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Aiming dead zone
Need More Info, NormalPublic

Description

Если оружие достигло края мертвой зоны прицеливания, при увеличении зума или включении оптического прицела точка прицела смещается к центру относительно туловища(положения ног), чем больше увеличении тем сильнее смещается прицел, невозможно использовать т.к. найдя цель в колиматор при переключении на оптический прицел цель нужно искать заново. это должно работать по другому, чтобы туловище(ноги) выравнивались по прицелу а не на оборот как сейчас. Может кто подскажет как быть? очень круто играть с хэдтрекером и мертвой зоной, но приходится не использовать оптику и зум, играть с другими игроками становится не возможно... спасибо!

(Google translator. sorry for my english))
If the weapon reaches the edge of the dead aiming area, as the zoom is zoomed in or the optical sight is turned on, the sight point is shifted toward the center relative to the trunk (leg position), the larger the magnification the better the sight is shifted, finding the goal in the colimator when switching to an optical sight the target needs to be searched again. this should work differently so that the trunk (legs) are aligned in the sight and not in the reverse direction as now. Can someone tell me what to do? it's very cool to play with a headtracker and a dead zone, but you do not have to use optics and zoom, it's not possible to play with other players ... thanks!
https://www.youtube.com/watch?v=mkKY95k9RQU&t=21s

Details

Severity
Block
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Config

Event Timeline

Doomak created this task.Nov 28 2017, 2:39 AM

Perhaps there is a way to disable the reduction of weapons to the center when zooming in, I would have been enough.

Wulf changed the task status from New to Need More Info.Nov 29 2017, 9:03 AM
Wulf added a subscriber: Wulf.

Hello.

I am not sure if I understand what you mean. Could you create a video and upload it here?

Doomak added a comment.EditedNov 29 2017, 10:40 AM

Hello)
If the free aiming area is turned on and you find the target from the first person and point the cross over it and then turn on the optics then the crosshairs shift to the center of the view (by 20-30 degrees), relative to the legs (body position), taking into account the changed zoom, to avoid the release of weapons beyond the screen. the goal must be sought again. It must be different, when optics are turned on, the crosshair should stay on the target, and the legs turn towards the crosshair. Or how turn off the autocenter of the weapon so that you can take the weapon out of the screen, without shifting the crosshair to the center when zooming.

I fix the problem. but not completely. I change the value(floatingZoneArea) in the profile file to 1 / floatingZoneArea = 1 Now with a collimator the crosshair is not shifted when zooming, but if you try using full-screen optics this option does not fix the problem of the crosshair offset.

if value - floatingZoneArea =1, then when i zooming, the aimingdeadzone makes it possible to go beyond the edges of the screen. But it's not work with optics. You can see that on the video. https://youtu.be/ZC2SGyyZ2V0

Wulf added a comment.Nov 30 2017, 2:01 PM

Oh, I see now what you mean. We are aware of this problem although it seems that it doesn't always happen at least for me it does not happen that often it is more like 50/50.

But as I mentioned before, we are aware of the problem though I can't tell you when this will be fixed.

this is not an accident! it works with a probability of 100%. I think that there should be a parameter that is responsible for the aiming dead zone in optics (same as floatingZoneArea), can it be found?