So i tried using dBodyCollisionBlock to temporary disable collisions between a car and a barrel, but doesn't seem to work.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10
- Operating System Version
- 1903
- Category
- General
Steps To Reproduce
get a car and any other thing with geometry, ie: a barrel as IEntity
dBodyCollisionBlock( myCar, myBarrel );
Drive to the barrel and collide.