do not have such problems seems because they use the old way of sounds in the configuration. The new ones are soundSets and have the above noted problems
Reading the configuration you can find out that the Jet should be audible starting from 5000 km from rear and front
This is not happening even close, watch the video: the sound you will hear comes from the player at the airport (all external sounds are off so you will only hear the jet sounds)

https://youtu.be/e-Hcm_X-PKU

the first sound responce in video at 00:34 time code

Aug 5 2024, 7:59 AM · Arma 3
NathanRedbeard added a comment to T139085: Rhino MGS engine sound bug.

I've had the same issue as have other players in my little happy group. The videos I've attached are Arma 3 with the Western Sahara, Reaction Forces and Global Mob CDLCs running, zero mods. PLEASE GOD TURN YOUR VOLUME DOWN BEFORE WATCHING THEM.

Aug 5 2024, 1:55 AM · Arma 3
MaxP added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

No, of course no :)
I specifically tested with the marker rotated.

Aug 5 2024, 1:45 AM · Arma 3
BIS_fnc_KK added a comment to T183374: A marker direction taken from MarkerCreated EH is always zero.

is the marker created with dir 0?

Aug 5 2024, 12:00 AM · Arma 3

Aug 4 2024

MaxP created T183374: A marker direction taken from MarkerCreated EH is always zero.
Aug 4 2024, 9:11 PM · Arma 3
TeaOwl added a comment to T183372: Error code: 0x0000DEAD -, (0x0000016A).

Issue resolved.
Uninstal One-drive, Verify files, Re-install One Drive, Open One drive, Verify files again(number of files will have increased) Try play.

Aug 4 2024, 8:09 PM · Arma 3
TeaOwl created T183372: Error code: 0x0000DEAD -, (0x0000016A).
Aug 4 2024, 7:26 PM · Arma 3
TRAGER added a comment to T164449: 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy.

Here is a version of the prove video without shot sounds so you can hear only echoes (tails) sounds
= https://youtu.be/UeHAksqCHzM =

A video with vanilla example of a weapon whose sound set has the correct value will be very useful I think → https://youtu.be/G6Ttod9sGPs
Watch the video, this is the class LMG65mmBody_tail_SoundSet, its vanilla value is frequencyRandomizer=1; and this is correct, there is no glitches in the echo sound. Let's change the value to 0, and then glitches appears, same glitches as for sound set classes ​​where in the table column from ticket description «has frequencyRandomizer param ?» has "no"
Same we can do with e.g. Rifle_Tail_Base_SoundSet, then most rifles will have same glithes

Aug 4 2024, 2:45 PM · Arma 3
TRAGER added a comment to T164449: 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy.

Here is a version of the prove video without shot sounds so you can hear only echoes (tails) sounds

https://youtu.be/UeHAksqCHzM

Aug 4 2024, 2:09 PM · Arma 3
BIS_fnc_KK added a comment to T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.

1, 2 yes
3 no

Aug 4 2024, 1:16 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56551 on T179942: Radio/Chat channels suggestions: possible bug, hide useless, ability be heard in direct voice while talking to radio channels.
Aug 4 2024, 1:15 AM · Arma 3

Aug 3 2024

BIS_fnc_KK added a comment to T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.

if shell is scripted maybe. The shell sound starts playing about 5 seconds before it hits the ground, the time is calculated via speed and distance, so if shell is scripted it might not play the effect

Aug 3 2024, 9:16 PM · Arma 3
UltraKnuckles29 added a comment to T183332: Serveur nitrado Crash.

les log du crash

Aug 3 2024, 12:23 AM · DayZ
UltraKnuckles29 created T183332: Serveur nitrado Crash.
Aug 3 2024, 12:01 AM · DayZ

Aug 2 2024

udaray added a comment to T141685: With some trickery, it used to be possible to place fences horizontally and at weird angles. Please return this functionality! (DAYZ SA).
Aug 2 2024, 7:36 PM · Arma 3
WillKMJ added a comment to T160321: [Feature Request] Scripting Command: setAngularVelocity.

At distance orientation is still not interpolated based on angular velocity which causes jumping/stuttering in orientation

Aug 2 2024, 6:59 PM · Arma 3
TRAGER added a comment to T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.

Are there any situations coded to prevent these sounds from playing?
I noticed while playing KOTH that artillery shells will play these sounds not on every incoming
No repro found, so want to ask about restrictions, maybe sound source limits...

Aug 2 2024, 6:06 PM · Arma 3
ElRabito created T183318: Client opening closing Inventory causes object not found spam on Server..
Aug 2 2024, 4:36 PM · Arma 3
bitcoindecode created T183316: Bitcoin Decode Erfahrungen| Die offizielle Website 【Aktualisiert im Jahr 2024】-Bitcoin Decode !!.
Aug 2 2024, 2:36 PM · Arma 3 Creator DLC - CSLA Iron Curtain
TRAGER created T183309: Promet 6.5 assault rifle uses wrong shot sound set for full auto fire mod.
Aug 2 2024, 5:45 AM · Arma 3

Aug 1 2024

razgim444 added a comment to T182822: Script errors related to format command optimizations.
Aug 1 2024, 11:29 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

rev 152072

Aug 1 2024, 8:55 PM · Arma 3
BIS_fnc_KK added a comment to T165080: Side panel gps map icons rotating incorrectly.

Ok, a compromise, both drawRectangle and drawElipse will be defaulted to follow map but will have optional bool not to follow, since the most common usage is to mark area so it doesnt make sense it will not rotate with map. drawIcon will not be changed, because most common use to mark something with icon you want to stay vertical like tactical ping for example. This could be changed with adding ctrlMapDir to angle

Aug 1 2024, 8:31 PM · Arma 3