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EntityCreated mission EH triggers when Fx things (simulation=thingeffect) are created
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Description

I think it shouldn't trigger for such objects. Examples include "FxWindGrass1", "FxWindPollen1", etc.
Another problem is that it also triggers for bullet craters. In my opinion it shouldn't trigger for these either.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting

Event Timeline

Leopard20 updated the task description. (Show Details)May 29 2023, 7:51 AM