No, I mean the flat faces under the balaclava which don't match the face you chose. If you take a NATO soldier and give him a CSAT ghillie suit, he'll have a Persian face under the balaclava.
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May 28 2017
May 28 2017
Jun 14 2016
Jun 14 2016
strelnikov changed Severity from severity:none to severity:minor on T117800: V-44X Blackfish propellers disappear against water and while in cockpit.
Jun 13 2016
Jun 13 2016
strelnikov changed Category from category:general to category:visualenvironment on T117736: Floating coral at 062146.
Jun 7 2016
Jun 7 2016
strelnikov changed Severity from severity:none to severity:tweak on T117375: Tanoa drydock transparent.
May 10 2016
May 10 2016
strelnikov edited Steps To Reproduce on T81919: Zeus game masters are able to execute scripts in briefings..
strelnikov edited Steps To Reproduce on T79697: Sling-load order/waypoint for AI helicopters & ability to hook/unhook while remote-controlling.
strelnikov edited Steps To Reproduce on T78311: Re-name current Balaclava items to Ski Mask and add military-style Balaclavas.
strelnikov edited Steps To Reproduce on T77967: Unfinished hats/wrongly named items in Zeus interface.
strelnikov edited Steps To Reproduce on T77968: Can't place glasses/goggles on the ground or in ammo crates.
strelnikov edited Steps To Reproduce on T77957: Zeus buildings/structures should be available in the normal editor.
strelnikov edited Steps To Reproduce on T77943: Mirrors on vehicles viewed from outside on foot, in virtual reality show grass and trees.
strelnikov edited Steps To Reproduce on T77929: Assault Pack [Digi] shows up as white texture with ARMA 3 in black text stamped on it.
strelnikov edited Steps To Reproduce on T73982: Game gets stuck if you don't get close enough to the Commander when told to stop the truck.
I found getting closer before disembarking helped. Strange.
Agreed, I can't hit jack with those mortars.
They're suitable for UAVs, but it would be nice to have some STOVL aircraft for NATO perhaps.
That's the point, you fool gameflow.
May 9 2016
May 9 2016
strelnikov added a comment to T62394: PROPOSAL - 'Look'/free-look' as Infantry causes Optics to aim where you are looking (rather than 'straight ahead')..
It's called the aiming deadzone, try it out.
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