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Jun 16 2016

Koala added a comment to T117996: Apex. V-44X BlackFish armed. there is a defect in model guns..

Duplicate: V-44 X Blackfish Camera Pod

Jun 16 2016, 10:28 AM · Arma 3
Koala added a comment to T117996: Apex. V-44X BlackFish armed. there is a defect in model guns..

Please create one issue per ticket and use a proper heading to optimise clarity for the developers and user.

Jun 16 2016, 10:26 AM · Arma 3
Koala merged T117916: Arma 3 Apex - PM Holstered Model Poorly Positioned into T117986: The gun is not in the holster (PM).
Jun 16 2016, 7:17 AM · Arma 3
Koala merged task T117916: Arma 3 Apex - PM Holstered Model Poorly Positioned into T117986: The gun is not in the holster (PM).
Jun 16 2016, 7:17 AM · Arma 3

Jun 15 2016

Koala added a comment to T117871: Player campaign part 2 and 3.

the Survive, Adapt & Win episodes are merged together to the East Wind campaign.

Jun 15 2016, 5:38 PM · Arma 3
Koala merged T117880: V-44 Prop/Rotor Blade Glitch into T117800: V-44X Blackfish propellers disappear against water and while in cockpit.
Jun 15 2016, 1:37 AM · Arma 3
Koala merged task T117880: V-44 Prop/Rotor Blade Glitch into T117800: V-44X Blackfish propellers disappear against water and while in cockpit.
Jun 15 2016, 1:37 AM · Arma 3

Jun 14 2016

Koala changed Resolution from resolution:open to resolution:notabug on T117791: Protector 9mm - no movement of the cocking handle if you shoot.
Jun 14 2016, 3:08 PM · Arma 3
Koala merged T117842: Bug Inside of BlackFish transport and the BlackFish infantary (Arma 3 Apex Dev Build) into T117822: V-44 X Blackfish - strange firing from vehicle behaviour on the front passenger seats.
Jun 14 2016, 2:03 PM · Arma 3
Koala merged task T117842: Bug Inside of BlackFish transport and the BlackFish infantary (Arma 3 Apex Dev Build) into T117822: V-44 X Blackfish - strange firing from vehicle behaviour on the front passenger seats.
Jun 14 2016, 2:03 PM · Arma 3
Koala updated the task description for T117822: V-44 X Blackfish - strange firing from vehicle behaviour on the front passenger seats.
Jun 14 2016, 3:29 AM · Arma 3
Koala created T117822: V-44 X Blackfish - strange firing from vehicle behaviour on the front passenger seats.
Jun 14 2016, 3:28 AM · Arma 3
Koala created T117820: Caesar BTT - some display elements are visible through players and objects.
Jun 14 2016, 3:18 AM · Arma 3

Jun 13 2016

Koala changed Reproducibility from reproducibility:none to reproducibility:always on T117790: Prowler (Armed) - shell casings of the SPMG.338 are too big.
Jun 13 2016, 11:16 PM · Arma 3
Koala changed Operating System from os:w7 to os:w10x64 on T117794: Special Purpose Helmet - Wrong Heat Signature at weapon optics.
Jun 13 2016, 11:16 PM · Arma 3
Koala created T117796: Special Purpose Helmet - you can watch through the optics with the heat vision.
Jun 13 2016, 11:16 PM · Arma 3
Koala created T117794: Special Purpose Helmet - Wrong Heat Signature at weapon optics.
Jun 13 2016, 11:13 PM · Arma 3
Koala created T117791: Protector 9mm - no movement of the cocking handle if you shoot.
Jun 13 2016, 11:05 PM · Arma 3
Koala created T117790: Prowler (Armed) - shell casings of the SPMG.338 are too big.
Jun 13 2016, 10:57 PM · Arma 3
Koala added a comment to T117641: UI bug with vehicles.

This is the weapon box on foot.

Jun 13 2016, 2:00 PM · Arma 3

Jun 12 2016

Koala changed Resolution from resolution:open to resolution:reopened on T81249: HUD Layout - Vehicle Gunner Weapon boxes are offset.
Jun 12 2016, 5:50 PM · Arma 3
Koala updated the task description for T81249: HUD Layout - Vehicle Gunner Weapon boxes are offset.
Jun 12 2016, 5:48 PM · Arma 3
Koala merged T81249: HUD Layout - Vehicle Gunner Weapon boxes are offset into T117641: UI bug with vehicles.
Jun 12 2016, 5:47 PM · Arma 3
Koala merged task T81249: HUD Layout - Vehicle Gunner Weapon boxes are offset into T117641: UI bug with vehicles.
Jun 12 2016, 5:47 PM · Arma 3
Koala added a comment to T117641: UI bug with vehicles.

Hey there,

Jun 12 2016, 5:46 PM · Arma 3

Jun 11 2016

Koala added a comment to T117643: Tanoa brigde bug.

all stone bridges (not only the one you have found) are acting the same.

Jun 11 2016, 2:39 PM · Arma 3
Koala added a comment to T82134: You can't use your under barrel grenade launcher if you deployed your weapon.

The issue got solved in the latest development branch 1.63.136741.

Jun 11 2016, 1:15 PM · Arma 3
Koala added a comment to T81874: Player model sinks into ground if player "deploys" weapon (with UGL) while prone and increases zeroing range of UGL sights.

The issue got solved in the latest development branch 1.63.136741.

Jun 11 2016, 1:15 PM · Arma 3
Koala edited Steps To Reproduce on T117634: [Tanoa] Town directions sign is wrong.
Jun 11 2016, 12:54 PM · Arma 3
Koala updated the task description for T117634: [Tanoa] Town directions sign is wrong.
Jun 11 2016, 12:53 PM · Arma 3
Koala added a comment to T117634: [Tanoa] Town directions sign is wrong.

I have checked the position on grid 095098. The correct position is 055098 (I have already corrected it).

Jun 11 2016, 12:51 PM · Arma 3

Jun 10 2016

Koala added a comment to T117343: Step over animation issue.

The behaviour hasn't changed after the latest update (09.06.2016; Game version: 1.63.136688)

Jun 10 2016, 12:00 PM · Arma 3

Jun 7 2016

Koala edited Steps To Reproduce on T117346: Wrong collision detection on stair skirtings .
Jun 7 2016, 9:59 AM · Arma 3
Koala created T117346: Wrong collision detection on stair skirtings .
Jun 7 2016, 9:59 AM · Arma 3
Koala changed Reproducibility from reproducibility:none to reproducibility:always on T117342: Lowering weapon while turning issue.
Jun 7 2016, 9:41 AM · Arma 3
Koala created T117344: Inventory opening issue if you walking forward with your pistol lowered.
Jun 7 2016, 9:40 AM · Arma 3
Koala renamed T117343: Step over animation issue from Step over animatin issue to Step over animation issue.
Jun 7 2016, 9:33 AM · Arma 3
Koala created T117343: Step over animation issue.
Jun 7 2016, 9:32 AM · Arma 3
Koala created T117342: Lowering weapon while turning issue.
Jun 7 2016, 9:27 AM · Arma 3

May 25 2016

Koala added a comment to T116761: Some vegetation objects are transparent at some angles/LODs.

Hey guys,

May 25 2016, 3:15 PM · Arma 3

May 10 2016

Koala added a comment to T86390: MP preview Animation Bug.

Hello,

can you please provide more infos to your ticket?

A picture of that strange behaviour would be great.

Do you use any modifications? If yes, please disable all modifications and try to reproduce that issue again.

Best regards

May 10 2016, 1:05 PM · Arma 3
Koala added a comment to T86376: upon launching game, i am getting an error.

Hello,

Some of the modifications you are using seems to be out of date.

If you want to start the game without trouble, you have to deactivate all your modifications and try to start the game again.

Best regards

May 10 2016, 1:04 PM · Arma 3
Koala added a comment to T86375: Walking animation bug.

Thanks for the response.

I really think that the developers of ACE3 will deal with that issue soon.

I will close the ticket.

May 10 2016, 1:04 PM · Arma 3
Koala added a comment to T86375: Walking animation bug.

Hello there,

I was not able to reproduce your issue. My character immediately stops after releasing the W key.

Do you play with modifications or have you experienced that behaviour with the vanilla (unmodified) version of ARMA3?

Best regards

May 10 2016, 1:04 PM · Arma 3
Koala added a comment to T86367: It's still possible to Launch multiple simultaneous instances of Arma3 via the launcher..

Hello,

for me this is great for fast testing changes and issues with different branches (development, release candidate, legacy and stable). But that possibility is at least only one positive point.

May 10 2016, 1:04 PM · Arma 3
Koala added a comment to T86363: Large Square Shadow On Altis.

I was not able to reproduce that issue with the latest development branch and release candidate.

But at one point I was able to notice these shadowed squares in the game long time ago (>1,5 years).

May 10 2016, 1:04 PM · Arma 3
Koala edited Steps To Reproduce on T86359: Offroad is missing a texture at the left door hinges area.
May 10 2016, 1:04 PM · Arma 3
Koala added a comment to T86354: After loading custom preset using Arsenal function in Eden, game frozen in first person of random unit.

If the game still shows a modification issue (even if you have disabled all modifications) it seems that the system is trying to load some modificated content that is saved in the preset but not available anymore (some modificated uniform, weapon sight, item, backpack, weapon etc).

May I close the ticket?

May 10 2016, 1:04 PM · Arma 3
Koala added a comment to T86354: After loading custom preset using Arsenal function in Eden, game frozen in first person of random unit.

Hello,

according to your attached picture you are using modifications (small symbol next to Asst.Autrifleman, Autorifleman, Engineer, Explosive Specialist, Pilot).

I was not able to repdroduce that issue in the RC branch with the vanilla content (I followed your reproduction steps).

Please disable all modifications and try to repdroduce that issue again.

Best regards

May 10 2016, 1:04 PM · Arma 3
Koala added a comment to T86338: [RC] Disembodied 1P camera in certain FFV slots.

Confirmed a minute ago.

Thanks for the ticket.

May 10 2016, 1:03 PM · Arma 3
Koala added a comment to T86337: Equipment Storage - clear all option.

Upvoted

A comfort option that is missing for now.

May 10 2016, 1:03 PM · Arma 3
Koala added a comment to T86336: Document (intel) when placed on ground can not be picked up or gathered.

Hello,

I've checked on that ticket and I was not able to reproduce that issue in the latest (todays) release candidate version.

I was able to pick up all kind of intels.

Please check again with the latest RC.

Best regards

May 10 2016, 1:03 PM · Arma 3
Koala added a comment to T86324: Player as passanger in helichopter switches into a copilot when starting scenario.

Confirmed

From my point of view a seat manager for vehicles might be a solution.

If you drag a character over a vehicle a window with all available seats should appear.

May 10 2016, 1:03 PM · Arma 3
Koala added a comment to T86318: Objects moving and physics enabled while in Eden Editor.

Hello,

the developers of Arma 3 can't really do anything about it because these things are happening with not official content (CUP modification).

The developers of CUP only can handle these issues.

Just give it some time until they (developers of CUP) fixed that issue.

Don't forget, one of the main reasons of the release candidate is, that many things (official and not offical content) become polished until the official platform update.

Best regards

May 10 2016, 1:03 PM · Arma 3
Koala added a comment to T86310: /experimental - aimlock,pistols,doors,cqb.

Hello,

please explain the aimlock problem. As far as I know there is no aimlock in the game. Are you using any modifications or hacks (e.g. aimbot)?

I can't reproduce that four-shots-in-the-head-until-dead problem. If you don't just hit the helmet (depends on the armor level) you can kill all armored targets wit one shot to the face.

Please attach a picture of the obstacle you explained in your description.

May 10 2016, 1:03 PM · Arma 3
Koala added a comment to T86301: Game crashes when start.

Hello,

please download the latest Arma 3 release candidate (Eden platform update) with Steam (Access code: Arma3Update156RC) and check if your game still crashes.

Best regards

May 10 2016, 1:02 PM · Arma 3
Koala added a comment to T86298: Unability to walk out from water on the stairs.

Hello,

I can confirm that behaviour.

I placed a Military Cargo Tower in the VR water basin and I was not able to climb the stairs.

That is really disappointing.

May 10 2016, 1:02 PM · Arma 3
Koala added a comment to T86289: Rotation Widget Resetting Itself.

Ah I see, what you are meaning. I've changed the relationship to my ticket.

May 10 2016, 1:02 PM · Arma 3
Koala added a comment to T86289: Rotation Widget Resetting Itself.

Please take a look at following ticket: #0025886

There you will find the solution for your problem.

Best regards

May 10 2016, 1:02 PM · Arma 3
Koala added a comment to T86280: AI pathfinding very stupid.

There are at least 33 other tickets with AI pathfinding issues (use the search function "view issues"). Please support one of those tickets.

Closed

May 10 2016, 1:02 PM · Arma 3
Koala added a comment to T86278: Funk Trigger not Work.

We might experience an overhaul of some control settings in the future.

E.g. there might or will be some small or big changes with the context sensitive mouse menu (mouse wheel).

Just stay curious.

May 10 2016, 1:02 PM · Arma 3
Koala added a comment to T86278: Funk Trigger not Work.

According to the changelog: https://forums.bistudio.com/topic/140837-development-branch-changelog/page-36#entry2978954

"Weapon switching takes priority over command menu interaction while the menu is not open. Toggle the menu by using the ‘select all’ action, and close the menu by using any (even disabled or invisible) command action (WIP and under evaluation)."

This is intended

May 10 2016, 1:02 PM · Arma 3
Koala added a comment to T86270: Changing the Optics Zoom, changes the normal view zoom.

I think I know what the problem is.

For zooming in with the sniper you need to tap the num+ key by default.

If you double tap that key the view stays zoomed (independent of the weapon). It is a zoom lock function.

Same with the num- key. If you double tap it your view stays more zoomed out.

Once you activated the lock, just double tap the opposite key.

May 10 2016, 1:01 PM · Arma 3
Koala added a comment to T86259: freelook while parachuting is bugged.

This is a duplicate of an already closed ticket: #0009867

I can confirm that issue.

Thanks for re-creating a new ticket for that issue.

May 10 2016, 1:01 PM · Arma 3
Koala added a comment to T86257: Game crash after open dead person inventory.

@razazel

As far as I can see the ticket author uses Ubuntu OS.

If I am not totally wrong, the Linux and Mac versions of Arma 3 are limited to beta version 1.42

May 10 2016, 1:01 PM · Arma 3
Koala added a comment to T86253: Game crashes after previewing 3d editor multiplayer mission.

Hello, please attach all of your crashdump files (rpt + mdmp + bidmp) to your ticket.

Best regards

May 10 2016, 1:01 PM · Arma 3
Koala added a comment to T86252: Crash on Launch.

Please deactivate all your modifications and try to reproduce that crash again.

If the game crashes again, please upload the latest crashdump files.

May 10 2016, 1:01 PM · Arma 3
Koala added a comment to T86252: Crash on Launch.

Hello, please attach your crashdump files (rpt + mdmp + bidmp) to your ticket (zip-folder). These files are located in: C:\Users\<Name>\AppData\Local\Arma 3\

Best regards

May 10 2016, 1:01 PM · Arma 3
Koala added a comment to T86251: 0xC0000005 - STATUS_ACCESS_VIOLATION.

All your crashdump files are containing hints that you use modifications.

For a better result please deactivate all modifications.

If your game crashes again please upload the latest crashdump files.

May 10 2016, 1:01 PM · Arma 3
Koala added a comment to T86251: 0xC0000005 - STATUS_ACCESS_VIOLATION.

Hello, please attach your crashdump files (rpt + mdmp + bidmp) to your ticket (zip-folder). These files are located in: C:\Users\<Name>\AppData\Local\Arma 3\

May 10 2016, 1:01 PM · Arma 3
Koala added a comment to T86250: Dev Branch Update Makes ArmA 3 Unplayable.

I can't reproduce that issue.

For me everything works fine after the latest updates (RC + Dev).

Do you use any mods or have you modified your game location?

May 10 2016, 1:01 PM · Arma 3
Koala added a comment to T86245: FPS drops while shooting.

Hello, have you already tried to lower your windows audio bitrate to 16bit and 44100Hz?

That might be a workaround for your problem.

May 10 2016, 1:01 PM · Arma 3
Koala added a comment to T86225: SoundSet mixer is breaking sound when more than one SoundShader is in SoundSet (rangeCurve bug?).

I reopened the other ticket. I thought, these are the same issues. Sorry for that.

May 10 2016, 1:00 PM · Arma 3
Koala added a comment to T86224: SoundSet breaks when switching weapon that uses SoundSet with shared SoundShader.

Reopened the ticket.

May 10 2016, 1:00 PM · Arma 3
Koala added a comment to T86217: ability to group objects.

That is right. With the attributes field all marked objects just rotate around their own center and not one common center.

The only solution I can imagine is to add a rotation option to a custom layer. So it might possible to rotate all objects in that layer around one big center with the help of the attributes.

But honestly, I really think that the rotation widget/hold shift key function is more comfortable and faster.

But if you want to rotate the center of all marked objects exactly for 24 or 73 degrees you need another option.

May 10 2016, 1:00 PM · Arma 3
Koala added a comment to T86217: ability to group objects.

Hmm, your intention is already possible with Eden.

I just opened the editor (todays development branch), placed a wall and four targets in front of the wall (like a shooting range).

I marked all five objects, pressed the Space key (activation for the Rotation widget) and was able to rotate all objects. They acted like they were one solid object and they turned around one center.

You can even hold the shift key to turn all marked objects like one solid object.

Have you recently tried to turn several objects at once? If I didn't understand you wrong you want what I just described. Just try it for yourself.

Best regards.

May 10 2016, 1:00 PM · Arma 3
Koala added a comment to T86217: ability to group objects.

Hello, you already can group items.

Just take a look at the bottom left of your editing screen. There you can find a trash icon and two folder icons.

With those +folder icon you can create a layer and put all the stuff (drag and drop) in you want to have in the group.

For example:

You place a table somewhere -> it will get added to the "empty" layer on the entities page.

Now you place some stuff on the table (PC elements, displays, batteries etc.). These items will be stored in the same "empty" layer.

Now you create a new layer (+folder) and name it e.g. "Pc stuff". You can mark all these new items and drag them from the "empty" layer to the "Pc stuff" layer.

I hope you were looking for something like that?

May 10 2016, 1:00 PM · Arma 3
Koala added a comment to T86202: Grouping a unit to another unit/side and then ungrouping results in unit keeping the new side.

Then maybe the colors of the sides should be the real problem.

The differents sides should be a bit more obvious.

The probability of presence is an old trick to fast change sides (FIA Insurgent look alikes -> Opfor Insurgent look alikes)

I personally really like it how it is now.

May 10 2016, 12:59 PM · Arma 3
Koala added a comment to T86202: Grouping a unit to another unit/side and then ungrouping results in unit keeping the new side.

I don't really think this is an issue.

What if you want to keep the civilian or Opfor state of a Blufor (or any other combination) unit and you don't want the unit to be a member of a group?

If you really want to change the civilian Blufor unit back to a normal Blufor unit, you only have to group it with another normal Blufor unit.

From my point of view an easy way with just a few clicks.

May 10 2016, 12:59 PM · Arma 3
Koala added a comment to T86190: Can't turn lights on as Zeus.

Confirmed and reproducible in all branches (main, release candidate & development)

May 10 2016, 12:59 PM · Arma 3
Koala added a comment to T86184: 0x000000000F66A5E0 / not written memory / error.

Hello, thank you for your crashdump files.

Have you already tried to verify the integrity of the game cache with Steam?

Best regards

May 10 2016, 12:59 PM · Arma 3
Koala added a comment to T86175: [DEV] AH-9 Minigun sound is too long.

Hi Razazel,

the long sounds with the minigun are gone.

But new issues appeared:

-If you start to fire the minigun, the *brrrrrrrt* has an obvious delay. You can already see the tracers but hear no sound from the beginning.

-if you only fire short burst you will not hear the *brrrrrrrt* but you will only hear the *rrrrt* at the end, if you understand what I mean. That's maybe because the *brrrrrrrt* is obviously delayed.

May 10 2016, 12:59 PM · Arma 3
Koala added a comment to T86169: Arsenal tank sound cracking.

That cracking sound doesn't only happen in the Virtual Arsenal and not only with tank engines. It happens on all maps with all kind of low frequency sounds.

Everytime you press Escape while a low frequency sound is played, you will cut the sound and the cracking noise can be heard.

I am not an audio expert (only mixed songs with Music Maker) but I think this is a DC offset issue with low frequencies.

Your ticket needs another subject. I suggest something like: "Sound cracking with low frequency sounds".

For your information: I closed your other ticket #0027804 (similar issue).

May 10 2016, 12:59 PM · Arma 3
Koala added a comment to T86165: Unit arsenal editor.

Hello, please deactivate all the modifications and try to reproduce that issue again.

Modifications might cause trouble. The developers are not responsible for modification related problems.

Best regards

May 10 2016, 12:58 PM · Arma 3
Koala added a comment to T86163: Massive FPS drops.

@Seymose

No problem. This is a known issue. For now, this is a workaround for most of the people with similar audio-fps issues.

Best regards

May 10 2016, 12:58 PM · Arma 3
Koala added a comment to T86163: Massive FPS drops.

Hello, have you already tried to lower your windows audio bitrate to 16bit and 44100Hz?

That might be a workaround for your problem.

May 10 2016, 12:58 PM · Arma 3
Koala added a comment to T86160: [1.56 RC] Parallax Mapping Still Glitches While Crawling on Hills.

Hello, the developers are already aware of that behaviour.

Thanks for the ticket

May 10 2016, 12:58 PM · Arma 3
Koala added a comment to T86156: game crash by loading mission (single-player campaign).

Hello and thanks for the crashdump files.

As far as I know, you are not the only one with that problem (0xC0000005 - STATUS_ACCESS_VIOLATION).

The developers are aware of that problem (happened to me too under different circumstances).

May 10 2016, 12:58 PM · Arma 3
Koala added a comment to T86155: ARMA 3 HAS EXITED IN AN UNUSUAL MANNER: STATUS STACK BUFFER OVERRUN.

Hello,

have you already tried to verify the integrity of your game cache with Steam?

If yes, then try to delete the launcher directory in the Arma 3 directory and re-verify the integrity of your game cache (will download the deleted launcher files again).

The developers are currently investigating the issue. Could you please provide them with your dxdiag so they can make sure its not drivers related? You can find how to get your dxdiag file here:
http://www.matrixgames.com/forums/tm.asp?m=1597548 [^]

May 10 2016, 12:58 PM · Arma 3
Koala added a comment to T86152: Sound bug (long burst sound) with the Gatling Cannon 20mm if you only fire two rounds or small bursts.

Hi Razazel,

the long burst sound on short fire bursts is gone.

But new issues appeared:

-If you fire some burst shotly one after another, sometimes there is no sound for short bursts.

-Sometimes you only hear one shot but you really fired two shots.

May 10 2016, 12:58 PM · Arma 3
Koala edited Steps To Reproduce on T86152: Sound bug (long burst sound) with the Gatling Cannon 20mm if you only fire two rounds or small bursts.
May 10 2016, 12:58 PM · Arma 3
Koala added a comment to T86140: Coaxial MG useless after reloading..

I was not able to reproduce that issue with the vanilla tanks (no modifications activated).

As a gunner I emptied one magazine of MG ammunition with all available tanks. Once the reload process started, I switched to the cannon and fired some rounds. I switched back to the MG and was able to empty the whole MG magazine again without any problems (no looped reload processes)

This seems to be clearly a bug of the RHS modification (or caused by another modification that is used at the same time).

If you carefully read the ticket in the RHS feedback tracker, the ticket author mentioned following additional information: "So far i didnt tested vanilla, but i know how it will end [...]"

May 10 2016, 12:58 PM · Arma 3
Koala added a comment to T86140: Coaxial MG useless after reloading..

Hello,

As long as this problem only occurs with non-official content (e.g. RHS), the developers of Arma 3 can't do much about it.

The development team of RHS is responsible for issues like that.

Please check the issue again with the vanilla content (no modifications activated).

Best regards

May 10 2016, 12:58 PM · Arma 3
Koala added a comment to T86131: Memory Crash.

Hello, please attach the latest crashdump files (rtp + mdmp + bidmp) after your last crash to your ticket.

If possible, please just uploaded the crashdump files where you have played without modifications.

May 10 2016, 12:58 PM · Arma 3
Koala added a comment to T86122: Hits not registering when rapid firing with a pistol.

Not armored targets need 1-3 hits (it does matter, where you hit them) to knock them out.

Armored targets definitly need more hits. But it does matter where you hit them.

Please don't forget that rapid firing will increase the inaccuracy and you start to spray your shots. You can easily reproduce it with the tracer function (unitname spawn BIS_fnc_traceBullets).

You will start to hit the armored target in non or less lethal areas (side areas of the armor) -> you need more shots.

From my point of view and experience from the game, everything seems to work as expected.

May 10 2016, 12:57 PM · Arma 3
Koala added a comment to T86122: Hits not registering when rapid firing with a pistol.

Hello silencefiction,

that was my intention to use not armored targets to reproduce your problem. If I were able to reproduce your issue, I weren't able to kill all those poor civilians/survivors.

But I was able to hit all targets with rapid firing (I created a small bulk of civilians).

The armor is very resistant against light caliber ammunition (9mm pistol fire) and you need more hits (or just one direct hit in the face) to kill a target.

Maybe because of the armor you will get the feeling that rapid firing has no effect on the target.

May 10 2016, 12:57 PM · Arma 3
Koala added a comment to T86122: Hits not registering when rapid firing with a pistol.

I've checked the issue by myself an hour ago.

I used the civilians (no armor) and everything worked as expected:
-I was able to kill all of them with rapid firing (one till two hits).

I even used the tracer function (debug console: unitname spawn BIS_fnc_traceBullets).

May 10 2016, 12:57 PM · Arma 3
Koala added a comment to T86120: Crash when entering game in sector control multiplayer server.

Hello, please attach the latest crashdump files (rtp + mdmp + bidmp) after your last crash to your ticket.

May 10 2016, 12:57 PM · Arma 3
Koala added a comment to T86115: [DEV] Game crash - no mods active.

Thanks for the reply. I closed the ticket.

May 10 2016, 12:57 PM · Arma 3
Koala added a comment to T86115: [DEV] Game crash - no mods active.

Can you please try to reproduce that issue (after you verified your game cache with Steam)? If your game will crash again, just wait a moment (so that the crashdump files can be generated) before closing everything with the task manager.

Best regards.

May 10 2016, 12:57 PM · Arma 3