fixed in the first hotfix which was deployed last Friday
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Arma 3 Activity
Jun 25 2021
fixed in the first hotfix which was deployed last Friday
fixed in the first hotfix which was deployed last Friday
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Closed as requested by the author.
I just realized you can do this with the ASLToAGL command. This can be closed.
Nothing at all! I just didn't know about it.
next dev or prof v9
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Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
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Hey neuromancer, would you mind testing which grenades this happens to and how they compare to default Arma grenades?
Thank you for your feedback! You can post items you would like to see in SOGPF in the Wishlist on the forum:
https://community.sogpf.com/threads/178-Wishlist-What-do-you-want-to-see-in-the-Prairie-Fire-DLC
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Hey Timo, this seems to be an issue that is better troubleshooted over discord: https://discord.gg/arma in the #troubleshooting channel.
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Hello Bhaum, in order to progress the mission you have to unload the heavy weapons as stated in the task. Let me know if this solves the issue!
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Hey Mack, I hope you understand that investigating issues in regards to 3rd party mods is a bit of a slippery slope for us. Could you contact the CUP developers first? If you can narrow down the issue we will of course gladly look into it.
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Thank you for the answer kgriff04, we've also posted this on our forum. I don't think there's anything further we can do on our side to improve the compatibility with GeForceNow.
Cutout periscopes are possible for driver maybe and for commnader/gunner screens only. Most of 7 commander periscopes are facing interior, coutout would be weird looking.
what’s wrong with