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SoundSet mixer is breaking sound when more than one SoundShader is in SoundSet (rangeCurve bug?)
Assigned, WishlistPublic

Description

The SoundSet mixer seems to have issues when more than one SoundShaders are used.

In the attached files you will find a pbo that replaces sounds for normal MX rifle AND the MXSW light machine gun.

Normal MX uses SoundSet "MX_Shot_SoundSet" which has only one SoundShader: "DS_FPSound".

MXSW uses SoundSet MX_Shot_SoundSetDirty which has two SoundShaders: "DS_FPSound" and "pinkNoise".

IMPORTANT!!! PinkNoise SoundShader has volume = 0, also RangeCurve defines that it is SILENT up until 100m. Still, it breaks sound.

SoundSets MX_Tail_SoundSet can be ignored because for testing purposes the volumeFactor has been set to 0. {F27997}

Details

Legacy ID
1393702980
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce

Use the attached files.

-Load pbo & mission, shoot
-use Arsenal to get MXSW (light machine gun variant) & shoot
-note how the sound is different (louder, more high frequency content)

Event Timeline

megagoth1702 set Category to Sound.
megagoth1702 set Reproducibility to Always.
megagoth1702 set Severity to None.
megagoth1702 set Resolution to Open.
megagoth1702 set Legacy ID to 1393702980.May 8 2016, 1:41 PM
megagoth1702 added a subscriber: megagoth1702.

My other ticket

http://feedback.arma3.com/view.php?id=27858

has been closed, claiming that THIS ticket has more recent information.

I feel like this is a wrong decision - these are two, separate issues which is why I created two tickets. I only used the same attached data.

Koala added a subscriber: Koala.May 8 2016, 1:41 PM
Koala added a comment.Feb 10 2016, 2:44 PM

I reopened the other ticket. I thought, these are the same issues. Sorry for that.

Removed "note that tail disappears" from original repro steps. It was misleading and has nothing to do with this issue.