Page MenuHomeFeedback Tracker

doosh
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 26 2013, 11:01 AM (605 w, 5 d)

Recent Activity

May 10 2016

doosh added a comment to T80234: WavToWss GUI does not compress 16 bit stereo wav.

I see, the problem is that WaveToWss tool was not updated. So use attached version for now, please - before publishing process will go through.

May 10 2016, 9:47 AM · Arma 3
doosh added a comment to T80234: WavToWss GUI does not compress 16 bit stereo wav.

Hi! Several people asked me to explain current situation with wss encoder/decoder tools:

WavToWss

  • converts mono and stereo files into wss correctly.
  • to use delta compression for stereo wave (should be 8bit-int (-d8), 4bit-int (-d4) respectively to store the sample) "-stereo" parameter is required
  • bit depth and frequency is preserved

WssDec

  • currently does not support stereo samples at all, it seems it somehow adds data from both channels into one while trying to decompress stereo wss.

So WssDec is needed to be updated, will let you know once I'll get the new version.

May 10 2016, 9:47 AM · Arma 3
doosh added a comment to T67031: Radio protocol: Should say "target" when ordering to target, instead of "attack".

Unfortunately, we do not have whole sentences "target that [...]" recorded in stealth, so I fixed this (some time ago) by changing that sentence creating new stealth samples "target" for every actor and I did compose that sentence as "[name] - target - [...]".

May 10 2016, 3:04 AM · Arma 3
doosh added a comment to T62622: "Roger WILCO" is improper radio procedure.

"Roger WILCO" samples were replaced by more variants of other confirmation commands.

May 10 2016, 12:09 AM · Arma 3

May 9 2016

doosh added a comment to T58951: Bad positional audio makes it nearly impossible to estimate distance and direction by sound.

Sound spatialization was improved.

In current release sound starts to appear in opposite channels (opposite to direction to sound source) in very short distance (few meters) so it is possible to clearly specify direction of sound source in any distance.

Attenuation curves, ranges and other parameters which affects volume (dynamic range respectively) are being reviewed.

May 9 2016, 4:09 PM · Arma 3