Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

Dec 9 2016

sh4rPP updated the task description for T122000: Arma III Bug.
Dec 9 2016, 12:24 PM · Arma 3
sh4rPP created T122000: Arma III Bug.
Dec 9 2016, 12:22 PM · Arma 3
razazel changed the status of T121950: When an ammunition is loaded in a weapon, the weight of the ammo is doubled. from New to Reviewed.
Dec 9 2016, 12:13 PM · Arma 3
razazel changed the status of T121926: Need a Hot Fix to issue for Arma 3 1.66 . The wreckage of the Heavy armored vehicles retain the sound of the motor. from New to Reviewed.
Dec 9 2016, 11:04 AM · Arma 3
Halifax007 added a comment to T121931: "commandArtilleryFire" and "doArtilleryFire" do not work for mk6 mortar.

I did the tests also with vanilla arma 3 (no mods) version 1.66 139586

Dec 9 2016, 11:02 AM · Arma 3
TheCapulet added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

And here's the launcher log, for completeness. (Or really, I just remembered it.)

Dec 9 2016, 10:46 AM · Arma 3
black_flash added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

Hi,
if i disable Battleye in the launcher, the game will start.
I closed the game und enable Battleye again, the game won't start.

Dec 9 2016, 10:40 AM · Arma 3
TheCapulet added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

This is the error I get running the exe directly. Not sure what it's actually supposed to do though.

Dec 9 2016, 10:34 AM · Arma 3
TheCapulet added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

I'm at the same point the other posters are in the process.

Dec 9 2016, 10:29 AM · Arma 3
BISWizard updated the task description for T121989: Error when using the Arma 3 Launcher (System.OutOfMemoryException).
Dec 9 2016, 10:14 AM · Arma 3
jones140 added a comment to T121923: Waterline tileing bug.

Still issue after 1.66 hotfix

Dec 9 2016, 10:03 AM · Arma 3
BISWizard added a comment to T121989: Error when using the Arma 3 Launcher (System.OutOfMemoryException).

Hello,
sorry for the trouble. Could you please upload the Arma 3 Launcher logs? This is how you get it manually: http://arma.jiripolasek.com/howtos.html

Dec 9 2016, 9:51 AM · Arma 3
BISWizard added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

Hello,
could you please go to BattlEye page in Arma 3 Launcher and disable to check to disable the BattlEye.

Dec 9 2016, 9:48 AM · Arma 3
razazel changed the status of T121977: Footsteps obstacle reduction sound issue 1.66 from New to Reviewed.
Dec 9 2016, 9:42 AM · Arma 3
razazel changed the status of T121989: Error when using the Arma 3 Launcher (System.OutOfMemoryException) from New to Assigned.
Dec 9 2016, 9:40 AM · Arma 3
razazel changed the status of T121987: arma 3 doesn't want to launch from New to Assigned.
Dec 9 2016, 9:39 AM · Arma 3
razazel closed T121737: AA missle warning working as intended? as Resolved.
Dec 9 2016, 9:32 AM · Arma 3
razazel closed T121736: 1.66 HandleDisconnect event does not fire on MP disconnects as Resolved.
Dec 9 2016, 9:31 AM · Arma 3
GunnyTomHighway added a comment to T121987: arma 3 doesn't want to launch.

Since I can't attach it by upload - here is a link to my Google Drive.

Dec 9 2016, 7:32 AM · Arma 3
GunnyTomHighway added a comment to T121987: arma 3 doesn't want to launch.

I can't attach the launcher log. Here is my 3rd try.

Dec 9 2016, 7:29 AM · Arma 3
GunnyTomHighway added a comment to T121987: arma 3 doesn't want to launch.
Dec 9 2016, 7:25 AM · Arma 3
Stormridge added a comment to T121736: 1.66 HandleDisconnect event does not fire on MP disconnects.

Yes, this is working now.

Dec 9 2016, 6:57 AM · Arma 3
Larrow created T121993: EH SeatSwitchedMan and SeatSwitched.
Dec 9 2016, 6:36 AM · Arma 3
vivaldi0 created T121991: Slow after update.
Dec 9 2016, 5:49 AM · Arma 3
Larrow added a comment to T121988: Prevent killing of unconscious players waiting for revival.

You can already bypass the BI damage handler whilst unconscious if you wish see this thread.

Dec 9 2016, 5:48 AM · Arma 3
Larrow renamed T121990: Improvements to User Vars from Improvments to User Vars to Improvements to User Vars.
Dec 9 2016, 5:38 AM · Arma 3
Larrow updated the task description for T121990: Improvements to User Vars.
Dec 9 2016, 5:35 AM · Arma 3
Larrow created T121990: Improvements to User Vars.
Dec 9 2016, 5:31 AM · Arma 3
Jawsh added a comment to T121989: Error when using the Arma 3 Launcher (System.OutOfMemoryException).

@Ex3s, for future reference please attach files (drag and drop) to the feedback tracker rather than pasting their contents.

Dec 9 2016, 2:53 AM · Arma 3
Jawsh added a comment to T121987: arma 3 doesn't want to launch.

@GunnyTomHighway, could you attach a copy of the launcher logs for the developers to review?

Dec 9 2016, 2:47 AM · Arma 3
Jawsh added a comment to T121986: arma 3 crash on open file from editor.

Are you able to reproduce the crash, @GunnyTomHighway?

Dec 9 2016, 2:45 AM · Arma 3
Ex3s created T121989: Error when using the Arma 3 Launcher (System.OutOfMemoryException).
Dec 9 2016, 2:01 AM · Arma 3
d3nn16 created T121988: Prevent killing of unconscious players waiting for revival.
Dec 9 2016, 1:52 AM · Arma 3
Storm117 added a comment to T121737: AA missle warning working as intended?.

Update fixed it for me.

Dec 9 2016, 1:30 AM · Arma 3
Storm117 added a comment to T121732: Unresponsiveness of the Zoom in Tanks.

Was not fixed with the update, still very bad.

Dec 9 2016, 1:29 AM · Arma 3
GunnyTomHighway edited Steps To Reproduce on T121986: arma 3 crash on open file from editor.
Dec 9 2016, 1:24 AM · Arma 3
GunnyTomHighway edited Steps To Reproduce on T121987: arma 3 doesn't want to launch.
Dec 9 2016, 1:23 AM · Arma 3
GunnyTomHighway created T121987: arma 3 doesn't want to launch.
Dec 9 2016, 1:23 AM · Arma 3
GunnyTomHighway added a comment to T121986: arma 3 crash on open file from editor.

Crash report =>

Dec 9 2016, 1:19 AM · Arma 3
GunnyTomHighway created T121986: arma 3 crash on open file from editor.
Dec 9 2016, 1:18 AM · Arma 3
markocro added a comment to T121809: FOV reverting back to default.

Yeah now we wait for next patch until DEVs get back from holidays :(

Dec 9 2016, 12:43 AM · Arma 3
DanielNL added a comment to T121720: Titan AT launcher cannot be zoomed in in Multiplayer.

Yes, BIS of course. Still, this bug still hasn't been fixed by todays patch.

Dec 9 2016, 12:31 AM · Arma 3
black_flash added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

I can confirm this issue too. But i have no error messages. The game won't start via launcher

Dec 9 2016, 12:18 AM · Arma 3
Lynxaa added a comment to T121809: FOV reverting back to default.

Updated some info since something so basic wasn't addressed in the most recent hotfix.

Dec 9 2016, 12:05 AM · Arma 3
Lynxaa changed Severity from severity:minor to severity:major on T121809: FOV reverting back to default.
Dec 9 2016, 12:04 AM · Arma 3

Dec 8 2016

THERUSSIA added a comment to T121976: Players own footsteps sound coming from behind bug.

It's as if the footsteps are synced to 500ms later than the player, I've moved back to jsrs as they are basically unusable if you plat 1st person.

Dec 8 2016, 10:40 PM · Arma 3
rogerx added a comment to T64182: Linux support.

They also desperately need to get audio (ie. microphone) working for the ARMA client within Linux! Steam even pickups the microphone audio just fine using something like the following:

Dec 8 2016, 10:34 PM · Arma 3
celticalliance added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

I can confirm this issue may be related to mods. Used Vanilla preset and no issues.

Dec 8 2016, 9:21 PM · Arma 3
ImranZak added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

Same thing happened to me and a friend. Tried restart computer, steam-- deleted arma3battleye.exe and redownloaded using steam verify integrity -- issue persists.
I narrowed down the issue to Mods (at least for me)
Launching the game using No Mods works fine can play on servers as usual.
However, launching using CUP - Units or TRYK (more mods are probably effected but these were the only ones I used that had the issue) my launcher stops responding and stuck on loading screen when I join servers.
Deleted + re-downloaded all mods didn't work.
Status logs are the same with and without crash--

Dec 8 2016, 8:53 PM · Arma 3
Centrifugal added a comment to T121976: Players own footsteps sound coming from behind bug.

I experience this as well with a 7.1 surround sound headset (Razor Kraken Forged). I know of other people experiencing the same problem, not sure what their configurations are.

Dec 8 2016, 7:08 PM · Arma 3
Roddis updated the task description for T121977: Footsteps obstacle reduction sound issue 1.66 .
Dec 8 2016, 6:42 PM · Arma 3
Roddis created T121977: Footsteps obstacle reduction sound issue 1.66 .
Dec 8 2016, 6:41 PM · Arma 3
Roddis added a watcher for Arma 3: Roddis.
Dec 8 2016, 6:06 PM
razazel closed T121730: selectPlayer Break Respawn System as Resolved.
Dec 8 2016, 6:05 PM · Arma 3
jokoho482 added a comment to T121730: selectPlayer Break Respawn System.

yes we can confirm that this is fixed.
thanks for the fast fix

Dec 8 2016, 5:41 PM · Arma 3
razazel changed the status of T121976: Players own footsteps sound coming from behind bug from New to Reviewed.
Dec 8 2016, 5:31 PM · Arma 3
TacticalDropBear created T121976: Players own footsteps sound coming from behind bug.
Dec 8 2016, 5:17 PM · Arma 3
Hungry created T121975: Start wolrd evrytime tanoa.
Dec 8 2016, 5:16 PM · Arma 3
vicious removed a watcher for Arma 3: vicious.
Dec 8 2016, 5:14 PM
celticalliance added a comment to T121973: 08/12/2016 hotix update broke BattlEye Launcher.

Verifying game cache does not fix the issue.

Dec 8 2016, 5:04 PM · Arma 3
RoidRage added a comment to T121793: Flight Rader Bugged.

No access to Arma currently but I have posted a announcement in the koth and wasteland community. I will have a concrete answer for you soon.

Dec 8 2016, 5:01 PM · Arma 3
vicious added a watcher for Arma 3: vicious.
Dec 8 2016, 4:40 PM
Unknown Object (User) added a comment to T121717: onPlayerKilled not invoked in 1.66 anymore.

Multiple communities are reporting that it is working again, so we can assume it is solved.

Dec 8 2016, 4:35 PM · Arma 3
celticalliance created T121973: 08/12/2016 hotix update broke BattlEye Launcher.
Dec 8 2016, 4:33 PM · Arma 3
ghost47 added a watcher for Arma 3: ghost47.
Dec 8 2016, 4:32 PM
razazel changed the status of T121793: Flight Rader Bugged from Reviewed to Feedback.

Should be fixed in new hotfix, can you confirm?

Dec 8 2016, 4:28 PM · Arma 3
razazel changed the status of T121736: 1.66 HandleDisconnect event does not fire on MP disconnects from Reviewed to Feedback.

Should be fixed in new hotfix, can you confirm?

Dec 8 2016, 4:27 PM · Arma 3
razazel changed the status of T121717: onPlayerKilled not invoked in 1.66 anymore from Need More Info to Feedback.

Should be fixed in new hotfix, can you confirm?

Dec 8 2016, 4:27 PM · Arma 3
razazel added a comment to T121730: selectPlayer Break Respawn System.

Should be fixed in new hotfix, can you confirm?

Dec 8 2016, 4:27 PM · Arma 3
razazel changed the status of T121730: selectPlayer Break Respawn System from Reviewed to Feedback.
Dec 8 2016, 4:27 PM · Arma 3
CertainDeath777 updated the task description for T121972: Blurry User Interface.
Dec 8 2016, 4:20 PM · Arma 3
CertainDeath777 updated the task description for T121972: Blurry User Interface.
Dec 8 2016, 4:19 PM · Arma 3
CertainDeath777 created T121972: Blurry User Interface.
Dec 8 2016, 4:18 PM · Arma 3
isenhand added a comment to T121877: crash.

I verified the game cache and it looks like it is all working ok at the moment.

Dec 8 2016, 3:49 PM · Arma 3
razazel changed the status of T121879: Broken animations for BI Revive after 1.66 from New to Need More Info.

thank you for the feedback. Would you mind providing more info about this?
Where did you encounter this issue? SP or MP, in which case was it an official content mission or some user made scenario?

Dec 8 2016, 3:31 PM · Arma 3
razazel claimed T121868: incoming missile event should pass projectile as param.
Dec 8 2016, 3:29 PM · Arma 3
razazel changed the status of T121868: incoming missile event should pass projectile as param from New to Acknowledged.
Dec 8 2016, 3:29 PM · Arma 3
razazel changed the status of T121877: crash from New to Need More Info.

Please try to provide the troubleshooting report files by using some free file sharing service as suggested by @Jawsh

Dec 8 2016, 3:11 PM · Arma 3
razazel changed the status of T120528: RPG-7 zeroing from New to Reviewed.
Dec 8 2016, 3:09 PM · Arma 3
razazel changed Resolution from resolution:open to resolution:nobug on T121927: "!unit in vehicle" don't work anymore.
Dec 8 2016, 3:06 PM · Arma 3
razazel closed T121927: "!unit in vehicle" don't work anymore as Resolved.

I think the command you are trying to use is incorrect.

Dec 8 2016, 3:06 PM · Arma 3
CertainDeath777 added a comment to T121732: Unresponsiveness of the Zoom in Tanks.

same issues.
same in apc.

Dec 8 2016, 2:30 PM · Arma 3
RichPeach added a comment to T80209: AA vehicles are too weak against aircrafts with Lock On missiles..

+1

i support this...

Dec 8 2016, 2:25 PM · Arma 3
CertainDeath777 added a comment to T80209: AA vehicles are too weak against aircrafts with Lock On missiles..

i support this...
the second last match i played on EUTW, we had an enemy attack jet wrecking our team by 60:0 in less than an hour.
We had 5 guys with AA Manpads to charge him and purchased 3 AA Tanks... he just got away with that, and insta wrecked our AA Vehicles...
with this amaount of air defense, we should be able to do at least something, make no go areas for enemy fighter, but he could do what he wanted...

Dec 8 2016, 2:21 PM · Arma 3
CertainDeath777 added a comment to T64247: Vehicle Optics - Stuck in full zoom.

I was stucked in different zoom positions in my last multiplayer games...
seemed random when it happens.
after some tries i could get out again.
first i thought it was connection and server issues, but my connection is ok, and the eutw servers are good too.

Dec 8 2016, 2:16 PM · Arma 3
CertainDeath777 added a comment to T121926: Need a Hot Fix to issue for Arma 3 1.66 . The wreckage of the Heavy armored vehicles retain the sound of the motor..

had the same issues.

Dec 8 2016, 2:10 PM · Arma 3
Jawsh added a comment to T121872: Exit Code: 0xC0000005 STATUS_ACCESS_VIOLATION.

Do I need to launch in some specific manner?

Dec 8 2016, 1:44 PM · Arma 3
la_Vieille renamed T121950: When an ammunition is loaded in a weapon, the weight of the ammo is doubled. from When an ammunition is loaded in a launcher, the weight of the ammo is doubled. to When an ammunition is loaded in an AT launcher, the weight of the ammo is doubled. .
Dec 8 2016, 12:51 PM · Arma 3
la_Vieille renamed T121950: When an ammunition is loaded in a weapon, the weight of the ammo is doubled. from When an ammunition is loaded in a launcher, its weight is doubled. to When an ammunition is loaded in a launcher, the weight of the ammo is doubled. .
Dec 8 2016, 12:17 PM · Arma 3
Azrael_Del_Tahar added a comment to T121872: Exit Code: 0xC0000005 STATUS_ACCESS_VIOLATION.

Do I need to launch in some specific manner? Tried launching through Steam on the development and performance betas, as well as the standard, and by using the new binary I downloaded and none seem to work.

Dec 8 2016, 8:03 AM · Arma 3
Overseer edited Additional Information on T121960: VR TRAINING .
Dec 8 2016, 6:58 AM · Arma 3
Overseer edited Additional Information on T121960: VR TRAINING .
Dec 8 2016, 6:57 AM · Arma 3
Overseer created T121960: VR TRAINING .
Dec 8 2016, 6:54 AM · Arma 3
adamfrl created T121959: Optimization.
Dec 8 2016, 5:59 AM · Arma 3
alphadoh renamed T121940: [DayZSA] Improve the player flow of the 0.61 - add two tent spots at altar and vishnoye from Improve the player flow of the 0.61 - add two tent spots at altar and vishnoye to [DayZSA] Improve the player flow of the 0.61 - add two tent spots at altar and vishnoye.
Dec 8 2016, 3:52 AM · DayZ
alphadoh added a comment to T121940: [DayZSA] Improve the player flow of the 0.61 - add two tent spots at altar and vishnoye.

whoops! Miss clicked, seems i can't change it myself unfortunately.

Dec 8 2016, 3:52 AM · DayZ
Jawsh added a comment to T121940: [DayZSA] Improve the player flow of the 0.61 - add two tent spots at altar and vishnoye.

@alphadoh, you have tagged this task as Arma 3, but it looks like it should be tagged as DayZ.

Dec 8 2016, 2:49 AM · DayZ
la_Vieille updated the task description for T121950: When an ammunition is loaded in a weapon, the weight of the ammo is doubled. .
Dec 8 2016, 12:03 AM · Arma 3
la_Vieille renamed T121950: When an ammunition is loaded in a weapon, the weight of the ammo is doubled. from When an ammunition is loaded in a launcher, his weight is doubled. to When an ammunition is loaded in a launcher, its weight is doubled. .
Dec 8 2016, 12:02 AM · Arma 3

Dec 7 2016

la_Vieille changed Category from category:stamina to category:inventory on T121950: When an ammunition is loaded in a weapon, the weight of the ammo is doubled. .
Dec 7 2016, 11:55 PM · Arma 3