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Hide animation doesn't hide correctly all geometries on static object.
Assigned, UrgentPublic

Description

Hello,

The hide animation doesn't work correctly, it's not hiding all geometries so you can't pass through.

I will add source and pbo packed inside steps to reproduce so you can easily test it.

This is a video, so you can understrand easily : https://gyazo.com/8e11785036de36983da0eb75e235e155

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Just launch the pbo already packed, spawn the test_box. classname is Land_test_box.

Point to it, use K for hiding animation.
Use J for translation.

You will see when using translation, geometries are moved correctly. But when hiding, you can't see it anymore but geometries are still here.

You can see it's still here, because I made a script to raycast inside view geometry, and put the name of raycasted component. and see, even if hidden, you can see still printing the name.

I just want to add something, if you open the model in buldozer, and go through each lod and test hide animation, you see the part hiding correctly.

Event Timeline

NiiRoZz created this task.May 11 2020, 3:32 PM
NiiRoZz edited Steps To Reproduce. (Show Details)May 11 2020, 3:35 PM
Jest added a subscriber: Jest.May 11 2020, 3:37 PM
Geez changed the task status from New to Assigned.May 11 2020, 3:46 PM
NiiRoZz edited Steps To Reproduce. (Show Details)May 11 2020, 3:51 PM

I have experienced this as well and can confirm that the "hide" animation type does not work as expected.

NiiRoZz renamed this task from Hide animation doesn't hide correctly all geometries. to Hide animation doesn't hide correctly all geometries on static object..May 16 2020, 4:34 PM
NiiRoZz updated the task description. (Show Details)
Unknown Object (User) added a subscriber: Unknown Object (User).May 17 2020, 8:11 PM