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Loadouts missing when setowner or setgroupowner
Reviewed, NormalPublic

Description

On dedicate server when setowner or setgroupowner on AI, sometimes some of AI's loadouts will be missing when ownership change completed. The chance of this bug happen is below 10% or lower. But it will appear 1 or 2 AI in a full rifle team with only underwares.

Details

Severity
None
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce

Use zeus to put some group of AI, use script:

  • spawn {

{
[[_x],{

		_key = (_this select 0 setGroupOwner 2);
		str (_this select 0) + str (_key) remoteExec ["hint",0];
		}] remoteexec ["call",2];
		sleep 2;

}foreach allgroups;};
What's more if I use the function of MOD:Ares Mod - Achilles Expansion, it is the same.

Event Timeline

kest created this task.Nov 24 2017, 5:46 AM
Wulf added a subscriber: Wulf.Nov 30 2017, 1:28 PM

Hello.

Thank you for the report. I am not able to reproduce this issue. If it is very rare it will be hard to press for a fix. Could you please create a video of the issue? I would like to see if you are doing something differently.

kest added a comment.Nov 30 2017, 5:40 PM

{F93724}Can you see the video? I just dragged it to here. I am not so sure, Ha!
I believe my game enviroment is quite default, I noticed this bug during my mod conditions. So I tried to make it sure, so I use a default settings.
I guess why you can't reproduce this issue is that, you didn't put a lot of ai to transfer. Try 10 groups of rifle teams, it may happen.
I used two codes, one is to transfer all the units at once, the other one is to automaticlly trasnfer.
code1:{ _x setowner 2} foreach allunits; (exec on server)
code2:{

			_handle = _X addEventHandler ["CuratorObjectPlaced",{
				[[_this select 0, _this select 1],{
					(group (_this select 1)) setgroupowner 2;
					}] remoteexec ["call",2];
				}];
		} foreach allCurators;

I runned these code on my dedicate server, the server only have very default params. K:\Arma3Server\arma3server.exe -enableHT -port=2302 -config=K:\Arma3Server\KestTest.cfg
following is my kest.test.cfg

server.cfg

comments are written with "//" in front of them.

GLOBAL SETTINGS
hostname = "KestTest";
The name of the server that shall be displayed in the public server list
password = ""; Password for joining, eg connecting to the server
passwordAdmin = "123";
Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "armedass.master.gamespy.com"; For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
reportingIP = "arma2pc.master.gamespy.com"; For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
reportingIP = "arma2oapc.master.gamespy.com"; For Arma2: Operation Arrowhead this option is deprecated since A2: OA version 1.63
reportingIP = "arma3" not used at all
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called

BattlEye = 0; // Server to use BattlEye system

WELCOME MESSAGE ("message of the day")
It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {

"Welcome to =SAGA= 2# Server",
"Behave yourself!",
"QQ Group:178180325",
"QQ群178180325",
"TS3>>ts.bf2.com.cn",
"論壇:www.bf2.com.cn"

};
motdInterval = 5; // Time interval (in seconds) between each message

JOINING RULES
checkfiles[] = {};
Outdated.
maxPlayers = 64; 最高游戏人数
kickDuplicate = 1;
是否踢出重复Key.
verifySignatures = 2; 是否验证文件. A3 1.59后只支持2
equalModRequired = 0;
是否要求mod参数一致
allowedFilePatching = 2; Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+)
requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect

VOTING
voteMissionPlayers = 1; Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective

INGAME SETTINGS
disableVoN = 1;
If set to 1, Voice over Net will not be available
vonCodecQuality = 0; since 1.62.95417 supports range 1-20 since 1.63.x will supports range 1-30 8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30
persistent = 1;
If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short"; Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"};
only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)
allowedHTMLLoadURIs[] = {"http://aa3.bf2.com.cn/rss/rss_server1.html", "http://www.bf2.com.cn/aa3news.html", "http://aa3.bf2.com.cn/rss/1.txt"};

SCRIPTING ISSUES
onUserConnected = "";

onUserDisconnected = "";
doubleIdDetected = ""; No check Addons signature
regularCheck = "{}";
Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated

SIGNATURE VERIFICATION/#
onUnsignedData = "kick (_this select 0)";
使用没有正确加Key的文件,就踢出去
onHackedData = "kick (_this select 0)"; 使用修改了的游戏文件,就禁止
onDifferentData = "";
data with a valid signature, but different version than the one present on server detected

MISSIONS CYCLE (see below)
class Missions
{
class Mission1
{
template = ""; Filename of pbo in MPMissions folder
difficulty = "Veteran"; "Recruit", "Regular", "Veteran", "Custom"
};
}; An empty Missions class means there will be no mission rotation

missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available

Headless client: 分担服务器计算
headlessClients[]={"127.0.0.1", "180.168.104.254", "222.66.4.141", "222.66.4.140", "222.66.4.142"}; 设定允许作为HC登录的IP
localClient[]={127.0.0.1, 180.168.104.254, 222.66.4.141, 222.66.4.140, 222.66.4.142}; //以下IP登录后不限带宽

kest added a comment.Nov 30 2017, 5:49 PM

P.s You may see I load CBA only on my client. That just for quick debug use. Later after I made the video. I checked with no CBA mod on my client. The bug also showed up.

Wulf changed the task status from New to Reviewed.Dec 5 2017, 5:28 PM

Hello.

thank you for the video it was very helpful, we will have a look at this.

kest added a comment.Apr 12 2018, 5:08 AM

Hello.

thank you for the video it was very helpful, we will have a look at this.

Is there any progress now? Looking forward to fix this.

Wulf added a comment.Apr 12 2018, 8:43 AM

We are still working on it as it is more tricky than thought.

nomisum added a subscriber: nomisum.Sep 6 2018, 9:17 PM
Gehock added a subscriber: Gehock.Jul 23 2020, 11:33 AM