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Apr 26 2021

Geez closed T158059: ESP Wall Hackers as Resolved.

Hello MrRag3r.
This space is used to report in game bugs only. The hack detection and banning system is administrated by BattlEye and therefore we suggest you contact BattlEye directly at https://www.battleye.com/contact/
Please make sure you provide BattlEye with as much evidence possible (Especially the Steam ID's).
Regards,
Geez

Apr 26 2021, 10:53 AM · DayZ
Geez changed the status of T158068: Error Loading Into Servers. from New to Need More Info.

Hello YoutubeAdamx.
Does the game crash or does it just kick you out of the server with the following error? Could you provide a screenshot? And does this occur on all servers or just specific ones?
Regards,
Geez

Apr 26 2021, 10:51 AM · DayZ
Geez closed T158027: [FEEDBACK] 1.12 gunshot audio range adjustments are terrible as Resolved.

Hello Uncuepa.
Main motivation behind this change was to make sure all firearms are not set to the same range, but there is a variety that promotes the use of smaller calibres (firearms). We wont be reverting these changes for 1.12, but they will be iterated upon in future update (with a primary focus on pistols and shotguns).

Apr 26 2021, 10:49 AM · DayZ
Geez changed the status of T158069: Shock damage indicator not fading out properly. from New to Assigned.
Apr 26 2021, 10:47 AM · DayZ
Geez changed the status of T158070: DayZ shut down in an unusual way. BattlEye error, what to do from New to Need More Info.

Hello andrey20020503.
Please try the following:

Apr 26 2021, 10:47 AM · DayZ
Geez changed the status of T158073: broken legs from New to Assigned.
Apr 26 2021, 10:44 AM · DayZ
Geez changed the status of T158077: Cultivation Bug from New to Need More Info.

Hello David1981.
Does this occur on stable or experimental servers? Do you experience this on both Chernarus and Livonia? And does this occur anywhere on the map?
Regards,
Geez

Apr 26 2021, 10:41 AM · DayZ
Geez changed the status of T158089: AI PlayerBase projectiles do no damage and there is no hit effect. from New to Assigned.
Apr 26 2021, 10:38 AM · DayZ Modding, DayZ
Geez changed the status of T158090: Cheers to the developers for update 1.12 from New to Reviewed.

Hello luckydog2128.

Apr 26 2021, 10:23 AM · DayZ
Geez closed T158048: DayZ US 3664224 HC has been offline for 12+ hours as Resolved.
Apr 26 2021, 9:50 AM · DayZ
TheJebusLizard added a comment to T157911: Mods not loading in 1.12.

It’s already known that running a server without signature verification allows others to load unsigned code - which itself is a security issue, and people are now running servers without signature verification.

Apr 26 2021, 8:05 AM · DayZ
Spaggie added a comment to T157911: Mods not loading in 1.12.

It's a security issue, it's hard for them to talk about as it could help bad people

Apr 26 2021, 5:08 AM · DayZ
luckydog2128 updated the task description for T158090: Cheers to the developers for update 1.12.
Apr 26 2021, 4:12 AM · DayZ
luckydog2128 updated the task description for T158090: Cheers to the developers for update 1.12.
Apr 26 2021, 4:11 AM · DayZ
luckydog2128 created T158090: Cheers to the developers for update 1.12.
Apr 26 2021, 4:08 AM · DayZ
alerikthesixth added a comment to T158048: DayZ US 3664224 HC has been offline for 12+ hours.

the server is now live again as of a few hours ago (i don't know when specifically).

Apr 26 2021, 2:37 AM · DayZ
komer created T158089: AI PlayerBase projectiles do no damage and there is no hit effect..
Apr 26 2021, 1:39 AM · DayZ Modding, DayZ
mrdarn updated the task description for T158088: Feature Request: Scopes change.
Apr 26 2021, 1:20 AM · DayZ
mrdarn created T158088: Feature Request: Scopes change.
Apr 26 2021, 1:17 AM · DayZ
TheJebusLizard added a comment to T157911: Mods not loading in 1.12.

Very difficult for me to comment on the specifics of your individual server’s load out, and the issue the individual players are experiencing. Especially given huge popularity of the DZSA launcher, which itself has been responsible for not loading DayZ community server load outs correctly after the 1.12 update - issues I’d level at the DZSA launcher itself not handling things 100%.

Apr 26 2021, 1:00 AM · DayZ
mrdarn added a comment to T157911: Mods not loading in 1.12.

I’m pretty sure 1.12 has broken signature verification for mods, meaning any mod with a signature can’t be verified when the server requires a signature verification check, causing the 0x00040073 error.

Not sure how this would be true entirely, as we have severs maxed out with players, yet some are still unable to connect with the error.
If what you were saying was the case, surely it would affect everyone, no?

Apr 26 2021, 12:50 AM · DayZ
TheJebusLizard added a comment to T157911: Mods not loading in 1.12.

No problem csokepedro.

Apr 26 2021, 12:44 AM · DayZ
Ingal added a comment to T157924: Changes to improve handcuffs.

I've always thought that breaking out of handcuffs takes way too short time. Same goes with lock picks, skinning animals... Most timers are off imo. You shouldn't be able to skin an animal that fast and get that much meat.

Apr 26 2021, 12:32 AM · DayZ

Apr 25 2021

TatoMRG updated the task description for T158055: Bug Car, Fly and Die.
Apr 25 2021, 9:31 PM · DayZ
TatoMRG added a comment to T158055: Bug Car, Fly and Die.

https://youtu.be/Cx3len3cnFc the evidence of what happened

Apr 25 2021, 9:30 PM · DayZ
David1981 edited Steps To Reproduce on T158077: Cultivation Bug .
Apr 25 2021, 8:36 PM · DayZ
David1981 created T158077: Cultivation Bug .
Apr 25 2021, 8:35 PM · DayZ
Ingal created T158076: Randomize..
Apr 25 2021, 8:34 PM · DayZ
KingSize added a comment to T157924: Changes to improve handcuffs.
  • lockpick (in inventory) should give an advantage while trying to break out. Would be my addition.. 😂☝️
Apr 25 2021, 7:40 PM · DayZ
Gerinctores added a comment to T158019: I got killed by cheater..

And nerf zombies ty

Apr 25 2021, 7:34 PM · DayZ
bezer updated the task description for T158073: broken legs.
Apr 25 2021, 4:23 PM · DayZ
bezer created T158073: broken legs.
Apr 25 2021, 4:23 PM · DayZ
PR9INICHEK created T158072: [1.12.153862] Spam on the script.log.
Apr 25 2021, 4:16 PM · DayZ
PR9INICHEK added a comment to T150704: [1.07.153006] chatline.c have uncommented Print() function.

1.12.153862
Same

Apr 25 2021, 4:13 PM · DayZ
PR9INICHEK updated the task description for T158071: [1.12.153862] There is a uncommented prints on 4_world\entities\manbase\playerbase.c.
Apr 25 2021, 4:13 PM · DayZ
PR9INICHEK created T158071: [1.12.153862] There is a uncommented prints on 4_world\entities\manbase\playerbase.c.
Apr 25 2021, 4:07 PM · DayZ
andrey20020503 renamed T158070: DayZ shut down in an unusual way. BattlEye error, what to do from DayZ прекратил работу необычным образом. Ошибка BattlEye, что делать to DayZ shut down in an unusual way. BattlEye error, what to do.
Apr 25 2021, 3:58 PM · DayZ
hugarana added a comment to T139477: Statistics seem bugged or for wrong player.

Issue is still present, April 25, 2021.
This is after update 1.12.

Apr 25 2021, 3:56 PM · DayZ
andrey20020503 added a comment to T158070: DayZ shut down in an unusual way. BattlEye error, what to do.

Только скачал DayZ и столкнулся с проблемой

Apr 25 2021, 3:21 PM · DayZ
andrey20020503 created T158070: DayZ shut down in an unusual way. BattlEye error, what to do.
Apr 25 2021, 3:20 PM · DayZ
JerryK added a comment to T157619: 1.12 Exp - Infected are MUCH tougher in melee combat, this may need tweaking.

Blocks should be effective (no more power attacks from zeds going through blocks) and give you time to strike a hit after a successful block (rewards some skill, instead of mashing M1, and makes blocking worthwhile since it actually works now)
Remove bleeding from zeds (if a player fist can't make players bleed, then neither should zeds. Also, it's annoying).
Normal attacks from anything shouldn't cancel zed attacks (you either attack or block, not both), only power attacks should stagger them.
And melee weapon damage balance was too extreme, axes going from 1 hits to 4 was too much of a jump (killing a single zed takes way too long now).

Apr 25 2021, 1:46 PM · DayZ
Tj4y created T158069: Shock damage indicator not fading out properly..
Apr 25 2021, 12:07 PM · DayZ
YoutubeAdamx created T158068: Error Loading Into Servers..
Apr 25 2021, 10:39 AM · DayZ
King100Vader added a comment to T157619: 1.12 Exp - Infected are MUCH tougher in melee combat, this may need tweaking.

@Joe_Scrub Great post hopefully they fix this very soon. Simply ridiculous add on.

Apr 25 2021, 6:04 AM · DayZ
luckydog2128 created T158061: Crate/Barrel Stacking Glitch.
Apr 25 2021, 5:28 AM · DayZ
MrRag3r created T158059: ESP Wall Hackers .
Apr 25 2021, 4:13 AM · DayZ
Joe_Scrub added a comment to T157673: 1.12 Exp Melee Damage Changes.

Mr @Beavis, I agree with you completely about the infected damage reduction on the head zone, and although I'd rather see it gone completely at least allowing the 2-handers to one (heavy) hit them would be a good middle ground. Here is the ticket specifically about the infected though - https://feedback.bistudio.com/T157619

Apr 25 2021, 4:10 AM · DayZ

Apr 24 2021

EnterThePug added a comment to T157924: Changes to improve handcuffs.

Also... the only way to reset the action circle, when a prisoner is breaking out, is to hit them. This leads to unnecessary deaths.

Apr 24 2021, 11:04 PM · DayZ
TatoMRG created T158055: Bug Car, Fly and Die.
Apr 24 2021, 10:34 PM · DayZ
Turkball added a comment to T158048: DayZ US 3664224 HC has been offline for 12+ hours.

Created an account just to say this - US 3664224 is the best US official server for 1st person only and I'm very sad I can't log back into it

Apr 24 2021, 9:44 PM · DayZ
slavniy created T158053: NWAF towers loot.
Apr 24 2021, 9:06 PM · DayZ
Arstan312 created T158050: Killed by hacker.
Apr 24 2021, 8:30 PM · DayZ
alerikthesixth created T158048: DayZ US 3664224 HC has been offline for 12+ hours.
Apr 24 2021, 8:01 PM · DayZ
csokepedro added a comment to T157911: Mods not loading in 1.12.

TheJebusLizard,
You helped more so far than the devs I guess :)
No information about the process of the hotfix...
I've also tried everything to solve it myself but I'm clueless and getting hopeless :)

Apr 24 2021, 7:50 PM · DayZ
Kegan created T158047: RestCallback no longer supports Template-based child classes.
Apr 24 2021, 7:22 PM · DayZ Modding, DayZ
Kegan changed Severity from severity:none to severity:crash on T158047: RestCallback no longer supports Template-based child classes.
Apr 24 2021, 7:21 PM · DayZ Modding, DayZ
TheJebusLizard added a comment to T157911: Mods not loading in 1.12.

As far as the complaints go, and suggested fixes, nothing seems to have resolved the issue. Pretty sure I've attempted to resolve this (going by what others are saying worked for them). I've altered every file on a local DayZ server using a 'test_cube' mod that I created, and the validation issue persists. Any chance bohemia staff can provide us an explanation we can work, with while we wait for the hotfix, so we might be able to work around the problem?

Apr 24 2021, 6:48 PM · DayZ
OnlineGamerMax created T158042: Camonet bug.
Apr 24 2021, 3:54 PM · DayZ
Franzuu added a comment to T157950: Zombie aggro does not stick and gets switched too easily..

That's a bit disappointing if there's no intention of changing or at least improving upon this behavior. I had always assumed it was "placeholder" to some degree, because it results in some silly infected behavior.

Apr 24 2021, 3:29 PM · DayZ
Emil.Rothenberg created T158036: Start window dialog.
Apr 24 2021, 2:48 PM · DayZ
csokepedro added a comment to T157911: Mods not loading in 1.12.

mrdarn,
It does not work. I got the same issue and nothing helps. Its been almost a week since we cant play on any modded servers on Namalsk. We are getting more and more frustrated.

Apr 24 2021, 2:25 PM · DayZ
JerryK added a comment to T158027: [FEEDBACK] 1.12 gunshot audio range adjustments are terrible.

Agreed, I would maybe even make it so that gunshots have even more range than it used to, by like 20-30% more in an effort to make shooting more risky so players would hear others easier.

Apr 24 2021, 1:43 PM · DayZ
Enforcer1975 created T158034: Sneak attack with bayonet knives not working.
Apr 24 2021, 1:25 PM · DayZ
Uncuepa created T158027: [FEEDBACK] 1.12 gunshot audio range adjustments are terrible.
Apr 24 2021, 5:29 AM · DayZ
bubblez981 added a comment to T157934: Game crashing on start-up.

so ive gone through and updated everything. clocked everything. still having problems joining servers. i can access the server lists (standard and DZSA launcher) buldozer mode brings up loading screen with the picture/red loader line. crashes with a error of violation. i start it up out of buldozer and all i get is a black screen.

Apr 24 2021, 3:48 AM · DayZ
Haldir1666 added a comment to T158025: Dayz launcher becomes instantly unresponsive and crashes.

hopefully ive given enough info that you are able to help me.

Apr 24 2021, 3:42 AM · DayZ
Haldir1666 created T158025: Dayz launcher becomes instantly unresponsive and crashes.
Apr 24 2021, 3:41 AM · DayZ
TheMilkman4 added a comment to T157917: 1.12 Stable - Canopy tent unable to be placed in large brown barns.

More appropriate screenshots of the buildings in question.

Apr 24 2021, 1:38 AM · DayZ

Apr 23 2021

nzmat added a comment to T157940: mapgroupproto changes in 1.12 have meant a lot of houses have no loot spawning.

cancel this. Very sorry, my bad

Apr 23 2021, 11:58 PM · DayZ
mrdarn added a comment to T157911: Mods not loading in 1.12.

I've spoken to 2-3 people whom have got it working by running the launcher in administrator mode.
Perhaps try that?

  • locate the DayZLauncher.exe (usually in C:\Program Files (x86)\Steam\steamapps\common\DayZ) and right-click DayZLauncher.exe
  • Choose Run as Administrator and accept the pop up.
Apr 23 2021, 9:21 PM · DayZ
RoughRick added a comment to T157911: Mods not loading in 1.12.

Hey guys, just some info:
I have completely deleted the game from my pc, deleted the Dayz folder and !Workshop folder as well.
Re-installed the game from steam, downloaded the mods from steam workshop (for example the mods you need for DayOne server).
Runned the DayZ official launcher, it recognised all of the mods. Tried to join a DayOne Namalsk server with agreeing to load all the neccessary mods, and still I have recieved the same error message again. "Data verification error. Client is missing a mod which is on the server....."

Apr 23 2021, 9:13 PM · DayZ
Helkhiana edited Steps To Reproduce on T158020: Issues with Garden Plots actions for watering and fertilizing .
Apr 23 2021, 8:03 PM · DayZ
Helkhiana created T158020: Issues with Garden Plots actions for watering and fertilizing .
Apr 23 2021, 8:02 PM · DayZ
Gerinctores created T158019: I got killed by cheater..
Apr 23 2021, 6:43 PM · DayZ
sanguine00 added a comment to T157950: Zombie aggro does not stick and gets switched too easily..

That's a bit disappointing if there's no intention of changing or at least improving upon this behavior. I had always assumed it was "placeholder" to some degree, because it results in some silly infected behavior.

Apr 23 2021, 4:56 PM · DayZ
ZEROs0000 created T158015: Fence Kit Glitches Into Wall.
Apr 23 2021, 4:04 PM · DayZ
TheEmperorFox added a comment to T157903: 1.12 Stable: Queue no longer states player position.
Apr 23 2021, 3:16 PM · DayZ
Geez changed the status of T157968: .45 takes 3 bullets to drop a player and a 9mm takes only 2 from Need More Info to Reviewed.

@Geez This is a error in the config of 45ACP and unintended

https://i.imgur.com/CbTW8fU.png

L1112 in the DZ/weapons/projectiles/config.cpp
the damageOverride[] is under the shock class, it should be in the damageApplied class

Apr 23 2021, 2:36 PM · DayZ
Beavis edited Steps To Reproduce on T158010: 1.12 Changes to view distance.
Apr 23 2021, 1:55 PM · DayZ
Beavis changed Severity from severity:major to severity:minor on T158010: 1.12 Changes to view distance.
Apr 23 2021, 1:54 PM · DayZ
Franzuu added a comment to T157950: Zombie aggro does not stick and gets switched too easily..

Hello Franzuu.
The infected always prioritize the visible targets over the sounds or are switching to players which are closer to them. This behaviour is intended.
Regards,
Geez

Apr 23 2021, 1:50 PM · DayZ
JerryK added a comment to T158010: 1.12 Changes to view distance.

"since there is no way for users to adjust them in-game. Few players are aware of the method of editing the profile manually." - yeah, I don't get why still to this day so many games hide some settings in config files... especially ones that make a massive difference like view distance and object LOD quality

Apr 23 2021, 1:40 PM · DayZ
Beavis changed Reproducibility from reproducibility:always to reproducibility:sometimes on T158010: 1.12 Changes to view distance.
Apr 23 2021, 1:37 PM · DayZ
Beavis added a comment to T158010: 1.12 Changes to view distance.

Hello again, I tested this again by removing the profile and logging in again - and this time the values were again 2200 and 1375.8242 respectively. So I will change the Reproducibility to Sometimes.

Apr 23 2021, 1:37 PM · DayZ
coolmanvan created T158011: Hackers on official servers.
Apr 23 2021, 1:31 PM · DayZ
Beavis updated the task description for T158010: 1.12 Changes to view distance.
Apr 23 2021, 1:19 PM · DayZ
Beavis created T158010: 1.12 Changes to view distance.
Apr 23 2021, 1:18 PM · DayZ
GlutenFreeVapes added a comment to T157968: .45 takes 3 bullets to drop a player and a 9mm takes only 2.

@Geez This is a error in the config of 45ACP and unintended

Apr 23 2021, 12:42 PM · DayZ
Geez closed T157950: Zombie aggro does not stick and gets switched too easily. as Resolved.

Hello Franzuu.
The infected always prioritize the visible targets over the sounds or are switching to players which are closer to them. This behaviour is intended.
Regards,
Geez

Apr 23 2021, 11:34 AM · DayZ
Geez changed the status of T157982: 1.12 Incorrect animation when an unconscious player bleeds out from Assigned to Acknowledged.

Thank you for the report Beavis.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Apr 23 2021, 11:27 AM · DayZ
Geez changed the status of T157929: Cosmetic Issue with Surgical Mask Disappearing from UI from New to Acknowledged.

Thank you for the report Jesco.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Apr 23 2021, 11:25 AM · DayZ
Geez changed the status of T157913: Missing echo while firing with suppressor (outside of buildings) from Assigned to Acknowledged.

Thank you for the report Prokmann.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Apr 23 2021, 11:24 AM · DayZ
Geez merged T158000: DayZ Queueing/Priority Queue into T157903: 1.12 Stable: Queue no longer states player position.
Apr 23 2021, 11:22 AM · DayZ
Geez merged task T158000: DayZ Queueing/Priority Queue into T157903: 1.12 Stable: Queue no longer states player position.
Apr 23 2021, 11:22 AM · DayZ
Geez changed the status of T157903: 1.12 Stable: Queue no longer states player position from Assigned to Acknowledged.

Hello everyone.
The issue has been scheduled for a fix.
Regards,
Geez

Apr 23 2021, 11:22 AM · DayZ
csokepedro added a comment to T158009: When will be able to play Namalsk again in Europe?.

Thanks.
Do you know anything about how much days this will took? :)

Apr 23 2021, 10:58 AM · DayZ
Geez merged T158009: When will be able to play Namalsk again in Europe? into T157911: Mods not loading in 1.12.
Apr 23 2021, 10:47 AM · DayZ
Geez merged task T158009: When will be able to play Namalsk again in Europe? into T157911: Mods not loading in 1.12.
Apr 23 2021, 10:47 AM · DayZ
Geez added a comment to T158009: When will be able to play Namalsk again in Europe?.

Hello csokepedro.
This is a known issue and hotfix is being worked on.
Regards,
Geez

Apr 23 2021, 10:46 AM · DayZ
csokepedro added a comment to T158009: When will be able to play Namalsk again in Europe?.

We are also trying to join to servers which has only 2 mods (Namalsk Survivor, Namalsk Island) and those are also unplayable.

Apr 23 2021, 10:41 AM · DayZ