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SoundSet breaks when switching weapon that uses SoundSet with shared SoundShader
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Description

In the attached files you will find a pbo that replaces sounds for normal MX rifle AND the MXSW light machine gun.

Normal MX uses SoundSet "MX_Shot_SoundSet" which has only one SoundShader: "DS_FPSound".

MXSW uses SoundSet MX_Shot_SoundSetDirty which has two SoundShaders: "DS_FPSound" and "pinkNoise". "DS_FPSound" is shared SoundShader of both SoundSets.

Note also that PinkNoise SoundShader has volume = 0.

SoundSets MX_Tail_SoundSet can be ignored because for testing purposes the volumeFactor has been set to 0. {F27996}

Details

Legacy ID
605358290
Severity
None
Resolution
Reopened
Reproducibility
Always
Category
Sound
Steps To Reproduce

Use the attached files.

-Load pbo & mission, shoot (also note sound of weapon tail disappearing
-use Arsenal to get MXSW (light machine gun variant) & shoot
-get normal MX again - no more sound

Event Timeline

megagoth1702 set Category to Sound.
megagoth1702 set Reproducibility to Always.
megagoth1702 set Severity to None.
megagoth1702 set Resolution to Reopened.
megagoth1702 set Legacy ID to 605358290.May 8 2016, 1:41 PM
Koala added a subscriber: Koala.May 8 2016, 1:41 PM
Koala added a comment.Feb 10 2016, 2:41 PM

Reopened the ticket.