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Jan 29 2018

Wulf changed the status of T127623: Arma3 from New to Need More Info.

Could you please write what exact issue are you experiencing?

Jan 29 2018, 12:18 PM · Arma 3
Wulf changed the status of T127621: Arma 3 refuses to start from New to Need More Info.

Thank you for the report. have you tried veryfing the integrity of the game via Steama after removing TPW? Or reinstalling the game?

Jan 29 2018, 12:16 PM · Arma 3
Wulf changed the status of T126207: Environmental sound audible after loading a mission in Eden from New to Confirmed Internally.
Jan 29 2018, 12:14 PM · Arma 3
SuicideKing added a comment to T127526: Markers disappear in End Game spectator free camera mode.

Markers disappear at around 2:30. The freeze after I die is because of me alt tabbing and switching TeamSpeak channels.
https://youtu.be/Zmk7n7WIqFw?t=141

Jan 29 2018, 11:26 AM · Arma 3
Wulf merged T127620: Environment Sounds play after loading a mission into T126207: Environmental sound audible after loading a mission in Eden.
Jan 29 2018, 11:01 AM · Arma 3
Wulf merged task T127620: Environment Sounds play after loading a mission into T126207: Environmental sound audible after loading a mission in Eden.
Jan 29 2018, 11:01 AM · Arma 3
Wulf changed the status of T127599: When I scroll in entities list it also moves the camera from Need More Info to Reviewed.

Thank you. That is better. I was able to recreate the issue and we will have a look at it.

Jan 29 2018, 10:51 AM · Arma 3

Jan 28 2018

Lex edited Steps To Reproduce on T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..
Jan 28 2018, 11:40 PM · Arma 3
Zectbumo created T127631: Huron leaps into air and crashes while is engine off.
Jan 28 2018, 10:49 PM · Arma 3
Zectbumo added a comment to T80708: attachTo causes AI to skip all waypoints without moving.

This issue seems to have been fixed and can be closed. Tested in version 1.80

Jan 28 2018, 7:09 PM · Arma 3
Zectbumo added a comment to T121119: Respawn on Position of Death not working when Select Respawn Location is active.

This is still an issue in version 1.80

Jan 28 2018, 6:58 PM · Arma 3
Zectbumo edited Steps To Reproduce on T121117: Respawn for all sides is not showing when selecting a respawn point.
Jan 28 2018, 6:54 PM · Arma 3
Zectbumo added a comment to T121117: Respawn for all sides is not showing when selecting a respawn point.

This issue is still a problem in version 1.80. markers named "respawn" and "respawn_1" still do not work. The issue has changed slightly so I will update the description.

Jan 28 2018, 6:53 PM · Arma 3
Zectbumo added a comment to T120163: Eden scrollbar up/down arrow buttons don't work.

Verified arrows on scrollbar do not work when clicked on. Version 1.80

Jan 28 2018, 6:39 PM · Arma 3
Zectbumo added a comment to T81089: Can't detach cables after being commanded to Lift.

This issue has been fixed and can be closed. Verified in version 1.80.

Jan 28 2018, 6:37 PM · Arma 3
Zectbumo added a comment to T81044: Intro is selected by default in streamlined layout even though not editing intro.

This has been fixed and can be closed. Verified in version 1.80.

Jan 28 2018, 6:27 PM · Arma 3
Zectbumo added a comment to T81090: Multiple cables attached to same vehicle.

This seems to have been fixed. Please close. Verified in version 1.80.

Jan 28 2018, 6:23 PM · Arma 3
Zectbumo added a comment to T85154: "Form Line" is said when I select Form File.

Verified it is still an issue in version 1.80

Jan 28 2018, 5:59 PM · Arma 3
Zectbumo added a comment to T84955: 1.54RC Game Crash Report.

This has been fixed and can be closed (verified in version 1.80)

Jan 28 2018, 5:56 PM · Arma 3
Zectbumo added a comment to T84945: Missing large buoy from Eden Editor props list.

This has been fixed and can be closed (verified in version 1.80).

Jan 28 2018, 5:55 PM · Arma 3
fathersina created T127629: Launcher Updating All Mods Without Warning.
Jan 28 2018, 5:54 PM · Arma 3
Lex edited Steps To Reproduce on T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..
Jan 28 2018, 11:47 AM · Arma 3
Lex updated the task description for T120795: Awning (canopy) - a guillotine. .
Jan 28 2018, 10:35 AM · Arma 3
darkdozy added a comment to T127622: Crash on save loading.

Probably caused by incompatible save.

Jan 28 2018, 10:11 AM · Arma 3
Zectbumo edited Steps To Reproduce on T127628: Overview.paa not found in pbo on dedicated Linux server.
Jan 28 2018, 8:03 AM · Arma 3
Zectbumo created T127628: Overview.paa not found in pbo on dedicated Linux server.
Jan 28 2018, 7:43 AM · Arma 3
pattadonkitkangwol removed a watcher for Arma 3: pattadonkitkangwol.
Jan 28 2018, 6:56 AM
Lex renamed T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point. from AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point. to [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..
Jan 28 2018, 12:31 AM · Arma 3
Lex created T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..
Jan 28 2018, 12:29 AM · Arma 3

Jan 27 2018

SuicideKing added a comment to T127526: Markers disappear in End Game spectator free camera mode.

Yup, those ones. Will create a video tomorrow hopefully and put it up. Sorry about the late reply, didn't see this.

Jan 27 2018, 9:11 PM · Arma 3
mickeymen renamed T120469: There is no way inside vehicle to report "Status Red", but the AI-crew can reports this from There is no way to report damage to the vehicle to There is no way inside vehicle to report "Status Red", but the AI-crew can reports this.
Jan 27 2018, 8:49 PM · Arma 3
McDiod created T127625: Curator ui script "RscDisplayAttributes.sqf" throws error with enableDebugConsole[].
Jan 27 2018, 7:45 PM · Arma 3
chinahyrw created T127623: Arma3.
Jan 27 2018, 6:02 PM · Arma 3
chinahyrw added a watcher for Arma 3: chinahyrw.
Jan 27 2018, 5:59 PM
darkdozy renamed T127622: Crash on save loading from Crash on game loading to Crash on save loading.
Jan 27 2018, 5:28 PM · Arma 3
darkdozy created T127622: Crash on save loading.
Jan 27 2018, 5:27 PM · Arma 3
RoflKnightSK removed a watcher for Arma 3: RoflKnightSK.
Jan 27 2018, 5:06 PM
pattadonkitkangwol added a watcher for Arma 3: pattadonkitkangwol.
Jan 27 2018, 3:18 PM
Zectbumo added a comment to T65252: Analogue throttle only using half its range.

This issue has been solved. The solution is to map both the + and - directions of the axis in order to achieve full range. This task can be closed.

Jan 27 2018, 11:14 AM · Arma 3
Zectbumo added a comment to T119742: [solved] Joystick (Saitek X56 Stick) Helicopter Cyclic Controls don't allow full range of motion vs. Keyboard.

I confirmed that the joystick inputs are averaged. I added a third joystick input to the mapping and the rudders are now cut down to thirds for each joystick. In order to get 100% I have to push all three joysticks at the same time.

Jan 27 2018, 11:11 AM · Arma 3
Zectbumo added a comment to T82012: Fixed wing: analogue throttle doesn't go to 100% since update w. Marksman.

This doesn't seem to be a problem in version 1.80. It works on my Saitek X55. Also, there are now controller options that can multiply the input if needed. I think this issue can be closed.

Jan 27 2018, 10:19 AM · Arma 3
Zectbumo added a comment to T119742: [solved] Joystick (Saitek X56 Stick) Helicopter Cyclic Controls don't allow full range of motion vs. Keyboard.

Thank you g-man. This has been a problem for me for years and your solution works. I was noticing this issue the most on airplanes while taxing on the runway at low speeds. You can actually see the rudder flaps not move as far as the keyboard. I had the rudder bound to my pedals and joystick rotation. I removed the joystick rotation mapping and now I have full rudder control with my pedals. I wonder if the joystick mappings are averaging out the multiple analog inputs. When I combined the rudder and the twisting of the joystick I would get the full rudder.
Steps to reproduce:

  • In controls map joystick twist and pedals to the rudder left/right
  • Open editor and create plane vehicle
  • Play Single Player
  • Go in 3rd person view so you can see the rudders
  • Press keyboard rudders and note full flap movement
  • Twist joystick and see half movement of rudders
  • Push pedals and see half movement of rudders
  • Twist joystick and push pedals at same time and see full movement of rudders
Jan 27 2018, 10:08 AM · Arma 3
badanov created T127621: Arma 3 refuses to start .
Jan 27 2018, 6:20 AM · Arma 3
AKirby added a comment to T127500: Bad Module Info Error - Potential Zeus Correllation.

@bgromis
Unfortunately I know of no workaround for that issue and the only way to avoid the crash is to take out that part for the moment. (Which comes with the drawback that Zeus could kill all bad guys instantly and the entity list being filled up)
Other than that we need to hope for a quick fix from BI.

Jan 27 2018, 12:25 AM · Arma 3
Varanon changed Severity from severity:none to severity:major on T126207: Environmental sound audible after loading a mission in Eden.
Jan 27 2018, 12:06 AM · Arma 3
Varanon added a comment to T127620: Environment Sounds play after loading a mission.

Sigh, I'm getting old. Already reported it, although it did not show up when searching.

Jan 27 2018, 12:06 AM · Arma 3
Varanon created T127620: Environment Sounds play after loading a mission.
Jan 27 2018, 12:02 AM · Arma 3

Jan 26 2018

bgromis added a comment to T127500: Bad Module Info Error - Potential Zeus Correllation.

I consulted with the unit member who manages the changes we make to the mission file. Through his review of the code, he did find that this command is used and is critical to the mission function. From what we are able to determine, this command is used to remove hostile forces and wrecks from the entity list to keep a clean entity list and prevent anyone from deleting the hostile forces through Zeus (aka instantly killing all the bad guys without having to fight anyone).

Jan 26 2018, 11:26 PM · Arma 3
JustNWaters added a comment to T127225: setUnitLoadout command entities creation.

It appears to happen more often when the frame rate is lower.

Jan 26 2018, 10:08 PM · Arma 3
Zectbumo added a comment to T127599: When I scroll in entities list it also moves the camera.

I'll try to be more specific in my future bug reports. Try this and if you still don't see it then I'll make a video:

Jan 26 2018, 5:39 PM · Arma 3
diehardfc added a comment to T83033: "BIS_fnc_animalBehaviour_disable" broken?.
Jan 26 2018, 5:06 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

Custom missions.

Jan 26 2018, 2:56 PM · Arma 3
Wulf added a comment to T127607: Object Builder crashes when Start/Restart .

Thank you for the report. Do you have any crash logs that we could look at?

Jan 26 2018, 2:37 PM · Arma 3
Wulf added a comment to T127582: Mines.

What is more puzzling is that I am playing the build straight downloaded from steam and they all work for me I can disarm everything without a problem. Which makes this really an odd one.

Jan 26 2018, 1:51 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

Tested & what you said & that seems to work intermittently. You have to keep doing the "reveal" over & over to get it to give the Disarm option on most mines, but it didn't work at all on some of the IED's.

Jan 26 2018, 12:49 PM · Arma 3
AKirby added a comment to T127500: Bad Module Info Error - Potential Zeus Correllation.

@bgromis:
Can you check if you find the command "removeCuratorEditableObjects" used somewhere in your Code?
Thanks to your crashdumps I identified a bug in that routine (filed in T127571) that causes Zeus players to crash.
Unfortunately I had to make the report private since it contains in-depth details and could be used by trolls to crash Zeus players (that are most likely also admins).
I can only offer you this video reproducing the crash on a vanilla server: https://youtu.be/T2JNvxV6zYE (clumsy is just a tool that simulates network delay)

Jan 26 2018, 12:24 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

We have always gamed with "There's a mine here" turned off, no Red triangles. As its not realistic at all, & never had a problem defusing any mine before the DLC Laws Of War.
Will try what you say, its just a pity LAW screwed it all up.

Jan 26 2018, 12:16 PM · Arma 3
Wulf added a comment to T127582: Mines.

Ok what difficulty are you using? Because if it is Veteran then this makes sense. On veteran difficulty there is no automatic detection by the mine detector, you have to use "T". Even then it will not show you the triangle this is just how this difficulty setting works.

Jan 26 2018, 11:31 AM · Arma 3
AReallyLongandUnusualUsername updated the task description for T127605: Bad Module Info Crash.
Jan 26 2018, 1:30 AM · Arma 3

Jan 25 2018

Zectbumo added a comment to T127600: Scrolling gets stuck in Attributes pane.

Sorry about not being specific. Try these steps and if you still can't reproduce then I will make a video for you

  • Open Editor in Tanoa
  • Double click ground and place Rifleman
  • double click that Rifleman so attributes window pops up
  • hover mouse over the unit's "Init" multiline input text box
  • try scrolling with mouse wheel
Jan 25 2018, 7:59 PM · Arma 3
enekoment created T127607: Object Builder crashes when Start/Restart .
Jan 25 2018, 5:52 PM · Arma 3
ShadowRanger added a comment to T127587: Misaligned Marker Text.

I can confirm this is still an issue as well, and has been for a few months now. Same as my ticket https://feedback.bistudio.com/T126667

Jan 25 2018, 5:49 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

Ok, now I see where the problem is. You haven't detected the mine for some reason. My mine detector does this automatically, in your mission I can defuse all of your placed UXO, mines, etc.

If for some reason you can't deteck the mine automatically. Use the "T" key to mark the mine. After it is marked try disarming it.

Jan 25 2018, 5:29 PM · Arma 3
zander.rich renamed T127606: Arma 3 Launcher Crash uknown from Arma 3 Launcher Exception Log to Arma 3 Launcher Crash uknown.
Jan 25 2018, 4:10 PM · Arma 3
zander.rich created T127606: Arma 3 Launcher Crash uknown.
Jan 25 2018, 2:55 PM · Arma 3
zander.rich added a watcher for Arma 3: zander.rich.
Jan 25 2018, 2:51 PM
Wulf changed the status of T127595: Export to multiplayer saves file all in lowercase from New to Acknowledged.

Thank you for the report. We will have a look at it and see what can be done about it.

Jan 25 2018, 2:23 PM · Arma 3
Wulf changed the status of T127600: Scrolling gets stuck in Attributes pane from New to Need More Info.

I tried the atributes window and it works I can scroll perfectly normally it doesn't get stuck. Could you please create a video of the issue because it is not obvious from the description what you are doing to make this happen.

Jan 25 2018, 12:51 PM · Arma 3
AReallyLongandUnusualUsername updated the task description for T127605: Bad Module Info Crash.
Jan 25 2018, 12:45 PM · Arma 3
AReallyLongandUnusualUsername edited Additional Information on T127605: Bad Module Info Crash.
Jan 25 2018, 12:44 PM · Arma 3
AReallyLongandUnusualUsername updated the task description for T127605: Bad Module Info Crash.
Jan 25 2018, 12:43 PM · Arma 3
AReallyLongandUnusualUsername created T127605: Bad Module Info Crash.
Jan 25 2018, 12:43 PM · Arma 3
Wulf changed the status of T127599: When I scroll in entities list it also moves the camera from New to Need More Info.

Thank you for the report. I tested it in our stable, dev and internal build and I was not able to reproduce the issue you described.

Jan 25 2018, 12:43 PM · Arma 3
Lex updated the task description for T127603: Helicopters DLC speed race. Characteristics of the helicopter don't correspond to a task..
Jan 25 2018, 12:30 PM · Arma 3
Wulf added a comment to T127601: Crash Report.

Thank you for the report. From the Arma report you send I found you received an 0x00000001 – UNABLE_TO_INIT_DXGI. Which means the game is unable to initialize a graphical subsystem.

Jan 25 2018, 12:21 PM · Arma 3
Lex updated the task description for T127603: Helicopters DLC speed race. Characteristics of the helicopter don't correspond to a task..
Jan 25 2018, 12:21 PM · Arma 3
Wulf added a comment to T127527: Squad logo on Fuel Truck is reversed.

This should be fixed and with the next proper update should be in the game. You can test it in the dev build to see how it will look after the next update. Please confirm that the fix works for you in the dev branch, after that I will close this ticket.

Jan 25 2018, 10:57 AM · Arma 3

Jan 24 2018

jgaz-uk added a comment to T127582: Mines.

Mission with Naval mines same problem

Jan 24 2018, 9:38 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

OK I'll try that...

Jan 24 2018, 8:59 PM · Arma 3
Lex edited Additional Information on T127603: Helicopters DLC speed race. Characteristics of the helicopter don't correspond to a task..
Jan 24 2018, 8:45 PM · Arma 3
Lex created T127603: Helicopters DLC speed race. Characteristics of the helicopter don't correspond to a task..
Jan 24 2018, 8:08 PM · Arma 3
Wulf added a comment to T127582: Mines.

Ok, now I see where the problem is. You haven't detected the mine for some reason. My mine detector does this automatically, in your mission I can defuse all of your placed UXO, mines, etc.

Jan 24 2018, 7:53 PM · Arma 3
Drift_91 added a comment to T127582: Mines.

Here's a demonstration of the issue using @jgaz-uk's test mission: https://youtu.be/sp70P91pnAs

Jan 24 2018, 7:35 PM · Arma 3
Drift_91 created T127601: Crash Report.
Jan 24 2018, 6:48 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

Just uploaded test mission or I think I did F167359

Jan 24 2018, 5:49 PM · Arma 3
Wulf added a comment to T127582: Mines.

"Were you running Laws of War?"

Jan 24 2018, 5:47 PM · Arma 3
jgaz-uk added a comment to T127582: Mines.

{F167359}Were you running Laws of War?
Tested with vanilla Arma 3 if you place the older say a slam or an AT mines in the editor from Props/weapons/explosives any where on the map when making a mission, then try as an explosives engineer you do not get the disarm X
Any mines you plant as that engineer you can disarm.
So any older missions with mines that need to be disarmed as tasks, are no longer playable.

Jan 24 2018, 5:35 PM · Arma 3
Wulf changed the status of T127575: SPAR-16 Optics Proxy Misaligned from New to Reviewed.

Thank you for the report, we will have a look at it.

Jan 24 2018, 5:22 PM · Arma 3
Wulf changed the status of T127581: Game freeze on alt-tab during heavy asset loading in Fullscreen mode from New to Reviewed.

Thank you for the report. We will have a look at it and see what can be done about it.

Jan 24 2018, 4:36 PM · Arma 3
Zectbumo created T127600: Scrolling gets stuck in Attributes pane.
Jan 24 2018, 4:26 PM · Arma 3
Zectbumo updated the task description for T127599: When I scroll in entities list it also moves the camera.
Jan 24 2018, 4:20 PM · Arma 3
Zectbumo created T127599: When I scroll in entities list it also moves the camera.
Jan 24 2018, 4:20 PM · Arma 3
Wulf added a comment to T127596: Complete windows crash after playing mission in editor.

Thank you for the report. I tried your mission with our stable and internal build. Both times I was able to launch the game in MP, no crash occured.

Jan 24 2018, 3:42 PM · Arma 3
Wulf added a comment to T127583: Arma 3 Koth Game Crash.

thnak you for the report. Looked at your report. There aren't any mdmp or bidmp files. Have you tried these possible solutions?

Jan 24 2018, 2:57 PM · Arma 3
mickeymen updated the task description for T127598: "Next Waypoint" command for A)-driver not work stable.
Jan 24 2018, 2:13 PM · Arma 3
mickeymen created T127598: "Next Waypoint" command for A)-driver not work stable.
Jan 24 2018, 2:13 PM · Arma 3
Wulf changed the status of T127594: SUV physics from New to Need More Info.

Thank you for the report. Could you please provide a video of the issue? I have tested the SUV in our stable and internal build and I can't flip it even when stearing in high speed.

Jan 24 2018, 10:59 AM · Arma 3
Midnighters edited Additional Information on T127596: Complete windows crash after playing mission in editor.
Jan 24 2018, 7:27 AM · Arma 3
Midnighters updated the task description for T127596: Complete windows crash after playing mission in editor.
Jan 24 2018, 7:25 AM · Arma 3
Midnighters created T127596: Complete windows crash after playing mission in editor.
Jan 24 2018, 7:24 AM · Arma 3