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Jul 23 2019

natalyasharapova added a comment to T141798: equalModRequired vs verifySignatures v3.

Can't you program something like equalmodsrequired? So we want to run administrative mods on our servers, (because not evenyou programed the server with a useful administrative tool where we can teleport, delete items and spawn item, since we administrators are always working out this kind of BUG on dayz) and not we can run administrative tools on our server because the client also has to need the administrative mod installed. This is ridiculous, where's your logic?

Jul 23 2019, 3:32 PM · DayZ Modding, DayZ

Jul 20 2019

Jacob_Mango added a comment to T142515: "dJointDestroy" will crash the client and server.

The actual joint working in action

Jul 20 2019, 3:20 PM · DayZ Modding, DayZ
Jacob_Mango created T142515: "dJointDestroy" will crash the client and server.
Jul 20 2019, 9:42 AM · DayZ Modding, DayZ

Jul 19 2019

NiiRoZz created T142493: ItemPreviewWidget doesn't render proxy.
Jul 19 2019, 9:37 PM · DayZ Modding, DayZ

Jul 18 2019

Arkensor created T142450: Translations from mod stringtable are not re-loaded when switching language ingame.
Jul 18 2019, 12:32 PM · DayZ Modding, DayZ

Jul 17 2019

CptCookie updated the task description for T142438: JSON loader can't load multiple maps.
Jul 17 2019, 10:31 PM · DayZ Modding, DayZ
CptCookie created T142438: JSON loader can't load multiple maps.
Jul 17 2019, 10:13 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T142359: Feature Request: Allow SetInvisible() to turn clients invisible on for all clients..

Doesn't work when called on Remote Entities for the Client

Jul 17 2019, 1:03 PM · DayZ Modding, DayZ

Jul 16 2019

rVn removed a member for DayZ Modding: rVn.
Jul 16 2019, 2:24 PM
rVn removed a watcher for DayZ Modding: rVn.
Jul 16 2019, 2:24 PM

Jul 15 2019

rVn closed T141913: Changed behaviour for containers smaller than their cargosize, items either on ground or disappearing as Resolved.
Jul 15 2019, 10:13 AM · DayZ Modding, DayZ
Thurston created T142359: Feature Request: Allow SetInvisible() to turn clients invisible on for all clients..
Jul 15 2019, 7:07 AM · DayZ Modding, DayZ

Jul 13 2019

DjCtavia added a member for DayZ Modding: DjCtavia.
Jul 13 2019, 7:44 PM
GrosTon1 created T142295: Discord Rich Presence from script ?.
Jul 13 2019, 7:37 PM · DayZ Modding, DayZ
wouter.commandeur added a comment to T141913: Changed behaviour for containers smaller than their cargosize, items either on ground or disappearing.

@rVn You can close this. Turns out a new flag: allowOwnedCargoManipulation=1; was added to containers, I didnt have that flag on mine. Adding it fixed it.

Jul 13 2019, 9:56 AM · DayZ Modding, DayZ

Jul 12 2019

AussieCleetus created T142265: Request: add string message param to DisconnectPlayer.
Jul 12 2019, 5:06 PM · DayZ Modding, DayZ
rVn claimed T138874: Extension support.
Jul 12 2019, 9:58 AM · DayZ Modding, DayZ

Jul 10 2019

Geez added a project to T142107: The render flag "AlphaTest32" make the texture invisible in buldozer: DayZ Modding.
Jul 10 2019, 4:09 PM · DayZ Modding, DayZ

Jul 8 2019

NiiRoZz created T142122: Add MAX_QUICKBAR_SLOTS_COUNT constant to a class and fix an harcoded value in a function of QuickBarBase class.
Jul 8 2019, 11:30 PM · DayZ Modding, DayZ
rVn added a comment to T141847: Give some Engine Classes the ability to be modded..

That should be possible, although probably would not end up being high on the priority list.

Jul 8 2019, 1:57 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T141847: Give some Engine Classes the ability to be modded..

Could we instead then get a new class that can be modded and used that inherits from DayZPlayerInventory similar to how DayZGame class exists for the CGame class?

Jul 8 2019, 12:17 PM · DayZ Modding, DayZ
rVn closed T141571: "hidden" in DamageZones class doesn't hide the geometry and fire geometry as Resolved.

Fixed in 1.05

Jul 8 2019, 11:17 AM · DayZ Modding, DayZ
rVn added a comment to T141847: Give some Engine Classes the ability to be modded..

Also a native class, do note that the class doesn't need to have linked native functions in order to be one so the 'cannot be modded' error is the only indication that is the case

Jul 8 2019, 10:07 AM · DayZ Modding, DayZ

Jul 7 2019

Jacob_Mango added a comment to T141847: Give some Engine Classes the ability to be modded..

I would like to open this ticket back up because there is a specific class that can't be modded but should be which is DayZPlayerInventory.

Jul 7 2019, 12:52 PM · DayZ Modding, DayZ

Jul 6 2019

GrosTon1 added a comment to T142018: Add a way to control voice radius from script.

NB : The system is kind of doable right now with the mute methods, but would cost ton of FPS as it would need to update every second, mute everyone then unmute players in range

Jul 6 2019, 9:58 AM · DayZ Modding, DayZ
GrosTon1 created T142018: Add a way to control voice radius from script.
Jul 6 2019, 9:55 AM · DayZ Modding, DayZ

Jul 5 2019

ukulelekid713 added a member for DayZ Modding: ukulelekid713.
Jul 5 2019, 4:34 AM
Ficarra1002 created T141959: Ability to set time locally on the client and sync back to server time.
Jul 5 2019, 1:35 AM · DayZ Modding, DayZ

Jul 3 2019

rVn closed T141224: Intercepting Login/Respawn events is almost impossible with 1.04 as Resolved.

Reintroduced function StoreLoginData() in 1.05, should be similar to the way it worked before the login changes

Jul 3 2019, 5:37 PM · DayZ Modding, DayZ
wouter.commandeur renamed T141913: Changed behaviour for containers smaller than their cargosize, items either on ground or disappearing from Changed behaviour for containers smaller than their itemsize, items either on ground or disappearing to Changed behaviour for containers smaller than their cargosize, items either on ground or disappearing.
Jul 3 2019, 5:22 PM · DayZ Modding, DayZ
wouter.commandeur updated the task description for T141913: Changed behaviour for containers smaller than their cargosize, items either on ground or disappearing.
Jul 3 2019, 5:22 PM · DayZ Modding, DayZ
wouter.commandeur updated the task description for T141913: Changed behaviour for containers smaller than their cargosize, items either on ground or disappearing.
Jul 3 2019, 5:16 PM · DayZ Modding, DayZ
wouter.commandeur created T141913: Changed behaviour for containers smaller than their cargosize, items either on ground or disappearing.
Jul 3 2019, 5:12 PM · DayZ Modding, DayZ
rVn closed T141667: Unable to log into my server as Resolved.
Jul 3 2019, 10:50 AM · DayZ Modding, DayZ
AussieCleetus added a comment to T141667: Unable to log into my server.

solved. I had a custom spawn location setup based on GUID, that was causing the issue apparently.

Jul 3 2019, 10:25 AM · DayZ Modding, DayZ

Jul 2 2019

theclassifiedrebel added a comment to T141224: Intercepting Login/Respawn events is almost impossible with 1.04.

The random spawning b/c you switched servers is great for server hoppers looking for loot...... Loot up a town and don't want to run to another one, just change servers and you will teleport to a new town to loot without having to make the run.....

Jul 2 2019, 7:43 PM · DayZ Modding, DayZ
rVn closed T141847: Give some Engine Classes the ability to be modded. as Resolved.

Unfortunately modded keyword cannot be used along with native classes so we cannot give them the ability to do so.

Jul 2 2019, 4:55 PM · DayZ Modding, DayZ
Geez added a project to T141826: Problem with alpha channel on clothes since 1.04: DayZ Modding.
Jul 2 2019, 1:30 PM · DayZ Modding, DayZ
NiiRoZz changed Severity from severity:minor to severity:major on T141571: "hidden" in DamageZones class doesn't hide the geometry and fire geometry.
Jul 2 2019, 1:10 PM · DayZ Modding, DayZ
Jacob_Mango renamed T141847: Give some Engine Classes the ability to be modded. from Allow Engine Classes such as Object to be modded to Give some Engine Classes the ability to be modded..
Jul 2 2019, 11:45 AM · DayZ Modding, DayZ
Jacob_Mango created T141848: Add event for when the position of an object changes - server side.
Jul 2 2019, 11:45 AM · DayZ Modding, DayZ
Jacob_Mango updated the task description for T141848: Add event for when the position of an object changes - server side.
Jul 2 2019, 11:45 AM · DayZ Modding, DayZ
Jacob_Mango created T141847: Give some Engine Classes the ability to be modded..
Jul 2 2019, 11:44 AM · DayZ Modding, DayZ

Jul 1 2019

rVn closed T141639: Client cotains PBO which is not a part of server data as Resolved.

Mod version mismatch, make sure the server and client have the same mod version, also make sure server folder Keys has current .bikey's
If it happens on vanilla too, you are loading some excess pbos, delete client addons and dta folder, verify integrity through steam

Jul 1 2019, 1:53 PM · DayZ Modding, DayZ
rVn closed T141798: equalModRequired vs verifySignatures v3 as Resolved.

verifySignatures were not really verifying the mods before except some basic key checks and equalModRequired is technically deprecated since arma 2, it was a band aid on an existing problem. Even when you combined the two, it had plenty of security and functionality issues.

Jul 1 2019, 1:49 PM · DayZ Modding, DayZ
Geez added a project to T141798: equalModRequired vs verifySignatures v3: DayZ Modding.
Jul 1 2019, 10:36 AM · DayZ Modding, DayZ

Jun 29 2019

Arkensor renamed T141660: RichTextWidget mod description in mainmenu - documentation from RichTextWidget mod description in mainmenu broken to RichTextWidget mod description in mainmenu - documentation.
Jun 29 2019, 7:26 PM · DayZ Modding, DayZ
Arkensor added a comment to T141660: RichTextWidget mod description in mainmenu - documentation.

Interesting yeah. <br /> with space aka strict xhtml notation works. However, it would still be interesting to know which tags are officially supported instead of guessing and trial and error :)

Jun 29 2019, 7:24 PM · DayZ Modding, DayZ
banano_zieve added a member for DayZ Modding: banano_zieve.
Jun 29 2019, 5:37 PM
banano_zieve added a comment to T141660: RichTextWidget mod description in mainmenu - documentation.

<br /> worked for me. Check out XHTML documentation, though I'm not sure if all tags are implemented.

Jun 29 2019, 5:33 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T141676: Losing precision on float value.

https://0.30000000000000004.com

Jun 29 2019, 2:34 PM · DayZ Modding, DayZ

Jun 28 2019

NiiRoZz edited Additional Information on T141676: Losing precision on float value.
Jun 28 2019, 11:30 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T141676: Losing precision on float value.

I can verify this happening in several locations, floats losing their accuracy.

Jun 28 2019, 11:29 PM · DayZ Modding, DayZ
NiiRoZz edited Steps To Reproduce on T141676: Losing precision on float value.
Jun 28 2019, 11:28 PM · DayZ Modding, DayZ
NiiRoZz edited Steps To Reproduce on T141676: Losing precision on float value.
Jun 28 2019, 11:27 PM · DayZ Modding, DayZ
NiiRoZz edited Steps To Reproduce on T141676: Losing precision on float value.
Jun 28 2019, 11:26 PM · DayZ Modding, DayZ
NiiRoZz edited Steps To Reproduce on T141676: Losing precision on float value.
Jun 28 2019, 11:24 PM · DayZ Modding, DayZ
NiiRoZz created T141676: Losing precision on float value.
Jun 28 2019, 11:23 PM · DayZ Modding, DayZ
AussieCleetus created T141667: Unable to log into my server.
Jun 28 2019, 7:17 PM · DayZ Modding, DayZ
Arkensor updated the task description for T141660: RichTextWidget mod description in mainmenu - documentation.
Jun 28 2019, 5:42 PM · DayZ Modding, DayZ
Arkensor updated the task description for T141660: RichTextWidget mod description in mainmenu - documentation.
Jun 28 2019, 5:38 PM · DayZ Modding, DayZ
Arkensor created T141660: RichTextWidget mod description in mainmenu - documentation.
Jun 28 2019, 5:33 PM · DayZ Modding, DayZ
rVn closed T138882: A way to hide/delete current map objects as Resolved.

Unfortunately after discussion about this we came to conclusion that the amount of work required to make it work correctly is beyond something we will be able to invest.

Jun 28 2019, 4:48 PM · DayZ Modding, DayZ
kkadm added a comment to T141639: Client cotains PBO which is not a part of server data.

Client cotains PBO which is not a part of server data
it you will find verifySignatures = 2; change it to verifySignatures = 0;
this is a dirt parcial solution

Jun 28 2019, 12:52 PM · DayZ Modding, DayZ
kkadm created T141639: Client cotains PBO which is not a part of server data.
Jun 28 2019, 12:37 PM · DayZ Modding, DayZ
matthewlongtime1 added a comment to T141495: Houseinventory broken since 1.04.

boo

Jun 28 2019, 12:11 AM · DayZ Modding, DayZ

Jun 27 2019

wouter.commandeur created T141588: Shoe damage is multiplied instead of divided, hence causing RAPID degredation of shoes.
Jun 27 2019, 8:41 PM · DayZ
NiiRoZz created T141571: "hidden" in DamageZones class doesn't hide the geometry and fire geometry.
Jun 27 2019, 6:24 PM · DayZ Modding, DayZ
rVn added a comment to T138863: Model and config examples for game assets.

Initial sample batch
https://forums.dayz.com/topic/244980-modding-samples/

Jun 27 2019, 2:16 PM · DayZ Modding, DayZ

Jun 26 2019

Unknown Object (User) added a comment to T138892: Code/Script executor..

Sadly, however, if you could just make ExecuteEnforceScript usable in diag exe, would be very useful

Jun 26 2019, 8:34 PM · DayZ Modding, DayZ
Unknown Object (User) added a comment to T141495: Houseinventory broken since 1.04.

Still not working in 1.04 stable :(

Jun 26 2019, 7:23 PM · DayZ Modding, DayZ
Arkensor updated the task description for T141495: Houseinventory broken since 1.04.
Jun 26 2019, 5:19 PM · DayZ Modding, DayZ
rVn claimed T141352: Modding static methods.
Jun 26 2019, 3:47 PM · DayZ Modding, DayZ
rVn closed T138892: Code/Script executor. as Resolved.

Probably won't have internal one working unless diag exe gets expanded with more debugs options - we are still looking if/how could that be done, but there is a ticket for that already.
Since workbench is fairly usable now, its script console should mostly satisfy your needs.

Jun 26 2019, 3:46 PM · DayZ Modding, DayZ
Stix90 added a comment to T141224: Intercepting Login/Respawn events is almost impossible with 1.04.

+1 Yep, it opens up new gameplays. Would really love to have it back!

Jun 26 2019, 2:43 PM · DayZ Modding, DayZ
Arkensor updated the task description for T141495: Houseinventory broken since 1.04.
Jun 26 2019, 1:27 PM · DayZ Modding, DayZ
rVn claimed T141224: Intercepting Login/Respawn events is almost impossible with 1.04.
Jun 26 2019, 1:25 PM · DayZ Modding, DayZ
rVn claimed T141495: Houseinventory broken since 1.04.
Jun 26 2019, 1:25 PM · DayZ Modding, DayZ
lagtek13012 added a comment to T141224: Intercepting Login/Respawn events is almost impossible with 1.04.

+1, We need something for this please. A spawn select mod is one of the best thing for modded servers

Jun 26 2019, 12:44 PM · DayZ Modding, DayZ
Arkensor updated the task description for T141495: Houseinventory broken since 1.04.
Jun 26 2019, 12:16 PM · DayZ Modding, DayZ
Arkensor created T141495: Houseinventory broken since 1.04.
Jun 26 2019, 12:15 PM · DayZ Modding, DayZ
jbae added a comment to T141224: Intercepting Login/Respawn events is almost impossible with 1.04.

Hi there,

Jun 26 2019, 12:09 AM · DayZ Modding, DayZ

Jun 25 2019

rVn closed T141307: Main menu mod list - Config loading wrong values as Resolved.

Fixed in the next exp iteration

Jun 25 2019, 2:41 PM · DayZ Modding, DayZ
rVn closed T141423: Workbench Experimental Branch does not recognize installation of DayZ Experiemental client as Resolved.

Game needs to be ran once to register properly

Jun 25 2019, 11:02 AM · DayZ Modding, DayZ
rVn closed T139752: Unable to load custom script module class 3_Game into Workbench as Resolved.
Jun 25 2019, 9:37 AM · DayZ Modding, DayZ
AussieCleetus created T141423: Workbench Experimental Branch does not recognize installation of DayZ Experiemental client.
Jun 25 2019, 9:11 AM · DayZ Modding, DayZ

Jun 24 2019

Salutesh added a comment to T139752: Unable to load custom script module class 3_Game into Workbench.

Tested with DayZ Workbench Version 1.4.0.151959 and its fixed!
Thank you so much for this!

Jun 24 2019, 9:44 PM · DayZ Modding, DayZ
rVn closed T141211: MakeDirectory does not work as Resolved.

Should be fixed next exp iteration

Jun 24 2019, 3:33 PM · DayZ Modding, DayZ
rVn closed T141217: GetHiddenSelectionsMaterials returns HiddenSelectionsTextures as Resolved.

Thanks, fixed in next exp iteration

Jun 24 2019, 3:13 PM · DayZ Modding, DayZ
LBmaster created T141352: Modding static methods.
Jun 24 2019, 12:49 PM · DayZ Modding, DayZ

Jun 23 2019

Cooltrain created T141307: Main menu mod list - Config loading wrong values.
Jun 23 2019, 7:36 PM · DayZ Modding, DayZ

Jun 22 2019

markkoky44 created T141224: Intercepting Login/Respawn events is almost impossible with 1.04.
Jun 22 2019, 2:19 PM · DayZ Modding, DayZ
windstride added a comment to T139651: Unable to use DamageSystem override for custom RVMATs on BI models..

having the same issue.

Jun 22 2019, 2:16 PM · DayZ Modding, DayZ
GrosTon1 added a comment to T141218: Improved mod list on main menu suggestion.

+1

Jun 22 2019, 2:13 PM · DayZ Modding, DayZ
Arkensor added a comment to T141217: GetHiddenSelectionsMaterials returns HiddenSelectionsTextures.

The correct implementation ready for copy paste

Jun 22 2019, 12:17 PM · DayZ Modding, DayZ
Arkensor created T141218: Improved mod list on main menu suggestion.
Jun 22 2019, 12:15 PM · DayZ Modding, DayZ
wouter.commandeur created T141217: GetHiddenSelectionsMaterials returns HiddenSelectionsTextures.
Jun 22 2019, 12:06 PM · DayZ Modding, DayZ
markkoky44 added a member for DayZ Modding: markkoky44.
Jun 22 2019, 11:47 AM
Arkensor updated the task description for T141211: MakeDirectory does not work.
Jun 22 2019, 9:37 AM · DayZ Modding, DayZ
Arkensor created T141211: MakeDirectory does not work.
Jun 22 2019, 9:37 AM · DayZ Modding, DayZ