arma3_2016-08-22_05-34-00.rpt103 KBDownload
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Aug 23 2016
Aug 23 2016
i have uploaded the rpt files, what can i do you for?
john681611 added a comment to T119992: Ground sinking feature causing problems with player hitboxes, also creates problems with walls and objects.
Is there a reason why the alternate idea in this post Isn't feasible?
Seems so, feel free to try out the profiling branch it might help or at least help us pinpoint the source of the issue.
thank you for the feedback, unfortunately I will have to ask you to describe the issue you are having in English. Would that be possible?
ive downloaded it regular steam branch i guess..
Alvaro added a comment to T120037: Abnormal termination of ARMA3 with System.Runtime.InteropServices.COMException (0x88980406): UCEERR_RENDERTHREADFAILURE.
BTW, graphics card drivers were updated a couple of weeks ago: Card: nVidia GeForce GT 740, 1024 Mb GDDR5, D3D API v12
Drivers: v368.69
Alvaro added a comment to T120037: Abnormal termination of ARMA3 with System.Runtime.InteropServices.COMException (0x88980406): UCEERR_RENDERTHREADFAILURE.
It was the game that crashed and stayed inactive (totally black screen not responding to mouse or keyboard); only could ended it from Task Manager. But Launcher stayed in the backgroud showing its main screen, and appearing quen arma3.exe was terminated. It may be (is just a suspicion) Launcher wanted to show a dialog but arma3 program was in control of screen.
thank you for the feedback.
razazel changed the status of T120026: 0x0000005 - STATUS_ACCES_VIOLATION from New to Need More Info.
thank you for the feedback.
razazel changed the status of T120011: A3 Apex and getting kicked from the servers from New to Reviewed.
Hi, did you try to use profiling binary?
razazel changed the status of T120036: the instruction at 0x000000012A2B79 referenced memory at 0x000008695C444 could not be written from New to Reviewed.
thank you for the feedback.
if you are having trouble uploading the crashdump files here, please try to use some free file sharing service (e.g. Dropbox) and send me the link.
aimpr added a comment to T119992: Ground sinking feature causing problems with player hitboxes, also creates problems with walls and objects.
maybe Razazel could merge this ticket with mine T119989
Apologies for the late reply. Please find attached the required
steam-logs.7z43 KBDownload
razazel changed the status of T117186: Mounted weapons sink in to the ground in MP from New to Reviewed.
BISWizard changed Category from category:general to category:launcher on T120037: Abnormal termination of ARMA3 with System.Runtime.InteropServices.COMException (0x88980406): UCEERR_RENDERTHREADFAILURE.
BISWizard changed the status of T120037: Abnormal termination of ARMA3 with System.Runtime.InteropServices.COMException (0x88980406): UCEERR_RENDERTHREADFAILURE from New to Assigned.
BISWizard added a comment to T120037: Abnormal termination of ARMA3 with System.Runtime.InteropServices.COMException (0x88980406): UCEERR_RENDERTHREADFAILURE.
Hello Alvaro,
the log shows that your system have some problem rendering Launcher's window. Does your game also crashed at the same time?
Alvaro added a comment to T120037: Abnormal termination of ARMA3 with System.Runtime.InteropServices.COMException (0x88980406): UCEERR_RENDERTHREADFAILURE.
Got another similar crash, always in Tanoa, but different situation. This time was running cross-country at night, on plain, when hapened.
Arma3Launcher_Exception_20160823T001210.txt11 KBDownload
Aug 22 2016
Aug 22 2016
The second thing is changing the title 10times a day doesnt make the devs work faster (thats just a myth)
The problem is the way the firing systems in Arma work. Every target is more or less a lockon hit box and a point of aim (that is the middle of the box) so the middle of the vehicle is under the water surface. But thats the point where the rocket will try to aim at. The solution is either use "dumb" projectiles like a rpg or a cannon and aim at the higher part of the tank or let the rocket hit in a higher angle for example with the top attack mode or by standing on a higher position.
Nah problem mate i will look into when im at home.
OfotViking edited Steps To Reproduce on T119873: Pick up gun before ammo from ground fast, and ammo disappears..
ravicthefox added a comment to T120036: the instruction at 0x000000012A2B79 referenced memory at 0x000008695C444 could not be written.
enlosed please find my crash report,
We have same issue!
my saying wasnt about laziness i just thought u were being cocky, sorry. and of course i know googling :p
Thanks for your reply, BW. I hope you can find a solution.
Question on toolpath "Titan" rockets me interesting. And he can wait for a solution. Issue hitting amphibians should not wait.
Tank also shoots in water. How to deal with this, change the trajectory of the projectile gun:)?
Issue still remains as of today's dev branch. Would it be possible to get any updates on this? CT_MENU is a really formidable control and would be very useful in many projects.
(I figured I should give it yet another test)
I can confirm that issue with all three vanilla planes!
Close this, no longer happening.
Linking back to corresponding forum thread
You change the name more often than the devs reply on other tickets. The problem doesnt change so the title doesnt have to be changed.
The status "Feature Request" was given by an admin so he had his reasons.
Just change the title to "Flight trajectory of the Titan AT is not optimized for destroying amphibious vehicles." And leave it like that.
The name changed because obtaining the status
Feature Request.
My desire to be able to hit a target on the water.
For me it makes no difference what is the trajectory of a rocket. This is my basic proposal to resolve the problem solution. And how to solve problem-anti-material on the water, let them decide for themselves.
Rocket aims to the geometric centre of the goal. The center of the goal always under water. Rocket blows up always on the water.
Cmon Lex the category was changed by an admin and btw there is a preview at the bottom when you type a change. Please stop spamming useless name changes.
Could you please try to switch to the profiling branch and try it out?
Switching to profiling
Here's the zip with the crashdumps you asked me for:
thank you for the feedback.
thank you for the feedback.
thank you for the feedback.
razazel changed the status of T120014: T-100 Varsuk - Unbuttoned crew cannot use binoculars from New to Acknowledged.
Hello again :)
Thanks for the dumps. Issue is currently being worked on, once I have something new I will let you know.
Lex renamed T119452: APEX. Vehicles can not be destroyed on the water. from Vehicles can not be destroyed on the water. to APEX. Vehicles can not be destroyed on the water. .
Lex changed Category from category:general to category:gamephysics on T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..
Lex updated the task description for T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..
Lex changed Category from category:featurerequest to category:gameplay on T119452: APEX. Vehicles can not be destroyed on the water. .
Lex changed Severity from severity:feature to severity:tweak on T119452: APEX. Vehicles can not be destroyed on the water. .
For lazy people (the first entry in google when enter arma 3 rpt file) : https://community.bistudio.com/wiki/Crash_Files
The problem is explaining wehre to get the rpt takes longer than you just google it. There is somewhere in you own document folder a arma 3 folder. And in there is a rpt file (thats the short story). Long story is at least every entry in google for the first 10 pages when you google" where is the arma 3 rpt file?"
well actually this is help section if u wanna teach, teach somewhere else pls
Google "arma 3 rpt"
Aug 21 2016
Aug 21 2016
It resolved itself somehow.
where can i find them, i'll upload them for u
the rpt files are on your pc XD
dodelman added a comment to T117865: gunners accuracy do not take into account fast moving target as well as the gunners own speed of movement..
hi, is this on any ones radar
1.62 - problem still persists.
See my previous comment. Please make the server and client change the overcast at the same rate. The difference the client and server can in a short time period is huge.
and btw ive contacted with exile mod creators and they direct me to here bohemia :S
actually if u have read the first post clearly u'd understand that they couldnt find any logs its just u were kicked off game..
In T119999#1503741, @TheMasterofBlubb wrote:Hey Gippo nice to seeya.
How does the lock on range change to the density of the rain?
IR Seekers normally have a limited Lock on ability when rain occurs.
Tsnfsdnfkjsdn renamed T116878: Terrain rendering (brighter area around camera) from Terrain rendering to Terrain rendering (brighter area around camera).
Please fix this, its annoying as hell, i cant enjoy any vehicle driving/landing.....
+1
Hello,
may I ask when this issue happens? You've written that it crashes every start but the logs shows it happens when you open Direct connect dialog.
BISWizard lowered the priority of T120020: Publisher tags selection is restricted from Normal to Wishlist.
BISWizard changed the status of T120020: Publisher tags selection is restricted from New to Assigned.
Hello,
we've scheduled an update of Publisher in Development branch to tomorrow and it contains an overhaul of tag selection (or rather the very first part of it). This update will allow you change type of item to 'Campaign' and then you can choose a scenario type tags. Also I've add your issue as one of the use cases for the next steps in this endeavor to improve our Steam Workshop.
Schnucki added a comment to T119992: Ground sinking feature causing problems with player hitboxes, also creates problems with walls and objects.
just did some testing how the grass render distance affects this issue.
used command:
setTerrainGrid X;
with X = 25 (according to "Standard"):
with X = 3.125 (according to "Ultra"):
with X = 50 (acoording to "Low" / no Grass):
Cant get it to work on this site.
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