After launching the server, the console loads up then crashes.
Description
Details
- Severity
- Crash
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- Windows Server 2016 x64 OS Version 10.0.14393
- Category
- Server
Using TADST v3.1.0 server tool to launch the server with mods = crash
Same method but with no mods = crash
Same method above but with no mods, and no battleye = crash
Validate Files = Crash
Installed from new directory = crash
Tried launching the server from arma 3 directory in the steam folder = crash
Even tried running in admin mode = crash
Log file displays this:
Fault address: 29530000 00:29530000 Unknown module
file:
world: Tanoa
Prev. code bytes: DB 48 0F 44 1D 5F 87 88 00 48 8B CB EB 0A FF C8
Fault code bytes: 44 38 11 74 07 48 FF C1 85 C0 75 F2 2B CB 89 4C
RTP/MDMP/BIDMP Files:
https://501stlegion-a3.com/e107_media/adca4031eb/files/2017-11/arma3server_x64_2017-11-30-02.zip
Process Name: arma3server_x64.exe : D\Steam\steamapps\common\Arma 3\arma3server_x64.exe
Process Architecture: x64
Exception Code: 0xC0000005
Exception Information: The thread tried to read from or write to a virtual address for which it does not have appropriate access.
Heap Information: Not Present
Event Timeline
I deleted the expanson folder (apex dlc) and got this in the rpt file after the server crashed:
Mods: A3;curator;kart;heli;mark;expansion;jets;argo;orange;tacops;dlcbundle;dlcbundle2;@SW 501st;@501st Map Pack;@ACEX;@Advanced Rappelling;@Advanced Urban Rappelling;@ares Mod - Achilles Expansion;@CBA_A3;@cup Terrains - Core;@cup Terrains - CWA;@cup Terrains - Maps;@Enhanced Movement;@MCC Sandbox 4 - Mission Making The Easy Way;@Operation- TREBUCHET;@Opposition [Maps Pack];@Opposition ACE;@task_force_radio
Distribution: 0
Version 1.78.143717
Fault time: 2017/11/30 12:34:24
Fault address: 52B30000 00:52B30000 Unknown module
file:
world: Malden
Prev. code bytes: DB 48 0F 44 1D 5F 87 88 00 48 8B CB EB 0A FF C8
Fault code bytes: 44 38 11 74 07 48 FF C1 85 C0 75 F2 2B CB 89 4C
As stated above, autointit removed from parameter line fix the issue for one guy, sadly I'm still having the same issue on my server box - all four servers crash on Dedicated Host Creating
Glad to see I'm not the only one having this issue. Anyone got a solution at this time?
To expedite this, I would like to add additional information. I attempted to launch the server with no mods, just vanilla from both the ArmA 3 launcher, tadst and a batch file and had the same issues. I rolled back to a previous version and updated; I still have the same problem.
*Deep, irritated sigh*
Okay, I found the problem. Don't use -netlog.
I'M GOING TO GO PUNCH A TREE NOW HOLY SHIT I AM SO MAD
Good stuff. Well done Kirumy.
If this update had bought us loads of stuff or fixes, I wouldn't mind, but the last two DLCs have given us a van and broke the servers. What a crock of shit.
Hello.
Thank you for the report. I see in your reports a Status Access Violation. Please try these possible solutions:
- Try joining another server, then rejoin the previous one.
- Update the graphics card drivers to a newer version.
- Rollback the graphics card drivers to an older version.
- Check the temperature of your GPUs and CPUs.
- Verify the integrity of the game cache using Steam.
- Re-install DirectX.
- Uninstall the Visual C++ 2013 Redistributable package (both x86 and x64 version), restart your computer and install the package again (do not use the Repair function).
- Run a Windows System File Check tool to repair corrupted system files.
We will also have a look at this issue.
Greetings from ar*e.
Guess our server from Fragnet is going to be having an extended downtime since this game server provider is forcing the -netlog server startup parameter. User can not remove it from the commandline because the GSP is not providing any means to do so.
So it'll be the whole weekend + how many days come the next week when we will be seeing our server up and running again(??)
Yes, found out that -netlog is causing the server to crash, I would say this is a bug.
Hello.
There should be a new update with a fix for problems with ports and BattlEye, could you please let us know if the issue still persist?
Thank you.