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strelnikov
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User Since
Jul 5 2013, 6:12 PM (562 w, 3 d)

Recent Activity

May 28 2017

strelnikov created T125166: Malden 2035 - Pier Box at 084038 should be lower.
May 28 2017, 10:56 PM · Arma 3

Jun 14 2016

strelnikov created T117814: NATO/CTRG thermal night vision goggles.
Jun 14 2016, 1:02 AM · Arma 3
strelnikov changed Severity from severity:none to severity:minor on T117800: V-44X Blackfish propellers disappear against water and while in cockpit.
Jun 14 2016, 12:10 AM · Arma 3
strelnikov created T117800: V-44X Blackfish propellers disappear against water and while in cockpit.
Jun 14 2016, 12:10 AM · Arma 3

Jun 13 2016

strelnikov changed Category from category:general to category:visualenvironment on T117736: Floating coral at 062146.
Jun 13 2016, 4:00 AM · Arma 3
strelnikov created T117736: Floating coral at 062146.
Jun 13 2016, 4:00 AM · Arma 3
strelnikov created T117734: Ground near taxiway corner at Aeroport de Tanoa has no grass.
Jun 13 2016, 3:38 AM · Arma 3

Jun 7 2016

strelnikov changed Severity from severity:none to severity:tweak on T117375: Tanoa drydock transparent.
Jun 7 2016, 10:48 PM · Arma 3
strelnikov created T117375: Tanoa drydock transparent.
Jun 7 2016, 10:48 PM · Arma 3
strelnikov created T117373: Tanoa - Blue Pearl industrial port cranes floating.
Jun 7 2016, 10:41 PM · Arma 3

May 10 2016

strelnikov edited Steps To Reproduce on T81919: Zeus game masters are able to execute scripts in briefings..
May 10 2016, 10:46 AM · Arma 3
strelnikov edited Steps To Reproduce on T79697: Sling-load order/waypoint for AI helicopters & ability to hook/unhook while remote-controlling.
May 10 2016, 9:30 AM · Arma 3
strelnikov edited Steps To Reproduce on T79007: Fire modes and forced behaviour for groups in Zeus.
May 10 2016, 9:06 AM · Arma 3
strelnikov edited Steps To Reproduce on T78312: EES Goggles.
May 10 2016, 8:48 AM · Arma 3
strelnikov edited Steps To Reproduce on T78311: Re-name current Balaclava items to Ski Mask and add military-style Balaclavas.
May 10 2016, 8:48 AM · Arma 3
strelnikov edited Steps To Reproduce on T78037: Zeus Modules stop working randomly.
May 10 2016, 8:41 AM · Arma 3
strelnikov edited Steps To Reproduce on T77969: Sprinting step-over animation not used.
May 10 2016, 8:39 AM · Arma 3
strelnikov edited Steps To Reproduce on T77967: Unfinished hats/wrongly named items in Zeus interface.
May 10 2016, 8:39 AM · Arma 3
strelnikov edited Steps To Reproduce on T77968: Can't place glasses/goggles on the ground or in ammo crates.
May 10 2016, 8:39 AM · Arma 3
strelnikov edited Steps To Reproduce on T77957: Zeus buildings/structures should be available in the normal editor.
May 10 2016, 8:39 AM · Arma 3
strelnikov edited Steps To Reproduce on T77943: Mirrors on vehicles viewed from outside on foot, in virtual reality show grass and trees.
May 10 2016, 8:39 AM · Arma 3
strelnikov added a comment to T77942: Ghillie suits have flat faces.

No, I mean the flat faces under the balaclava which don't match the face you chose. If you take a NATO soldier and give him a CSAT ghillie suit, he'll have a Persian face under the balaclava.

May 10 2016, 8:39 AM · Arma 3
strelnikov edited Steps To Reproduce on T77942: Ghillie suits have flat faces.
May 10 2016, 8:39 AM · Arma 3
strelnikov edited Steps To Reproduce on T77929: Assault Pack [Digi] shows up as white texture with ARMA 3 in black text stamped on it.
May 10 2016, 8:38 AM · Arma 3
strelnikov edited Steps To Reproduce on T77873: Waypoint script error on 'Rising Tensions'.
May 10 2016, 8:37 AM · Arma 3
strelnikov edited Steps To Reproduce on T74019: Extend naval abilities.
May 10 2016, 6:56 AM · Arma 3
strelnikov edited Steps To Reproduce on T73982: Game gets stuck if you don't get close enough to the Commander when told to stop the truck.
May 10 2016, 6:56 AM · Arma 3
strelnikov added a comment to T73979: Part 1 of campaign - MacKinnon's discovery halts AI..

I found getting closer before disembarking helped. Strange.

May 10 2016, 6:55 AM · Arma 3
strelnikov added a comment to T73971: Mortar spread in "Radio Silence".

Agreed, I can't hit jack with those mortars.

May 10 2016, 6:55 AM · Arma 3
strelnikov added a comment to T73679: Runways not suited for A-143.

They're suitable for UAVs, but it would be nice to have some STOVL aircraft for NATO perhaps.

May 10 2016, 6:49 AM · Arma 3
strelnikov added a comment to T65985: hard to distinguish friendly vs enemy targets in multiplayer.

That's the point, you fool gameflow.

May 10 2016, 2:23 AM · Arma 3

May 9 2016

strelnikov added a comment to T62394: PROPOSAL - 'Look'/free-look' as Infantry causes Optics to aim where you are looking (rather than 'straight ahead')..

It's called the aiming deadzone, try it out.

May 9 2016, 11:58 PM · Arma 3