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AI pathfinding very stupid
Closed, ResolvedPublic


Even from Operation Flashpoint pathfinding is better, smack your programmers


Legacy ID
AI Pathfinding / Motion

Event Timeline

Triada set Category to AI Pathfinding / Motion.Feb 13 2016, 12:23 AM
Triada set Reproducibility to Always.
Triada set Severity to None.
Triada set Resolution to Duplicate.
Triada set Legacy ID to 1208871882.May 8 2016, 1:43 PM

I think a mod can close this ticket. Because of duplicate or troll.

The author of this ticket is right, he was just rude and quite not clearly described the problem. Pathfinding of the AI sometimes looks rather strange. Very often, Instead of the shortest route the AI chooses the longest.

+ 1

Triada added a subscriber: Triada.May 8 2016, 1:43 PM

a mod? you are serious? for the devs feedback?

rude? just my patience ran out, dude ...

Zirfly added a subscriber: Zirfly.May 8 2016, 1:43 PM

Yeah, the pathfinding is stupid, that's a fact. For example, take an AI and put it in a vehicle, driver position, and put it on a road. Order to him to move on the same road, but 1 kilometer away. Sometimes he will just follow the road as expected, but sometimes for no reason he will just go offroad and bump into trees, rocks, and finally re-take the road.

There are at least 33 other tickets with AI pathfinding issues (use the search function "view issues"). Please support one of those tickets.