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May 10 2016

SnakePlissken added a comment to T86209: When in vehicle, you cannot put on night vision to its slot.

Helicopter, it seems that is not possible too.

May 10 2016, 1:00 PM · Arma 3
Syr3L edited Steps To Reproduce on T86210: nearestObject returns itself if same classType is used.
May 10 2016, 1:00 PM · Arma 3
Bohemia added a project to T86210: nearestObject returns itself if same classType is used: Arma 3.
May 10 2016, 1:00 PM · Arma 3
TheMasterofBlubb added a comment to T86209: When in vehicle, you cannot put on night vision to its slot.

Im not sure but in the jet it is not possible while flying.

May 10 2016, 1:00 PM · Arma 3
TutSi added a comment to T86209: When in vehicle, you cannot put on night vision to its slot.

Yes, but you know, whelled and tracked vehicles....

May 10 2016, 1:00 PM · Arma 3
Bohemia updated subscribers of T86209: When in vehicle, you cannot put on night vision to its slot.
May 10 2016, 1:00 PM · Arma 3
TutSi edited Steps To Reproduce on T86209: When in vehicle, you cannot put on night vision to its slot.
May 10 2016, 1:00 PM · Arma 3
Bohemia added a project to T86209: When in vehicle, you cannot put on night vision to its slot: Arma 3.
May 10 2016, 1:00 PM · Arma 3
chris579 added a comment to T86208: [Security feature request] Adding variable for caller for remoteExec.

As the server is handling remoteExecs anyway, this wouldn't be a problem. The server knows who executed this and can send this data to the target.

May 10 2016, 1:00 PM · Arma 3
TheMasterofBlubb added a comment to T86208: [Security feature request] Adding variable for caller for remoteExec.

The problem is if the variable comes from the client it will be hackable. Better would be if the server autocompletes the IP to the object. or the GUID by IP-List.

May 10 2016, 1:00 PM · Arma 3
chris579 edited Additional Information on T86208: [Security feature request] Adding variable for caller for remoteExec.
May 10 2016, 1:00 PM · Arma 3
Bohemia added a project to T86208: [Security feature request] Adding variable for caller for remoteExec: Arma 3.
May 10 2016, 1:00 PM · Arma 3
Bohemia added a project to T86207: Gunship's cannon's sound will last longer than it should be: Arma 3.
May 10 2016, 1:00 PM · Arma 3
czekaze edited Steps To Reproduce on T86207: Gunship's cannon's sound will last longer than it should be.
May 10 2016, 1:00 PM · Arma 3
mind edited Steps To Reproduce on T86206: set3DENAttribute is not able to take "CODE" as argument..
May 10 2016, 1:00 PM · Arma 3
Bohemia added a project to T86206: set3DENAttribute is not able to take "CODE" as argument.: Arma 3.
May 10 2016, 1:00 PM · Arma 3
noms edited Steps To Reproduce on T86205: Cannot import Altis Life mission to 3DEN Editor.
May 10 2016, 1:00 PM · Arma 3
Bohemia added a project to T86205: Cannot import Altis Life mission to 3DEN Editor: Arma 3.
May 10 2016, 12:59 PM · Arma 3
CreepPork_LV added a comment to T86204: Delete and Paste in the context menu doesn't work in the Eden Editor.

If I am not mistaken this should be marked as Solved, as it has been fixed and works now.

Thanks, BI!

May 10 2016, 12:59 PM · Arma 3
CreepPork_LV edited Steps To Reproduce on T86204: Delete and Paste in the context menu doesn't work in the Eden Editor.
May 10 2016, 12:59 PM · Arma 3
Perarma edited Steps To Reproduce on T86203: Helicopter cable hook multiple cargo (nets), men or multiple men, other air helicopters/airplanes.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86204: Delete and Paste in the context menu doesn't work in the Eden Editor: Arma 3.
May 10 2016, 12:59 PM · Arma 3
Koala added a comment to T86202: Grouping a unit to another unit/side and then ungrouping results in unit keeping the new side.

Then maybe the colors of the sides should be the real problem.

The differents sides should be a bit more obvious.

The probability of presence is an old trick to fast change sides (FIA Insurgent look alikes -> Opfor Insurgent look alikes)

I personally really like it how it is now.

May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86203: Helicopter cable hook multiple cargo (nets), men or multiple men, other air helicopters/airplanes: Arma 3.
May 10 2016, 12:59 PM · Arma 3
F2kSel added a comment to T86202: Grouping a unit to another unit/side and then ungrouping results in unit keeping the new side.

Usually you keep it grouped to Civ with the Civ set to zero probability.

I agree it's not a massive issue but the problem is that purple and read are very close colour wise and if you group by accident then ungroup you may not notice the issue if there are several units in a cluster.

That's what happened last night an hour after I'd accidentally done it I'm trying to work out why West aren't attacking East.

May 10 2016, 12:59 PM · Arma 3
Koala added a comment to T86202: Grouping a unit to another unit/side and then ungrouping results in unit keeping the new side.

I don't really think this is an issue.

What if you want to keep the civilian or Opfor state of a Blufor (or any other combination) unit and you don't want the unit to be a member of a group?

If you really want to change the civilian Blufor unit back to a normal Blufor unit, you only have to group it with another normal Blufor unit.

From my point of view an easy way with just a few clicks.

May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86201: frequencyRandomizer does not work: Arma 3.
May 10 2016, 12:59 PM · Arma 3
F2kSel edited Steps To Reproduce on T86202: Grouping a unit to another unit/side and then ungrouping results in unit keeping the new side.
May 10 2016, 12:59 PM · Arma 3
megagoth1702 edited Steps To Reproduce on T86201: frequencyRandomizer does not work.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86202: Grouping a unit to another unit/side and then ungrouping results in unit keeping the new side: Arma 3.
May 10 2016, 12:59 PM · Arma 3
jake60538 added a comment to T86200: Some Players have godmode ?.

Its a server and i just reinstall the server so we had a fresh one and its still happening :(

May 10 2016, 12:59 PM · Arma 3
Verox added a comment to T86200: Some Players have godmode ?.

hello yes i herd sumtimes tht the game can get currupted n the netcode stops give damage to sum ppl. u need 2 reinstal the game n it will fix it

May 10 2016, 12:59 PM · Arma 3
jake60538 added a comment to T86200: Some Players have godmode ?.

no ones hacking. even restarted the server like 5 times with only me in there ?

May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86200: Some Players have godmode ?: Arma 3.
May 10 2016, 12:59 PM · Arma 3
jake60538 edited Steps To Reproduce on T86200: Some Players have godmode ?.
May 10 2016, 12:59 PM · Arma 3
TheMasterofBlubb added a comment to T86200: Some Players have godmode ?.

It seems that there is currently a hack going on. We see the same problem on other servers too. Even spawning AI and stuff. And teleporting or beeing invisible.

May 10 2016, 12:59 PM · Arma 3
TheYummierInk added a comment to T86199: Spelling Mistake.

FIXED

May 10 2016, 12:59 PM · Arma 3
TheYummierInk added a comment to T86199: Spelling Mistake.

Edit: Just checked it is fixed

May 10 2016, 12:59 PM · Arma 3
TheYummierInk added a comment to T86199: Spelling Mistake.

Oh...cause I took the version number directly from the game and it still wasn't fixed

May 10 2016, 12:59 PM · Arma 3
TheYummierInk added a comment to T86199: Spelling Mistake.

Furthermore; this does not seem to a problem when using the 2D editor in the RC Branch, only the 3D editor.

May 10 2016, 12:59 PM · Arma 3
greenfist added a comment to T86199: Spelling Mistake.

This is already fixed in the current version 1.56.134489

May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86199: Spelling Mistake: Arma 3.
May 10 2016, 12:59 PM · Arma 3
Bohemia updated subscribers of T86199: Spelling Mistake.
May 10 2016, 12:59 PM · Arma 3
TheYummierInk edited Steps To Reproduce on T86199: Spelling Mistake.
May 10 2016, 12:59 PM · Arma 3
Bohemia updated subscribers of T86198: [RC]some objets faling from the table.
May 10 2016, 12:59 PM · Arma 3
Leshrack edited Steps To Reproduce on T86197: Starting a new scenario doesn't properly clean all the objects from the previous scenario when they have been added via scripts.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86198: [RC]some objets faling from the table: Arma 3.
May 10 2016, 12:59 PM · Arma 3
FUTURE_TECH edited Additional Information on T86198: [RC]some objets faling from the table.
May 10 2016, 12:59 PM · Arma 3
razazel added a comment to T86196: Can't start the game..

Hello,

we are sorry for the trouble you are having with the game.

This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Possible solutions:

-Try joining another server, then rejoin the previous one.
-Update the graphics card drivers to a newer version.
-Rollback the graphics card drivers to an older version.
-Check the temperature of your GPUs and CPUs.
-Verify the integrity of the game cache using Steam.
-Re-install DirectX.
-Uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer and install the package again (do not use the Repair function).
-Run a Windows System File Check tool to repair corrupted system files.

Please let us know if any of this helped.

Thank you

May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86197: Starting a new scenario doesn't properly clean all the objects from the previous scenario when they have been added via scripts: Arma 3.
May 10 2016, 12:59 PM · Arma 3
hanfly added a comment to T86196: Can't start the game..

hello,
Not using all mods. Still can't start the game.
Thank you

May 10 2016, 12:59 PM · Arma 3
hanfly added a comment to T86196: Can't start the game..

I try everything. But it is still not working.
Please help me.

May 10 2016, 12:59 PM · Arma 3
razazel added a comment to T86196: Can't start the game..

Hello,

thank you for your feedback.

I have noticed that you are using a Chinese Language Pack mod. Are you having same issues when not using this mod?
It is most likely that this issue is caused by them.

Thank you

May 10 2016, 12:59 PM · Arma 3
hanfly set Category to category:gamestartup on T86196: Can't start the game..
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86196: Can't start the game.: Arma 3.
May 10 2016, 12:59 PM · Arma 3
DMikeD edited Steps To Reproduce on T86195: Respawn position module should act as a respawn point for units..
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86195: Respawn position module should act as a respawn point for units.: Arma 3.
May 10 2016, 12:59 PM · Arma 3
DMikeD edited Steps To Reproduce on T86194: Units dont respawn with custom gear given via Arsenal or typed in via "Init" box..
May 10 2016, 12:59 PM · Arma 3
freexavier added a comment to T86193: Enable the Debug Menu in the Virtual Arsenal.

Still, I would like to be able to load up the Virtual Arsenal once and test things there. Rather having to jump from the Editor to the Virtual Arsenal and vice versa.
Not to mention having to load up a map take longer than just the empty world of Virtual Reality map.

May 10 2016, 12:59 PM · Arma 3
Bohemia updated subscribers of T86193: Enable the Debug Menu in the Virtual Arsenal.
May 10 2016, 12:59 PM · Arma 3
greenfist added a comment to T86193: Enable the Debug Menu in the Virtual Arsenal.

You can access the arsenal from the new 3D editor. Or add it as an user action to the player and preview the mission.

May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86194: Units dont respawn with custom gear given via Arsenal or typed in via "Init" box.: Arma 3.
May 10 2016, 12:59 PM · Arma 3
freexavier set Category to category:featurerequest on T86193: Enable the Debug Menu in the Virtual Arsenal.
May 10 2016, 12:59 PM · Arma 3
DJPorterNZ added a comment to T86192: [Feature Request] Condition of presence, wasted potential.

Definately not! The 'Condition of Presence' can only be true or false. Either there is a chance the unit is present at mission start or it is not. If it is true, then the 'Probability of Presence' gives the percentage chance that the unit will spawn. This allows for a lot of variability in the mission start conditions and adds a huge amount to the replayability of any well constructed mission.

Reinforcements are better properly handled by use of the Trigger mechanics and the various 'Spawn AI*' modules. Adding something else that requires '...check the condition constantly through out the mission...' can have no positive effects on performance and the implementation can only have detrimental effects.

At worst, the constant checks can kill a mission by themselves, but the bigger issue is having units spawn in at their initial spawn points at random times throughout a mission with no reference to the ongoing flow.

Having units suddenly spawn in behind you in areas that you have expended a good deal of effort to ensure are clear is a tactic of far lesser engines.

May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86193: Enable the Debug Menu in the Virtual Arsenal: Arma 3.
May 10 2016, 12:59 PM · Arma 3
R3vo added a comment to T86192: [Feature Request] Condition of presence, wasted potential.

You mean the spawn AI module ? I don't think so.

May 10 2016, 12:59 PM · Arma 3
F2kSel added a comment to T86192: [Feature Request] Condition of presence, wasted potential.

I think I know what your after but can't you do that with the spawn module anyway?

May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86192: [Feature Request] Condition of presence, wasted potential: Arma 3.
May 10 2016, 12:59 PM · Arma 3
R3vo set Category to category:edeneditor on T86192: [Feature Request] Condition of presence, wasted potential.
May 10 2016, 12:59 PM · Arma 3
BISWizard added a comment to T86191: [RC] Launcher crash.

Thank you for the confirmation,
the version with the fix is 1.4.134350 (dev) / 134352 (RC); yours version is 1.4.134333, the fix was not published to Steam RC branch, yet.

May 10 2016, 12:59 PM · Arma 3
R3vo added a comment to T86191: [RC] Launcher crash.

Ah I see, I am sorting the servers according to the amount of players. Guess it's the this issue again http://feedback.arma3.com/view.php?id=27750

Thought it already made it into the RC branch.

May 10 2016, 12:59 PM · Arma 3
BISWizard added a comment to T86191: [RC] Launcher crash.

Hello,
I've a simple question: what sort mode do you have on that tab?

May 10 2016, 12:59 PM · Arma 3
R3vo edited Steps To Reproduce on T86191: [RC] Launcher crash.
May 10 2016, 12:59 PM · Arma 3
Koala added a comment to T86190: Can't turn lights on as Zeus.

Confirmed and reproducible in all branches (main, release candidate & development)

May 10 2016, 12:59 PM · Arma 3
Gunman set Category to category:zeusgeneral on T86190: Can't turn lights on as Zeus.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86191: [RC] Launcher crash: Arma 3.
May 10 2016, 12:59 PM · Arma 3
razazel added a comment to T86189: While Joining an Arma 3 Koth server Game crashes.

Hello,

we are sorry for the trouble you are having with the game.

This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Possible solutions:

-Try joining another server, then rejoin the previous one.
-Update the graphics card drivers to a newer version.
-Rollback the graphics card drivers to an older version.
-Check the temperature of your GPUs and CPUs.
-Verify the integrity of the game cache using Steam.
-Re-install DirectX.
-Uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer and install the package again (do not use the Repair function).
-Run a Windows System File Check tool to repair corrupted system files.

Please let us know if any of this helped.

Thank you

May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86190: Can't turn lights on as Zeus: Arma 3.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86189: While Joining an Arma 3 Koth server Game crashes: Arma 3.
May 10 2016, 12:59 PM · Arma 3
Maxe585 edited Steps To Reproduce on T86189: While Joining an Arma 3 Koth server Game crashes.
May 10 2016, 12:59 PM · Arma 3
HELL-KILLER-Fr edited Steps To Reproduce on T86188: Building occupation of Sites modules is broken.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86188: Building occupation of Sites modules is broken: Arma 3.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86187: Intro not imported from 2D Editor to EDEN: Arma 3.
May 10 2016, 12:59 PM · Arma 3
HELL-KILLER-Fr edited Steps To Reproduce on T86187: Intro not imported from 2D Editor to EDEN.
May 10 2016, 12:59 PM · Arma 3
FullZero added a comment to T86186: [Head Tracking] Limit head movement while aiming using optical sight.

@TCVM, I'm talking about big head movements when you can't see your rifle with optical sight. In reality you can't see zoomed without optics. In my opinion, it's better zoom out to player's normal vision (right button pressed fov) when your vision is out of optics scope and restore zoom, when scope returns back to screen area. Otherwise it's like cheat, because zoomed area limited by sight fov.

May 10 2016, 12:59 PM · Arma 3
TCVM added a comment to T86186: [Head Tracking] Limit head movement while aiming using optical sight.

I often like to keep zoomed on an area, while still having situational awareness. It isn't that hard to aim, either. Just keep your head moving

Voting no

May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86186: [Head Tracking] Limit head movement while aiming using optical sight: Arma 3.
May 10 2016, 12:59 PM · Arma 3
FullZero edited Steps To Reproduce on T86185: [Head Tracking] Look left/right (Analog) should be relative to torso.
May 10 2016, 12:59 PM · Arma 3
FullZero edited Steps To Reproduce on T86186: [Head Tracking] Limit head movement while aiming using optical sight.
May 10 2016, 12:59 PM · Arma 3
Koala added a comment to T86184: 0x000000000F66A5E0 / not written memory / error.

Hello, thank you for your crashdump files.

Have you already tried to verify the integrity of the game cache with Steam?

Best regards

May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86185: [Head Tracking] Look left/right (Analog) should be relative to torso: Arma 3.
May 10 2016, 12:59 PM · Arma 3
razazel added a comment to T86184: 0x000000000F66A5E0 / not written memory / error.

Hello,

we are sorry for the trouble you are having with the game.

This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Possible solutions:

-Update the graphics card drivers to a newer version.
-Rollback the graphics card drivers to an older version.
-Check the temperature of your GPUs and CPUs.
-Verify the integrity of the game cache using Steam.
-Re-install DirectX.
-Uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer and install the package again (do not use the Repair function).
-Run a Windows System File Check tool to repair corrupted system files.

Please let us know if any of this helped.

Thank you

May 10 2016, 12:59 PM · Arma 3
PunchMan0115 set Category to category:gamecrash on T86184: 0x000000000F66A5E0 / not written memory / error.
May 10 2016, 12:59 PM · Arma 3
Bohemia updated subscribers of T86184: 0x000000000F66A5E0 / not written memory / error.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86184: 0x000000000F66A5E0 / not written memory / error: Arma 3.
May 10 2016, 12:59 PM · Arma 3
TutSi set Category to category:featurerequest on T86183: Music options control in EDEN editor.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86183: Music options control in EDEN editor: Arma 3.
May 10 2016, 12:59 PM · Arma 3
Bohemia added a project to T86182: Post-Process module template 'The East Wind' not working if set through the editor: Arma 3.
May 10 2016, 12:59 PM · Arma 3
Roach edited Steps To Reproduce on T86182: Post-Process module template 'The East Wind' not working if set through the editor.
May 10 2016, 12:59 PM · Arma 3
R3vo set Category to category:edeneditor on T86181: New Scenario button text is not properly aligned/is cut off [RC].
May 10 2016, 12:59 PM · Arma 3