Helicopter, it seems that is not possible too.
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May 10 2016
Im not sure but in the jet it is not possible while flying.
Yes, but you know, whelled and tracked vehicles....
As the server is handling remoteExecs anyway, this wouldn't be a problem. The server knows who executed this and can send this data to the target.
The problem is if the variable comes from the client it will be hackable. Better would be if the server autocompletes the IP to the object. or the GUID by IP-List.
If I am not mistaken this should be marked as Solved, as it has been fixed and works now.
Thanks, BI!
Then maybe the colors of the sides should be the real problem.
The differents sides should be a bit more obvious.
The probability of presence is an old trick to fast change sides (FIA Insurgent look alikes -> Opfor Insurgent look alikes)
I personally really like it how it is now.
Usually you keep it grouped to Civ with the Civ set to zero probability.
I agree it's not a massive issue but the problem is that purple and read are very close colour wise and if you group by accident then ungroup you may not notice the issue if there are several units in a cluster.
That's what happened last night an hour after I'd accidentally done it I'm trying to work out why West aren't attacking East.
I don't really think this is an issue.
What if you want to keep the civilian or Opfor state of a Blufor (or any other combination) unit and you don't want the unit to be a member of a group?
If you really want to change the civilian Blufor unit back to a normal Blufor unit, you only have to group it with another normal Blufor unit.
From my point of view an easy way with just a few clicks.
Its a server and i just reinstall the server so we had a fresh one and its still happening :(
hello yes i herd sumtimes tht the game can get currupted n the netcode stops give damage to sum ppl. u need 2 reinstal the game n it will fix it
no ones hacking. even restarted the server like 5 times with only me in there ?
It seems that there is currently a hack going on. We see the same problem on other servers too. Even spawning AI and stuff. And teleporting or beeing invisible.
Edit: Just checked it is fixed
Oh...cause I took the version number directly from the game and it still wasn't fixed
Furthermore; this does not seem to a problem when using the 2D editor in the RC Branch, only the 3D editor.
This is already fixed in the current version 1.56.134489
Hello,
we are sorry for the trouble you are having with the game.
This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Possible solutions:
-Try joining another server, then rejoin the previous one.
-Update the graphics card drivers to a newer version.
-Rollback the graphics card drivers to an older version.
-Check the temperature of your GPUs and CPUs.
-Verify the integrity of the game cache using Steam.
-Re-install DirectX.
-Uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer and install the package again (do not use the Repair function).
-Run a Windows System File Check tool to repair corrupted system files.
Please let us know if any of this helped.
Thank you
hello,
Not using all mods. Still can't start the game.
Thank you
I try everything. But it is still not working.
Please help me.
Hello,
thank you for your feedback.
I have noticed that you are using a Chinese Language Pack mod. Are you having same issues when not using this mod?
It is most likely that this issue is caused by them.
Thank you
Still, I would like to be able to load up the Virtual Arsenal once and test things there. Rather having to jump from the Editor to the Virtual Arsenal and vice versa.
Not to mention having to load up a map take longer than just the empty world of Virtual Reality map.
You can access the arsenal from the new 3D editor. Or add it as an user action to the player and preview the mission.
Definately not! The 'Condition of Presence' can only be true or false. Either there is a chance the unit is present at mission start or it is not. If it is true, then the 'Probability of Presence' gives the percentage chance that the unit will spawn. This allows for a lot of variability in the mission start conditions and adds a huge amount to the replayability of any well constructed mission.
Reinforcements are better properly handled by use of the Trigger mechanics and the various 'Spawn AI*' modules. Adding something else that requires '...check the condition constantly through out the mission...' can have no positive effects on performance and the implementation can only have detrimental effects.
At worst, the constant checks can kill a mission by themselves, but the bigger issue is having units spawn in at their initial spawn points at random times throughout a mission with no reference to the ongoing flow.
Having units suddenly spawn in behind you in areas that you have expended a good deal of effort to ensure are clear is a tactic of far lesser engines.
You mean the spawn AI module ? I don't think so.
I think I know what your after but can't you do that with the spawn module anyway?
Thank you for the confirmation,
the version with the fix is 1.4.134350 (dev) / 134352 (RC); yours version is 1.4.134333, the fix was not published to Steam RC branch, yet.
Ah I see, I am sorting the servers according to the amount of players. Guess it's the this issue again http://feedback.arma3.com/view.php?id=27750
Thought it already made it into the RC branch.
Hello,
I've a simple question: what sort mode do you have on that tab?
Confirmed and reproducible in all branches (main, release candidate & development)
Hello,
we are sorry for the trouble you are having with the game.
This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Possible solutions:
-Try joining another server, then rejoin the previous one.
-Update the graphics card drivers to a newer version.
-Rollback the graphics card drivers to an older version.
-Check the temperature of your GPUs and CPUs.
-Verify the integrity of the game cache using Steam.
-Re-install DirectX.
-Uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer and install the package again (do not use the Repair function).
-Run a Windows System File Check tool to repair corrupted system files.
Please let us know if any of this helped.
Thank you
@TCVM, I'm talking about big head movements when you can't see your rifle with optical sight. In reality you can't see zoomed without optics. In my opinion, it's better zoom out to player's normal vision (right button pressed fov) when your vision is out of optics scope and restore zoom, when scope returns back to screen area. Otherwise it's like cheat, because zoomed area limited by sight fov.
I often like to keep zoomed on an area, while still having situational awareness. It isn't that hard to aim, either. Just keep your head moving
Voting no
Hello, thank you for your crashdump files.
Have you already tried to verify the integrity of the game cache with Steam?
Best regards
Hello,
we are sorry for the trouble you are having with the game.
This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Possible solutions:
-Update the graphics card drivers to a newer version.
-Rollback the graphics card drivers to an older version.
-Check the temperature of your GPUs and CPUs.
-Verify the integrity of the game cache using Steam.
-Re-install DirectX.
-Uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer and install the package again (do not use the Repair function).
-Run a Windows System File Check tool to repair corrupted system files.
Please let us know if any of this helped.
Thank you