DayZReport_Log_20231125T162153_pibla.zip27 MBDownload
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Nov 25 2023
Nov 25 2023
TheDroGod changed Severity from severity:none to severity:major on T177472: DayZ_x64.exe- System Error.
Uploading crash report
Unknown Object (User) updated the task description for T177465: Quilted jacket zipper not closed.
Unknown Object (User) created T177465: Quilted jacket zipper not closed.
Nov 24 2023
Nov 24 2023
No, we would like a video of how the skybox looks for you during the gameplay.
oldmann1991 added a comment to T177453: Our clan got killed in seconds. I logged in with my second account and got killed in my base without any player inside. .
Short update, all our stashes were found even those underneath bushes etc. we really enjoyed going back to vanilla. just started building our base. my mate is now online right now. they destroyed our walls. Its just unfair cheaters destroy the fun.
freerider3434 added a comment to T158378: Reload weapon with another mag with "hold r" keybinding problem.
@Geez Thanks for the update!
So you want a video of me getting nauseous, having some kind of headache and being on the verge of puking because of the spinning skybox introduced in the last update that is giving me motion sickness ? Its weird !
Can you please show us a video of the problem? Because the movement of the sky is minimal.
In T177431#2536446, @Geez wrote:Hello Walde.
Are you playing on a modded server of some sort?
VTrayxX added a comment to T177401: The game crashes randomly when I walk around on a community server with a few mods.
I uninstalled fortnite but didnt help
In T175268#2536550, @Artem1995 wrote:Geez tell me at least approximately, will it be fixed before the new year? Or is it unlikely?
Actually I just thought, the flashbang and other explosives in general should defintely give the "ringing" ears effect if they blow up near you even if it doesn't directly hit you. This would be a nice touch to the realism / immersion but also would be a nice buff for the flashbang, meaning even if you don't directly blind them, you can give them distorted audio queues just by chucking flashbangs near them.
Geez tell me at least approximately, will it be fixed before the new year? Or is it unlikely?
"the problem is not solved!"
In T158378#2536312, @freerider3434 wrote:In T158378#2448833, @Geez wrote:In T158378#2448825, @Slivo wrote:Thanks for the update !
Any chance the priority of this bug could be rechecked ? It feel like it's lost at the bottom of the backlogThe devs would like to address this for the 1.22 update.
@Geez Hi Geez, could you pleaase tell us if this issue might finally be on the menu, now another 2 patches later? I really find this to be quite a severe bug, as it has direct and constistent impact on the core mechanic of gunplay.
Hello everyone.
We are aware of this issue and we are working on a fix.
Geez changed the status of T175268: Colossal desync while hitting thin surface from Awaiting internal Testing to Acknowledged.
Geez changed the status of T177431: Rotative Skyboox leads to motion sickness from New to Need More Info.
Hello Walde.
Are you playing on a modded server of some sort?
Geez changed the status of T177417: Aiming sensitivity setting doesn't persist after game exit from New to Reviewed.
Hello YakovAU.
Does this persist even if you delete the documents Dayz folder? (Also make sure Steam cloud sync is disabled).
Thank you, we will investigate with BattlEye.
blackoutkush updated the task description for T177428: Shimmering, texture flickering, jaggies and anti aliasing not working.
Please help remove this guy
My friend has 3 vanilla servers with high online.
He tells him people complain about desync and bad damage registration.
On PVP server, where mostly play on melee weapons (m4a1, AK and so on) - it is almost impossible to play.
It's hard to reproduce this situation alone, at least in 1.23.
But the more people on the server and the more shots in one place (especially the forest) - the stronger desync and not registered hits, characters hang and most often all fights end in exchanges.
freerider3434 added a comment to T158378: Reload weapon with another mag with "hold r" keybinding problem.
In T158378#2448833, @Geez wrote:In T158378#2448825, @Slivo wrote:Thanks for the update !
Any chance the priority of this bug could be rechecked ? It feel like it's lost at the bottom of the backlogThe devs would like to address this for the 1.22 update.
I would like to reproduce the bug
you said it would work on vanilla ?
Nov 23 2023
Nov 23 2023
the problem is not solved!
the problem is not solved!
kuzyn added a comment to T175021: Messed up ground textures outside mapframe in game for custom terrain.
Okay, another thing that seems to be "bugged" with those map settings... (especially looking at Cell size being 3.75).
There is a problem with correct transition between ground textures. I am totally aware of materials limit per cell. Everytime I regenerate my layers, Im using "6 materials per cell (Arma 2)" setting and I also do a double check of my mask layer with the custom tool called MaskColorChecker to see for any tiles with exceeded limit.
But textures after regenerating are still wrong, they have sharp edges and sometimes they inherit something from wrong materials. Example on the first attached photo.
the problem is not solved!
the problem is not solved!
The problem remained unresolved, we need to fix it!!!
Be so kind as to solve this problem, please!
the problem is not solved!
"the problem is not solved!"
the problem is not solved!
the problem is not solved!
the problem is not solved!
this problem is not solved. I will be very grateful if the problem is solved in the shortest possible time
the problem is not solved!!!!!!!!
the problem is not solved!
the problem is not solved!
the problem is not solved!
the problem is not solved!
the problem is not solved!
the problem is not solved!
"the problem is not solved!"
the problem is not solved!
the problem is not solved!
the problem is not solved!
the problem is not solved!
the problem is not solved!!
- https://youtu.be/PXknm3CbKrk
- https://youtube.com/shorts/G7ZfPHMrqy4?feature=share
- https://www.youtube.com/watch?v=MD1Jn5MbumE
- https://youtu.be/3WBYEDyO6H4
- https://www.youtube.com/watch?v=VNGw5Uf_VK0
- https://www.youtube.com/watch?v=z74y9zhhaFk
- https://youtu.be/H0wcxLadg3o
- https://youtu.be/97DPV-fRAdE
- https://www.youtube.com/watch?v=hOyZnHyOyAI
Problem not solved!
I already have about 20-25 videos from the last week with these problems.
Many players are very frustrated.
Geez added a comment to T177401: The game crashes randomly when I walk around on a community server with a few mods.
Hello VTrayxX.
Unfortunately we cannot tell what the problem is. However it is highly possible it has nothing to do with DayZ. It is more likely that there is a problem with something installed on your OS or possibly some sort of corrupted files in your installations.
FortniteClient-Win64-Shipping.exe is either some sort of malware or a part of fortnite game.
lemmac added a comment to T177392: 1.23 - Coast and 1-1.5 km inland have constant haze that is killing visuals.
Rather than a constant fog on the coast, there should be random chance based on the weather conditions to have haze along the coast in the pre-dawn to early-mornings. Once the sun has been out this haze should complete burn off just as it would IRL.
lemmac added a comment to T177326: Unconscious and dead players shouble be able to hear in game talk.
you could add a really cool effect where you can hear buzzing and muddy game sounds before you fully wake up?
i had a pack of silent wolves greet me at a water pump yesterday
I have no idea how it works on consoles, but on PC Steam you have an option to join the game that your friend is actually playing.
DayZBicycleAccidentPhysics added a comment to T177403: Server Launcher extremely broken, almost impossible to play the game.
I believe it's mainly EU players with the issue and our server is hosted in NA.
our server: DayzUnderground.com - OrganicRP - Enhanced Vanilla
Another thing we can suggest is to do a clean install of your graphic drivers and make sure there are no corrupted or outdated installations on your OS.
I've had the same issue for the first 3-4 times I started up the latest 1.23 stable client. Somehow it fixed itself after I had not only adjusted the mouse settings but also some keyboard settings at the same time.
Nov 22 2023
Nov 22 2023
If people don't like this idea in general and it makes conflicts regarding available loot, maybe it should be reworked only for joining with friends?
I have no idea how it works on consoles, but on PC Steam you have an option to join the game that your friend is actually playing. Maybe only in that case server should try to spawn the player joining the game somewhere near our friend (not in the same town exactly but in the next "bubble" or something like that). If it is possible with consoles as well, maybe thats a better solution to bring friends/teams closer. Of course, there should be a limit, like if the first player from that group of friends joins the server as a new character, there is a 2 or 5 minutes limit when you can join your friend in the nearby area. After that timer expires, it would spawn you randomly as before. That would prevent the situations where geared player can bring loot for friend from inland and pass it to a friend instantly.
I wanted to add that after some research it is possible that the Razer Cortex program causes the issue instead of the graphics driver being updated. I have reinstalled Windows and did not install Razer Cortex so we'll see if this happens again.
VTrayxX added a comment to T177401: The game crashes randomly when I walk around on a community server with a few mods.
DayZReport_Log_20231122T190348_Pascal.zip52 MBDownload
VTrayxX added a comment to T177401: The game crashes randomly when I walk around on a community server with a few mods.
Fatal error!
Hi.
I have now tried that. unfortunately that did not solve my problem.
Best regards.
sileed added a comment to T177403: Server Launcher extremely broken, almost impossible to play the game.
We regularly get players in our discord saying they can't find our server in the launcher and that direct connect doesn't work either. I believe it's mainly EU players with the issue and our server is hosted in NA.
our server: DayzUnderground.com - OrganicRP - Enhanced Vanilla
Hey Geez,
In T177326#2535761, @5sety4 wrote:In T177326#2535468, @TheRealTDog wrote:Dont consider. Hearing whilst uncon is unrealistic.
Yeah you know what else is? respawning, going consistently uncon, taking a headshot and living, healing a broken leg in 15 mins, repairing clothes with duct tape, fixing a glass scope with an eletrical repair kit, catching fish in 5 seconds, creating a fire that goes to 1000 degrees in 5 mins, eating food that is 100 degrees and not taking damage. JUST A FEW. SHUT UP ABOUT IT NOT BEING REALISTIC YOU NERD. THIS IS ABOUT INTERACTION
5sety4 added a comment to T177326: Unconscious and dead players shouble be able to hear in game talk.
In T177326#2535468, @TheRealTDog wrote:Dont consider. Hearing whilst uncon is unrealistic.
Geez added a comment to T177314: Server crash in action <LOAD EXISTING CHAR> <RESPAWN NEW CHAR> randomly.
In T177314#2535379, @NIGHTMARE_DAYZ wrote:Please tell us in details what do you mean by HeadingModel?
In T177400#2535739, @markkoky44 wrote:Adding on to what @lava76 mentioned.
* Order of Events firing: * When player respawns : ClientPrepareEventTypeID ► ClientNewEventTypeID ► ClientNewReadyEventTypeID
Hello auxOlives.
This is the same crash as last time.
Geez changed the status of T177389: Help Needed with Recurring Server Crash on PlayZ (2) from New to Reviewed.
Adding on to what @lava76 mentioned.
* Order of Events firing: * When player respawns : ClientPrepareEventTypeID ► ClientNewEventTypeID ► ClientNewReadyEventTypeID * When player joins (no saved character) : ClientPrepareEventTypeID ► ClientNewEventTypeID ► ClientNewReadyEventTypeID * When player joins : ClientPrepareEventTypeID ► ClientReadyEventTypeID * When player logs out : ClientDisconnectedEventTypeID * When player cancels logout : LogoutCancelEventTypeID
Geez changed the status of T177403: Server Launcher extremely broken, almost impossible to play the game from New to Awaiting internal Testing.
Resolved for the upcoming patch for the 1.23 update. Also resolved in the current experimental update.
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