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kukiric
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User Since
Mar 15 2013, 6:52 AM (575 w, 6 d)

Recent Activity

Nov 30 2017

kukiric edited Additional Information on T127238: AI cannot enter or exit remotely-controlled vehicle when stopped.
Nov 30 2017, 9:10 PM · Arma 3
kukiric renamed T127238: AI cannot enter or exit remotely-controlled vehicle when stopped from AI cannot enter or exit manually-controlled vehicle when stopped to AI cannot enter or exit remotely-controlled vehicle when stopped.
Nov 30 2017, 9:06 PM · Arma 3
kukiric created T127238: AI cannot enter or exit remotely-controlled vehicle when stopped.
Nov 30 2017, 9:06 PM · Arma 3

May 10 2016

kukiric edited Steps To Reproduce on T75033: Strafe-running with pistol while prone forces player to stand up.
May 10 2016, 7:26 AM · Arma 3
kukiric added a comment to T72739: Wrong game name in system taskbar..

Shows as "Arma 3" followed by the executable path for me in stable branch 1.00. What version does your game show up as in the corner?

May 10 2016, 6:20 AM · Arma 3
kukiric added a comment to T72533: Radio static can be heard over non-radio squad comms.

Fixed in 1.0

May 10 2016, 6:15 AM · Arma 3
kukiric edited Steps To Reproduce on T72533: Radio static can be heard over non-radio squad comms.
May 10 2016, 6:15 AM · Arma 3
kukiric added a comment to T72483: T-100, AMV-7 Marshall and M4A2 Slammer crews can be killed with rifles from below.

As an additional note, this issue stems from the ability to look up while in a prone stance. Limiting the aiming up angle while prone can patch this issue up while at the same time removing the "Steel back soldier" syndrome that's been in the series for a while. Being prone shouldn't allow you to aim straight up to the sky, it should be locked to the ground and a little above so it's still possible to shoot targets uphill.

May 10 2016, 6:14 AM · Arma 3
kukiric edited Steps To Reproduce on T72483: T-100, AMV-7 Marshall and M4A2 Slammer crews can be killed with rifles from below.
May 10 2016, 6:14 AM · Arma 3
kukiric added a comment to T72442: Camp Maxwell appears on the Editors pause menu.

@InstaGoat

You can get the same screen by calling endMission "end" though. No reason to keep an accidental addition because of that.

May 10 2016, 6:13 AM · Arma 3
kukiric edited Steps To Reproduce on T72292: AFV-4 Gorgon crew clips through their seats.
May 10 2016, 6:09 AM · Arma 3
kukiric added a comment to T72291: The PDW2000 has wrong recoil..

It isn't. The initial SMGs had the same issue when they were first released, it turns out the recoil animations were mis-configured.

May 10 2016, 6:09 AM · Arma 3
kukiric edited Steps To Reproduce on T72291: The PDW2000 has wrong recoil..
May 10 2016, 6:09 AM · Arma 3
kukiric added a comment to T71709: ARMA 3 is limited to 2GB of memory usage.

@plutoto74

Graphics memory is definitely faster, but it's also very limited compared to system ram. Fetching stuff from RAM is still multiple orders of magnitude than fetching data from the hard drive, which the game does all the time on Altis since it can only fit so much in 2GB.

May 10 2016, 5:53 AM · Arma 3
kukiric edited Steps To Reproduce on T71709: ARMA 3 is limited to 2GB of memory usage.
May 10 2016, 5:53 AM · Arma 3
kukiric added a comment to T70387: You can kill the occupants of some vehicles by shooting from under the vehicle.

Artillery vehicles aren't affected, as the turrets are placed higher up and can't be reached through glitching from below. At least not from my testing with all closed ground vehicles.

May 10 2016, 5:10 AM · Arma 3
kukiric added a comment to T70387: You can kill the occupants of some vehicles by shooting from under the vehicle.

Also happens with the newly-added T-100 and M4A2 Slammer tanks.

May 10 2016, 5:10 AM · Arma 3
kukiric added a comment to T69541: Turned-in AMV driver and passengers can't be killed through the armor like the gunner, nor can the Marid crew.

Note: I changed the title a bit to cause less confusion, the issue reported is still the same.

May 10 2016, 4:39 AM · Arma 3
kukiric added a comment to T69541: Turned-in AMV driver and passengers can't be killed through the armor like the gunner, nor can the Marid crew.

Fixed as tested in the dev branch. Most of the crew is killable through the armor now.

May 10 2016, 4:39 AM · Arma 3
kukiric edited Steps To Reproduce on T69541: Turned-in AMV driver and passengers can't be killed through the armor like the gunner, nor can the Marid crew.
May 10 2016, 4:39 AM · Arma 3
kukiric added a comment to T64198: airport control tower not enterable in dev build 0.53.103342.

Additionally:

  • Ladder at the top cannot be used, its hole in the ceiling is also solid to units
  • Building can be damaged with one Frag Grenade and destroyed with another
  • House 2 (big inhabited) v1's doors also cannot be opened
  • (minor) Both the control tower and House 2 (big inhabited) v1 are invisible in the editor.

Just tested in 0.53.103524

May 10 2016, 1:16 AM · Arma 3
kukiric edited Steps To Reproduce on T63234: External sounds played as gunner (Hunter/Ifrit).
May 10 2016, 12:34 AM · Arma 3