Help me!pls
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Jun 5 2023
Jun 4 2023
Jun 3 2023
Jun 2 2023
Jun 1 2023
May 31 2023
You are on profilintg branch, this bug was fixed on v9 which was released on the 26th
May 30 2023
It did not crash on the Rhs server last night but I noticed that my fan curve settings were turned off on my speedfan program. Decided to turn my settings up to Ultra.
rMASTER15661
_vehicle setVariable ["vn_flag_enable", false]
Next dev hopefully
I never had the crash on the 55th delta server. Will try RHS again and will provide latest .mdmp
Indeed there seems to be some problem with syncing the bleeding in MP
On the subject of interfaces, I have been doing this exactly (prior to the new changes);
Re: rev. 150658 - you guys are awesome!
May 29 2023
This showers seems work correct if change statements in user actions this way
May 28 2023
confirmed, the issue appears when vehicle is local to dedicated server
wow! on dedicated server sirens still won't stop when a vehicle is destroyed
May 27 2023
Revision: 150668
Instead or in addition may make an alert in the weapon information panel?
With vanilla icon, plus there is a localized text 'laser' str_a3_itemtype_laser can also inform us if IR Laser Pointer is enabled
Revision: 150667
I've actually noticed this several times. I thought I'd made a ticket but looks like I forgot...
May 26 2023
Thanks, I'll look into it. Event handler seems to be working correctly though 👍
The mission has to exist for mission event handler to be used. But there is another onUserDisconnected EH that can be added via server.cfg https://community.bistudio.com/wiki/Arma_3:_Server_Side_Scripting
Could use other attachTo arguments in the EH as well.
May 25 2023
Yes. The problems seems to be fixed. Appreciated.
Closed. Managed to fix using the -profiles=Profiles line into my root folder.
I just did another look at the server rpt and it looks like its happening after the game is over and #mission xxx gets called, which then causes the mod to unregister the eventhandlers, I totally forgot it did this now. I assume there's no way to get it to work with preStart = 1 in function library since it makes use of addMissionEventHandler
In T172195#2447259, @dedmen wrote:How about naming it to what it actually does
worldASLToModel ?
I double checked, it is in profiling. So it should appear between
it should have fired after
May 24 2023
Whichever you think is good is good :P
Still occurring after latest prof build
May 23 2023
Can you also add the person who deactivated the mine