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Respawn position module should act as a respawn point for units.
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Description

In the Eden Editor under attributes you can now set up re spawns without having to use a description.ext file. However markers with names like "respawn_west" must still be used. The problem with that is markers are limited to a 2d surface. I cannot place a marker on a second story so that when a unit dies it wont respawn om a higher floor. The respawn position module should replace the marker because of its simplicity and its ability to be moved across a vertical axis.

Details

Legacy ID
475246211
Severity
None
Resolution
Open
Reproducibility
Always
Category
Eden Editor
Steps To Reproduce

-Open 3d editor on any map with a 2 story building.
-Place A unit as player and a op for unit to shoot your player next to eachother.
-open attributes at the top and select "multiplayer"
-Set respawns to respawn on a custom position.
-place a Respawn position module and set it to Infantry and BlueFor.
-Move the respawn module to the elevation of the second floor in that building.
-Start scenario in multiplayer.
-Let AI opfor kill you and see that you will not respawn on the module named "Respawn position"

Event Timeline

DMikeD edited Steps To Reproduce. (Show Details)Feb 8 2016, 7:47 AM
DMikeD set Category to Eden Editor.
DMikeD set Reproducibility to Always.
DMikeD set Severity to None.
DMikeD set Resolution to Open.
DMikeD set Legacy ID to 475246211.May 8 2016, 1:41 PM