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Add an event on object when the object enter the bubble network of a player
New, UrgentPublic

Description

Hello,

That's would be very interesting to have an event on an object, that fire server-side + client-side, when the object enter the bubble network of player.
With like in parameter the player identity.

void OnEnterBubbleNetwork( PlayerIdentity playerID )
{

}

That's could be very useful, when you want to send some custom data to everyone on the current object.

Example :

  • Send light state to every client of each lights that contains the current building

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

NiiRoZz created this task.Aug 15 2019, 11:06 AM
NiiRoZz updated the task description. (Show Details)