5.1 surround sound didn't fix the bug for me, but 32-bit did, however, playing with a bunch of units in 32-bit has way more lag than 64-bit, so for now i'll wait for a fix, hopefully it comes soon :(
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Jun 1 2017
May 31 2017
No.
i confirm this, also if you park a plane near to this glitch it continues bouncing and getting damage until it explode
The topic about AA Tanks is already discussed in another ticket.
And you have to exchange the runway name , 36 at the South and 18 at the North
I do not agree that it is more realistic. Because then you have to upgrade the ground air defense systems realistically too. Today, there are much better air defense systems too. Short, medium and long distance defense. Just because no enemy jets are in the air, you can not just fly over a land and bomb everything. Unless it is a much less militarized country than your own. But nowadays there are no more attacks on short distance, like the "Stuka" bombers in WW2. Then you would have to make it right, and all jets (except the Wipeout) are able to attack only in 5000-10000 m distance.
Yes indeed this is still an issue, AgentRev do you have a fix?
Using the AG asure that the plane is in the firing angle that is in a 60° Cone in Front of the plane. The Target Pod is for aquiring and locking targets. the "real" lock is done by the Weapon and that is looking in the front
Man, I also stopped playing for that reason.
I've never been so disappointed now.
This bug has existed for too long, is there any progress on this at all?
Have been having this problem for a while too, lag/stuttering in first-person vehicle view. Seems like a buffer overrun/underrun, the sound seems to be looping or clipping to some extent. Here are my specs:
I'm also having this issue. Turtle Beach Stealth 450 7.1. If I switch the configuration for the sound device to 5.1 the problem goes away.
May 30 2017
Yep! Could you add 64 in aiAmmoUsageFlags please?
It's possible you reached the group limit. Once the upper limit of groups active is hit, you can't place anything in zeus.
Not a bug, new intended behavior by BI devs. You need to strike a key (see your settings) and restrike to refresh. Why not? IMHO it was far better before but it seems it's a community choice... to not have choice?
The dependency walker new update is not working properly for me. It says half of the game is corrupted but when checked through steam it is fine?
Still exists 1.70.141846
Reports from our players that this is still happening post 1.70 (Vanilla with Life Mission)
This time I try to launch a single player and showed me the campaign options and it already started to artifact till it got worse
I missed the fact somehow, but Japanese translation of Karts is also ugly.
Reports will be available in a week maybe.
Switched to dev mode, verify cache, select play in launcher, click on editor, looked around on stratis map at spawn point, game starts showing artifacts which has been doing that since ticket created, game crashes to desktop showing errors
Right here's the update of my situation
When I'm in the wipeout and I see an enemy I lock with T, a box apears around the target but there is no lock on to the target so all the weapons are just dumbfire
As it will happen again, I'll post a record of what I did 5 minutes ago.
This must be solved, it's one of the biggest immersion breakers and I cannot stop noticing it anymore.
have 1000 hours of flying
now i no longer fly. Why? its camera view is horrid and I no longer enjoy flying. even after that hotfix it is the same cancer as when the jets dlc first came out.
why ruin something that hasn't changed ever
That would be great as the dynamic loadout is useless to players that are not mission/scenario creators or runs a server now.
thank you for the feedback.
thank you for the feedback and crashdump files.
did you try the Dependency Walker again after trying to fix the corrupted files the first time?
Have same problem, have been trying all day to troubleshoot, did all steps in wiki and still have issue
Please revert to 1.68 camera for helis, even with the hotfix this is unplayable to a veteran pilot... not to mention how this negates every 3rd person tutorial and video on youtube.
I'm still having this issue. I've tried everything I could find, but nothing works. I also can't change my audio channels with my Logitech g633, so that isn't an option.
May 29 2017
So, I have no idea how but I'm consistently reproducing this now every time I launcher arma straight into eden and then immediately hit "play in SP":
Again. On the bright side they aren't hard locking my whole system anymore:
Another one. I had just launched the game into the editor and it happened immediately:
I knew something was not right. I liked the old camera before.
No startup parameters at the moment. I do not use mods at all. Only DLC I have is zeus.
What weapon?
Thanks but how do I lock on then?
I tried with T or from the pod and it just makes a square around the target but no diamond lock or sound
Thx
any reports of this bug since 1.70 ?
I thought i was the only one having this issue.
Everytime i start my headless client, even if he does nothing, when we reach more than 100 players, after few minutes everyone gets kicked.
That's why i stopped using HC.
It was fir the Wipeout only if i remember . Im not 100%sure but the config for the Neo was Anti Personell. PLS check that devs.
I havent seen that recently while playing on EUTW.
To anyone who's still watching and experiencing this, is it valid in current stable?
Don't worry, you should be able to mount GBU-12s and Mk-82s in tomorrow's dev branch update ;)
This get's even more Important with the rise of Intercept and it's Plugins.
Asylum had reconfigured everything in preparation for a move to Headless Client and had subsequently stopped using it prior to the increase in mass BE kicks. (i.e, we've had the issue without using headless client)
The Wipeout has no Actice Radar. It has only Vis or IR Sensors.
You have to see your target either through the target pod or the front sensors. Remeber both have a limited angle.
May 28 2017
Our server actually stopped having these "mass kicks" when we stopped using "headless client".