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May 25 2020

Geez changed the status of T151129: Add the synchronization of animation on map objects from New to Assigned.
May 25 2020, 11:57 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T150938: LinkToLocalSpaceOf and UnlinkFromLocalSpace cause screen blink/screen switching and short freeze player on clients.

Can confirm, except for an issue with getting out of seats and sometimes players teleport to 0,0 (mod issue) it works fine.

May 25 2020, 3:34 AM · DayZ Modding, DayZ

May 24 2020

Hunterz added a comment to T150938: LinkToLocalSpaceOf and UnlinkFromLocalSpace cause screen blink/screen switching and short freeze player on clients.

Its fine someone use and read source code of my RoadTrip mod :P

May 24 2020, 9:36 PM · DayZ Modding, DayZ
easysharepc added a comment to T151129: Add the synchronization of animation on map objects.
May 24 2020, 8:39 PM · DayZ Modding, DayZ
nanougames added a comment to T151129: Add the synchronization of animation on map objects.

Very important fix for modding community !

May 24 2020, 8:01 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T151110: dBodyApplyForce does not work with dBodySetMass.

That sedan inherits from the script class itembase using a simulation of inventoryitem and at one point I also gave it a mass value of 10. Works fine for me in 107

May 24 2020, 7:07 PM · DayZ Modding, DayZ
komer added a comment to T151110: dBodyApplyForce does not work with dBodySetMass.

You should know that EnPhysics for ItemBase does not work right now (they wrote somewhere that they will fix it in 1.8), but it only works for the transport and player, maybe even for zombies and animals, but this has not been verified.

May 24 2020, 4:32 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T151110: dBodyApplyForce does not work with dBodySetMass.

Both work fine for me.

May 24 2020, 2:33 PM · DayZ Modding, DayZ

May 23 2020

komer added a member for DayZ Modding: komer.
May 23 2020, 11:39 PM
komer added a comment to T151110: dBodyApplyForce does not work with dBodySetMass.

dBodySetMass works fine. the mass changed when creating an object with a dBodySetMass(100), and this changed, with a small mass, the object quickly rolls over an uneven surface, etc.
dBodyGetMass also returns the desired result.

May 23 2020, 11:34 PM · DayZ Modding, DayZ
NiiRoZz updated the task description for T151129: Add the synchronization of animation on map objects.
May 23 2020, 11:16 PM · DayZ Modding, DayZ
Arkensor added a comment to T151135: Animation Rotation source: time doesn't rotate geometry.

Can you please try to call objectinstance.Update() on each frame while it is rotating and see if that fixes something for you?

May 23 2020, 10:46 PM · DayZ Modding, DayZ
Helkhiana changed Severity from severity:block to severity:major on T151135: Animation Rotation source: time doesn't rotate geometry.
May 23 2020, 10:43 PM · DayZ Modding, DayZ
Helkhiana updated the task description for T151135: Animation Rotation source: time doesn't rotate geometry.
May 23 2020, 10:38 PM · DayZ Modding, DayZ
Helkhiana created T151135: Animation Rotation source: time doesn't rotate geometry.
May 23 2020, 10:38 PM · DayZ Modding, DayZ
NiiRoZz updated the task description for T151129: Add the synchronization of animation on map objects.
May 23 2020, 8:55 PM · DayZ Modding, DayZ
NiiRoZz merged T143416: Add RegisterNetSyncVariable functions working on map static object into T151129: Add the synchronization of animation on map objects.
May 23 2020, 8:53 PM · DayZ Modding, DayZ
NiiRoZz merged task T143416: Add RegisterNetSyncVariable functions working on map static object into T151129: Add the synchronization of animation on map objects.
May 23 2020, 8:53 PM · DayZ Modding, DayZ
NiiRoZz updated the task description for T143464: Add an event on object when the object enter the bubble network of a player.
May 23 2020, 8:51 PM · DayZ Modding, DayZ
Unknown Object (User) added a comment to T151110: dBodyApplyForce does not work with dBodySetMass.

dBodySetMass is not working, there's nothing wrong with dBodyApplyForce

May 23 2020, 8:33 PM · DayZ Modding, DayZ
NiiRoZz created T151129: Add the synchronization of animation on map objects.
May 23 2020, 8:19 PM · DayZ Modding, DayZ

May 22 2020

komer created T151110: dBodyApplyForce does not work with dBodySetMass.
May 22 2020, 5:27 PM · DayZ Modding, DayZ
NiiRoZz updated the task description for T151077: Expose the function that serialize/deserialize inventory at script side.
May 22 2020, 4:16 PM · DayZ Modding, DayZ

May 21 2020

EileenBWyatt added a comment to T145183: DayZPlayerInventory crash log error.
May 21 2020, 10:41 PM · DayZ Modding, DayZ
Geez changed the status of T151072: Allow Wreck LOD to be possible. from New to Assigned.
May 21 2020, 1:21 PM · DayZ Modding, DayZ
Geez changed the status of T151076: Add a way to get data from the serializer from New to Assigned.
May 21 2020, 1:21 PM · DayZ Modding, DayZ
Geez changed the status of T151077: Expose the function that serialize/deserialize inventory at script side from New to Assigned.
May 21 2020, 1:20 PM · DayZ Modding, DayZ
Geez changed the status of T151078: Adding extra saved variables to playerbase breaks from New to Assigned.
May 21 2020, 1:19 PM · DayZ Modding, DayZ
Geez changed the status of T151088: Add a byte type inside Enscript from New to Assigned.
May 21 2020, 1:18 PM · DayZ Modding, DayZ
NiiRoZz created T151088: Add a byte type inside Enscript.
May 21 2020, 10:25 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T147126: CarController class is broken.

An idea on how this could be solved is just to create and then expose a script method which is called after car inputs have been resolved in engine. This can then be used to override the inputs if a modder desires to do so.

May 21 2020, 8:07 AM · DayZ Modding, DayZ

May 20 2020

wouter.commandeur updated the task description for T151078: Adding extra saved variables to playerbase breaks.
May 20 2020, 10:33 PM · DayZ Modding, DayZ
wouter.commandeur created T151078: Adding extra saved variables to playerbase breaks.
May 20 2020, 10:21 PM · DayZ Modding, DayZ
NiiRoZz created T151077: Expose the function that serialize/deserialize inventory at script side.
May 20 2020, 8:56 PM · DayZ Modding, DayZ
NiiRoZz created T151076: Add a way to get data from the serializer.
May 20 2020, 8:45 PM · DayZ Modding, DayZ
Thurston updated the task description for T151072: Allow Wreck LOD to be possible..
May 20 2020, 2:21 PM · DayZ Modding, DayZ
Thurston updated the task description for T151072: Allow Wreck LOD to be possible..
May 20 2020, 2:19 PM · DayZ Modding, DayZ
Thurston created T151072: Allow Wreck LOD to be possible..
May 20 2020, 2:08 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T147126: CarController class is broken.

Some more information to help solve this issue.

May 20 2020, 11:54 AM · DayZ Modding, DayZ
Geez changed the status of T151046: Missing functionality of CanDisplayCargo() from New to Assigned.
May 20 2020, 10:54 AM · DayZ Modding, DayZ

May 19 2020

LBmaster created T151046: Missing functionality of CanDisplayCargo().
May 19 2020, 4:38 PM · DayZ Modding, DayZ

May 18 2020

Geez changed the status of T150988: Add +=/-= operator for arrays inside config from New to Assigned.
May 18 2020, 1:04 PM · DayZ Modding, DayZ
Geez changed the status of T150982: No animations of geometries working on vehicle from New to Assigned.
May 18 2020, 12:59 PM · DayZ Modding, DayZ
Geez changed the status of T150980: Add a callback function before engine applying any damage to alter how much damage is applied to an object from New to Assigned.
May 18 2020, 12:57 PM · DayZ Modding, DayZ
Geez changed the status of T150957: HumanAnimInterface 3 functions not linked from New to Assigned.
May 18 2020, 12:56 PM · DayZ Modding, DayZ

May 16 2020

NiiRoZz updated the task description for T150988: Add +=/-= operator for arrays inside config.
May 16 2020, 9:07 PM · DayZ Modding, DayZ
NiiRoZz created T150988: Add +=/-= operator for arrays inside config.
May 16 2020, 9:05 PM · DayZ Modding, DayZ
NiiRoZz renamed T150863: Hide animation doesn't hide correctly all geometries on static object. from Hide animation doesn't hide correctly all geometries. to Hide animation doesn't hide correctly all geometries on static object..
May 16 2020, 4:34 PM · DayZ Modding, DayZ
NiiRoZz updated the task description for T150982: No animations of geometries working on vehicle.
May 16 2020, 4:14 PM · DayZ Modding, DayZ
NiiRoZz created T150982: No animations of geometries working on vehicle.
May 16 2020, 4:05 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T138899: Widget Priority..

This can be closed.

May 16 2020, 11:36 AM · DayZ Modding, DayZ
NiiRoZz created T150980: Add a callback function before engine applying any damage to alter how much damage is applied to an object.
May 16 2020, 11:20 AM · DayZ Modding, DayZ

May 15 2020

Geez changed the status of T150938: LinkToLocalSpaceOf and UnlinkFromLocalSpace cause screen blink/screen switching and short freeze player on clients from New to Assigned.
May 15 2020, 4:46 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T150957: HumanAnimInterface 3 functions not linked.

Use HumanCommandScript instead as a workaround. Works really well.

May 15 2020, 3:59 PM · DayZ Modding, DayZ
komer created T150957: HumanAnimInterface 3 functions not linked.
May 15 2020, 3:46 PM · DayZ Modding, DayZ

May 14 2020

borizz.k created T150938: LinkToLocalSpaceOf and UnlinkFromLocalSpace cause screen blink/screen switching and short freeze player on clients.
May 14 2020, 7:39 PM · DayZ Modding, DayZ

May 12 2020

Geez added a comment to T150321: REQUEST: Add a way to spawn vehicle like CE does from events.xml.

Yes. If you configure weapons with attachments exactly as int cfgSpawnableTypes.xml
For example:

May 12 2020, 5:38 PM · DayZ Modding, DayZ
Murf created T150895: Gun Bugged wont take any mags.
May 12 2020, 11:04 AM · DayZ

May 11 2020

Arkensor added a comment to T150863: Hide animation doesn't hide correctly all geometries on static object..

I have experienced this as well and can confirm that the "hide" animation type does not work as expected.

May 11 2020, 4:13 PM · DayZ Modding, DayZ
NiiRoZz edited Steps To Reproduce on T150863: Hide animation doesn't hide correctly all geometries on static object..
May 11 2020, 3:52 PM · DayZ Modding, DayZ
Geez changed the status of T150863: Hide animation doesn't hide correctly all geometries on static object. from New to Assigned.
May 11 2020, 3:47 PM · DayZ Modding, DayZ
NiiRoZz edited Steps To Reproduce on T150863: Hide animation doesn't hide correctly all geometries on static object..
May 11 2020, 3:36 PM · DayZ Modding, DayZ
NiiRoZz created T150863: Hide animation doesn't hide correctly all geometries on static object..
May 11 2020, 3:33 PM · DayZ Modding, DayZ

May 10 2020

kevtheactivist created T150851: Community Server problem.
May 10 2020, 9:44 PM · DayZ Xbox

May 5 2020

GrosTon1 added a comment to T150316: [Request] Officially supported method of properly setting animations/ik instances. .

This is amazing news, thank's to everyone that probably worked hard and fast to get this in this fast !

May 5 2020, 11:53 AM · DayZ Modding, DayZ
Geez closed T150316: [Request] Officially supported method of properly setting animations/ik instances. as Resolved.

Hello Ficarra1002.
In 1.08 it is going to be possible to do this with the following class:

May 5 2020, 11:14 AM · DayZ Modding, DayZ

Apr 30 2020

Geez closed T150641: [feature request] Link/Unlink from LocalSpace to entities not only Human as Resolved.
Apr 30 2020, 12:08 PM · DayZ Modding, DayZ

Apr 29 2020

Hunterz added a comment to T150641: [feature request] Link/Unlink from LocalSpace to entities not only Human.

Ok thx.

Apr 29 2020, 5:02 PM · DayZ Modding, DayZ
Arkensor updated subscribers of T150641: [feature request] Link/Unlink from LocalSpace to entities not only Human.

Yes @Hunterz Add/RemoveChild does exactly what link-local-space does for Humans.

Apr 29 2020, 4:46 PM · DayZ Modding, DayZ
Hunterz added a comment to T150641: [feature request] Link/Unlink from LocalSpace to entities not only Human.

maybe AddChild/RemoveChild will work same way, idk not yet tested...

Apr 29 2020, 4:20 PM · DayZ Modding, DayZ
Hunterz created T150641: [feature request] Link/Unlink from LocalSpace to entities not only Human.
Apr 29 2020, 4:01 PM · DayZ Modding, DayZ
imapenguin created T150633: TerrainBuilder data loss.
Apr 29 2020, 10:45 AM · DayZ Modding, DayZ

Apr 28 2020

Salutesh added a comment to T144749: REQUEST: Add a GetObjectTexture and GetObjectMaterial on object.

This would be realy nice to have!

Apr 28 2020, 6:45 PM · DayZ Modding, DayZ
Geez changed the status of T150607: Game crash from Assigned to Reviewed.

Hello smitters1501.
This issue is possibly related to the following mod: @BaseBuildingPlus.
The issues with mods have to be fixed by their respective creators.
Regards,
Geez

Apr 28 2020, 6:44 PM · DayZ Modding, DayZ
Geez changed the status of T150607: Game crash from New to Assigned.
Apr 28 2020, 12:23 PM · DayZ Modding, DayZ

Apr 27 2020

smitters1501 created T150607: Game crash.
Apr 27 2020, 11:09 PM · DayZ Modding, DayZ
Geez changed the status of T150586: Functions for sending chat messages to players do not work from New to Assigned.
Apr 27 2020, 2:21 PM · DayZ Modding, DayZ
Geez changed the status of T150587: Widget::TranslateString return not correct value for strings with a quote. from New to Assigned.
Apr 27 2020, 2:21 PM · DayZ Modding, DayZ

Apr 26 2020

NiiRoZz created T150587: Widget::TranslateString return not correct value for strings with a quote..
Apr 26 2020, 5:57 PM · DayZ Modding, DayZ
tjensen created T150586: Functions for sending chat messages to players do not work.
Apr 26 2020, 4:52 PM · DayZ Modding, DayZ

Apr 21 2020

Geez changed the status of T150488: hitObject always NULL for Bullet Library RayCast and SphereCast from New to Assigned.
Apr 21 2020, 11:03 AM · DayZ Modding, DayZ
Jacob_Mango updated the task description for T150488: hitObject always NULL for Bullet Library RayCast and SphereCast.
Apr 21 2020, 7:24 AM · DayZ Modding, DayZ
Jacob_Mango renamed T150488: hitObject always NULL for Bullet Library RayCast and SphereCast from hitObject always NULL in DayZPhysics::RayCastBullet to hitObject always NULL for Bullet Library RayCast and SphereCast.
Apr 21 2020, 7:22 AM · DayZ Modding, DayZ
Jacob_Mango created T150488: hitObject always NULL for Bullet Library RayCast and SphereCast.
Apr 21 2020, 7:19 AM · DayZ Modding, DayZ

Apr 20 2020

LBmaster added a comment to T150321: REQUEST: Add a way to spawn vehicle like CE does from events.xml.

Can we also use that for Weapons to spawn with attachments ? Or is this only a thing for Events ? Would be great if we would have the configured attachments from cfgspawnabletypes.xml for weapons working with that too

Apr 20 2020, 3:59 PM · DayZ Modding, DayZ
Geez changed the status of T150449: dBodyCollisionBlock not working? from New to Assigned.
Apr 20 2020, 1:54 PM · DayZ Modding, DayZ
Geez changed the status of T150444: dBodyGetInteractionLayer/dBodySetInteractionLayer crash when used on certain objects. from New to Assigned.
Apr 20 2020, 1:54 PM · DayZ Modding, DayZ
dSdar created T150449: dBodyCollisionBlock not working?.
Apr 20 2020, 12:30 AM · DayZ Modding, DayZ

Apr 19 2020

dSdar created T150444: dBodyGetInteractionLayer/dBodySetInteractionLayer crash when used on certain objects..
Apr 19 2020, 11:10 PM · DayZ Modding, DayZ

Apr 16 2020

Jacob_Mango added a comment to T150316: [Request] Officially supported method of properly setting animations/ik instances. .

Added a temporary feature into Community Framework, in 4_World use this for now. This should hopefully resolve issues until a proper and crash free solution is implemented.

Apr 16 2020, 12:55 PM · DayZ Modding, DayZ
NiiRoZz added a comment to T150321: REQUEST: Add a way to spawn vehicle like CE does from events.xml.

Thanks for the reply @Geez.

Apr 16 2020, 12:46 PM · DayZ Modding, DayZ
Geez added a comment to T150321: REQUEST: Add a way to spawn vehicle like CE does from events.xml.

There is also a prototype function:

Apr 16 2020, 12:29 PM · DayZ Modding, DayZ
Geez closed T150321: REQUEST: Add a way to spawn vehicle like CE does from events.xml as Resolved.

Hello NiiRoZz.
This is already possible to do so by using GetCEApi().SpawnDE("VehicleOffroadHatchback",pos,0); or GetCEApi().SpawnDE_WIP("VehicleOffroadHatchback",pos,0,CESPAWN_NONE) with flags.
Regards,
Geez

Apr 16 2020, 12:21 PM · DayZ Modding, DayZ
GrosTon1 added a comment to T150316: [Request] Officially supported method of properly setting animations/ik instances. .

As said in https://feedback.bistudio.com/T149787, went from over 24 crashes a day to one and after 18,5 hours of uptime, this is definitely what causes the crashes on player spawns events.

Apr 16 2020, 1:16 AM · DayZ Modding, DayZ

Apr 15 2020

NiiRoZz added a comment to T150316: [Request] Officially supported method of properly setting animations/ik instances. .

The current function of the game for registering items IK: DayZPlayerTypeRegisterItems(DayZPlayerType Type) is a global function.

Apr 15 2020, 11:37 PM · DayZ Modding, DayZ
Geez changed the status of T150149: Add m_fIgnoreParentPitch to DayZPlayerCameraResult class from New to Assigned.
Apr 15 2020, 1:50 PM · DayZ Modding, DayZ
Geez changed the status of T150171: Feature Request for vector retrieval from New to Assigned.
Apr 15 2020, 12:21 PM · DayZ Modding, DayZ
Geez changed the status of T150316: [Request] Officially supported method of properly setting animations/ik instances. from New to Assigned.
Apr 15 2020, 12:15 PM · DayZ Modding, DayZ
Geez changed the status of T150267: Variable assignments fail to evaluate expressions that reference other constants from New to Assigned.
Apr 15 2020, 12:15 PM · DayZ Modding, DayZ
Geez changed the status of T150321: REQUEST: Add a way to spawn vehicle like CE does from events.xml from New to Assigned.
Apr 15 2020, 12:12 PM · DayZ Modding, DayZ