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Nov 19 2017

Lex edited Additional Information on T127153: After respawn I can't Be connected to UAV..
Nov 19 2017, 2:06 PM · Arma 3
Lex edited Additional Information on T127153: After respawn I can't Be connected to UAV..
Nov 19 2017, 2:01 PM · Arma 3
Lex edited Additional Information on T127153: After respawn I can't Be connected to UAV..
Nov 19 2017, 1:59 PM · Arma 3
Lex created T127153: After respawn I can't Be connected to UAV..
Nov 19 2017, 1:58 PM · Arma 3

Nov 5 2017

Lex updated the task description for T127072: The way the marker is set affects its binding to the terrain..
Nov 5 2017, 1:39 PM · Arma 3
Lex updated the task description for T127072: The way the marker is set affects its binding to the terrain..
Nov 5 2017, 1:25 PM · Arma 3
Lex created T127072: The way the marker is set affects its binding to the terrain..
Nov 5 2017, 1:24 PM · Arma 3

Oct 25 2017

Lex added a comment to T79923: Idea to prevent injury or death for parachute landing....

+100%

Oct 25 2017, 11:14 AM · Arma 3
Lex added a comment to T85069: Parachuting into trees or other structures.

+100%
Change the behavior of the parachute. This is annoying when the character almost touched the ground with the feet but the parachute:

  • jumps on the crowns of trees and bushes
  • jumps on the roofs of houses and other structures

The character dies in conditions that produce not the natural behavior of the parachute, which can not be controlled.

Oct 25 2017, 11:02 AM · Arma 3

Oct 24 2017

Lex added a comment to T126984: AI ignores pathing in buildings that are midair except if another building is on the ground below it.

In addition, many problems AI landing, disembarkation and movement on the platform.
https://youtu.be/insaX6M_kb8

Oct 24 2017, 3:02 PM · Arma 3

Oct 19 2017

Lex added a comment to T123251: optics bugged with Zafir while moving forward crouched...

Hi, guys. Issue is under investigation.

Oct 19 2017, 4:08 PM · Arma 3
Lex added a comment to T126526: Player-commander can not activate the special order, during chattering of subordinates..

@mickeymen
I, for a while, had to use this MOD.


But this also has a bad effect on the game, when there are not any messages about the threat at all.
http://steamcommunity.com/sharedfiles/filedetails/?id=876991445&searchtext=MRB+A3+Voice+Stop

Oct 19 2017, 1:00 AM · Arma 3

Oct 18 2017

Lex added a comment to T126526: Player-commander can not activate the special order, during chattering of subordinates..

+100%
Priority - the dialogue of the commander must:

  • Abort any AI dialogs.
  • execute the ordered action without interrupting the AI ​​dialog.
  • or other options to change this state of affairs.

This irritating chatter AI, there are a million more stories of bad gameplay, in the form of loss of priority moment.

Oct 18 2017, 12:01 AM · Arma 3

Oct 16 2017

Lex added a comment to T73361: Checking inventory of a dead enemy.

+100% The problem, sometimes you can endlessly look for a place to view all the equipment.

Oct 16 2017, 10:14 PM · Arma 3
Lex updated the task description for T83551: Buildings are not a barrier to hit a target from the tank..
Oct 16 2017, 11:23 AM · Arma 3

Oct 14 2017

Lex added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

@TheMasterofBlubb
I think that it is impossible to break through the tank and leave a through hole from the bullet, on the opposite side from the entrance to the tank. The tank projectile will work on the first counter layer of armor and will not be able to complete the work further.
The geometry, weight, and trajectory of the tank projectile will be disrupted, the kinetic energy is lost.
The tank inside is not empty, a lot of equipment will also take a blow and help reduce the energy reserve of the impact.
You can not expect to hit the next layer of armor, saving the initial data of the round. The temperature of the initial strike that occurs on the first layer of armor will remain on the first layer of armor. On the next layer of armor, the residual energy of the round can not create conditions for repeated equivalent work.
I agree that the round is capable of penetrating the claimed 300-600 mm armor in one armor block.
The method of summing up the thickness of layers is not suitable here.
For this reason, the initial conditions for the performance of work, broken before contact with the armor of the tank (passage through the walls of buildings) can greatly affect the ability of the bullet to perform work on the armor.

Due to the relatively small mass, the core of the subcaliber projectile immediately after the shot accelerates to a significant speed (1600 m / s). When striking against the armor plate, the core pierces a relatively small hole in it. The kinetic energy of the projectile partially goes to the destruction of the armor, and partly turns into heat. After the penetration of the armor, the red-hot fragments of the core and armor exit into the zabornevoe space and spread fan, damaging the crew and internal mechanisms of the machine. In this case, there are numerous foci of ignition.

As the passage of the armor, the core wears off and becomes shorter. Therefore, a very important characteristic that affects armor penetration is the length of the core. Also, the effectiveness of the action of the subcaliber projectile is affected by the material from which the core is made and the speed of its flight.

Oct 14 2017, 11:51 PM · Arma 3
Lex added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

The main review in this video is about the penetration of textures through materials and a look at the dependencies.
High damaging potential for penetration through materials of textures.
Weak dependence of the potential on the speed of impact and distance to the target.
https://youtu.be/Db4oJvbkl1g

Oct 14 2017, 3:55 PM · Arma 3

Oct 13 2017

Lex added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

@TheMasterofBlubb
I understand that there is no other system for recording damage on machines. But a ticket stating that obstacles on the way to the goal, in the form of houses, walls do not create an obstacle. Houses and walls should produce more bounce or reduce impact speed.
In the game, any wall or house takes damage and does not absorb a significant portion of the impact energy.
After that, the tank takes damage, as if there was no obstacle in the way of the strike.
Just like Hitpoint does not reduce the impact speed, and the impact penetrates all Hitpoint on its way.

Oct 13 2017, 3:46 PM · Arma 3
Lex added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

@TheMasterofBlubb
For this reason I created an e-ticket.
Since there is no elementary in the game,
The distance and force of penetration of the round into the materials are not taken into account. They easily penetrate into the material, they pass through many layers of material.

Oct 13 2017, 2:49 PM · Arma 3
Lex added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

@TheMasterofBlubb
You are talking about the mode of setting in the game, that you can adjust the number of rounds that can disable the tank.
I'm talking about the penetration of rounds into the body of the tank. The round penetrates through the tank, and hits all HitPoints on its way. This is completely unacceptable, since there are a number of physical processes in which APFSDS is destroyed in the first layer of protection and armor. At the exit from the first obstacle, APFSDS has a small residual kinetic energy and a distorted physical and geometric state.
}In the tables of characteristics of different APFSDS, it is said about the ability to break the thickness of one layer of monolithic (or homogeneous armor), taking into account the distance to the target.


In the game, this is not taken into account and does not work. There are no conditions in which the round got into the armor and could not break it, for the reason

  • work of active protection
  • work of dynamic protection

  • very sharp penetration angle in the armor


  • Ricochet,is a rare phenomenon for rounds of the APFSDS type, but sometimes it happens.

In my video there is an episode where the blow to the tank was with a rebound, but HitPoint is painted in dark red.
The game does not have a wide scale of damage in terms of severity. Damages are almost always medium or heavy, because they always penetrate through the effect and the ricochet is taken into account.

Oct 13 2017, 2:32 PM · Arma 3

Oct 12 2017

Lex added a comment to T126684: UAV can not turn on the night vision mode.

https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3241029
Thanks for the correction.

Oct 12 2017, 3:24 PM · Arma 3
Lex added a comment to T83551: Buildings are not a barrier to hit a target from the tank..

I do not see any changes in this issue at 1.76 and 1.77.
Rounds penetrate the material as before.
Ricochet of the projectile occurs (in some random way *) on the walls and surface of the tank.
In a frontal attack on the tank, the round does not penetrate beyond it.
In a cross-beam attack on the tank, all rounds penetrate and are capable of inflicting repeated damage on another tank in the shadow of the first one.

Oct 12 2017, 1:47 PM · Arma 3
Lex added a comment to T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..

@mickeymen
In the DEV version there are good changes. The nature of the problem has changed. If this happens, then this is a very short and smooth attack in the direction of moving the tank. But it became hard to reproduce, very rarely.

Oct 12 2017, 10:17 AM · Arma 3

Oct 9 2017

Lex created T126908: There is no access to the menu of the UAV settings, when there is no traveling points..
Oct 9 2017, 2:58 PM · Arma 3
Lex updated the task description for T120280: UAV - type "support" . Error or unknown type ? There is no getting out of behavior of UAV, after inclusion the support type..
Oct 9 2017, 10:10 AM · Arma 3
Lex renamed T120280: UAV - type "support" . Error or unknown type ? There is no getting out of behavior of UAV, after inclusion the support type. from UAV - type "support" . Error or unknown type ? to UAV - type "support" . Error or unknown type ? There is no getting out of behavior of UAV, after inclusion the support type..
Oct 9 2017, 10:04 AM · Arma 3

Oct 4 2017

Lex added a comment to T126782: AI gets stuck, and will not execute any commands, in some sequence..

Excuse me for my English, I use an electronic translator. If steps in the ticket are not clear, in this video all the steps of the command for the AI in the chat line.
https://youtu.be/5EZJ-xNoaiM
Give the AI any command at a time when it heals itself.
AI will get stuck in the animation of healing and can not execute any commands. Can not even turn in any direction.

Oct 4 2017, 11:10 AM · Arma 3

Oct 3 2017

Lex added a comment to T126684: UAV can not turn on the night vision mode.

Darter and Tayran, military AR-2 UAV, should have NV on the pilot's camera. Ticket closed, the issue is not resolved. ???

Oct 3 2017, 10:06 PM · Arma 3
Lex added a comment to T126782: AI gets stuck, and will not execute any commands, in some sequence..

@Wulf Did you manage to check it?

Oct 3 2017, 2:28 PM · Arma 3

Sep 29 2017

Lex added a comment to T121840: RPG-7 Launcher. Sights optics Feature Regvest..

So...looks like they've been doing *something* with it:


Missing the model though, so can't actually be used :P

Sep 29 2017, 1:21 PM · Arma 3

Sep 27 2017

Lex added a comment to T126782: AI gets stuck, and will not execute any commands, in some sequence..

Hello @Wulf No MOD, always. Act, give any command to the AI, before he heals himself, and will tell you th, that he has cured himself.
This has been happening for a long time, from the first days of the release of Arma3. I could not understand why this happens until I paid more attention to it.

Sep 27 2017, 7:15 PM · Arma 3

Sep 23 2017

Lex updated the task description for T126684: UAV can not turn on the night vision mode.
Sep 23 2017, 11:10 AM · Arma 3

Sep 22 2017

Lex updated the task description for T126684: UAV can not turn on the night vision mode.
Sep 22 2017, 6:00 PM · Arma 3
Lex updated the task description for T126684: UAV can not turn on the night vision mode.
Sep 22 2017, 5:57 PM · Arma 3
Lex updated the task description for T126684: UAV can not turn on the night vision mode.
Sep 22 2017, 4:12 PM · Arma 3
Lex added a comment to T126684: UAV can not turn on the night vision mode.

@Wulf translation error in the word "not armed" - without lethal weapon, UAV for military providing, not lethal UAV, without weapon means.:) I have added to the text.

Sep 22 2017, 4:01 PM · Arma 3

Sep 21 2017

Lex added a subtask for T82788: Grant to the AI the rights for management of equipment.: T82533: Grant to the AI the rights for management of equipment..
Sep 21 2017, 11:18 PM · Arma 3
Lex added a parent task for T82533: Grant to the AI the rights for management of equipment.: T82788: Grant to the AI the rights for management of equipment..
Sep 21 2017, 11:18 PM · Arma 3
Lex removed a subtask for T82788: Grant to the AI the rights for management of equipment.: T82533: Grant to the AI the rights for management of equipment..
Sep 21 2017, 11:17 PM · Arma 3
Lex removed a parent task for T82533: Grant to the AI the rights for management of equipment.: T82788: Grant to the AI the rights for management of equipment..
Sep 21 2017, 11:16 PM · Arma 3
Lex added a subtask for T82788: Grant to the AI the rights for management of equipment.: T82533: Grant to the AI the rights for management of equipment..
Sep 21 2017, 11:15 PM · Arma 3
Lex added a parent task for T82533: Grant to the AI the rights for management of equipment.: T82788: Grant to the AI the rights for management of equipment..
Sep 21 2017, 11:15 PM · Arma 3
Lex merged T82533: Grant to the AI the rights for management of equipment. into T82788: Grant to the AI the rights for management of equipment..
Sep 21 2017, 11:15 PM · Arma 3
Lex merged task T82533: Grant to the AI the rights for management of equipment. into T82788: Grant to the AI the rights for management of equipment..
Sep 21 2017, 11:15 PM · Arma 3
Lex renamed T126782: AI gets stuck, and will not execute any commands, in some sequence. from AI is stuck, and will not execute any commands. to AI gets stuck, and will not execute any commands, in some sequence..
Sep 21 2017, 10:52 PM · Arma 3
Lex updated the task description for T126782: AI gets stuck, and will not execute any commands, in some sequence..
Sep 21 2017, 10:46 PM · Arma 3
Lex updated the task description for T126782: AI gets stuck, and will not execute any commands, in some sequence..
Sep 21 2017, 10:17 PM · Arma 3
Lex updated the task description for T126782: AI gets stuck, and will not execute any commands, in some sequence..
Sep 21 2017, 10:17 PM · Arma 3
Lex updated the task description for T126782: AI gets stuck, and will not execute any commands, in some sequence..
Sep 21 2017, 10:16 PM · Arma 3
Lex created T126782: AI gets stuck, and will not execute any commands, in some sequence..
Sep 21 2017, 10:15 PM · Arma 3
Lex added a comment to T123850: Rocks may cause player to uncontrollably point upwards.

Dublicat T120511

Sep 21 2017, 9:47 PM · Arma 3
Lex added a comment to T123164: Editor, menu item of "Perfomance". - there is no translation into Russian..

Thank you, close the ticket.

Sep 21 2017, 9:23 PM · Arma 3
Lex added a comment to T120784: AI cant see when some small objects are in front if him..

This ticket needs to be opened. To open the link of the duplicate of this ticket it is necessary to make there - T126270

Sep 21 2017, 9:17 PM · Arma 3
Lex added a comment to T126684: UAV can not turn on the night vision mode.

@Wulf Military models UAV must have NV. This is necessary for night missions / operations.

Sep 21 2017, 9:10 PM · Arma 3

Sep 17 2017

Lex renamed T83141: There is no instrument of decrease in inertia and reducing the effect of fatigue, at missiles launch of NLAW and Titan. from There is no instrument of decrease in inertia at missiles launch of NLAW and Titan. to There is no instrument of decrease in inertia and reducing the effect of fatigue, at missiles launch of NLAW and Titan..
Sep 17 2017, 11:47 AM · Arma 3
Lex added a comment to T59476: Primary weapon stays back when using Step Over with an Rocket Launcher..

This is fixed. Close Ticket

Sep 17 2017, 11:08 AM · Arma 3
Lex added a comment to T68975: The Titan AT Launcher has a super locking system if you stay in the scope.

This is fixed. Close Ticket

Sep 17 2017, 11:04 AM · Arma 3
Lex added a subtask for T80523: Broken animation for firing form the AT launcher while prone: T66890: Add ability to fire anti-tank weapons while being prone.
Sep 17 2017, 10:48 AM · Arma 3
Lex added a parent task for T66890: Add ability to fire anti-tank weapons while being prone: T80523: Broken animation for firing form the AT launcher while prone.
Sep 17 2017, 10:48 AM · Arma 3
Lex added a subtask for T83601: Prone with Launcher?: T66890: Add ability to fire anti-tank weapons while being prone.
Sep 17 2017, 10:41 AM · Arma 3
Lex added a parent task for T66890: Add ability to fire anti-tank weapons while being prone: T83601: Prone with Launcher?.
Sep 17 2017, 10:40 AM · Arma 3
Lex added a comment to T66890: Add ability to fire anti-tank weapons while being prone.

This is the first ticket from the series of tickets, upon request for the ability to use the AT launcher in the prone position.

Sep 17 2017, 9:08 AM · Arma 3
Lex added a subtask for T70958: RPG shooting in the prone position: T66890: Add ability to fire anti-tank weapons while being prone.
Sep 17 2017, 8:51 AM · Arma 3
Lex added a parent task for T66890: Add ability to fire anti-tank weapons while being prone: T70958: RPG shooting in the prone position.
Sep 17 2017, 8:51 AM · Arma 3
Lex removed a subtask for T66890: Add ability to fire anti-tank weapons while being prone: T80372: Inability to lie down with RPG/Missile launcher.
Sep 17 2017, 8:47 AM · Arma 3
Lex removed a parent task for T80372: Inability to lie down with RPG/Missile launcher: T66890: Add ability to fire anti-tank weapons while being prone.
Sep 17 2017, 8:47 AM · Arma 3
Lex added a subtask for T122700: Using RPG in prone position: T80372: Inability to lie down with RPG/Missile launcher.
Sep 17 2017, 8:37 AM · Arma 3
Lex added a parent task for T80372: Inability to lie down with RPG/Missile launcher: T122700: Using RPG in prone position.
Sep 17 2017, 8:37 AM · Arma 3
Lex added a subtask for T83601: Prone with Launcher?: T80372: Inability to lie down with RPG/Missile launcher.
Sep 17 2017, 8:26 AM · Arma 3
Lex added a parent task for T80372: Inability to lie down with RPG/Missile launcher: T83601: Prone with Launcher?.
Sep 17 2017, 8:26 AM · Arma 3
Lex added a subtask for T66890: Add ability to fire anti-tank weapons while being prone: T80372: Inability to lie down with RPG/Missile launcher.
Sep 17 2017, 8:18 AM · Arma 3
Lex added a parent task for T80372: Inability to lie down with RPG/Missile launcher: T66890: Add ability to fire anti-tank weapons while being prone.
Sep 17 2017, 8:17 AM · Arma 3
Lex added a comment to T120795: Awning (canopy) - a guillotine. .

There is no correction. This causes severe injuries.

Sep 17 2017, 1:20 AM · Arma 3

Sep 14 2017

Lex added a comment to T123481: MBT-52 Kuma elevation angles.
Sep 14 2017, 5:23 PM · Arma 3
Lex added a comment to T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..

At 1.76 the problem is not solved.

Sep 14 2017, 10:18 AM · Arma 3
Lex renamed T126339: Fog (mist, haze, smoke, brume) interfere with blocking AA missiles on air targets on the active radar. Ensure the loading of AA (radar) and IR rockets AT. from Fog (mist, haze, smoke, brume) interfere with blocking AA missiles on air targets on the active radar. to Fog (mist, haze, smoke, brume) interfere with blocking AA missiles on air targets on the active radar. Ensure the loading of AA (radar) and IR rockets AT..
Sep 14 2017, 9:57 AM · Arma 3

Sep 12 2017

Lex added a comment to T61100: Ability to delete/close a bug/feature report.

+100%

Sep 12 2017, 6:59 PM · Arma 3
Lex added a comment to T120784: AI cant see when some small objects are in front if him..

In this ticket the same problem is written. I think the ticket of T126270 - the duplicate.
I hope my comment here, will help to find a problem solution.
I have very high inquiry, but hope the decision it will be easier, than how it looks in my video. )))

Sep 12 2017, 3:01 AM · Arma 3

Sep 11 2017

Lex added a comment to T117996: Apex. V-44X BlackFish armed. there is a defect in model guns..

@Koala In this ticket defects of the X Blackfish V-44 model. It is not the duplicate of tickets on your references.

Sep 11 2017, 4:43 PM · Arma 3
Lex added a comment to T126670: V-44 X BlackFish VTOL model visual glitch.

@Wulf You can attach this ticket, for the armed V-44 X BlackFish ?
https://feedback.bistudio.com/T117996

Sep 11 2017, 4:36 PM · Arma 3
Lex updated the task description for T117996: Apex. V-44X BlackFish armed. there is a defect in model guns..
Sep 11 2017, 4:32 PM · Arma 3
Lex added a comment to T125357: Player Locked slot issue after 1.70.

@razazel Thank you. The problem is solved.

Sep 11 2017, 10:01 AM · Arma 3
Lex added a comment to T122242: Game Settings - Layout window. Two windows combined - Radar \ the GPS \ drone camera \ camera assistant..

Close ticket, no problem

Sep 11 2017, 9:44 AM · Arma 3
Lex added a comment to T124559: [Tweek 1.70] Weak distribution and level of a sound of shots, some dependences on a direct look and directions of a shot....

At 1.76 the problem is solved. Thank you. Close the ticket.

Sep 11 2017, 9:36 AM · Arma 3
Lex added a comment to T123793: A-143 Buzzard Receives acceleration from start of rockets.

At 1.72 the problem is solved. Thank you, close the ticket.

Sep 11 2017, 9:36 AM · Arma 3
Lex added a comment to T121235: A-143 Buzzard(AA). 2 invisible AA rockets, not on the place..

At 1.72 the problem is solved. Thank you, close the ticket.

Sep 11 2017, 9:36 AM · Arma 3
Lex added a comment to T82449: Aim distance of a shot of the modern tank..

At 1.68 the problem is solved. Many thanks new FCS. Close the ticket.

Sep 11 2017, 9:33 AM · Arma 3
Lex created T126684: UAV can not turn on the night vision mode.
Sep 11 2017, 1:24 AM · Arma 3

Sep 5 2017

Lex added a comment to T76947: Graphical glitch when you are looking trough RCO, ACRO or MRCO while moving crouched and using Zafir.
  • Come into an arsenal
  • Take Zafir machine gun
  • Choose ARCO or RCO riflescope
Sep 5 2017, 4:29 PM · Arma 3

Sep 2 2017

Lex added a comment to T126590: AI don't respond when ammo of Launchers was over.

@Wulf
Hello.
AI, operator AT\AA should say:

  • no magazine (when the magazine - 0)
  • no missiles (when missiles - 0)
Sep 2 2017, 3:30 AM · Arma 3

Sep 1 2017

Lex added a comment to T126607: Launcher refuses to open.

Correct the latest version.

Sep 1 2017, 12:03 AM · Arma 3

Aug 31 2017

Lex added a comment to T126605: Unexpected error occured the type initilazer for '<Module>' threw an exception error.

https://feedback.bistudio.com/T126607
Do you have the same problem? Read and correct, as there.
https://knowledge.autodesk.com/support/autocad/learn-explore/caas/sfdcarticles/sfdcarticles/How-to-remove-and-reinstall-the-Microsoft-NET-Framework.html

Aug 31 2017, 11:17 PM · Arma 3
Lex added a comment to T126604: Arma 3 Launcher Crashing.

Do you have the same problem? https://feedback.bistudio.com/T126607
Read and correct, as it says.
https://knowledge.autodesk.com/support/autocad/learn-explore/caas/sfdcarticles/sfdcarticles/How-to-remove-and-reinstall-the-Microsoft-NET-Framework.html

Aug 31 2017, 11:15 PM · Arma 3
Lex added a comment to T126607: Launcher refuses to open.

The NetFramework is in the Windows components. It is necessary to remove from it the mark of it, then make a new installation.
https://knowledge.autodesk.com/support/autocad/learn-explore/caas/sfdcarticles/sfdcarticles/How-to-remove-and-reinstall-the-Microsoft-NET-Framework.html

Aug 31 2017, 11:02 PM · Arma 3

Aug 28 2017

Lex added a comment to T126187: AH-9 Pawnee has no way of aiming when in hardcore or expert mode..

The pilot looks on, on a windshield paste chewing gum, or a marker draw a cross? How do you think, control of this weapon is exercised?

  • Armament
Aug 28 2017, 8:01 PM · Arma 3
Lex renamed T120280: UAV - type "support" . Error or unknown type ? There is no getting out of behavior of UAV, after inclusion the support type. from UAV type "support" . Error or unknown type ? to UAV - type "support" . Error or unknown type ?.
Aug 28 2017, 1:19 PM · Arma 3
Lex added a comment to T120280: UAV - type "support" . Error or unknown type ? There is no getting out of behavior of UAV, after inclusion the support type..

At 1.77 the problem is not solved. These problems are inherited for the new UAV from - Jets DLC and Laws of War DLC

Aug 28 2017, 1:17 PM · Arma 3

Aug 27 2017

Lex added a comment to T126573: Zafir with RCO scopes lets you look into your model.

it's on this ticket
https://feedback.bistudio.com/T120491

Aug 27 2017, 3:52 PM · Arma 3

Aug 24 2017

Lex updated the task description for T123725: [Tanks DLC] T-100, Slamer and Kuma -poor ability to overcome obstacles..
Aug 24 2017, 4:49 PM · Arma 3
Lex updated the task description for T123725: [Tanks DLC] T-100, Slamer and Kuma -poor ability to overcome obstacles..
Aug 24 2017, 4:48 PM · Arma 3