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Jan 7 2020

Geez closed T147806: Ignore as Resolved.
Jan 7 2020, 1:13 PM · DayZ
las3letters added a comment to T148027: Dayz tent placement glitched into the ground. .

Thanks for the confirmation Geez.
Its okay, I guess I have to wait 45 days for the persistence tent to be removed from the central loot economy right?
I do really hope Dayz will improve more in the future. And please don't add more glitch with every update :')

Jan 7 2020, 1:12 PM · DayZ
xetrius1990 added a comment to T147483: Here we go again.

No it was purely the radiator as I hit a tree with the front after coming out of a sharp turn at low speed

Jan 7 2020, 12:05 PM · DayZ
Geez merged task T147867: Game Crash & Bugs into Restricted Maniphest Task.
Jan 7 2020, 11:46 AM · DayZ
Geez added a comment to T148027: Dayz tent placement glitched into the ground. .

Hello again.
As I have mentioned above, it is not possible for us to spawn or remove objects on the servers by logging as an admin.
The only way we can prevent this from happening in the future is fixing the cause of the issue.
Regards,
Geez

Jan 7 2020, 11:40 AM · DayZ
Geez changed the status of T148082: Physics requests from New to Assigned.
Jan 7 2020, 11:10 AM · DayZ Modding, DayZ
Geez reopened T148075: DayZ 1.06 Infected and wolves ignore base fences and walls as "Acknowledged".

Hello Beavis and thank you for the report.
This is a known issue and it is scheduled for a fix.
Regards,
Geez

Jan 7 2020, 10:55 AM · DayZ
Geez merged T148075: DayZ 1.06 Infected and wolves ignore base fences and walls into T136236: Infected get stuck on the outside of tents.
Jan 7 2020, 10:54 AM · DayZ
Geez merged task T148075: DayZ 1.06 Infected and wolves ignore base fences and walls into T136236: Infected get stuck on the outside of tents.
Jan 7 2020, 10:54 AM · DayZ
Jacob_Mango updated the task description for T148082: Physics requests.
Jan 7 2020, 10:53 AM · DayZ Modding, DayZ
SASHA added a comment to T148085: Беспредел.

Купил игру DAYZ в 1,06 IP адрес 85.190.157.113 порт 10200 случился глюк выкинуло из игры, после надписи со временем отсчета в 7 с, когда вошел добивали зомби, потерял упакованного игрока SASHA аккаунт, как его вернуть, это беспредел, я его стока качал

Jan 7 2020, 10:33 AM · DayZ
SASHA added a comment to T148085: Беспредел.

Купил игру DAYZ в 1,06 IP адрес 85.190.157.113 порт 10200 случился глюк выкинуло из игры, после надписи со временем отсчета в 7 с, когда вошел добивали зомби, потерял упакованного игрока SASHA аккаунт, как его вернуть, это беспредел, я его стока качал

Jan 7 2020, 10:32 AM · DayZ
SASHA created T148085: Беспредел.
Jan 7 2020, 10:32 AM · DayZ
Jacob_Mango created T148082: Physics requests.
Jan 7 2020, 7:20 AM · DayZ Modding, DayZ
Leetbus created T148078: Broken mirrors, simply a grainy texture..
Jan 7 2020, 1:28 AM · DayZ

Jan 6 2020

Beavis created T148075: DayZ 1.06 Infected and wolves ignore base fences and walls.
Jan 6 2020, 11:26 PM · DayZ
PR9INICHEK updated subscribers of T139284: EXP 1.03.151457: No sound plays when filling a water bottle.

@Geez hi

Jan 6 2020, 11:15 PM · DayZ
Hunterz created T148071: LADA 4x4 drivebelt model bug.
Jan 6 2020, 6:42 PM · DayZ
Hunterz created T148070: [Feature request] Manipulating with car inventory like barrel.
Jan 6 2020, 6:38 PM · DayZ
Hunterz added a comment to T139284: EXP 1.03.151457: No sound plays when filling a water bottle.

still present in 1.0.6

Jan 6 2020, 6:31 PM · DayZ
Hunterz added a comment to T147367: Loot at the military towers. Chernarus and Livonia..

Tested on my server and is enough uncoment group and then add entries for each watchtower on Livonia map. Please fix this, thanks.

Jan 6 2020, 6:29 PM · DayZ
Geez merged T147931: [Livonia] Leaving cars inside a long barn over restart is a clusterf*** into T139497: Car Despawn.
Jan 6 2020, 4:13 PM · DayZ
Geez added a comment to T147931: [Livonia] Leaving cars inside a long barn over restart is a clusterf***.

Thank you for the report malau.
This is a known issue and it is scheduled for a fix.
Regards,
Geez

Jan 6 2020, 4:11 PM · DayZ
Geez merged task T147931: [Livonia] Leaving cars inside a long barn over restart is a clusterf*** into T139497: Car Despawn.
Jan 6 2020, 4:10 PM · DayZ
Geez changed the status of T147932: Stone Fireplaces despawn at restart [Livonia] from New to Need More Info.

Hello malau.
Does the issue concern stone ovens only? or also the stone fireplaces? As the issue with the ovens has been acknowledged by us under this ticket and is scheduled for a fix - https://feedback.bistudio.com/T147014
Regards,
Geez

Jan 6 2020, 4:09 PM · DayZ
Geez added a comment to T148030: Buldozer compile error .

Hello imapenguin.
It appears that there are incorrect data coming from your DayZ client.
Are you using Steam Cloud Sync by any chance? If so, does disabling it and doing a clean install of the game help?
Regards,
Geez

Jan 6 2020, 4:04 PM · DayZ Modding, DayZ
I3loodDevil created T148067: Bug System In Place.
Jan 6 2020, 1:54 PM · DayZ
Geez merged T147955: Barbed wire on base killing when not touching into T141393: Barbed wire deployed on gate gives damage when gate is open where barbed wire would be when gate is closed..
Jan 6 2020, 1:52 PM · DayZ
Geez merged task T147955: Barbed wire on base killing when not touching into T141393: Barbed wire deployed on gate gives damage when gate is open where barbed wire would be when gate is closed..
Jan 6 2020, 1:51 PM · DayZ
Geez merged T147955: Barbed wire on base killing when not touching into T147985: When barbed wire hits you it continues hurting you no matter where you stand even if 10 feet away from it.
Jan 6 2020, 1:48 PM · DayZ
Geez merged task T147955: Barbed wire on base killing when not touching into T147985: When barbed wire hits you it continues hurting you no matter where you stand even if 10 feet away from it.
Jan 6 2020, 1:48 PM · DayZ
las3letters edited Steps To Reproduce on T148027: Dayz tent placement glitched into the ground. .
Jan 6 2020, 1:24 PM · DayZ
hedex created T148066: DayZ Livonia EU - DE 4247 server restarting loop..
Jan 6 2020, 1:19 PM · DayZ
las3letters added a comment to T148027: Dayz tent placement glitched into the ground. .

Dear Geez, if you couldn't delete or remove such item like this, I do really hope that you could possibly fix it in-game. Are you like can join the server as an Admin and do something about it? It is in official server btw. In my knowledge as an admin, you could possibly use an admin tool and remove such unwanted glitched objects like this. It is indeed ruined our game-play and we have to wait the despawn timer of 45 days for the tent be remove from the central loot economy. If you really could help me to remove this tent or fix it as soon as possible. I'll be really glad and thankful.

Jan 6 2020, 1:19 PM · DayZ
las3letters edited Steps To Reproduce on T148027: Dayz tent placement glitched into the ground. .
Jan 6 2020, 1:13 PM · DayZ
Geez changed the status of T147970: Pistol supressor w/CR-75 from New to Need More Info.

Hello vilkoivshchi.
Have you shot multiple shots at the zombies by any chance? As by current design, using suppressor does not completely protect you from zombies noticing the shots. Shooting zombies with suppressors will still increase their alert level and multiple shots can increase the alert level to the point the zombies will chase you.
Regards,
Geez

Jan 6 2020, 1:12 PM · DayZ
Geez changed the status of T147992: More Map Widget options from New to Assigned.
Jan 6 2020, 1:06 PM · DayZ Modding, DayZ
Geez changed the status of T148000: [Livonia] Default vehicles are unsuited to Livonia's road system from New to Reviewed.
Jan 6 2020, 1:06 PM · DayZ
Geez added a comment to T147126: CarController class is broken.

Hello Camino.
The code you have provided should work. Is it possible that you are calling this code only on the client? As this should be called on the server in order for it to work correctly.
Regards,
Geez

Jan 6 2020, 1:05 PM · DayZ Modding, DayZ
Geez changed the status of T147967: [Livonia] 2nd floor of barn is not solid from New to Need More Info.

Hello malau.
Is it possible to build the watchtower like that in the vanilla non modded servers as well?
Regards,
Geez

Jan 6 2020, 1:00 PM · DayZ
Geez closed T147974: 3rd of 4th time as Resolved.
Jan 6 2020, 12:54 PM · DayZ
Geez changed the status of T147985: When barbed wire hits you it continues hurting you no matter where you stand even if 10 feet away from it from New to Assigned.
Jan 6 2020, 12:39 PM · DayZ
Geez closed T148037: [Livonia] Slicing pumpkins gives you free seeds as Resolved.

Hello malau.
This is intended behaviour.
Regards,
Geez

Jan 6 2020, 12:23 PM · DayZ
Geez changed the status of T147984: Error Message - Game doesn't boot from New to Need More Info.

Hello McJarJar.
If you delete the contents of your C:\Users\*username*\Documents\DayZ folder and verify the game data through Steam (make sure Steam cloud sync is disabled), does the issue still occur?
Regards,
Geez

Jan 6 2020, 12:13 PM · DayZ
Geez changed the status of T147987: Car flipping out and blowing up (Barrel roll) from New to Reviewed.

Hello LittleShibby.
Unfortunately we are not able to spawn a new vehicle for you on a server like that and also we do not reimburse items lost to in game bugs. However, the issue with vehicles and server performance is known to us and it is being looked in to.
Regards,
Geez

Jan 6 2020, 12:11 PM · DayZ
Geez changed the status of T147995: [Livonia] Firewood from chopped trees survives restart from New to Reviewed.

Hello malau.
If you did not take the logs previously and left them there, then they are affected by their own clean up timer and this works as intended.
Regards,
Geez

Jan 6 2020, 12:07 PM · DayZ
Geez changed the status of T148001: Dayz PC unable to access my own loot from my dead body after a fall from New to Reviewed.

Hello dirtbik3maniac.
The issue with bodies being unlootable when partially clipped to a wall is known and is being worked on.
Regards,
Geez

Jan 6 2020, 12:05 PM · DayZ
Geez closed T148007: Unable_to_init_dxgi as Resolved.
Jan 6 2020, 12:03 PM · DayZ
Geez merged T148011: Bullets are absorbed by the piece of net on the first floor of the camo net bunker into T148013: The Camo Net Bunker Eats Bullets (the camo netting not the actual bunker).
Jan 6 2020, 12:02 PM · DayZ
Geez merged task T148011: Bullets are absorbed by the piece of net on the first floor of the camo net bunker into T148013: The Camo Net Bunker Eats Bullets (the camo netting not the actual bunker).
Jan 6 2020, 12:02 PM · DayZ
Geez merged T148011: Bullets are absorbed by the piece of net on the first floor of the camo net bunker into T148012: Bullets are absorbed by the piece of net on the first floor of the camo net bunker.
Jan 6 2020, 12:01 PM · DayZ
Geez merged task T148011: Bullets are absorbed by the piece of net on the first floor of the camo net bunker into T148012: Bullets are absorbed by the piece of net on the first floor of the camo net bunker.
Jan 6 2020, 12:01 PM · DayZ
Geez changed the status of T148027: Dayz tent placement glitched into the ground. from New to Need More Info.

Hello las3letters.
Unfortunately, there is no way for us to delete items present on the server like that. However, if you are able to produce this issue or know any information that could lead us to producing the issue internally so we could possibly fix it, please let us know.
Regards,
Geez

Jan 6 2020, 12:01 PM · DayZ
Geez changed the status of T148030: Buldozer compile error from New to Assigned.
Jan 6 2020, 11:50 AM · DayZ Modding, DayZ
Geez merged T148049: Light sources through scopes are not visible into T141577: Lights fade away when zoom/scope/ads on them | 1.04 Stable | Build 1.04.151979..
Jan 6 2020, 11:48 AM · DayZ
Geez merged task T148049: Light sources through scopes are not visible into T141577: Lights fade away when zoom/scope/ads on them | 1.04 Stable | Build 1.04.151979..
Jan 6 2020, 11:48 AM · DayZ
Geez closed T142459: Gun's disappear on latters as Resolved.

Hello Digiblast.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez

Jan 6 2020, 11:45 AM · DayZ
Geez closed T147106: Night vision goggles toggle off when you're using them at night now. as Resolved.

Hello rajustice5150.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez

Jan 6 2020, 11:26 AM · DayZ
Geez closed T147220: After the throw, the character lies down on the ground. as Resolved.
Jan 6 2020, 11:20 AM · DayZ
Geez changed the status of T146983: Bridge wrong object position Livonia Kolembrody- Kolembrody from New to Assigned.
Jan 6 2020, 10:57 AM · DayZ
Geez added a comment to T137710: Base building items de-spawning b/c they have been there to long....

Hello Geez,

We have a rented server and we are suffering from the same problem.

We built 2 bases.
Both of them started to disappear after few weeks, when parts started to disappear exactly in the same order as they were built.

After we did a persistence restore, we are forced since then to put any kind of building material and take it out in each module (fence, gate and tower) once a week or two, just to keep them from despawning.

The time invested in searching for materials, chopping, carrying and loading trees and planks is enormous. Such a feature, that just deletes our work should be disabled by default, if not removed.

Is there any way to change this setting in 1.06 ?

Jan 6 2020, 10:35 AM · DayZ
Geez added a comment to T147483: Here we go again.

Hello again.
Since you mention ruined radiator, is it possible that the whole vehicle was in a state beyond repair? As such vehicle will despawn. (Vehicles have their own "health" as well and can be destroyed, replacing ruined parts in that case will not fix them and they will despawn).
Regards,
Geez

Jan 6 2020, 10:25 AM · DayZ
Geez merged T147869: Fence / Gate bug when barb wire attached into T141393: Barbed wire deployed on gate gives damage when gate is open where barbed wire would be when gate is closed..
Jan 6 2020, 10:23 AM · DayZ
Geez merged task T147869: Fence / Gate bug when barb wire attached into T141393: Barbed wire deployed on gate gives damage when gate is open where barbed wire would be when gate is closed..
Jan 6 2020, 10:23 AM · DayZ
Lex added a comment to T148062: When are you going to fix this inventory bug????????.

T143862

Jan 6 2020, 8:44 AM · DayZ
Reeset added a comment to T133529: WORKSHOP BROKEN SINCE RELEASE.
Jan 6 2020, 6:53 AM · DayZ
whackamole68 created T148062: When are you going to fix this inventory bug????????.
Jan 6 2020, 6:31 AM · DayZ

Jan 5 2020

Lex added a comment to T146713: Inventory and Stash items unresponsive, fail to move into some spots..

T143862

Jan 5 2020, 11:09 PM · DayZ
Lex added a comment to T148006: Reload, Inventory, Storage, and Magazine Bugs.

T143862

Jan 5 2020, 11:07 PM · DayZ
robde created T148049: Light sources through scopes are not visible .
Jan 5 2020, 8:37 PM · DayZ
gust4vsson created T148046: CAR ISSUES.
Jan 5 2020, 8:12 PM · DayZ
imapenguin added a comment to T148030: Buldozer compile error .

Issue remains but I got Buldozer working after setting the application path to game directory instead of mounted project drive.

Jan 5 2020, 8:09 PM · DayZ Modding, DayZ
Hunterz added a comment to T148006: Reload, Inventory, Storage, and Magazine Bugs.

T146713

Jan 5 2020, 7:16 PM · DayZ
malau created T148037: [Livonia] Slicing pumpkins gives you free seeds.
Jan 5 2020, 4:20 PM · DayZ
imapenguin created T148032: Unable to pick up items.
Jan 5 2020, 12:12 PM · DayZ
imapenguin changed Category from category:general to category:tools on T148030: Buldozer compile error .
Jan 5 2020, 12:09 PM · DayZ Modding, DayZ
imapenguin created T148031: Unable to load magazine.
Jan 5 2020, 12:09 PM · DayZ
imapenguin renamed T148030: Buldozer compile error from Buldozer compile error prompt to Buldozer compile error .
Jan 5 2020, 12:03 PM · DayZ Modding, DayZ
imapenguin created T148030: Buldozer compile error .
Jan 5 2020, 12:00 PM · DayZ Modding, DayZ
las3letters created T148027: Dayz tent placement glitched into the ground. .
Jan 5 2020, 9:44 AM · DayZ
Fixer added a comment to T105407: Missing the Ability to ignite a Fireplace inside a House on a ceramic tile Flooring, it says: "It's not safe.".

I thought that the fact that there is a fireplace in the house should do the trick? As for the floors, I don't get it.

Jan 5 2020, 4:36 AM · DayZ
oxfordonion added a comment to T148016: Glowing building at night.

Sorry, duplicate post of https://feedback.bistudio.com/T148015

Jan 5 2020, 12:56 AM · DayZ
oxfordonion created T148017: Fireplace glow effect at distance.
Jan 5 2020, 12:55 AM · DayZ
oxfordonion created T148016: Glowing building at night.
Jan 5 2020, 12:48 AM · DayZ
oxfordonion created T148015: Glowing building at night.
Jan 5 2020, 12:46 AM · DayZ
oxfordonion changed Category from category:other to category:sound on T148014: Bird songs at night in 1.06.
Jan 5 2020, 12:45 AM · DayZ
oxfordonion created T148014: Bird songs at night in 1.06.
Jan 5 2020, 12:37 AM · DayZ
Holonetstation created T148013: The Camo Net Bunker Eats Bullets (the camo netting not the actual bunker).
Jan 5 2020, 12:27 AM · DayZ
NeoNick created T148012: Bullets are absorbed by the piece of net on the first floor of the camo net bunker.
Jan 5 2020, 12:26 AM · DayZ
NeoNick created T148011: Bullets are absorbed by the piece of net on the first floor of the camo net bunker.
Jan 5 2020, 12:26 AM · DayZ

Jan 4 2020

paclito2000 added a comment to T148007: Unable_to_init_dxgi.

Not sure whats causing this issue. I verified game files and found 2 bad files then re verified and all files are good. thanks for the help.

Jan 4 2020, 11:08 PM · DayZ
paclito2000 created T148007: Unable_to_init_dxgi.
Jan 4 2020, 11:06 PM · DayZ
opbock created T148006: Reload, Inventory, Storage, and Magazine Bugs.
Jan 4 2020, 10:42 PM · DayZ
LittleShibby created T148005: Character wipe.
Jan 4 2020, 8:45 PM · DayZ
dirtbik3maniac created T148001: Dayz PC unable to access my own loot from my dead body after a fall.
Jan 4 2020, 7:25 PM · DayZ
malau created T148000: [Livonia] Default vehicles are unsuited to Livonia's road system.
Jan 4 2020, 7:23 PM · DayZ
LBmaster added a comment to T146644: Add the possibility to mod enum.

Nice idea, but there will be a big problem that could cause some great mess. If you have an enum and set the first Value to 1, the second will be equal to 2 and so on. Now Imagine you have multiple mods adding items at the end of the enum and you have different load orders on the Client and Server. Some RPCs would go to the wrong direction and the whole thing blows up

Jan 4 2020, 7:09 PM · DayZ Modding, DayZ
LBmaster added a comment to T145990: Class Array - Invalid Data Causes Hard Crash .

Maybe try
ref array<ref Person> personarray = new array<ref Person>

Jan 4 2020, 7:05 PM · DayZ Modding, DayZ
Beavis added a comment to T137688: Broken Persistence: Generator and Mobile Lights.

Generators, construction lights and cable reels are still despawning. To be fair they are persistent in the sense that they remain after server restarts, but the lifetime set in the server files is much shorter (604800 sec, that is one week) than other base elements. Most importantly - and this is the key here - the despawn timer is not reset when the generator is switched on/off. For these items to be properly persistent switching the generator on/off should reset the despawn timer on it and any other item connected to it. Once I have placed generators and lights around my base I don't particularly enjoy having to repeat the process every other day just to be sure they won't despawn.

Jan 4 2020, 6:38 PM · DayZ
malau created T147995: [Livonia] Firewood from chopped trees survives restart.
Jan 4 2020, 5:03 PM · DayZ