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External sounds played as gunner (Hunter/Ifrit)
Closed, ResolvedPublic

Description

See reproduction steps. Possibly an overlooked config? It does make the car's engine and ambient wind very loud, so it should definitely be looked into as a minor issue.

Details

Legacy ID
4034613422
Severity
Tweak
Resolution
Duplicate
Reproducibility
Always
Category
Sound
Steps To Reproduce

(Optional) Set up weather so wind is clearly audible

  1. Get in a Hunter/Ifrit as driver/passenger
  2. Observe that "interior" variation of sounds are played (wind is muted, sounds coming from an external source are muffled) as expected
  3. Switch to gunner seat
  4. Wind/other sounds play their "exterior" variations, as if the player was out of the vehicle (loud wind, engine and gunfire)

Expected result: sounds are muted/muffled as being inside of a closed vehicle when in the gunner seats of the Hunter/Ifrit vehicles.

Event Timeline

kukiric edited Steps To Reproduce. (Show Details)Mar 15 2013, 7:07 AM
kukiric edited Additional Information. (Show Details)
kukiric set Category to Sound.
kukiric set Reproducibility to Always.
kukiric set Severity to Tweak.
kukiric set Resolution to Duplicate.
kukiric set Legacy ID to 4034613422.May 7 2016, 12:38 PM

Closing in favor of #8820.