To expedite this, I would like to add additional information. I attempted to launch the server with no mods, just vanilla from both the ArmA 3 launcher, tadst and a batch file and had the same issues. I rolled back to a previous version and updated; I still have the same problem.
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Dec 1 2017
Glad to see I'm not the only one having this issue. Anyone got a solution at this time?
Both panels must always have the same size, this is a limitation that we can't do much about. In the GUI layout editor works in such a way that you can only resize the right panel and the left is just adjusting to the rights size. Plus for it to show you need to restart the game.
Please try using "NONE" instead of "" and also please provide the revision of exe you are using.
dedmen way ahead of you. ;)
Thank you for the report. Are you using any mods? What mission are you using?
We apologise for the inconvenience. Thank you for the report, we will have a look at it.
Nov 30 2017
Dedicated Server using Windows 2012.
I also had segfaults when starting dedicated server on Ubuntu 16.04.3 LTS until removing the "-netlog" flag. That seemed to do the trick..
As stated above, autointit removed from parameter line fix the issue for one guy, sadly I'm still having the same issue on my server box - all four servers crash on Dedicated Host Creating
Hello again.
I would like to know what the status is on this issue - seeing that it has not been fixed in the new update and that no one has been assigned yet.
Thanks in advance!
Hello again.
I would like to know what the status is on this issue - seeing that it has not been fixed in the new update and that no one has been assigned yet.
Thanks in advance!
{F93786}It seems that only the right panel can be adjusted, left panel cannot.
auto intit <---- that is broken, disabling it fix the issue
I deleted the expanson folder (apex dlc) and got this in the rpt file after the server crashed:
I can launch the server without TADST, with no config, does not crash.
Maybe ask Crowe
https://resources.bisimulations.com/wiki/serverTime
https://community.bistudio.com/wiki/serverTime
See Notes.
I have the same issue but on windows
No I'm not using mods.
This is everything that was in the log file.
Thank you for the report. Are you using mods? Does the crash occur with mods disabled? I can't tell, if you are using any mods, because I can't see the whole server log.
Could you be more specific with the steps to reproduce? What mission are you playing? Is it on a dedicated server? I need a bit more details on what you are doing than just start server. :)
Thank you for the report we will have a look at it.
P.s You may see I load CBA only on my client. That just for quick debug use. Later after I made the video. I checked with no CBA mod on my client. The bug also showed up.
GLOBAL SETTINGS
hostname = "KestTest"; The name of the server that shall be displayed in the public server list
password = ""; Password for joining, eg connecting to the server
passwordAdmin = "123"; Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "armedass.master.gamespy.com"; For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
reportingIP = "arma2pc.master.gamespy.com"; For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
reportingIP = "arma2oapc.master.gamespy.com"; For Arma2: Operation Arrowhead this option is deprecated since A2: OA version 1.63
reportingIP = "arma3" not used at all
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
Included in https://dev.arma3.com/post/spotrep-00076
Do you have a screenshot of the returned value? Because I am testing it right now and it seems alright.
Oh, I see now what you mean. We are aware of this problem although it seems that it doesn't always happen at least for me it does not happen that often it is more like 50/50.
Thank you for the report. I am not able to reproduce this issue. If it is very rare it will be hard to press for a fix. Could you please create a video of the issue? I would like to see if you are doing something differently.
P.S: you could also try updating the display driver (not the geforce experience) after updating windows as i have done, and if there are any problems use DDU (http://www.guru3d.com/files-details/display-driver-uninstaller-download.html) to completely remove the display driver, and install an older version of the display driver.
thanks @AnEnglishmanSheIs :D . I havnt upgraded the nvidia drivers since. Personally, i wouldnt do that until the next fix/update is published by microsoft.
Thank you for the report. I see that you some mods enabled does the crash occur even with mods disabled?
Sorry. I forgot to disable mods. It was ACE3's fault. Please close this issue.
FIANALLY REMOVE THE ROCKET FROM THE EMPTY RPG-7, WHEN IT IS ON THE GROUND !!!
Nov 29 2017
Hey Omery, congratulations in getting out of this hellhole :)
Nevermind I now see I had ACE3 running
There goes 3 years, and nothing changes...
if value - floatingZoneArea =1, then when i zooming, the aimingdeadzone makes it possible to go beyond the edges of the screen. But it's not work with optics. You can see that on the video. https://youtu.be/ZC2SGyyZ2V0
hi,
I managed to solve the problem. what i did was I reinstalled windows with an earlier build (1511 i think). then, i installed the nvidia drivers i got with my laptop (asus gl553vd), and updated to the current 1709 build. im pretty certain its a compatebility problem between the new windows build and the nvidia drivers/ geforce experience app on certain systems. anyway, thats how i solved the problem. id suggest doing what i did, and if the problem reocurres after the 1709 update, just roll back to a previous build.
- In Zeus took over control of the character (the icon is similar to the picture of achievement).
- In the editor I took over control, the character played for chosen.
But I don't receive achievement.
I fix the problem. but not completely. I change the value(floatingZoneArea) in the profile file to 1 / floatingZoneArea = 1 Now with a collimator the crosshair is not shifted when zooming, but if you try using full-screen optics this option does not fix the problem of the crosshair offset.
hello, any news on this? arsenal exports incomplete information when you use CTRL+SHIFT+C.
Hello)
If the free aiming area is turned on and you find the target from the first person and point the cross over it and then turn on the optics then the crosshairs shift to the center of the view (by 20-30 degrees), relative to the legs (body position), taking into account the changed zoom, to avoid the release of weapons beyond the screen. the goal must be sought again. It must be different, when optics are turned on, the crosshair should stay on the target, and the legs turn towards the crosshair. Or how turn off the autocenter of the weapon so that you can take the weapon out of the screen, without shifting the crosshair to the center when zooming.
Could you create a video of the issue? I want to see what exactly you did. :)
I am not sure if I understand what you mean. Could you create a video and upload it here?
Yes, it should be in the next update that will roll out with the release of Tac-Ops.
It would be great to know if the crash occurs in specific campaign missions that would narrow down our search and I could try to recreate the issue, at least it would give us a hint if the issue is indeed in the game in general or that it occurs specifically to your setup.
Have you tried reinstalling Visual C++ 2013 Redistributable package?
I start dependency walker scan and result=all api-ext files (error opening files).
I was playing one of the single player campaigns during both reported crashes. I’ve had various crashes on the campaigns all while playing. What do you need besides the Report Log?
Is this tweak in the next 1.78 update?
The texture of the AK12 is now defective, needs correction. :/
Can be reproduced with setunitloadout on a multplayer game.
Just run getunitloadout then setunitloadout from a client.
Nov 28 2017
We played 3 matches in the last 2 weeks, everytime about 3 -5 hours long.
No freezes or crashes...
Ok, I will try it. Thanks a lot more
If this does happen with other games then the problem is not in our game and I am afraid we can't do anything about it.
this happen with other games as well, but not all and with different error messages
Does this happen only with Arma 3 or does this happen with other games as well?
Yes, it doesn't work with my external graphic card driver actived but if I deactive it, the game work with only internal GPU "Intel HD Graphics 3000 128mb vram"
Have you tried reinstalling DirectX?
Thank you for the report, we will have a look at it.
I have tried to reproduce the problem but could not. Gotta love those hard to reproduce bugs!
Hi, I Have the some error and I tried to install new graphics drivers or to revert to old ones but it doesn't work. I Hope the problem is of Arma 3 and not of my SO
init.sqf content
#define arma3iscool configFile
As far as I know, it’s on all Zeus missions. However, I only play multiplayer on the official US Zeus servers.
Does this happen in all Zeus missions or just in some specific ones?
Thank you for the report please try installing new graphics drivers or reverting to old ones.
These errors are usually raised when some DLLs are corrupted or missing or when they are replaced with an incompatible version. It may also happen that you placed a DLL file in the game folder that is loaded instead of the genuine one. Possible solutions:
It has reverted to returning cursorobject instead of cursortarget.
Perhaps there is a way to disable the reduction of weapons to the center when zooming in, I would have been enough.
Please fix this BIS
I just tried this and while I see the spotlight turret moving as I look around as co-pilot, no light turns on when I use the option "Searchlight on". Seems like this has been broken for a couple years?